Post by adhesivepancakes on Jan 8, 2015 2:17:51 GMT
Name: Enkiea Onyxea
Link to Profile: <owo><owo><owo><owo><owo>
Strife Strategy:
Hit and run and taunt and repeat. It'd be more or less a flat out fight considering her weapon.
Wrenchkind:
The Wrench of Purge- This item has but one ability: It removes all effects, auras and powers from the immediate area!
Strengths:
Weaknesses:
Name: Gizmo
Link to Profile: bruh
Strife Strategy: Oh god where did all my items go? Gizmo's fighting style is fairly item-heavy since he relies on ~distraction and surprise~. But even without them he's still a tricky fighter. He's usually pretty good at detecting weak points and will fuck around dodging until he gets a clear shot. In a fight where he can only use his claw, he'd be making a beeline to the opponent's vitals as soon as he's observed their abilities and come up with the best strategy to go about doing that. He'll rarely attempt to strike first unless its just a distraction. If things don't go as planned, he gets more risky and unpredictable. This might include wrapping his tail around someone's wrist and biting them in attempt to disarm them (not literally tho sudonian teeth aren't very sharp).
Clawkind:
Robotic Claw- sharp claw blades that attach to Gizmo's robotic arm.
Strengths: For starters he is a god tier, so flight could give him an edge for anyone grounded. He hasn't mastered all his abilities yet, but he can create blinding flashes of light with his Prince of Light powers (he's gotten plenty of cheap shots while his opponents couldn't see him). Can put up a plethora of mental blocks so mind readers don't get into his memories and thoughts. He can also mildly confuse opponents, at least enough to make them lose their sense of direction. Sudonians, especially Tree Sudonians, are naturally dexterous, so even and out of shape piece of trash like him would be able to dodge pretty well. He can use size to his advantage and slip around slower, larger opponents with ease.
Weaknesses: He's equivalent to the size of a lil munchkin cat for one thing. Though his pain tolerance is actually pretty high, he can only get hit a handful of times before he's down for the count. His attacks are not particularly all that strong. Also the cat don't touch my belly thing applies to all sudonians p much.
Name: Gerald "Gecko" Flemmings
Link to Profile: HI IM GECko
Strife Strategy:
HIT WITH BAT DON'T STOP
Batkind-
Baseball Bat of Cold-Blooded Wonders (Gor-BASH) - 530b - This item will make amphibians and reptiles enjoy your presence, for as long as you enjoy theirs.
Strengths:
Weaknesses:
Name: Fester
Link to Profile: BLAZE IT UP
Strife Strategy:
Unlike Gizmo, there is little method to Fester's madness. Every move this sudonian makes is on impulse and almost completely unpredictable. Even without their usual amplifiers of lighter fluid, pyrokineisis tiara, and dagger, Fester's pyromania leads to crazy things.
Flamekind-
Fireworks Launcher - 750b - Launch fireworks at high speed, of course you have to buy the ammo.
(currently loaded with:)
Flash Fire Bombs : 100b - There are 10 of these bombs in the pouch. They have two settings, flash fire, or slow burn. The flash fire setting causes the bomb to let out a large explosion of fire. The slow burn setting causes it to slowly let off a constant stream of fire for 3 post rounds.
Aura Bang - 57b - Launch this into the air and it explodes, making a huge BANG sound. You can also explode it on yourself and become intangible (but people can feel you if you go through them) for 3 posts.
Strengths:
Starting with GT abilities and working way down. Fester's abilities are just about as unpredictable as they are. The first being able to create void "flames", which randomly teleport whatever is sucked in out through a random point in the "fire" (when combined with actual fire, causes it to spread pretty quickly). Opponents may be harmed with their own attacks, as well as Fester harming thereself. Their second ability is to transmit irrational thoughts to an opponent telepathically (Fester hears these voices in their head all the time, but they only really get loud when they want them to do something). They are faster than Gizmo, but not as dexterous. Fester's level of poison causes stinging stunning on contact with quills, and even more severe stinging if they make direct contact with their blood.
Has no strategy whatsoever and water would basically ruin them.
why are my strongest characters sudonians the others are all noobs what is this
Link to Profile: <owo><owo><owo><owo><owo>
Strife Strategy:
Hit and run and taunt and repeat. It'd be more or less a flat out fight considering her weapon.
Wrenchkind:
The Wrench of Purge- This item has but one ability: It removes all effects, auras and powers from the immediate area!
Strengths:
- Speed
- Endurance
- Metal manipulation
- Low defense/frail
- Not god tier
- No ranged attacks
Name: Gizmo
Link to Profile: bruh
Strife Strategy: Oh god where did all my items go? Gizmo's fighting style is fairly item-heavy since he relies on ~distraction and surprise~. But even without them he's still a tricky fighter. He's usually pretty good at detecting weak points and will fuck around dodging until he gets a clear shot. In a fight where he can only use his claw, he'd be making a beeline to the opponent's vitals as soon as he's observed their abilities and come up with the best strategy to go about doing that. He'll rarely attempt to strike first unless its just a distraction. If things don't go as planned, he gets more risky and unpredictable. This might include wrapping his tail around someone's wrist and biting them in attempt to disarm them (not literally tho sudonian teeth aren't very sharp).
Clawkind:
Robotic Claw- sharp claw blades that attach to Gizmo's robotic arm.
Strengths: For starters he is a god tier, so flight could give him an edge for anyone grounded. He hasn't mastered all his abilities yet, but he can create blinding flashes of light with his Prince of Light powers (he's gotten plenty of cheap shots while his opponents couldn't see him). Can put up a plethora of mental blocks so mind readers don't get into his memories and thoughts. He can also mildly confuse opponents, at least enough to make them lose their sense of direction. Sudonians, especially Tree Sudonians, are naturally dexterous, so even and out of shape piece of trash like him would be able to dodge pretty well. He can use size to his advantage and slip around slower, larger opponents with ease.
- Flight
- Can blind opponents (temporary)
- Strategic/tricky/cheap shots
- Dodging ability high
- Immune to poison
- Sensitive hearing and sense of smell: definitely can find invisible people
- Attacks power
- Low defense/frail
- No ranged attacks
- Only one eye
- Sensitive hearing makes him susceptible to sound based attacks
Name: Gerald "Gecko" Flemmings
Link to Profile: HI IM GECko
Strife Strategy:
HIT WITH BAT DON'T STOP
Batkind-
Baseball Bat of Cold-Blooded Wonders (Gor-BASH) - 530b - This item will make amphibians and reptiles enjoy your presence, for as long as you enjoy theirs.
Strengths:
- THE POWER OF POSITIVE THINKING
- Surprisingly strong
- Reptiles/amphibians would come to his aid
Weaknesses:
- Not god tier
- Not too bright
Name: Fester
Link to Profile: BLAZE IT UP
Strife Strategy:
Unlike Gizmo, there is little method to Fester's madness. Every move this sudonian makes is on impulse and almost completely unpredictable. Even without their usual amplifiers of lighter fluid, pyrokineisis tiara, and dagger, Fester's pyromania leads to crazy things.
Flamekind-
Fireworks Launcher - 750b - Launch fireworks at high speed, of course you have to buy the ammo.
(currently loaded with:)
Flash Fire Bombs : 100b - There are 10 of these bombs in the pouch. They have two settings, flash fire, or slow burn. The flash fire setting causes the bomb to let out a large explosion of fire. The slow burn setting causes it to slowly let off a constant stream of fire for 3 post rounds.
Aura Bang - 57b - Launch this into the air and it explodes, making a huge BANG sound. You can also explode it on yourself and become intangible (but people can feel you if you go through them) for 3 posts.
Strengths:
Starting with GT abilities and working way down. Fester's abilities are just about as unpredictable as they are. The first being able to create void "flames", which randomly teleport whatever is sucked in out through a random point in the "fire" (when combined with actual fire, causes it to spread pretty quickly). Opponents may be harmed with their own attacks, as well as Fester harming thereself. Their second ability is to transmit irrational thoughts to an opponent telepathically (Fester hears these voices in their head all the time, but they only really get loud when they want them to do something). They are faster than Gizmo, but not as dexterous. Fester's level of poison causes stinging stunning on contact with quills, and even more severe stinging if they make direct contact with their blood.
- Immune to poison + has poisonish quills
- Dangerous both up close and at range
- Fast and unpredictable
- Irritating telepathy
- FIRE FIRE FIRE
- The voidy thing
- Sensitive hearing and sense of smell: definitely can find invisible people
Has no strategy whatsoever and water would basically ruin them.
- Limited ammo
- WATER NO
- Low defense/frail
- Reckless as hell
- Not so great at flying