Post by Lady on Jun 30, 2015 11:31:47 GMT
This world is cold and dark. A faint wind is always blowing, chilling one to the bone if they aren't well dressed. Snow covers the ground which, though it rises in gentle dips and falls, is largely flat. Little breaks up the monotony of this planet; the white snow and the starry, moonless eternal night sky are quite pretty but very lonesome looking. Wherever you walk, your prints disappear behind you, erasing all trace that you were ever even there.
The Glitch: Upon entering the planet, you completely lose the ability to see or hear your allies or neutral parties. You can still see and hear your enemies and the world around you. You may still see/interact with consorts and other game constructs.
Denizen: Yuki-onna
Consorts: Pale Blue Will-o-the-Wisps
LANDMARKS
Fimbulwinter Lodge - A wood cabin with a small amount of pine forest around it. Manned by consorts from other planets, it provides a roaring fire and all the hot chocolate you could want.
The Great Pine - The name's really generic, but honestly, there's nothing else defining about it besides the fact that it's a redwood-height pine tree that's surrounded by boulders. You can't tell if anyone's tried to chop it down yet, but there's wood chips everywhere.
Nymph's Tears Chamber | On the front of a low snow hill, a pyramid-shaped boulder rests at the foot of a crooked cave mouth, leading eerily underground with little to no light for careful stepping. Inside this rocky and sort of slippery tunnel, eventually a vast and wide cave can be reached, icy stalagmites and stalactites hanging or jutting from many directions, disfigured and oddly-shaped, tinted with many a range of colours. Upon directing some kind of shine on them, one can reflect coloured lights on the walls, occasionally adorned by echoing drops of sliding water.
((To make your own suggestions of landmarks, please see this thread.))
The Glitch: Upon entering the planet, you completely lose the ability to see or hear your allies or neutral parties. You can still see and hear your enemies and the world around you. You may still see/interact with consorts and other game constructs.
Denizen: Yuki-onna
Consorts: Pale Blue Will-o-the-Wisps
LANDMARKS
Fimbulwinter Lodge - A wood cabin with a small amount of pine forest around it. Manned by consorts from other planets, it provides a roaring fire and all the hot chocolate you could want.
The Great Pine - The name's really generic, but honestly, there's nothing else defining about it besides the fact that it's a redwood-height pine tree that's surrounded by boulders. You can't tell if anyone's tried to chop it down yet, but there's wood chips everywhere.
Nymph's Tears Chamber | On the front of a low snow hill, a pyramid-shaped boulder rests at the foot of a crooked cave mouth, leading eerily underground with little to no light for careful stepping. Inside this rocky and sort of slippery tunnel, eventually a vast and wide cave can be reached, icy stalagmites and stalactites hanging or jutting from many directions, disfigured and oddly-shaped, tinted with many a range of colours. Upon directing some kind of shine on them, one can reflect coloured lights on the walls, occasionally adorned by echoing drops of sliding water.
((To make your own suggestions of landmarks, please see this thread.))