Post by Lady on Nov 6, 2013 1:52:36 GMT
At first glance, this world is pretty standard and looks very much like a wild and uninhabited Earth. However, there are patches where the fabric of space is thinner, allowing 'rips' to open--either by design or randomly on their own. These rips act like wormholes, allowing fast travel to various places.
The Glitch: The rips are rife with glitches. Stepping into one means you put yourself at risk of being caught inside or coming out in pieces. It doesn't happen very often, but when a glitch happens in a rip, it can really mess a person up.
Furthermore, this world has only toads, not frogs, which aren't viable to use in the alchemiter. They're located inside the rips, meaning you have to put yourself at risk to find them, and because of the teleportive nature of the rips, they're often not in the same rip twice.
Denizen: Echidna.
Consorts: Blue iguanas.
The Great Forge - An invaluable part of every Sburb session--- except this one.
Unnamed Ruins - Ruins belonging to an ancient civilization that celebrated art and philosophy. Not much is known about them, and considering the state of the planet, it continues to slowly deteriorate as different pieces of ruin are whisked about away from their original starting points in semi-random orders.
The Galactic Pond - Among the rifts of the world lies a centerpiece to all of the wormholes, a sort of hub and lush oasis wherein a large community of toads spend their time being absolutely irrelevant and useless. It is a beautiful sight wherein the majesty of the cosmos is present for all to see, and yet it minds to elude players and consorts alike so. When travelling through rips, most players pass through the Galactic Pond without ever realizing it, but those with proper preparation might find it in their travels. It is an agreed sanctuary to all. Those who have found it are urged and advised not to reveal its existence, as it literally connects together all planets and could be very dangerous in the wrong hands.
Echidna Point - An extraordinarily tall singular white quill that extends through a rip from the ground to far above the world's cloud cover into the Incipisphere. The significance of this space needle is yet unknown; the rip from which it extends is impassable, and there is nothing of note at the very peak of the quill aside from the fact that it ends in a small platform than the point of a needle. An ongoing Preservationist project has since made the quill into a sort of skyscraper wherein, for a fair fee, players can ascend to the top. As such, it is currently under guard of Lord Troll.
((To add your own suggestions of landmarks, please see this thread.))
The Glitch: The rips are rife with glitches. Stepping into one means you put yourself at risk of being caught inside or coming out in pieces. It doesn't happen very often, but when a glitch happens in a rip, it can really mess a person up.
Furthermore, this world has only toads, not frogs, which aren't viable to use in the alchemiter. They're located inside the rips, meaning you have to put yourself at risk to find them, and because of the teleportive nature of the rips, they're often not in the same rip twice.
Denizen: Echidna.
Consorts: Blue iguanas.
The Great Forge - An invaluable part of every Sburb session--- except this one.
Unnamed Ruins - Ruins belonging to an ancient civilization that celebrated art and philosophy. Not much is known about them, and considering the state of the planet, it continues to slowly deteriorate as different pieces of ruin are whisked about away from their original starting points in semi-random orders.
The Galactic Pond - Among the rifts of the world lies a centerpiece to all of the wormholes, a sort of hub and lush oasis wherein a large community of toads spend their time being absolutely irrelevant and useless. It is a beautiful sight wherein the majesty of the cosmos is present for all to see, and yet it minds to elude players and consorts alike so. When travelling through rips, most players pass through the Galactic Pond without ever realizing it, but those with proper preparation might find it in their travels. It is an agreed sanctuary to all. Those who have found it are urged and advised not to reveal its existence, as it literally connects together all planets and could be very dangerous in the wrong hands.
Echidna Point - An extraordinarily tall singular white quill that extends through a rip from the ground to far above the world's cloud cover into the Incipisphere. The significance of this space needle is yet unknown; the rip from which it extends is impassable, and there is nothing of note at the very peak of the quill aside from the fact that it ends in a small platform than the point of a needle. An ongoing Preservationist project has since made the quill into a sort of skyscraper wherein, for a fair fee, players can ascend to the top. As such, it is currently under guard of Lord Troll.
((To add your own suggestions of landmarks, please see this thread.))