Post by Lady on Sept 11, 2015 5:46:28 GMT
Darastrix Konichi avianthanatic BurdleGurd Puro Pipsqueak adhesivepancakes Cicada Maxus fluxfire W1Nd0ws 95 Zephren Zephyr @vixen latch technoterror arcanistking
Intro and Gameplay here. The murderer has been notified of their transgression; so if you didn't get a PM from me, you're not the murderer. Congrats! That means it's up to you to find who IS. Remember to mind the rules of the court in your investigations.
You can only post 3 times per 'round.' Each round resets when I post to announce the chiming of the clock. If I need to post before that, to clarify information or for whatever reason, it doesn't count. The round ends and the next one begins when you hear the loud BONG of the clock, signalling one hour has passed. You've got limited time to solve the murder so use your time wisely!
Please keep in mind this is an intrigue and investigation game. Please refrain from revealing OOCly if you are innocent or not as doing this can greatly spoiler the game. Everyone is supposed to be a suspect and your investigations should be IC where you're constrained by rules.
THE RULES OF COURT
1. Faeries hate death. Physically touching any corpse is a faux pas, though you may look at it so long as you do not stare.
2. Direct questions are impossibly rude. You may not ask any direct questions about the murder (Such as going up to someone and asking "Did you do it?")
3. Faeries can never directly lie. But they can lie by omission, bend the truth, and other forms of trickery.
4. If someone asks you to dance, you can refuse but it is extraordinarily rude to do so.
5. You may not use the words 'death' 'dying' 'corpse' or 'body.'
6. You cannot directly ask for a favor, but you can phrase something that you want with a strong implication that you'd like someone to do said thing.
7. A duel can never be refused.
8. You may not touch another faerie unless invited to.
If you break the rules of court 3 times, you are evicted from the court and out of the game!
THE PARTY LOCATION
The murder has taken place in the main ballroom where currently everyone is located. There is a garden outdoors, two sitting rooms (no locks), and the servant quarters which doubles as a kitchen. Only the two servant caste faeries may enter that area. If you leave to another room please clearly and obviously state this so that people know where you are and denote what room you're in for all subsequent posts until returning to the ballroom. It's assumed that unless otherwise stated, you are in the ballroom.
The Faeries
Alven (Bard) - These faeries have a strange effect on sound and words, able to mask and change sounds and can conceal against eavesdropping. When they desire, they can make a conversation sound, to outsiders, like meaningless babble.
Daoine Sidhe (Heir) - These faeries can be forgiven some transgressions by their loveable nature. They can make 4 transgressions of court before exile.
Tuatha de Danann (Knight) - Consumate fighters, these faeries have 75/25 odds in their favor. When fighting against the killer and/or other Tuatha, it is 50/50.
Nibelungen (Mage) - These faeries have a strange sympathetic magic with items or people touched. Doing so grants them a brief vision.
Hobgoblin (Maid) - These are fairly low ranked faeries. Their status and their magic allows them to move unseen if they remain utterly silent while passing through a room. As soon as they speak, the ability is lost until they leave the room and re-enter.
Painajainen (Page) - Another servant-level faerie. These faeries may touch and handle objects and people without permission (except for the crown of oberon) so long as they don't leave the room with the items. They are still not permitted to touch corpses.
Rakshasas (Prince) - These faeries are high ranking. You cannot challenge them to duels, though they can challenge other people.
Puck (Rogue) - The only kind of faerie who can lie but only a limited number of times before their nature does not protect them. They may lie three times total.
Roanne (Seer) - This faerie is capable of seeking the ether for visions. They must do so in a room while completely alone and undisturbed for 1 hour. Any interruption will spoil the vision.
Sylph (Sylph) - These faeries are capable of creating illusions.
Tengu (Thief) - These faeries can shapeshift to look like other people.
Wilde Frauen (Witch) - This fairy can twist the words of others, exerting their magic. They can change one word in a sentence that someone speaks. For example, someone could say "The food is quite good." They can use their magic to have someone say, "The food is quite terrible."
The Court
1) Walpurgis - Nibelungen
Magical Signature:
Fresh green grass: It is believed that this is how Walpurgis got his nickname, since the festival Walpurgis Night is celebrated in spring/summer.
Smoke: See above.
Weapon of Choice: Toxic ivy: This white IV needle causes a random, 7 note tune to echo when used to stab another.
Item: 1-3 items that the character is carrying or wearing.
Hoodie: Plain ol black hoodie. Nothing special about it.
Jug of cider: The summer solstice can't possibly be celebrated without C1D3R! :]
2) Mometh - Tuatha de Danann
Scents: Frankinscence and Copper
Weapon: poisoned daggers
Items: poison, cloak, tuxedo
3) Grey - Roanne
Magical Signature: Mist and Vanilla
Weapon of Choice:
Sword
Items: This mask here , Grey cape, Dice set.
4) Jester - Rakshasas
Magical Signature: Moroccan Rose and Narcissus
Weapon of choice: Dual Silver Daggers
Items: Ordinary Glass Ball, Court Jester Costume, Formal Attire
5) Roy - Painajainen
Magical Signature: Cinnamon and Sage
Wepaon of Choice: Rod
Item: Leather-bound journal, Reading spectacles, Potion of healing
6) Boston - Puck
Magical Signature: Pigeon feathers and mint
Weapon of Choice: Scarf/The Fashion Disaster
Items:
"Doll"- an important pigeon; to Boston at least.
Extremely suspicious red velvet cake- actually just regular red velvet cake, but everyone suspects the cake is a lie.
Pixelprint scarf- a new scarf with an interesting pixelated design.
7) Noah - Sylph
Magical Signature: Earl Gray Tea + Tobacco
Weapon of Choice: Butterfly Knife
Items:
- Messenger Bag
- Plague Doctor Mask
- Sketchpad
8) Seth - Alven
Magical Signature: Freshly Cut Grass and Maple
Wepaon of Choice: A single Dagger
Item: Silver locket, Gold Ring, Dark Purple Cloak
9) Raziel - Tengu
Magical Signature: Red Musk and Black Pepper
Weapon of Choice: Gauntlets
Item: Iridescent Dress, Iron Chain and Black Roses Crown
10) Aaron - Wilde Frauen
Magical Signature: Blood And Burnt Bread
Wepaon of Choice: Ornate Twin Pistols
Item:
Medical Kit
Spare Pistol Magazines
Adamantium Chain-mail.
11) Etch - Daoine Sidhe
Magical Signature: Musk and cinnamon
Weapon of Choice: Blinding Conductor - A metal rod with an extra spike welded on, forming an obtuse angle with the end. The end that forms an acute angle with the spike is covered with a rubber handle. Etch uses this to redirect her only spell towards the opponent, and the sharpened end also works as a stabbing weapon for melee. When striking an opponent, there's a high chance to blind them for the rest of the thread.
Items:
Feather "Earring" (She always did treasure organic things more than the average fairy. She fashioned these feathers from some bird of prey into a decoration that hangs from the base of her antenna.)
Thief's Friend (This gun's bullets pass harmlessly through all living matter, but if you shoot an object with it, it'll stick to the item and leave a string back to the gun. The thief can then 'fish' the item to themselves.)
12) Matt - Hobgoblin
Magical Signature: Cinnamon and Bacon
Wepaon of Choice: Scythe
Item:
hoodie
guitar
13) Jess - Painajainen
Magical Signature: dry earth and mashed acorns
Weapon of Choice: dueling fan
Item: hand fan, Formal dress, deck of cards
14) Schuldig - Wilde Frauen
Magical Signature: Cloves and smoke
Weapon of Choice: pole phal- STAFF
Item: Red crystal feather, White cloak, Black and green bandana
15) Vixen - Rakshasas - SLAIN IN DUEL, INNOCENT
Magical Signature:
Red Fox ((Real name Speedwell)) and Cinnamon
Wepaon of Choice: Eternally Flaming Claw
Item(s):
Fox Sprit Hoody, Pyro Fox, Sensation Gum.
16) Luca - Roanne
Magical Signature: Gingerbread and cream
Wepaon of Choice: Anesthesia and Poison Claws - A pair of simple, steel claws that are long but not so long as to be unwieldy. One of the pair has a layer of clear liquid which, when it enters the bloodstream, numbs pain for up to an hour. The other pair has a layer of green-tinted poison which, when it enters the bloodstream, causes paralysis for up to an hour.
Item: Pastry Tray - It's a wide, silver platter with an intricate, swirling design. The pastries on it look... really good. Wow, did he bake them himself? However, five of them have poison that, when digested, entirely paralyzed the consumer for up to an hour, though the effect kicks in an hour after being consumed.
Healing Wand - A branch-like elder wand with a glowing, green jewel on top. It can heal either one major wound or ailment or two minor wounds or ailments per hour when tapped on someone. Lethal wounds and ailments cannot be cured.
Bag of Flower Crowns - A leather, cross body bag. Inside are ten intricately woven flower crowns to be given out to guests as needed.
17) Cadey - Hobgoblin
Magical Signature: Cocoa and cayenne
Weapon of choice: sword
Item: cloak, crayons, life aspect sash
Intro and Gameplay here. The murderer has been notified of their transgression; so if you didn't get a PM from me, you're not the murderer. Congrats! That means it's up to you to find who IS. Remember to mind the rules of the court in your investigations.
You can only post 3 times per 'round.' Each round resets when I post to announce the chiming of the clock. If I need to post before that, to clarify information or for whatever reason, it doesn't count. The round ends and the next one begins when you hear the loud BONG of the clock, signalling one hour has passed. You've got limited time to solve the murder so use your time wisely!
Please keep in mind this is an intrigue and investigation game. Please refrain from revealing OOCly if you are innocent or not as doing this can greatly spoiler the game. Everyone is supposed to be a suspect and your investigations should be IC where you're constrained by rules.
THE RULES OF COURT
1. Faeries hate death. Physically touching any corpse is a faux pas, though you may look at it so long as you do not stare.
2. Direct questions are impossibly rude. You may not ask any direct questions about the murder (Such as going up to someone and asking "Did you do it?")
3. Faeries can never directly lie. But they can lie by omission, bend the truth, and other forms of trickery.
4. If someone asks you to dance, you can refuse but it is extraordinarily rude to do so.
5. You may not use the words 'death' 'dying' 'corpse' or 'body.'
6. You cannot directly ask for a favor, but you can phrase something that you want with a strong implication that you'd like someone to do said thing.
7. A duel can never be refused.
8. You may not touch another faerie unless invited to.
If you break the rules of court 3 times, you are evicted from the court and out of the game!
THE PARTY LOCATION
The murder has taken place in the main ballroom where currently everyone is located. There is a garden outdoors, two sitting rooms (no locks), and the servant quarters which doubles as a kitchen. Only the two servant caste faeries may enter that area. If you leave to another room please clearly and obviously state this so that people know where you are and denote what room you're in for all subsequent posts until returning to the ballroom. It's assumed that unless otherwise stated, you are in the ballroom.
The Faeries
Alven (Bard) - These faeries have a strange effect on sound and words, able to mask and change sounds and can conceal against eavesdropping. When they desire, they can make a conversation sound, to outsiders, like meaningless babble.
Daoine Sidhe (Heir) - These faeries can be forgiven some transgressions by their loveable nature. They can make 4 transgressions of court before exile.
Tuatha de Danann (Knight) - Consumate fighters, these faeries have 75/25 odds in their favor. When fighting against the killer and/or other Tuatha, it is 50/50.
Nibelungen (Mage) - These faeries have a strange sympathetic magic with items or people touched. Doing so grants them a brief vision.
Hobgoblin (Maid) - These are fairly low ranked faeries. Their status and their magic allows them to move unseen if they remain utterly silent while passing through a room. As soon as they speak, the ability is lost until they leave the room and re-enter.
Painajainen (Page) - Another servant-level faerie. These faeries may touch and handle objects and people without permission (except for the crown of oberon) so long as they don't leave the room with the items. They are still not permitted to touch corpses.
Rakshasas (Prince) - These faeries are high ranking. You cannot challenge them to duels, though they can challenge other people.
Puck (Rogue) - The only kind of faerie who can lie but only a limited number of times before their nature does not protect them. They may lie three times total.
Roanne (Seer) - This faerie is capable of seeking the ether for visions. They must do so in a room while completely alone and undisturbed for 1 hour. Any interruption will spoil the vision.
Sylph (Sylph) - These faeries are capable of creating illusions.
Tengu (Thief) - These faeries can shapeshift to look like other people.
Wilde Frauen (Witch) - This fairy can twist the words of others, exerting their magic. They can change one word in a sentence that someone speaks. For example, someone could say "The food is quite good." They can use their magic to have someone say, "The food is quite terrible."
The Court
1) Walpurgis - Nibelungen
Magical Signature:
Fresh green grass: It is believed that this is how Walpurgis got his nickname, since the festival Walpurgis Night is celebrated in spring/summer.
Smoke: See above.
Weapon of Choice: Toxic ivy: This white IV needle causes a random, 7 note tune to echo when used to stab another.
Item: 1-3 items that the character is carrying or wearing.
Hoodie: Plain ol black hoodie. Nothing special about it.
Jug of cider: The summer solstice can't possibly be celebrated without C1D3R! :]
2) Mometh - Tuatha de Danann
Scents: Frankinscence and Copper
Weapon: poisoned daggers
Items: poison, cloak, tuxedo
3) Grey - Roanne
Magical Signature: Mist and Vanilla
Weapon of Choice:
Sword
Items: This mask here , Grey cape, Dice set.
4) Jester - Rakshasas
Magical Signature: Moroccan Rose and Narcissus
Weapon of choice: Dual Silver Daggers
Items: Ordinary Glass Ball, Court Jester Costume, Formal Attire
5) Roy - Painajainen
Magical Signature: Cinnamon and Sage
Wepaon of Choice: Rod
Item: Leather-bound journal, Reading spectacles, Potion of healing
6) Boston - Puck
Magical Signature: Pigeon feathers and mint
Weapon of Choice: Scarf/The Fashion Disaster
Items:
"Doll"- an important pigeon; to Boston at least.
Extremely suspicious red velvet cake- actually just regular red velvet cake, but everyone suspects the cake is a lie.
Pixelprint scarf- a new scarf with an interesting pixelated design.
7) Noah - Sylph
Magical Signature: Earl Gray Tea + Tobacco
Weapon of Choice: Butterfly Knife
Items:
- Messenger Bag
- Plague Doctor Mask
- Sketchpad
8) Seth - Alven
Magical Signature: Freshly Cut Grass and Maple
Wepaon of Choice: A single Dagger
Item: Silver locket, Gold Ring, Dark Purple Cloak
9) Raziel - Tengu
Magical Signature: Red Musk and Black Pepper
Weapon of Choice: Gauntlets
Item: Iridescent Dress, Iron Chain and Black Roses Crown
10) Aaron - Wilde Frauen
Magical Signature: Blood And Burnt Bread
Wepaon of Choice: Ornate Twin Pistols
Item:
Medical Kit
Spare Pistol Magazines
Adamantium Chain-mail.
11) Etch - Daoine Sidhe
Magical Signature: Musk and cinnamon
Weapon of Choice: Blinding Conductor - A metal rod with an extra spike welded on, forming an obtuse angle with the end. The end that forms an acute angle with the spike is covered with a rubber handle. Etch uses this to redirect her only spell towards the opponent, and the sharpened end also works as a stabbing weapon for melee. When striking an opponent, there's a high chance to blind them for the rest of the thread.
Items:
Feather "Earring" (She always did treasure organic things more than the average fairy. She fashioned these feathers from some bird of prey into a decoration that hangs from the base of her antenna.)
Thief's Friend (This gun's bullets pass harmlessly through all living matter, but if you shoot an object with it, it'll stick to the item and leave a string back to the gun. The thief can then 'fish' the item to themselves.)
12) Matt - Hobgoblin
Magical Signature: Cinnamon and Bacon
Wepaon of Choice: Scythe
Item:
hoodie
guitar
13) Jess - Painajainen
Magical Signature: dry earth and mashed acorns
Weapon of Choice: dueling fan
Item: hand fan, Formal dress, deck of cards
14) Schuldig - Wilde Frauen
Magical Signature: Cloves and smoke
Weapon of Choice: pole phal- STAFF
Item: Red crystal feather, White cloak, Black and green bandana
15)
Red Fox ((Real name Speedwell)) and Cinnamon
Wepaon of Choice: Eternally Flaming Claw
Item(s):
Fox Sprit Hoody, Pyro Fox, Sensation Gum.
16) Luca - Roanne
Magical Signature: Gingerbread and cream
Wepaon of Choice: Anesthesia and Poison Claws - A pair of simple, steel claws that are long but not so long as to be unwieldy. One of the pair has a layer of clear liquid which, when it enters the bloodstream, numbs pain for up to an hour. The other pair has a layer of green-tinted poison which, when it enters the bloodstream, causes paralysis for up to an hour.
Item: Pastry Tray - It's a wide, silver platter with an intricate, swirling design. The pastries on it look... really good. Wow, did he bake them himself? However, five of them have poison that, when digested, entirely paralyzed the consumer for up to an hour, though the effect kicks in an hour after being consumed.
Healing Wand - A branch-like elder wand with a glowing, green jewel on top. It can heal either one major wound or ailment or two minor wounds or ailments per hour when tapped on someone. Lethal wounds and ailments cannot be cured.
Bag of Flower Crowns - A leather, cross body bag. Inside are ten intricately woven flower crowns to be given out to guests as needed.
17) Cadey - Hobgoblin
Magical Signature: Cocoa and cayenne
Weapon of choice: sword
Item: cloak, crayons, life aspect sash