Post by tempeshurrana on Apr 21, 2015 3:10:54 GMT
You entered into a non-conspicuous Skaian Building. Inside is a megastore divided into four sections. Each section has its own set of products and prices.
One of a kind items
in the centre of the store is a large glass case containing rare items. They are one of a kind and will remain until someone has purchased it.
Twin Tome of Scandinavian Magic - This tome is split into two parts, separated by language. One part of the cover is written in Icelandic and coloured hazel, signifying the first part, whilst the other cover is written in Finnish and colourer ice white, signifying the second part. The first part of the tome is written in Icelandic and it contains instructions on using magic from drawn runes. When drawn, these runes can help allies by either creating a barrier from physical or magical damage for three turns, provide regenerating healing for three turns or make them immune against poison for three turns. The second part of the tome is written in Finnish and allows users, after giving out Finnish pleas or commands, to see ethereal, metaphysical or spiritual beings as well as perform cryokinesis and even protect the users from evil or chaotic attacks (physical or magical). 1000B, 1 in stock.
Ares Predator Pistol MK V - So you need a gun chummer? Well we have one just for you. This smart pistol can auto align its shots to an enemy like a homing missile. Not only that but it can only be fired from the user's hands and no one else. Ammunition is infinite but it can only fire 12 shots before reloading via printing ammo. Comes with a laser pointer and if you have electronic vision (like compu glasses or a compu band) enemies will be auto targeted, allowing you to separate friend from foe. The catch omae? The enemy must possess tech otherwise it cannot be targeted. - 500B 1 in stock.
Archive
These items are purchased already and are listed here just for record keeping.
The Necronomicon - Lovecraftians rejoice! The infamous necronomicon is no longer a hoax. This purple covered, 19th century grimoire allows the user to have contact with the demonic terrors, horror-terrors (such as Cthulhu) and even the devil himself. Not only that but the grimoire is said to allow the user to unleash eldritch energy at enemies should the user have a bookkind strife specibus. Just don't overuse the grimoire or risk becoming Grimdark. - 1000B 1 in stock. Sold to Calastor
Rhongomiant - This spear is said to have been welded by King Arthur and used to defeat Sir Thomas Wolford. That said, this still has some holy power left by the fabled king. This spear deals high- holy damage to enemies with dark-based properties (such as the horror terror influenced, demons, welded weapons with dark-energy and even blighted creatures.) and can be telepathically retrieved after being thrown. Once per thread, the welder can summon a holy knight, who will aid the welder in any way. This holy knight can attack enemies, which can deal high holy damage to enemies. However it is vulnerable to summoned creatures or ranged magical attacks. Requires speakind or lancekind. - 1000B 1 in stock. SOLD to Kaorikka
Perseus' Sector (Medieval Memorabillia and Items)
In the lower left section of the store you see a welsh teenager using a forge and crafting blades and shields. He notices you and says "Cyfarchion (Greetings), How can I help you?"
Forge items
Assortment of swords and blades - 5B - Request a desired sword or blade of your choice. From Machetes to Bayonets, he can build it all. Real weapons only and all are mundane.
Assortment of Polearms - 5B - Also you can also request polearms to be built. From spears to halberds, he can build it all. Real weapons only and all are mundane.
Assortment of Blunt weapons - 5B - Blunt weapons can be built as well. From maces to nightsticks, he can build it all. Real weapons only and all are mundane. Spikes can be added only for clubs and maces and they require an additional 5B to apply.
Assortment of Shields - 5B - Finally you can request a shield to be built. From round shields to Pavises, he can build it all. Real shields only and all are mundane.
Helmets - 5B - As well as weapons you can also request helmets to be built. From Bascinets to Sallets, he can build it all. All helmets are mundane and any ornate features added (such as horns, wings or even fangs) will cost an additional 5B.
Other items:
Chainmail - 10B - Mundane chainmail.
(Perseus can also create chainmail armor for additional 10B)
Plate Armor - 10B - Mundane plate armor.
Medieval Banners - 10B - you can buy a banner of your any medieval design (English Lion, Welsh Dragon, Crusade Cross, Holy Roman Empire Eagle, Irish Harp, French Fleur-de-lis or even the Spanish Coat of arms.) Or you can buy a blank banner and modify it later.
Holy Cross of the Crusades - 100B - This cross is held by crusaders in the past. They say it contains the powers of the divine. Alchemizing item for light/Divine effects.
Whetstone - 100B - This whetstone, used in the medieval era, can somehow still sharpen blades even after decades. Alchemizing item for Sharp effects.
Tainted cloth - 100B - Eugh, this is not good. Luckily it is stored in an airtight container. This cloth was once part of a shirt worn by someone infected with the bubonic plague (Black Death). Alchemizing item for sickness or taint effects.
Training Codex - 100B - This old books contains info on different ways to fight enemies using melee weapon. When alchemized with a melee weapon it will increase the amount of damage the weapon can deal as well us strengthening the weapon, reducing the chance it will break.
Sword Grab! - beside the section there is a doorway, leading away from the store and towards a field of swords set in stones. The welsh youth follows you and explains "For 50B you can pull out one sword from the stone per day, for yours to keep. I will inspect said sword and tell you what its called and any properties it may have. Value of said sword again may vary."
((Note: Only one sword per member per day. Not character but member. Also there is a 50/50 chance that the sword could snap in half, giving the user half-a-sword. Broken swords are repairable.))
Rei's Sector (Magi Apparati, Equipment and items)
In the upper left section of the store, you see a young Singaporean mage playing a flute whilst waiting for the liquid mana distillery to finish making condensed mana. She notices you and says "Greetings, How may I be of Service?"
Magic Gems & alchemizable items:
The following items have a 10/50/100/500/1000 B System. Higher value = More potency for alchemisation.
White Gem: This gem gives off a divine or light hue. Alchemizing item for Light/Divine Effects.
Black Gem: This gem gives off a dark or Ominous hue. Alchemizing item for Dark/Eldritch Effects.
Red Gem: This gem emits a warm to the touch hue. Alchemizing item for Fire/Heat Effects.
Blue Gem: This gem is extremely light. Alchemizing item for wind/lightweight Effects.
Brown Gem: This gem is heavy as...Stone, go figure. Alchemizing item for Earth/Stone effects.
Clear Gem: This gem has some water flowing through its intricate tunnel system. Alchemizing item for Water/Flowing effects.
Green Gem: This gem feels weird...Best not to touch it for long. Alchemizing item for Poisonous/Toxic effects.
Multi Gem: For some reason Rei created gems that contains for basic elements, earth, wind, fire and water. Alchemizing item for multi elemental effects.
Bottle of Condensed Mana: Tasteless but when combined with potions it can increase the potency of the potion's effects. Also an alchemizing item for magical/mana effects.
Robes of kinesis
These items have a fixed price.
Technomancer's Robe - 100B - Looks like Rei found these robes in her previous session. Certain movements will cause the inside of the robe to change colour. Otherwise it is just a robe emitting a combaination of electrical and magical signals as well as itchy. When worn the user can perform electrokinesis, allowing the user to conjure electricity from their hands for offensive, defensive or supportive purposes.
Cloth from a Technomancer's Robe - 50B - Piece of cloth with some electric wire coming out from one side of the cloth. Alchemizing item for tech/electrical effects.
Druid's Robes - 100B - These robes are made of bearskin and leaves. May be itchy. When worn the user can perform chlorokinesis, which allows the user to conjure tree roots or plants from the ground for offensive, defensive or supportive purposes.
Cloth from a Druid's Robes - 50B - Piece of cloth with some flowers and leaves growing from a cloth. Alchemizing item for Natural/Gaia effects.
Priest's Robes - 100B - White with gold lining robes that are meant for those preaching the divine ways of life. When worn the user can perform Heliokinesis, allowing the user to conjure light and holy energy for offensive, defensive or supportive purposes.
Cloth from a priest's Robes - 50B - Piece of cloth that is white with some gold lining. Alchemizing item do Holy/Divine effects.
Necromancer's Robes - 100B - These robes are made of crows and dead beasts. Smells and its itchy. When worn the user can conjure dark and dead energy for offensive, defensive or supportive purposes.
Cloth from a necromancer's Robes - 50B - Piece of cloth that is black with crow feathers and a raven's skull. Alchemizing item for Dark/Death effects.
Finnish Magi Robe - 100B - This white and blue lining robe contains some spiritual and chilling power into it. When worn, the user is granted Cryokinesis, where they can conjure and use ice or snow powers for offensive, defensive or support purposes.
Cloth from a Finnish magi's robe - 50B - Piece of cloth that is colder than absolute zero. Alchemizing item for Ice/Cold effects.
Pyromancer's Robe - 100B - This black and red lining robe contains some chaotic and infernal power into it. When worn, the user is granted Pyrokinesis, where they can conjure and use fire or smoke powers for offensive, defensive or support purposes.
Cloth from a Pyromancer's robe - 50B - Piece of cloth that is hotter than 100 degrees Celsius (or your Fahrenheit equivalent). Alchemizing item for Fire/Hot effects.
Hyrdromancer's Robe - 100B - This blue two-toned robe has some opal scales on the back of the robe. Itchy and slimy on the back of the wearer. When worn it grants the user Hydrokinesis, where the user can conjure or use existing water for offensive, defensive or support purposes.
Cloth from a Hydromancer's robe - 50B - This blue cloth has an opal scale onto it and is always wet. Alchemizing item for water/free-flowing effects.
Aeromancer's Robe - 100B - This white and silver lining toga is rather drifty yet free moving enough for the user to move without any hassle. Itchy if the Mosquitos can get to you. When worn it grants the user Aerokinesis, where the user can conjure or use existing winds for offensive, defensive or support purposes.
Cloth from an Aeromancer's robe - 50B - This cloth is rather translucent and has silver lining. Alchemizing item for wind/shade effects.
Other items
Fixed price
Voodoo Plushie - 10B - Okay these dolls are not adorable at all (Button eyes are really creepy!). Nevertheless it will allow you to inflict pain to someone who deserves it (With Player Permission) by hitting it or with the three needles provided. You must be within visible range of your target. Also alchemizable for voodoo effects.
Pentacle of the morally conscious - 10B - This Amertrine and Silver pendant bears the seal of Solomon. When worn, the user can now see the morality of anyone within a 10ft radius. The morality of someone is shown with a colour coming out from the person's chest. There are five different moralities by colour:
Blue - Morally good and lawful
Green - Morally good yet chaotic
Purple - Neither good, bad, lawful or chaotic.
Pink - Morally bad yet lawful.
Red - Morally bad and chaotic.
Also this pendant is an alchemizing item for Morality effects.
Philosopher's Shard - 10B - This small piece of Amber bears the alchemical symbol known as 'squaring the circle'. Alchemizing item for Alchemy magic effects.
Crystalized Mana - 10B - This cluster of crystals holds some unknown power inside. Alchemizing item for Arcane effects.
Shaman's Talisman - 10B - This necklace has a dream catcher and some eagle feathers attached to it. When worn, the user can see, speak and even touch spirits or other ethereal beings. Also an Alchemizing item for Shamanistic effects.
Ring of the Artificer - 10B - This ring, when worn, allows the user to enchant a mundane non - weapon object( rocks, sticks, mundane jewelry for example) with magic for a single thread, which after that the magic with dissipate. This enchanted item will grant the welder of said object protection against summoned creatures and ranged magical attacks. The ring- wearer cannot gain this benefit but only those who weld the imbued object. Also an alchemizing item for Artificing effects.
Ezio's Sector (Stealthy, mechanical and deadly items and equipment)
In the upper right section of the store you see an italian teenager fixing what appears to be a mechanical watch. He notices you and says "Saluti (Greetings) How can I be of service?"
Upgrade kits
These are alchemizing items that add a certain function to a product of your choice. Combine them with the correct item for best results.
Hidden Blade kit for Gauntlets- 100B - An alchemizing item that when combined with handwear (Gloves, Gauntlets, mittens, etc.) will add a hidden blade function onto said handwear. Allows you to stab enemies with discretion via activation mechanism included. Requires bladekind or gauntletkind specibus for usage.
Hidden Blade kit for footwear- 100B - An alchemizing item that when combined with footwear (Boots, sandals, sneakers, etc.) will add a hidden blade function onto said footwear. Allows you to cut enemies with kicks via activation mechanism included. Requires bladekind or shoekind specibus for usage.
Hidden Blade kit for weapons - 100B - An alchemizing item that when combined with a weapon (swords, shields, guns, etc.) will add a hidden blade function onto said weapon. Allows you to perform stabbing attacks or a last resort attack via activation mechanism included. Requires bladekind for usage.
Hidden Crossbow kit for gauntlets - 100B - An alchemizing item that combined with handwear (gloves, gauntlets, mittens, etc) will allow you to launch projectiles from said handwear. Allows you to take out enemies with discretion and silence. Requires Crossbowkind for usage. can use any bolt.
Other items
Assassin Codex - 50B - This book will teach you how to assemble the hidden blade as well as teach you ways to assassinate enemies. Alchemizing item for assassin-based effects.
Rope and Kunai - 10B - Also known as a rope dart, this weapon allows you to stab-hang enemies, pull them towards you or you can use em as a grappling hook. Mundane.
crossbow bolts (10/10 bolts) -10B - A pack of crossbow bolts meant to be used for crossbows. 10 in each purchase.
Alioth's Sector (Science and tech items)
At the bottom right corner there is a british teenage gal soldering electronics. She notices you and says "Hey there, what can I do for you love?"
Laser-based weapons
Close combat laser weapon - 20B - Alioth can create a laser weapon of your choice. From a laser sword to a laser axe and more, she can build it. These weapons do some burn damage due to the nature of the laser. With restricted selection, She can convert a normal item (like a toy lightsaber or a laser pointer) into an actual weapon with an additional 5B for service charge.
Ranged combat laser weapon - 20B - Alioth can create a laser weapon of your choice. From a laser pistol to a laser launcher, she can build it. These weapons do some burn damage due to the nature of the laser and ranges will depend on the type of weapon. With restricted She can convert a normal item (like a light gun or a prop gun) into an actual with an additional 5B for service charge. She can also add alternating firing modes for 5B per mode of fire included.
Robots
Wheel or tread moving robot - 100B - A basic wheel or tread moving robot. Can be remote controllable for 10B extra and can be fitted with a laser weapon for 10B extra.
Flying robot - 100B - A basic flying robot. Can be plane based or heli based. Remote controllable for 10B extra and can be fitted with a laser weapon for 10B extra.
Crawling robot - 100B - A basic Crawling robot. Legs are free of charge but the maximum legs it can have is 12 legs. Remote controllable for 10B extra and can be fitted with a laser weapon for 10B extra.
Programming:
Hacking software kit - 100B - allows the user to hack through electronics and access other people's items. (With player permission).
Software programming kit - 50B - allows the user to create specialised types of software for allowing them to do anything.
Mega programming book - 50B - Provides tutorials on programming with every programming language available (even ~ATH).
Other items:
Cyberdeck - 200B - Who needs computers when you have a cyberdeck. Allows you to hack, program, game and many more. Includes pesterchum and trollian as well. Also good for cosplay as deckers.
3D-printing pen - 100B - Allows you to make an object out of plastic. This object will last for an entire thread, after which it will disintegrate.
Mechanical object - 100B - A generic mechanical object. Allows for alchemizing tech/mechanical effects.
Electrical object - 100B - A generic electrical object. Allows for alchemizing tech/Electrical effects.
John's sector (Memorabilia from the canon-sphere)
There was a staircase that leads up to the second floor. And it looks like a familiar heir of breath is manning a stall. He says to you "Greetings, mind if you want to have a look at my stuff?" The 'stuff' seems little. He then said "Don't worry I will stock more items soon."
Colonel Sassacre's Daunting Text - 10B - This huge book contains timeless joke and pranks from a by-gone time. Also its infamous for being so huge that it can kill cats (and unlucky Sudonians/Kittehs) if one is not careful with it. Alchemizing item for prankster effects.
Booklet for the zoologically Dubious - 10B - This booklet contains sample chapters from the grimoire for summoning the Zoologically Dubious. Has some dark powers imbued to it. Alchemizing item for Dark/Horrorterror effects.
SBAHJ omnibus - 5B - This omnibus contains all of the SBAHJ comics made so far. Great for first time readers into this comic! Just don't read it while walking on stairs... Alchemizing item for ironic/cool effects.
Regisword - 100B - this black sword bears the dersite crown on the pommel, signifying this sword once belonged to an agent of Derse. Unbreakable and deals minor dark and unholy damage.
Regasword - 100B - this white sword bears the prospitan crown on the pommel, signifying this sword once belonged to an agent of Prospit. Unbreakable and deals minor light and holy damage.
More items coming soon...
(OLD STOCK - not buyable unless demanded.)
Inventory - Drinks.
Note: Any drink that gives powers will only be low-power.
Breezy Pop - This drink will give you a single use power related to the breath aspect. However over-consumption of this drink will give you gaseous pain in your abdomen, so be careful. 5B/can
Clockwork Cola - This drink will give you a single use power related to the time aspect. However over-consumption of this drink will give you cramps over your body, so take it easy with the drink. 5B/can
Galaxy Gulp - This drink will give you a single use power related to the space aspect. However over-consumption will cause gravity to work against you. So unless you have a way of countering anti-gravity don't drink too much. 5B/can
Black Hole Brew - This drink will give you a single use power related to the void aspect. However over-consumption will spawn a black hole, sucking up three items from your sylladex. Don't go nuts with this drink or you will regret it. 5B/can
Solar Smoothie - This drink will give you a single use power related to the Light aspect. However over-consumption will cause a heat ray to strike at you, casuing fatigue. Avoid drinking too much unless you intend to do sunbathing. 5B/can
Intelligent Isotonic - This drink will give you a single use power related to the Mind aspect. However over-consumption will cause a cranium crank (similar to a brain freeze) on your head. Take the drink slowly or you will feel like you bashed your head through a brick wall. 5B/can
Aphrodisia - This drink will give you a single use power related to the Heart aspect. However over-consumption will give you a redrom feeling to a nearby player or consort. Only take this drink when you need it or you will have woohoo time with your buddy. 5B/can
Fury Pop - This drink will give you a single use power related to the Rage aspect. However over-consumption will cause a fall in sanity to the consumer. So unless you want a stray jacket or a bounty on your head, take this drink when necessary. 5B/can
Courageous Cola - This drink will give you a single use power related to the Hope aspect. However over-consumption of this drink will cause the personality of the consumer to alter into a risk-taking hero. Take this drink only when you feel low or it will cost you your life. 5B/can
Judgement Juice - This drink will give you a single use power related to the Doom aspect. However over-consumption will cause a decrease in morale, making you depressed and miserable. Take it for only good causes or you will make yourself feel bad. 5B/can
Healer's Dew - This drink will give you a single use power related to the Life aspect. However over-consumption will cause any dead biological body to be revived when touched. Only take this for dire situations or you will revive the boss you just killed. 5B/can
Modified Lusii blood - This drink will give a single use power related to the Blood aspect. However over-consumption will convert the user into a vampire/rainbow drinker. Don't drink too much or you will be sucking life out of your best friend. 5B/can
By buying a drink you must select a power from one of the three choices for each drink.
Breezy pop
The windy thing - unleashes a gust of wind at the enemy. Can disarm a low level minion and/or extinguish any fire lit weaponry.
Go with the wind - the consumer turns into a gust of wind for 30 seconds, allowing him or her to pass through enemies or solid objects with ease and silence.
Cool breath - the wind passes through allies and the consumer, recovering their stamina more quickly.
Clockwork cola
Desync - time will slow down against the enemy. Allows the user to take down enemies with ease. Only minions can be eliminated from this effect, bosses will take slightly more damage.
Many gears, one movement - allows the user to plan multiple tasks ( only attacking, protecting allies and collecting quest items ) for 30 second. Once the 30 seconds are up the tasks will be completed at the same time.
Time-out - time will pause for a minute, allowing the user and its Allies to use items or change positions.
Galaxy gulp
Destabilize - unleashes anti - gravity onto the enemy and then let's them fall from a medium altitude. Minions only, no bosses.
Material manipulation - allows the user to change the size of one object and moves uses it against the enemy or for behalf of the allies.
Quantum shift - provides the user and allies controlled anti- gravity, allowing them to traverse through previously unexplored areas.
Black hole brew
Dark vaccum - a black hole appears in the battlefield, small and medium minions will be sucked into the hole whilst allies, consorts, large minions and bosses will not be affected.
Blink - allows the user to teleport through short distances and walls for three times.
Vanishing party - the user and its allies will become invisible for 30 seconds.
Solar smoothie
Heat Ray - highly hot beams of light are casted from the sky. Small minions will be vaporized while medium and large minions as well as bosses will only take slightly more damage.
Let there be light - makes the user immune from dark based attacks for 30 seconds.
Brightness from you - provides the user and its allies a temporary light source from their hands as well as an increase in sanity.
Intelligent isotonic
Bad decisions - forces the enemy to fail in its next attack allowing the user to counter attack them. Only works with small minions.
Your decision - provides the user with a list of options that they can do for only one dilemma. However they are not all rational choices.
No one shall be the wiser - the user and its allies have increased proficiency on their strife specifbi, allowing them to deal extra damage against the enemy.
Aphrodisia
Heartbreaker - gives all small minions a heart attack, dealing significant damage and reducing the damage they can deal.
Alluring charm - this gives the user a temporary boost of charisma, making them immune from attacks as they are not attacked.
Reason to live - this give the user and its allies an increase of morale as well as reconciling any interal rivalry or hate in the group.
Fury pop
Insanity - causes all small minions to fight against each other, significantly damaging them in the process.
Fueled anger - causes the user to become temporarily beserk, attacking random minions will slightly more damage. Any finishing blow will be a gruesome attack.
Unrest - allows the user and its allies, who weld non shooting or throwing weapons, to perform stronger attacks at the enemy. Ranged weapon welders will shoot more frequently albeit with a suffer in accuracy.
Courageous cola
Revelation - small minions will realize that they are no match against the user, so they will flee. Medium and large minions as well as bosses will not be affected.
Willingness - with a temporary increase of willpower, the user can perform almost impossible tasks or assaults against larger enemies and even bosses.
We will never surrender - an aura of hope surrounding the user and its allies will allow them to overcome the hardest task they are currently facing. Easier tasks or strifes will not count.
Judgement juice.
Death penalty - like the effect of eating mind honey, the user can unleash a mind blast against small minions, disintegrating them. Medium and large minions as well as bosses will only take significant damage.
Fear itself - temporarily makes the user the worst nightmare enemies face, forcing them to hide in fear against you.
Intimidation - can make a user and its allies a force not to be reckoned with for a small duration. However it can damage trust between allies if disagreements are made when the effect is in place.
Healer's dew.
The redeeming undead - will cause previously dead consorts or allies to be brought back to life and attack small minions. Medium and large minions as well as bosses will be ignored.
The Saviour - provides the user with the ability to heal or revive dead allies for 30 seconds. They can also heal themselves and even revive again at the cost of the power.
Longevity - provides the user and its allies with increased and regenerating health.
Modified lusii blood
Life sap - this affects the next attack of the user by providing bleeding damage against the enemy, causing them to lose small amounts of health overtime, and can use half of the damage dealt to heal the user.
Form swap - this allows the user to take form of an enemy or consort ( no bosses) after eliminating them and tasting their blood. This power will only last for 30 seconds.
Brothers and sisters - this slightly increases the overall performance of the user and its allies for 30 seconds as they are bonded together by unity during the duration. Any action that requires teamwork will also be completed at the cost of this power.
10 seconds = 1 turn.
Inventory - Misc.
sets of potions - one set of potions made for healing and as an antidote. 5B/can
Flutes - Can be used for recreational purposes and an alchemizing item. 1B/item
Box of electronical parts - useful for making custom electronics, repairs and more. Also an alchemizing item - 1B/box
More items will be in stock soon...
(End of OLD STOCK)
One of a kind items
in the centre of the store is a large glass case containing rare items. They are one of a kind and will remain until someone has purchased it.
Twin Tome of Scandinavian Magic - This tome is split into two parts, separated by language. One part of the cover is written in Icelandic and coloured hazel, signifying the first part, whilst the other cover is written in Finnish and colourer ice white, signifying the second part. The first part of the tome is written in Icelandic and it contains instructions on using magic from drawn runes. When drawn, these runes can help allies by either creating a barrier from physical or magical damage for three turns, provide regenerating healing for three turns or make them immune against poison for three turns. The second part of the tome is written in Finnish and allows users, after giving out Finnish pleas or commands, to see ethereal, metaphysical or spiritual beings as well as perform cryokinesis and even protect the users from evil or chaotic attacks (physical or magical). 1000B, 1 in stock.
Ares Predator Pistol MK V - So you need a gun chummer? Well we have one just for you. This smart pistol can auto align its shots to an enemy like a homing missile. Not only that but it can only be fired from the user's hands and no one else. Ammunition is infinite but it can only fire 12 shots before reloading via printing ammo. Comes with a laser pointer and if you have electronic vision (like compu glasses or a compu band) enemies will be auto targeted, allowing you to separate friend from foe. The catch omae? The enemy must possess tech otherwise it cannot be targeted. - 500B 1 in stock.
Archive
These items are purchased already and are listed here just for record keeping.
The Necronomicon - Lovecraftians rejoice! The infamous necronomicon is no longer a hoax. This purple covered, 19th century grimoire allows the user to have contact with the demonic terrors, horror-terrors (such as Cthulhu) and even the devil himself. Not only that but the grimoire is said to allow the user to unleash eldritch energy at enemies should the user have a bookkind strife specibus. Just don't overuse the grimoire or risk becoming Grimdark. - 1000B 1 in stock. Sold to Calastor
Rhongomiant - This spear is said to have been welded by King Arthur and used to defeat Sir Thomas Wolford. That said, this still has some holy power left by the fabled king. This spear deals high- holy damage to enemies with dark-based properties (such as the horror terror influenced, demons, welded weapons with dark-energy and even blighted creatures.) and can be telepathically retrieved after being thrown. Once per thread, the welder can summon a holy knight, who will aid the welder in any way. This holy knight can attack enemies, which can deal high holy damage to enemies. However it is vulnerable to summoned creatures or ranged magical attacks. Requires speakind or lancekind. - 1000B 1 in stock. SOLD to Kaorikka
Perseus' Sector (Medieval Memorabillia and Items)
In the lower left section of the store you see a welsh teenager using a forge and crafting blades and shields. He notices you and says "Cyfarchion (Greetings), How can I help you?"
Forge items
Assortment of swords and blades - 5B - Request a desired sword or blade of your choice. From Machetes to Bayonets, he can build it all. Real weapons only and all are mundane.
Assortment of Polearms - 5B - Also you can also request polearms to be built. From spears to halberds, he can build it all. Real weapons only and all are mundane.
Assortment of Blunt weapons - 5B - Blunt weapons can be built as well. From maces to nightsticks, he can build it all. Real weapons only and all are mundane. Spikes can be added only for clubs and maces and they require an additional 5B to apply.
Assortment of Shields - 5B - Finally you can request a shield to be built. From round shields to Pavises, he can build it all. Real shields only and all are mundane.
Helmets - 5B - As well as weapons you can also request helmets to be built. From Bascinets to Sallets, he can build it all. All helmets are mundane and any ornate features added (such as horns, wings or even fangs) will cost an additional 5B.
Other items:
Chainmail - 10B - Mundane chainmail.
(Perseus can also create chainmail armor for additional 10B)
Plate Armor - 10B - Mundane plate armor.
Medieval Banners - 10B - you can buy a banner of your any medieval design (English Lion, Welsh Dragon, Crusade Cross, Holy Roman Empire Eagle, Irish Harp, French Fleur-de-lis or even the Spanish Coat of arms.) Or you can buy a blank banner and modify it later.
Holy Cross of the Crusades - 100B - This cross is held by crusaders in the past. They say it contains the powers of the divine. Alchemizing item for light/Divine effects.
Whetstone - 100B - This whetstone, used in the medieval era, can somehow still sharpen blades even after decades. Alchemizing item for Sharp effects.
Tainted cloth - 100B - Eugh, this is not good. Luckily it is stored in an airtight container. This cloth was once part of a shirt worn by someone infected with the bubonic plague (Black Death). Alchemizing item for sickness or taint effects.
Training Codex - 100B - This old books contains info on different ways to fight enemies using melee weapon. When alchemized with a melee weapon it will increase the amount of damage the weapon can deal as well us strengthening the weapon, reducing the chance it will break.
Sword Grab! - beside the section there is a doorway, leading away from the store and towards a field of swords set in stones. The welsh youth follows you and explains "For 50B you can pull out one sword from the stone per day, for yours to keep. I will inspect said sword and tell you what its called and any properties it may have. Value of said sword again may vary."
((Note: Only one sword per member per day. Not character but member. Also there is a 50/50 chance that the sword could snap in half, giving the user half-a-sword. Broken swords are repairable.))
Rei's Sector (Magi Apparati, Equipment and items)
In the upper left section of the store, you see a young Singaporean mage playing a flute whilst waiting for the liquid mana distillery to finish making condensed mana. She notices you and says "Greetings, How may I be of Service?"
Magic Gems & alchemizable items:
The following items have a 10/50/100/500/1000 B System. Higher value = More potency for alchemisation.
White Gem: This gem gives off a divine or light hue. Alchemizing item for Light/Divine Effects.
Black Gem: This gem gives off a dark or Ominous hue. Alchemizing item for Dark/Eldritch Effects.
Red Gem: This gem emits a warm to the touch hue. Alchemizing item for Fire/Heat Effects.
Blue Gem: This gem is extremely light. Alchemizing item for wind/lightweight Effects.
Brown Gem: This gem is heavy as...Stone, go figure. Alchemizing item for Earth/Stone effects.
Clear Gem: This gem has some water flowing through its intricate tunnel system. Alchemizing item for Water/Flowing effects.
Green Gem: This gem feels weird...Best not to touch it for long. Alchemizing item for Poisonous/Toxic effects.
Multi Gem: For some reason Rei created gems that contains for basic elements, earth, wind, fire and water. Alchemizing item for multi elemental effects.
Bottle of Condensed Mana: Tasteless but when combined with potions it can increase the potency of the potion's effects. Also an alchemizing item for magical/mana effects.
Robes of kinesis
These items have a fixed price.
Technomancer's Robe - 100B - Looks like Rei found these robes in her previous session. Certain movements will cause the inside of the robe to change colour. Otherwise it is just a robe emitting a combaination of electrical and magical signals as well as itchy. When worn the user can perform electrokinesis, allowing the user to conjure electricity from their hands for offensive, defensive or supportive purposes.
Cloth from a Technomancer's Robe - 50B - Piece of cloth with some electric wire coming out from one side of the cloth. Alchemizing item for tech/electrical effects.
Druid's Robes - 100B - These robes are made of bearskin and leaves. May be itchy. When worn the user can perform chlorokinesis, which allows the user to conjure tree roots or plants from the ground for offensive, defensive or supportive purposes.
Cloth from a Druid's Robes - 50B - Piece of cloth with some flowers and leaves growing from a cloth. Alchemizing item for Natural/Gaia effects.
Priest's Robes - 100B - White with gold lining robes that are meant for those preaching the divine ways of life. When worn the user can perform Heliokinesis, allowing the user to conjure light and holy energy for offensive, defensive or supportive purposes.
Cloth from a priest's Robes - 50B - Piece of cloth that is white with some gold lining. Alchemizing item do Holy/Divine effects.
Necromancer's Robes - 100B - These robes are made of crows and dead beasts. Smells and its itchy. When worn the user can conjure dark and dead energy for offensive, defensive or supportive purposes.
Cloth from a necromancer's Robes - 50B - Piece of cloth that is black with crow feathers and a raven's skull. Alchemizing item for Dark/Death effects.
Finnish Magi Robe - 100B - This white and blue lining robe contains some spiritual and chilling power into it. When worn, the user is granted Cryokinesis, where they can conjure and use ice or snow powers for offensive, defensive or support purposes.
Cloth from a Finnish magi's robe - 50B - Piece of cloth that is colder than absolute zero. Alchemizing item for Ice/Cold effects.
Pyromancer's Robe - 100B - This black and red lining robe contains some chaotic and infernal power into it. When worn, the user is granted Pyrokinesis, where they can conjure and use fire or smoke powers for offensive, defensive or support purposes.
Cloth from a Pyromancer's robe - 50B - Piece of cloth that is hotter than 100 degrees Celsius (or your Fahrenheit equivalent). Alchemizing item for Fire/Hot effects.
Hyrdromancer's Robe - 100B - This blue two-toned robe has some opal scales on the back of the robe. Itchy and slimy on the back of the wearer. When worn it grants the user Hydrokinesis, where the user can conjure or use existing water for offensive, defensive or support purposes.
Cloth from a Hydromancer's robe - 50B - This blue cloth has an opal scale onto it and is always wet. Alchemizing item for water/free-flowing effects.
Aeromancer's Robe - 100B - This white and silver lining toga is rather drifty yet free moving enough for the user to move without any hassle. Itchy if the Mosquitos can get to you. When worn it grants the user Aerokinesis, where the user can conjure or use existing winds for offensive, defensive or support purposes.
Cloth from an Aeromancer's robe - 50B - This cloth is rather translucent and has silver lining. Alchemizing item for wind/shade effects.
Other items
Fixed price
Voodoo Plushie - 10B - Okay these dolls are not adorable at all (Button eyes are really creepy!). Nevertheless it will allow you to inflict pain to someone who deserves it (With Player Permission) by hitting it or with the three needles provided. You must be within visible range of your target. Also alchemizable for voodoo effects.
Pentacle of the morally conscious - 10B - This Amertrine and Silver pendant bears the seal of Solomon. When worn, the user can now see the morality of anyone within a 10ft radius. The morality of someone is shown with a colour coming out from the person's chest. There are five different moralities by colour:
Blue - Morally good and lawful
Green - Morally good yet chaotic
Purple - Neither good, bad, lawful or chaotic.
Pink - Morally bad yet lawful.
Red - Morally bad and chaotic.
Also this pendant is an alchemizing item for Morality effects.
Philosopher's Shard - 10B - This small piece of Amber bears the alchemical symbol known as 'squaring the circle'. Alchemizing item for Alchemy magic effects.
Crystalized Mana - 10B - This cluster of crystals holds some unknown power inside. Alchemizing item for Arcane effects.
Shaman's Talisman - 10B - This necklace has a dream catcher and some eagle feathers attached to it. When worn, the user can see, speak and even touch spirits or other ethereal beings. Also an Alchemizing item for Shamanistic effects.
Ring of the Artificer - 10B - This ring, when worn, allows the user to enchant a mundane non - weapon object( rocks, sticks, mundane jewelry for example) with magic for a single thread, which after that the magic with dissipate. This enchanted item will grant the welder of said object protection against summoned creatures and ranged magical attacks. The ring- wearer cannot gain this benefit but only those who weld the imbued object. Also an alchemizing item for Artificing effects.
Ezio's Sector (Stealthy, mechanical and deadly items and equipment)
In the upper right section of the store you see an italian teenager fixing what appears to be a mechanical watch. He notices you and says "Saluti (Greetings) How can I be of service?"
Upgrade kits
These are alchemizing items that add a certain function to a product of your choice. Combine them with the correct item for best results.
Hidden Blade kit for Gauntlets- 100B - An alchemizing item that when combined with handwear (Gloves, Gauntlets, mittens, etc.) will add a hidden blade function onto said handwear. Allows you to stab enemies with discretion via activation mechanism included. Requires bladekind or gauntletkind specibus for usage.
Hidden Blade kit for footwear- 100B - An alchemizing item that when combined with footwear (Boots, sandals, sneakers, etc.) will add a hidden blade function onto said footwear. Allows you to cut enemies with kicks via activation mechanism included. Requires bladekind or shoekind specibus for usage.
Hidden Blade kit for weapons - 100B - An alchemizing item that when combined with a weapon (swords, shields, guns, etc.) will add a hidden blade function onto said weapon. Allows you to perform stabbing attacks or a last resort attack via activation mechanism included. Requires bladekind for usage.
Hidden Crossbow kit for gauntlets - 100B - An alchemizing item that combined with handwear (gloves, gauntlets, mittens, etc) will allow you to launch projectiles from said handwear. Allows you to take out enemies with discretion and silence. Requires Crossbowkind for usage. can use any bolt.
Other items
Assassin Codex - 50B - This book will teach you how to assemble the hidden blade as well as teach you ways to assassinate enemies. Alchemizing item for assassin-based effects.
Rope and Kunai - 10B - Also known as a rope dart, this weapon allows you to stab-hang enemies, pull them towards you or you can use em as a grappling hook. Mundane.
crossbow bolts (10/10 bolts) -10B - A pack of crossbow bolts meant to be used for crossbows. 10 in each purchase.
Alioth's Sector (Science and tech items)
At the bottom right corner there is a british teenage gal soldering electronics. She notices you and says "Hey there, what can I do for you love?"
Laser-based weapons
Close combat laser weapon - 20B - Alioth can create a laser weapon of your choice. From a laser sword to a laser axe and more, she can build it. These weapons do some burn damage due to the nature of the laser. With restricted selection, She can convert a normal item (like a toy lightsaber or a laser pointer) into an actual weapon with an additional 5B for service charge.
Ranged combat laser weapon - 20B - Alioth can create a laser weapon of your choice. From a laser pistol to a laser launcher, she can build it. These weapons do some burn damage due to the nature of the laser and ranges will depend on the type of weapon. With restricted She can convert a normal item (like a light gun or a prop gun) into an actual with an additional 5B for service charge. She can also add alternating firing modes for 5B per mode of fire included.
Robots
Wheel or tread moving robot - 100B - A basic wheel or tread moving robot. Can be remote controllable for 10B extra and can be fitted with a laser weapon for 10B extra.
Flying robot - 100B - A basic flying robot. Can be plane based or heli based. Remote controllable for 10B extra and can be fitted with a laser weapon for 10B extra.
Crawling robot - 100B - A basic Crawling robot. Legs are free of charge but the maximum legs it can have is 12 legs. Remote controllable for 10B extra and can be fitted with a laser weapon for 10B extra.
Programming:
Hacking software kit - 100B - allows the user to hack through electronics and access other people's items. (With player permission).
Software programming kit - 50B - allows the user to create specialised types of software for allowing them to do anything.
Mega programming book - 50B - Provides tutorials on programming with every programming language available (even ~ATH).
Other items:
Cyberdeck - 200B - Who needs computers when you have a cyberdeck. Allows you to hack, program, game and many more. Includes pesterchum and trollian as well. Also good for cosplay as deckers.
3D-printing pen - 100B - Allows you to make an object out of plastic. This object will last for an entire thread, after which it will disintegrate.
Mechanical object - 100B - A generic mechanical object. Allows for alchemizing tech/mechanical effects.
Electrical object - 100B - A generic electrical object. Allows for alchemizing tech/Electrical effects.
John's sector (Memorabilia from the canon-sphere)
There was a staircase that leads up to the second floor. And it looks like a familiar heir of breath is manning a stall. He says to you "Greetings, mind if you want to have a look at my stuff?" The 'stuff' seems little. He then said "Don't worry I will stock more items soon."
Colonel Sassacre's Daunting Text - 10B - This huge book contains timeless joke and pranks from a by-gone time. Also its infamous for being so huge that it can kill cats (and unlucky Sudonians/Kittehs) if one is not careful with it. Alchemizing item for prankster effects.
Booklet for the zoologically Dubious - 10B - This booklet contains sample chapters from the grimoire for summoning the Zoologically Dubious. Has some dark powers imbued to it. Alchemizing item for Dark/Horrorterror effects.
SBAHJ omnibus - 5B - This omnibus contains all of the SBAHJ comics made so far. Great for first time readers into this comic! Just don't read it while walking on stairs... Alchemizing item for ironic/cool effects.
Regisword - 100B - this black sword bears the dersite crown on the pommel, signifying this sword once belonged to an agent of Derse. Unbreakable and deals minor dark and unholy damage.
Regasword - 100B - this white sword bears the prospitan crown on the pommel, signifying this sword once belonged to an agent of Prospit. Unbreakable and deals minor light and holy damage.
More items coming soon...
(OLD STOCK - not buyable unless demanded.)
Inventory - Drinks.
Note: Any drink that gives powers will only be low-power.
Breezy Pop - This drink will give you a single use power related to the breath aspect. However over-consumption of this drink will give you gaseous pain in your abdomen, so be careful. 5B/can
Clockwork Cola - This drink will give you a single use power related to the time aspect. However over-consumption of this drink will give you cramps over your body, so take it easy with the drink. 5B/can
Galaxy Gulp - This drink will give you a single use power related to the space aspect. However over-consumption will cause gravity to work against you. So unless you have a way of countering anti-gravity don't drink too much. 5B/can
Black Hole Brew - This drink will give you a single use power related to the void aspect. However over-consumption will spawn a black hole, sucking up three items from your sylladex. Don't go nuts with this drink or you will regret it. 5B/can
Solar Smoothie - This drink will give you a single use power related to the Light aspect. However over-consumption will cause a heat ray to strike at you, casuing fatigue. Avoid drinking too much unless you intend to do sunbathing. 5B/can
Intelligent Isotonic - This drink will give you a single use power related to the Mind aspect. However over-consumption will cause a cranium crank (similar to a brain freeze) on your head. Take the drink slowly or you will feel like you bashed your head through a brick wall. 5B/can
Aphrodisia - This drink will give you a single use power related to the Heart aspect. However over-consumption will give you a redrom feeling to a nearby player or consort. Only take this drink when you need it or you will have woohoo time with your buddy. 5B/can
Fury Pop - This drink will give you a single use power related to the Rage aspect. However over-consumption will cause a fall in sanity to the consumer. So unless you want a stray jacket or a bounty on your head, take this drink when necessary. 5B/can
Courageous Cola - This drink will give you a single use power related to the Hope aspect. However over-consumption of this drink will cause the personality of the consumer to alter into a risk-taking hero. Take this drink only when you feel low or it will cost you your life. 5B/can
Judgement Juice - This drink will give you a single use power related to the Doom aspect. However over-consumption will cause a decrease in morale, making you depressed and miserable. Take it for only good causes or you will make yourself feel bad. 5B/can
Healer's Dew - This drink will give you a single use power related to the Life aspect. However over-consumption will cause any dead biological body to be revived when touched. Only take this for dire situations or you will revive the boss you just killed. 5B/can
Modified Lusii blood - This drink will give a single use power related to the Blood aspect. However over-consumption will convert the user into a vampire/rainbow drinker. Don't drink too much or you will be sucking life out of your best friend. 5B/can
By buying a drink you must select a power from one of the three choices for each drink.
Breezy pop
The windy thing - unleashes a gust of wind at the enemy. Can disarm a low level minion and/or extinguish any fire lit weaponry.
Go with the wind - the consumer turns into a gust of wind for 30 seconds, allowing him or her to pass through enemies or solid objects with ease and silence.
Cool breath - the wind passes through allies and the consumer, recovering their stamina more quickly.
Clockwork cola
Desync - time will slow down against the enemy. Allows the user to take down enemies with ease. Only minions can be eliminated from this effect, bosses will take slightly more damage.
Many gears, one movement - allows the user to plan multiple tasks ( only attacking, protecting allies and collecting quest items ) for 30 second. Once the 30 seconds are up the tasks will be completed at the same time.
Time-out - time will pause for a minute, allowing the user and its Allies to use items or change positions.
Galaxy gulp
Destabilize - unleashes anti - gravity onto the enemy and then let's them fall from a medium altitude. Minions only, no bosses.
Material manipulation - allows the user to change the size of one object and moves uses it against the enemy or for behalf of the allies.
Quantum shift - provides the user and allies controlled anti- gravity, allowing them to traverse through previously unexplored areas.
Black hole brew
Dark vaccum - a black hole appears in the battlefield, small and medium minions will be sucked into the hole whilst allies, consorts, large minions and bosses will not be affected.
Blink - allows the user to teleport through short distances and walls for three times.
Vanishing party - the user and its allies will become invisible for 30 seconds.
Solar smoothie
Heat Ray - highly hot beams of light are casted from the sky. Small minions will be vaporized while medium and large minions as well as bosses will only take slightly more damage.
Let there be light - makes the user immune from dark based attacks for 30 seconds.
Brightness from you - provides the user and its allies a temporary light source from their hands as well as an increase in sanity.
Intelligent isotonic
Bad decisions - forces the enemy to fail in its next attack allowing the user to counter attack them. Only works with small minions.
Your decision - provides the user with a list of options that they can do for only one dilemma. However they are not all rational choices.
No one shall be the wiser - the user and its allies have increased proficiency on their strife specifbi, allowing them to deal extra damage against the enemy.
Aphrodisia
Heartbreaker - gives all small minions a heart attack, dealing significant damage and reducing the damage they can deal.
Alluring charm - this gives the user a temporary boost of charisma, making them immune from attacks as they are not attacked.
Reason to live - this give the user and its allies an increase of morale as well as reconciling any interal rivalry or hate in the group.
Fury pop
Insanity - causes all small minions to fight against each other, significantly damaging them in the process.
Fueled anger - causes the user to become temporarily beserk, attacking random minions will slightly more damage. Any finishing blow will be a gruesome attack.
Unrest - allows the user and its allies, who weld non shooting or throwing weapons, to perform stronger attacks at the enemy. Ranged weapon welders will shoot more frequently albeit with a suffer in accuracy.
Courageous cola
Revelation - small minions will realize that they are no match against the user, so they will flee. Medium and large minions as well as bosses will not be affected.
Willingness - with a temporary increase of willpower, the user can perform almost impossible tasks or assaults against larger enemies and even bosses.
We will never surrender - an aura of hope surrounding the user and its allies will allow them to overcome the hardest task they are currently facing. Easier tasks or strifes will not count.
Judgement juice.
Death penalty - like the effect of eating mind honey, the user can unleash a mind blast against small minions, disintegrating them. Medium and large minions as well as bosses will only take significant damage.
Fear itself - temporarily makes the user the worst nightmare enemies face, forcing them to hide in fear against you.
Intimidation - can make a user and its allies a force not to be reckoned with for a small duration. However it can damage trust between allies if disagreements are made when the effect is in place.
Healer's dew.
The redeeming undead - will cause previously dead consorts or allies to be brought back to life and attack small minions. Medium and large minions as well as bosses will be ignored.
The Saviour - provides the user with the ability to heal or revive dead allies for 30 seconds. They can also heal themselves and even revive again at the cost of the power.
Longevity - provides the user and its allies with increased and regenerating health.
Modified lusii blood
Life sap - this affects the next attack of the user by providing bleeding damage against the enemy, causing them to lose small amounts of health overtime, and can use half of the damage dealt to heal the user.
Form swap - this allows the user to take form of an enemy or consort ( no bosses) after eliminating them and tasting their blood. This power will only last for 30 seconds.
Brothers and sisters - this slightly increases the overall performance of the user and its allies for 30 seconds as they are bonded together by unity during the duration. Any action that requires teamwork will also be completed at the cost of this power.
10 seconds = 1 turn.
Inventory - Misc.
sets of potions - one set of potions made for healing and as an antidote. 5B/can
Flutes - Can be used for recreational purposes and an alchemizing item. 1B/item
Box of electronical parts - useful for making custom electronics, repairs and more. Also an alchemizing item - 1B/box
More items will be in stock soon...
(End of OLD STOCK)