Post by PETRICHORI◬N on Feb 26, 2015 12:59:47 GMT
Not actually a library, but it sounds cool.
This shop seems to be entirely stocked with books. Like, every book ever. Not any mundane reading books, though, as those are buyable in the shop of household goods. This, of course, renders only those with bookkind able to wield the weapons here. Most of the books look old and dusty, too.
All can be used to alchemized, of course. There's just a section for specific books that would be good for such.
Among the books are a number of odd things for sale.
WEAPONRY [WIP]
Trapper's Journal (300B): A book the thickness of a large chapter book. Every page is blank, except for the first two of 52 pages: a guide on how to use the book. You can use it to trap monsters, consorts, animals or any other type of entities, one for two pages, but only lesser monsters can be trapped- minibosses and above cannot be trapped, nor can living players. When an entity is captured, the pages fill with a picture of it as well as info that includes facts and size relative to people among other things. Captured entities can be released. (0/50 pages filled)
Clockwork Tome (1500B): This book has a cover of thick, frayed leather with a giant bronze gear on the front. The pages are filled with blueprints of steampunk and clockwork constructs. It can be used to bring spiraling towers out of the ground, as well as human-sized battle robots made from wood and metal. A spear, sword and shield can be called to hand, each only one at a time. Of course, everything is steampunk and clockwork-based.
Desert Runes (350B): This book has spells that allows you to cast balls of light for illumination, or powerful beams of it to blind, blister or burn. You can turn the ground beneath your feet to sand, the area around you (the area of effect has a thirty foot radius) into LOSAL's desert air. Strangely enough, there's also a spell for leaving glowing blocky symbols on surfaces.
ALCHEMIZING
3 - Summoning the Tools for Arts and Crafts (8B): Generic name is generic, but hey! Glue, paper, googly eyes, rulers and scissors! Alchemizing item.
1 - Where the Cacti Grow (3B): An entire book dedicated to where cacti grow, their adaptions, and how they can be utilized if you're lost in a desert. The entire cover is covered with inch-long prickles. Maybe it can be useful.
7 - Invisible Book (5B): Where did I put it again?
4 - Talking Dictionary (4B): It's so cheap because the shopkeeper wants to get rid of it. You don't want someone shouting words and definitions at you all day.
6- Bubble Book (5B): The ink of the words have since been washed away due to the torrent of water and soap bubbles constantly streaming from its pages. For some reason, the pages are not easy to tear despite being soggy and frayed.
4 - Glitch's Guide to the Cosmos (9B): There's a functioning, foldable telescope inside!
7 - Bedazzled Book (15B): There is an unreasonable amount of precious gems on this book's cover. Too much to read the title, and too bright to look at directly. The pages detail the properties and molecular/crystal structure of lots of gemstones and metals.
OTHER
5 - Illusionists' Book (15B): This can be used to change the user's looks at will, ranging from a full-body disguise or just a hat. Changes are not tangible and slowly drain the energy/stamina of the user for as long as it is up.
3 - Thermometer Novel (11B): This... is filled with useless info about types of thermometers and stuff about them. There's a large, actual thermometer on the cover. Can be used to change the temperature around you or in a nearby area, but not to the extent of setting the grass on fire or making liquid nitrogen.
3 - Experience Book (500B): The title is only so generic because the cover is just a large green EXP bar that fills gradually as you kill monsters. Every ten levels, your attack and defense go up x.5, but only if you have the book in your sylladex. This book will add any new monsters you've slain, as well as the kill count for each, in its pages. The experience requirement starts at 50 for level 1, level EXP requirements go up by increments of 150. Imps are worth 10 and ogres 22, basilisks 42 and so on. Each tier of monster up is the previous amount multiplied by 2, minus 2. Consorts give 20, minibosses are worth 500, and bosses 1200. Killing players gives you nothing you sick bastard.
2 - Beginner's Guide to Armor (250B): Kind of a ripoff. The small book holds fifty pages, each depicting various antiquated armor: medieval, Ancient Greek and Roman, Ancient China. If you rip out a page, your character will gain the suit of armor to wear for a thread, already pre-buckled and strapped on them. (0/50 pages torn)
6 - Hitting Book (30B): The nameless book is the size and lighter than a dictionary, but if you bean someone upside the head with it it'll feel like they were struck with a metal baseball bat swung as hard as someone could.
6 - Mapping the Stars (250B): This book will show you constellations if you open to any of it's frayed pages and look at the sky through it's pages, and you can peep at galaxies and nebulas because you can zoom in on this thing. The brightness of stars and other obnoxiously bright space things are toned down so as not to blind the user, but this does not apply to others, so you can be an asshole and point a star at someone in the face. It also labels celestial bodies if they were given names, and looking through the monocle that comes with it reveals invisible players with a constellation-like figure.
SCAVENGED KNICK-KNACKS (infinite)
Actual Laurel Crown (6B): The garb of victory!
Animal skeleton: (11B): Why was this on sale?
Barbed Wire (8B): Why do you need this? Why do you want this?
This shop seems to be entirely stocked with books. Like, every book ever. Not any mundane reading books, though, as those are buyable in the shop of household goods. This, of course, renders only those with bookkind able to wield the weapons here. Most of the books look old and dusty, too.
All can be used to alchemized, of course. There's just a section for specific books that would be good for such.
Among the books are a number of odd things for sale.
WEAPONRY [WIP]
Trapper's Journal (300B): A book the thickness of a large chapter book. Every page is blank, except for the first two of 52 pages: a guide on how to use the book. You can use it to trap monsters, consorts, animals or any other type of entities, one for two pages, but only lesser monsters can be trapped- minibosses and above cannot be trapped, nor can living players. When an entity is captured, the pages fill with a picture of it as well as info that includes facts and size relative to people among other things. Captured entities can be released. (0/50 pages filled)
Clockwork Tome (1500B): This book has a cover of thick, frayed leather with a giant bronze gear on the front. The pages are filled with blueprints of steampunk and clockwork constructs. It can be used to bring spiraling towers out of the ground, as well as human-sized battle robots made from wood and metal. A spear, sword and shield can be called to hand, each only one at a time. Of course, everything is steampunk and clockwork-based.
Desert Runes (350B): This book has spells that allows you to cast balls of light for illumination, or powerful beams of it to blind, blister or burn. You can turn the ground beneath your feet to sand, the area around you (the area of effect has a thirty foot radius) into LOSAL's desert air. Strangely enough, there's also a spell for leaving glowing blocky symbols on surfaces.
ALCHEMIZING
3 - Summoning the Tools for Arts and Crafts (8B): Generic name is generic, but hey! Glue, paper, googly eyes, rulers and scissors! Alchemizing item.
1 - Where the Cacti Grow (3B): An entire book dedicated to where cacti grow, their adaptions, and how they can be utilized if you're lost in a desert. The entire cover is covered with inch-long prickles. Maybe it can be useful.
7 - Invisible Book (5B): Where did I put it again?
4 - Talking Dictionary (4B): It's so cheap because the shopkeeper wants to get rid of it. You don't want someone shouting words and definitions at you all day.
6- Bubble Book (5B): The ink of the words have since been washed away due to the torrent of water and soap bubbles constantly streaming from its pages. For some reason, the pages are not easy to tear despite being soggy and frayed.
4 - Glitch's Guide to the Cosmos (9B): There's a functioning, foldable telescope inside!
7 - Bedazzled Book (15B): There is an unreasonable amount of precious gems on this book's cover. Too much to read the title, and too bright to look at directly. The pages detail the properties and molecular/crystal structure of lots of gemstones and metals.
OTHER
5 - Illusionists' Book (15B): This can be used to change the user's looks at will, ranging from a full-body disguise or just a hat. Changes are not tangible and slowly drain the energy/stamina of the user for as long as it is up.
3 - Thermometer Novel (11B): This... is filled with useless info about types of thermometers and stuff about them. There's a large, actual thermometer on the cover. Can be used to change the temperature around you or in a nearby area, but not to the extent of setting the grass on fire or making liquid nitrogen.
3 - Experience Book (500B): The title is only so generic because the cover is just a large green EXP bar that fills gradually as you kill monsters. Every ten levels, your attack and defense go up x.5, but only if you have the book in your sylladex. This book will add any new monsters you've slain, as well as the kill count for each, in its pages. The experience requirement starts at 50 for level 1, level EXP requirements go up by increments of 150. Imps are worth 10 and ogres 22, basilisks 42 and so on. Each tier of monster up is the previous amount multiplied by 2, minus 2. Consorts give 20, minibosses are worth 500, and bosses 1200. Killing players gives you nothing you sick bastard.
2 - Beginner's Guide to Armor (250B): Kind of a ripoff. The small book holds fifty pages, each depicting various antiquated armor: medieval, Ancient Greek and Roman, Ancient China. If you rip out a page, your character will gain the suit of armor to wear for a thread, already pre-buckled and strapped on them. (0/50 pages torn)
6 - Hitting Book (30B): The nameless book is the size and lighter than a dictionary, but if you bean someone upside the head with it it'll feel like they were struck with a metal baseball bat swung as hard as someone could.
6 - Mapping the Stars (250B): This book will show you constellations if you open to any of it's frayed pages and look at the sky through it's pages, and you can peep at galaxies and nebulas because you can zoom in on this thing. The brightness of stars and other obnoxiously bright space things are toned down so as not to blind the user, but this does not apply to others, so you can be an asshole and point a star at someone in the face. It also labels celestial bodies if they were given names, and looking through the monocle that comes with it reveals invisible players with a constellation-like figure.
SCAVENGED KNICK-KNACKS (infinite)
Actual Laurel Crown (6B): The garb of victory!
Animal skeleton: (11B): Why was this on sale?
Barbed Wire (8B): Why do you need this? Why do you want this?