Post by Pipsqueak on Feb 28, 2015 21:31:39 GMT
You walk into a wooden shack, inside are an assortment of goods with dusty pricetags. It seems no one has been here in a while.
Crown of Embers - 2500b - This golden crown is warm to the touch, rubies are in crested throughout the entire headpiece. Wearing this allows high protection against mental attacks, and makes mind reading very hard. While worn the wearer has control of smoke, allowing them to make smoke out of thin air, and allowing them to make smoke become sentient and physically attack others. Once per thread the wearer can make a wave of fire blast out in all directions. (2 in stock)
Coward's Bane - 500b - This pin is black and has seemingly no effects at first glance. But once per thread at the wearer's mental command it will make flying and teleportation impossible. The effect lasts until the wearer shuts it off. (3 in stock)
Chalk of the Healer - 1000b - A stick of green chalk that smells of roses. When a circle is drawn anyone or anything that steps into the circle will have there health be moderately regenerated as long as they are standing in it. Each stick is good for drawing 25 circles, the chalk fades away after 10 posts. (4 in stock)
Clockwork Bird - 1500b - A bronze bird with a windup key. Each time it's key is turned it will fly around the owner and peck and scratch at anyone it deems hostile for 2 posts. The bird can see through invisibility and through illusions. The bird does not feel emotion and cannot talk. It is VERY fragile and will break easily. Rebuilding/fixing the bird is very difficult. (2 in stock)
Knight's Bane - 3000b - A pair of elegant silk gloves that a pure white. Touching anyone that has the knight class will cause the knight's flesh to rapidly blister. These blisters will spread up the infected's skin and cause really really intense pain when popped. Healing items will make the blisters pop, but do cause them to go away. The blisters fade away after 5 posts. THESE GLOVES ALSO EFFECT THE USER IF THEY HAVE THE KNIGHT CLASS (0 in stock)
Potion of Truth - 250b - A thick black substance with a vial taste. When ingested it makes the drinker unable to lie for the rest of the thread. Can be either drunken or injected. One time use (7 in stock)
((More stock will come as soon as I can think of it!))
Crown of Embers - 2500b - This golden crown is warm to the touch, rubies are in crested throughout the entire headpiece. Wearing this allows high protection against mental attacks, and makes mind reading very hard. While worn the wearer has control of smoke, allowing them to make smoke out of thin air, and allowing them to make smoke become sentient and physically attack others. Once per thread the wearer can make a wave of fire blast out in all directions. (2 in stock)
Coward's Bane - 500b - This pin is black and has seemingly no effects at first glance. But once per thread at the wearer's mental command it will make flying and teleportation impossible. The effect lasts until the wearer shuts it off. (3 in stock)
Chalk of the Healer - 1000b - A stick of green chalk that smells of roses. When a circle is drawn anyone or anything that steps into the circle will have there health be moderately regenerated as long as they are standing in it. Each stick is good for drawing 25 circles, the chalk fades away after 10 posts. (4 in stock)
Clockwork Bird - 1500b - A bronze bird with a windup key. Each time it's key is turned it will fly around the owner and peck and scratch at anyone it deems hostile for 2 posts. The bird can see through invisibility and through illusions. The bird does not feel emotion and cannot talk. It is VERY fragile and will break easily. Rebuilding/fixing the bird is very difficult. (2 in stock)
Potion of Truth - 250b - A thick black substance with a vial taste. When ingested it makes the drinker unable to lie for the rest of the thread. Can be either drunken or injected. One time use (7 in stock)
((More stock will come as soon as I can think of it!))