Post by void on Nov 10, 2015 16:52:57 GMT
As you step through a looming, pitch-black portal somewhere on Skaia you're suddenly greeted by the sight of...
A quaint, warm shop. With only a floor, counter and empty shelves, the store is manned by a hooded figure who sits behind the counter.
You think you can smell chocolate and ash on their breath.
Asking them for items only entices a nod, the figure reaching into nothing and pulling out the requested items. You're not sure how it happens.
When asked for the price you're surprised to know you already know the price. Odd. Just leave the bucks on the table and hop off, then?
A quaint, warm shop. With only a floor, counter and empty shelves, the store is manned by a hooded figure who sits behind the counter.
You think you can smell chocolate and ash on their breath.
Asking them for items only entices a nod, the figure reaching into nothing and pulling out the requested items. You're not sure how it happens.
When asked for the price you're surprised to know you already know the price. Odd. Just leave the bucks on the table and hop off, then?
Theme: Figures through Time
The figure seems somewhat adamant to reach into nothing to pull out items. Upon closer inspection it seems its arm ages whenever it does so, becoming younger on occasion. Weird.
1) Locket - 500b
A round, golden locket. The color is faded and it seems to be stained with what looks to be blood of various different colors. It seems like you could open it once, but it seems to be rusted shut. You swear you can feel it beating.
> The locket beats in time with the heart; not your own, however. Feeding this locket the blood of your enemies infuses you with their despair, strengthening your power and resolve. For the remainder of the thread all of your damaging attacks and powers go up 1 power level. (Weak attacks become light, light attacks become moderate. Cannot raise levels higher except for the Real Sharp Knife). Use of this effect is optional and, if used, fills the wearer with feelings of dread and regret for one thread after. (User discretion) (Owners of Locket cannot also own Heart Shaped Locket). Using this item for Alchemization adds the effects onto the resulting item but glitches the punch card and original locket, rendering them unusable.
5 in stock. -
2) Heart Shaped Locket (Light Power) - 300b
A pristine, golden heart-shaped locket. Opening it reveals an image of the owner and a faded figure. It's said to diffuse hostilities between two parties.
>Wearing the Heart Shaped Locket seems to bring feelings of ease, making it easier to resist intimidation and terrifying situations. The locket, when opened, envelops a second party and seems to soothe their anger. Creatures resistant to mind-control or mind-altering abilities may not be affected. (This effect is up to player discretion) (Owners of Heart Shaped Locket may not also own Locket). Using this item for Alchemization imbues the resulting item with a calming effect whenever the user strikes with it but glitches out the punchcard and original locket, rendering them unusable. (Creatures that resist mind-control and mind-altering effects may not be affected)
5 in stock
3) Real Sharp Knife - 2000b
A sharp knife with a stained blade. It seems to glow with a dark red aura which tends to extend up the wielder's arm.
>A bloodthirsty knife. Its attacks deal (Moderate) damage but seems to draw blood much more easily. The blood drawn by this knife seems to stick to the knife, requiring you to wipe it off somewhere. If owned along with the Locket, its damage is bumped up 2 power levels instead of just one. Bleeding effect also seems to become more powerful, growing to an almost obscene level.
2 in stock -
4) Chronokeeper's Hourglass - 2222b
A golden hourglass filled with brightly golden, shifting sands. Time stops for no man, but the Chronokeeper was rumored to be more than a man.
>A simple yet beautiful hourglass. Its size shifts to meet the desires of its owner. Grants the owner two possible powers, to be used ONCE per thread EACH. This item cannot be alchemized.
>Attacking with the withered cane deals (Moderate) damage, the real use of the item coming from the skill offered.
The figure seems somewhat adamant to reach into nothing to pull out items. Upon closer inspection it seems its arm ages whenever it does so, becoming younger on occasion. Weird.
1) Locket - 500b
A round, golden locket. The color is faded and it seems to be stained with what looks to be blood of various different colors. It seems like you could open it once, but it seems to be rusted shut. You swear you can feel it beating.
> The locket beats in time with the heart; not your own, however. Feeding this locket the blood of your enemies infuses you with their despair, strengthening your power and resolve. For the remainder of the thread all of your damaging attacks and powers go up 1 power level. (Weak attacks become light, light attacks become moderate. Cannot raise levels higher except for the Real Sharp Knife). Use of this effect is optional and, if used, fills the wearer with feelings of dread and regret for one thread after. (User discretion) (Owners of Locket cannot also own Heart Shaped Locket). Using this item for Alchemization adds the effects onto the resulting item but glitches the punch card and original locket, rendering them unusable.
5 in stock. -
2) Heart Shaped Locket (Light Power) - 300b
A pristine, golden heart-shaped locket. Opening it reveals an image of the owner and a faded figure. It's said to diffuse hostilities between two parties.
>Wearing the Heart Shaped Locket seems to bring feelings of ease, making it easier to resist intimidation and terrifying situations. The locket, when opened, envelops a second party and seems to soothe their anger. Creatures resistant to mind-control or mind-altering abilities may not be affected. (This effect is up to player discretion) (Owners of Heart Shaped Locket may not also own Locket). Using this item for Alchemization imbues the resulting item with a calming effect whenever the user strikes with it but glitches out the punchcard and original locket, rendering them unusable. (Creatures that resist mind-control and mind-altering effects may not be affected)
5 in stock
3) Real Sharp Knife - 2000b
A sharp knife with a stained blade. It seems to glow with a dark red aura which tends to extend up the wielder's arm.
>A bloodthirsty knife. Its attacks deal (Moderate) damage but seems to draw blood much more easily. The blood drawn by this knife seems to stick to the knife, requiring you to wipe it off somewhere. If owned along with the Locket, its damage is bumped up 2 power levels instead of just one. Bleeding effect also seems to become more powerful, growing to an almost obscene level.
2 in stock -
4) Chronokeeper's Hourglass - 2222b
A golden hourglass filled with brightly golden, shifting sands. Time stops for no man, but the Chronokeeper was rumored to be more than a man.
>A simple yet beautiful hourglass. Its size shifts to meet the desires of its owner. Grants the owner two possible powers, to be used ONCE per thread EACH. This item cannot be alchemized.
- Stasis (Strong): Take a break with this power. Allows any hero, not just those related to Time, to remove themselves from the timeline for a short while (1 posts). After a moment the user is returned to where they were when the power was used. The user may not be harmed while in stasis but they cannot act either. Useful for avoiding large attacks. TIME heroes may still influence heroes in Stasis.
- Chronoshift (Strong): The sands of time shift and fall before rising. Chronoshift returns the owner from death once per thread and falls into a state of recharge, sand slowly falling back down. While in a state of recharge it cannot be used again (Lasts 3 threads after use). After 5 uses of Chronoshift the sand becomes volatile, offering equal chances of returning the owner to life as it does of leaving them in stasis for a time. (User discretion).
2 in stock
5) Withered Cane - 2500b
>Attacking with the withered cane deals (Moderate) damage, the real use of the item coming from the skill offered.
- Wither (Strong): Years seem to be shortened to seconds for the targeted, quickly aging them as the moments go by (once per post). After a short time (4 posts) the target is returned to normal and cannot be afflicted by Wither for a time (2 posts). (Effects of aging up to target discretion; may bring wisdom and knowledge but will also tend to lower bodily function and effectiveness in the later stages.)
3 in stock