Post by Konichi on Dec 17, 2014 14:46:43 GMT
THE HERO'S JOURNEY
A young man with snow white hair and an infectious smile greets you as you enter this humble-looking shop. "Welcome to The Hero's Journey! My name is Nero, and I run this place alongside my friend Yuri. Hopefully you can find something to suit your needs!" Several racks of weapons and armor line the walls, a jewelry counter is placed in the direct center of the store, and heat from a forge can be felt from the back.
NEW STOCK - MODIFICATIONS
"These handy little modifications can be added or removed from equipment whenever you want!" Nero says happily. "But do be warned that these should not be put on artifacts. It tends to get, uh, glitchy to say the least."
WEAPON MODS
1) Improved Capacity (Weapon Mod) - 100b - EXTENDED MAGS, BRO. Ammunition capacity of the base weapon is doubled. (5 in stock)
2) Armor Piercing (Weapon Mod) - 500b - Natural strengths of the weapon are improved, allowing for the ability to pierce through armor to an extent. Attacks still deal half damage through armor as long as the base weapon is of the same tier as the target's armor. (4 in stock) SOLD TO: Lady
3) Heavy (Weapon Mod) - 250b - (Melee Only) Fortified with extra heft, this weapon now packs a punch. Successful attacks with the base weapon have a slight chance of staggering or knocking over the target (Light). (5 in stock)
4) Quick (Weapon Mod) - 250b - Modified with lighter materials, this weapon is now able to cut through the air much faster. Attacks with the base weapon are slightly harder to dodge (Light). (4 in stock) SOLD TO: Lady
5) Shocking (Weapon Mod) - 250b - Crackles of electricity now arc along this weapon's surface. Successful attacks with the base weapon also electrocute the target, dealing a light amount of lightning damage. (5 in stock)
6) Burning (Weapon Mod) - 450b - This weapon is on fiiiiirreeeee! Successful attacks with the base weapon also burn the target, causing a light amount of fire damage each round for 3 rounds. (5 in stock)
ARMOR MODS
1) Pocketed (Armor Mod) - 150b - Magic pockets appear on the base armor, allowing the user to store up to 3 items inside. Stored items are treated as if they were in the users sylladex. Don't ask how this works - it just does. (5 in stock)
2) Improved Resistance - Element (Armor Mod) - 500b - A protective enchantment is now laced into the armor, providing increased resistance against elemental damage. Defense of the base armor is considered one tier higher against attacks of the selected element. (4 in stock) SOLD TO: Lady (Plasma)
3) Stable (Armor Mod) - 250b - (Footwear Only) Fortified with extra weight, your footwear now help you a more stable footing. The user of the base armor gains a light resistance to pushing, pulling, sliding, and staggering effects. (5 in stock)
4) Light (Armor Mod) - 250b - Modified with lighter materials, this armor now allows the wearer to better react to attacks. The user of the base armor gains improved reaction times, making them harder to hit (Light). (4 in stock) SOLD TO: Lady
ALCHEMIZING INGREDIENTS
1)
2)
3) Carcha's Tooth - 250/500/
4) Nora's Violin -
5) Gori's Feather -
6) Yuri's Fur - 250/500/
7) Theo's Scraps -
8) Aiden's Mixtape - 250/500/750/
"We have a special deal over here," Nero says, gesturing towards a pile of thick black bags. "There are mystery bags with several price amounts on them: 100b for Light, 500b for Moderate, 2000b for Strong, and 4000b for Epic. There's no overarching theme here, but you're guaranteed to get something good at least!"