Post by TehAwesomestKitteh on Jan 11, 2015 9:08:15 GMT
You walk in front of the shop known as "Teh's shop of useful (and non-useful) stuff" only to find it closed and its windows boarded up. A note is stuck to the door: "Sorry, change of address, the shop's beside the rainbow mansion now."
Much walk/fly/teleporting later you finally reach the shop.
As you enter the shop, soothing elevator music starts to play from the speakers. A white feline pops up from the counter beside you. "Harro! I iz da shopkeepah! What wood yew leyk to buy?" he asks.
"Who needs friends when you've got cash!" Party Popper - 200 - When popped at the end of the thread, the character who popped it gets double the boons reward in exchange for all the reputation earned in that thread (fame earned if no reputation was gained). Usable once and only once per person, so make it count. The effects of multiple party poppers popped don't stack.
"Who needs cash when you've got friends!" Party Popper - 200 - When popped at the end of the thread, the character who popped it gets double the reputation reward in exchange for all the boons earned in that thread. Usable once and only once per person, so make it count. The effects of multiple party poppers popped don't stack.
Fixed Teleporter - 75 - A metallic disc with a bunch of duct tape and regular tape stuck to it. When shaken, it teleports the holder and anything they're touching to the desired location.
Ice bomb - 80 - A small light blue pellet. When it hits something with an adequate amount of force, it explodes into a freezing mist. Enough to freeze water.
Lucky coin - 90 - Once per thread, the current holder of this coin can cast something unbelievably lucky to happen (A bullet was fired at the holder, but it instead hits a passing consort.) One use, disappears after using it.
90 degrees Smoke Bomb - 90 - A pack of smoke bombs that will instantly redirect the direction of anything (a charging player, an incoming projectile, etc.) 90 degrees left once they touch the smoke. Pack contains 5 smoke bombs.
Flash Stick - 100 - A dimly lit glowstick. When struck, it causes a flash that can temporarily blind (provided they aren't already blind) anyone for 3 posts. Three uses per thread.
Dark Stick - 100 - A brightly lit glowstick. When struck, it creates a big, intangible, vantablack "hole" where the glowstick is. Temporarily protecting the holder in said "hole". Two uses per thread.
Holy Water - 40 - A small glass bottle filled with water blessed by a priest. Can be used to alchemize holy/light effects.
Invertion Stone - 60 - Alchemizing Item, a black stone with an ominous aura. Items alchemized with this will usually invert the items effects. (Healing items will become harming items. Buffing items will become nerfing items. etc.)
Ring of effectiveness - 60 - When worn, the effectiveness of any consumable the wearer has is boosted. Max of 3 worn at a time.
Vantablack Grenade Launcher - 75 - A grenade launcher that fires dark orbs. When they shatter, they explode into a vantablack-like mist. Anything inside the mist will become invisible and impossible to detect. Likewise, when in the mist, you can't see or detect others.
Light Grenade Launcher - 75 - A grenade launcher that fires light orbs. When they shatter, they explode into a white mist. Anything inside the mist will become visible, and impossible to hide. Likewise, when in the mist, you can see and detect others.
Sun Ring - 125 - An orange ring that shines brightly.
Ring of Telekinesis - 150 - This thick leather ring grants the wearer Telekinesis. The strength of the Telekinesis is double the physical strength of the wearer. If the ring gets cut, burnt, or destroyed in any other way, it will send a sharp pain to the wearer's head.
Redirector Discs - 200 - Two metallic discs with a button on them. When one of the buttons is pressed, the metallic discs turn into two oval shields made of light. When a projectile, item, or person goes through a shield, they pop out the other. Hitting one of the buttons again turns them back into metallic discs.
Blast Wand - 280 - A magic wand with a glowing red ball at its tip. When aimed at something, it will cause it to explode. If it's aimed at an item or person, it will create a smaller explosion at where it was pointed at.
Dual Revolvers of the Elements - 600 - Two magnum revolvers with constantly shifting colors. Based on the current color of the revolvers, it will fire out a different shot for each one:
Orange: Fires bullets made of fire.
Cyan: Fires bullets made of ice.
Blue: Fires bullets made of water.
White: Fires bullets made of air.
Red: Fires bullets that explode on impact.
Silver: Fires regular bullets.
A bag of Acorns - 10 - A brown paper bag filled with acorns. When you plant an acorn in the ground and treat it with water and sunshine, maybe, just maybe, it will turn into an oak tree in 10-20 years.
Anti-Bottle of Painkillers -10 5 - Gives pain for 2 posts. x3 per bottle.
Bottle of Painkillers -20 15 - Numbs pain for 2 posts. x5 pills per bottle.
Flaming Stick -50 35 - A stick on fire... that's basically it.
Magic Stick -70 35 - A stick dipped in a mix of potions, giving it magical properties. On its own it's useless though.
Prototyper Cube -80 65 - A small gray gel cube. When it comes in contact with an item, it will morph into what it touched and it will become solid. It doesn't copy the abilities of the item, only it's appearance. When it is in its solid state, its material becomes as hard as steel. If it gets broken or the owner doesn't touch it, it will revert back into a gray gel cube.
Kitteh's "Clear Mind" Tonic -120 80 - A branded bottle with a red liquid inside of it. When consumed, it wipes any mental effects, positive or negative, from the consumer. One use.
Kitteh's "Laser eyes" Tonic -125 80 - A branded bottle with a yellow liquid inside of it. When consumed, the consumer gains the power to shoot lasers from their eyes that can pierce through stone.
Team Celebration Party Popper -300 200 - To commemorate Teh reaching 100 fame, whatever that means, when the party popper is popped at the end of a thread, everyone you deem an ally and yourself will get increased OOC rewards, whatever that means. Usable once per thread. Effects don't stack.
Much walk/fly/teleporting later you finally reach the shop.
As you enter the shop, soothing elevator music starts to play from the speakers. A white feline pops up from the counter beside you. "Harro! I iz da shopkeepah! What wood yew leyk to buy?" he asks.
[[smear:FFD700]FEATURED[/smear:800080]]
Every time the store gets a new stock of supplies. The stuff that seem the most useful appear here. Regardless of what category it falls under. Making this aisle useful if you don't want to go deep into the shop to find something useful.
"Who needs friends when you've got cash!" Party Popper - 200 - When popped at the end of the thread, the character who popped it gets double the boons reward in exchange for all the reputation earned in that thread (fame earned if no reputation was gained). Usable once and only once per person, so make it count. The effects of multiple party poppers popped don't stack.
"Who needs cash when you've got friends!" Party Popper - 200 - When popped at the end of the thread, the character who popped it gets double the reputation reward in exchange for all the boons earned in that thread. Usable once and only once per person, so make it count. The effects of multiple party poppers popped don't stack.
[[smear:B0E0E6]CONSUMABLES[/smear:FFDDF4]]
Everything in this aisle contains consumables ranging from regular food and drinks to pills and bombs that gives you the ability to kill an entire race. This is of course exaggerated, but who knows. Maybe you'll find one here.
Fixed Teleporter - 75 - A metallic disc with a bunch of duct tape and regular tape stuck to it. When shaken, it teleports the holder and anything they're touching to the desired location.
Ice bomb - 80 - A small light blue pellet. When it hits something with an adequate amount of force, it explodes into a freezing mist. Enough to freeze water.
Lucky coin - 90 - Once per thread, the current holder of this coin can cast something unbelievably lucky to happen (A bullet was fired at the holder, but it instead hits a passing consort.) One use, disappears after using it.
90 degrees Smoke Bomb - 90 - A pack of smoke bombs that will instantly redirect the direction of anything (a charging player, an incoming projectile, etc.) 90 degrees left once they touch the smoke. Pack contains 5 smoke bombs.
Flash Stick - 100 - A dimly lit glowstick. When struck, it causes a flash that can temporarily blind (provided they aren't already blind) anyone for 3 posts. Three uses per thread.
Dark Stick - 100 - A brightly lit glowstick. When struck, it creates a big, intangible, vantablack "hole" where the glowstick is. Temporarily protecting the holder in said "hole". Two uses per thread.
[[smear:FF0000]ALCHEMIZING ITEMS[/smear:0000FF]]
Got a mundane item or weapon you want to give some effects to? Then look no further. They're not inherently powerful, but pair them up with something else and you get a better item.
Holy Water - 40 - A small glass bottle filled with water blessed by a priest. Can be used to alchemize holy/light effects.
Invertion Stone - 60 - Alchemizing Item, a black stone with an ominous aura. Items alchemized with this will usually invert the items effects. (Healing items will become harming items. Buffing items will become nerfing items. etc.)
[[smear:00FF00]WEAPONS, ARMOR, AND WEARABLES[/smear:0000FF]]
In this aisle contains the main shit. Weapons, armor, and stuff you wear to boost yourself. Just don't try to stare at them.
Ring of effectiveness - 60 - When worn, the effectiveness of any consumable the wearer has is boosted. Max of 3 worn at a time.
Vantablack Grenade Launcher - 75 - A grenade launcher that fires dark orbs. When they shatter, they explode into a vantablack-like mist. Anything inside the mist will become invisible and impossible to detect. Likewise, when in the mist, you can't see or detect others.
Light Grenade Launcher - 75 - A grenade launcher that fires light orbs. When they shatter, they explode into a white mist. Anything inside the mist will become visible, and impossible to hide. Likewise, when in the mist, you can see and detect others.
Sun Ring - 125 - An orange ring that shines brightly.
Ring of Telekinesis - 150 - This thick leather ring grants the wearer Telekinesis. The strength of the Telekinesis is double the physical strength of the wearer. If the ring gets cut, burnt, or destroyed in any other way, it will send a sharp pain to the wearer's head.
Redirector Discs - 200 - Two metallic discs with a button on them. When one of the buttons is pressed, the metallic discs turn into two oval shields made of light. When a projectile, item, or person goes through a shield, they pop out the other. Hitting one of the buttons again turns them back into metallic discs.
Blast Wand - 280 - A magic wand with a glowing red ball at its tip. When aimed at something, it will cause it to explode. If it's aimed at an item or person, it will create a smaller explosion at where it was pointed at.
Dual Revolvers of the Elements - 600 - Two magnum revolvers with constantly shifting colors. Based on the current color of the revolvers, it will fire out a different shot for each one:
Orange: Fires bullets made of fire.
Cyan: Fires bullets made of ice.
Blue: Fires bullets made of water.
White: Fires bullets made of air.
Red: Fires bullets that explode on impact.
Silver: Fires regular bullets.
[[smear:FF0000]CONTRABAND[/smear:FFFF00]]
Teh and Kitteh store the stuff that they manage to grab from the outside world in here. So they put them up for sale, you might get something crappy or the best damn item you've ever seen. Too bad the duo hasn't found a way OUT of the Glitch yet.
A bag of Acorns - 10 - A brown paper bag filled with acorns. When you plant an acorn in the ground and treat it with water and sunshine, maybe, just maybe, it will turn into an oak tree in 10-20 years.
[[smear:999999]THE BARGAIN BIN[/smear:AAAAAA]]
The bargain bin is a huge dumpster in the shop. Stuff that's going to be disposed the next time the shop gets stocked end up here, but don't worry, think of it as a final chance to buy what you missed. The bargain bin offers discounts of up to 50% off, so get 'em before they're out for good.
Anti-Bottle of Painkillers -
Bottle of Painkillers -
Flaming Stick -
Magic Stick -
Prototyper Cube -
Kitteh's "Clear Mind" Tonic -
Kitteh's "Laser eyes" Tonic -
Team Celebration Party Popper -