Post by Lady on Apr 16, 2016 6:52:11 GMT
ARCKAN
>Fight Cantoral theunbalancedone
Arckan grunted as her hot steam struck him; his fireproof cloak only slightly dampened it, and even then, barely noticeably. But that was fine; he immediately pulsed with power as the attack struck, and lifted his arm to let her halberd strike him again, further buffing him. His armor was more decorative than anything for all it was worth. He would protect Enkiea, though, so it didn't bother him.
Grinning fiercely, he roared at Cantoral before swiping at her three times with his claws! "Come on, that just tickled!"
----------
INJURIES: 2x Strong
Strength Buff (2x Moderate, 2x Light), Fire Def (Light), Damage Def (Light)
Power Used - Self: Arckan uses his Page of Rage powers to power himself up through his own rage (baseline: weak). Each 'round' in a strife that he takes damage, his aspect activates and makes him stronger and faster. It's only a small buff but it stacks so the longer the strife go, the stronger he gets. He does not affect others with this power, only himself because he is a bad Page, but he DOES have the capability to transfer that buff to someone else. He has to be the one to charge it up first before transferring it, however. He cannot give the ability to charge up to someone else.
Power Used - Cantoral: (WPP; you decide if it works at all or not) Taunt - Arckan can taunt an opponent so long as he is not in beserker mode. Doing so causes an opponent to want to attack him over others. (Light Emotional effect)
Item Used - Cantoral: Hotblooded Hellclaws - 3750B - These gloves feature a set of monstrous steel claws that appear to be crafted of red-tinted ice. The claw-tips are a deep, flat black.
This weapon burns to the touch to anyone but the user, and the claws, as well as the punching surface of the knuckles, are burning hot. The claws can cut through almost anything, slicing through even titanium or steel like it was butter, and can erupt in flame at your will or create fireballs. (Strong) In addition, they deal Moderate Void damage.
When embedded in an enemy's flesh, you can cause their blood to heat up, dealing Moderate Fire damage internally as it courses through their body, potentially causing dizziness, disorientation, loss of consciousness, and/or death (at player discretion) because brains and other organs generally don't take well to that shit.
They also deal extra damage when wielded by one who is of chaotic alignment. (Moderate)
When equipped, the gloves' powers gradually grow stronger over the course of the thread, eventually capping at Strong.
MITRAX
>Be The Knight-Bard
>RAGE Mitrax: ALSO FIGHT CANTORAL theunbalancedone
Mitrax wasn't exactly front line and center but he was up near the front due to his position with the Muse. So he saw Cantoral coming and knew what had to be done. Unfortunately he didn't get there fast enough to help protect Arckan so decided to do the next best thing.
"Sup bitch," he greeted Cantoral, splitting off his rage before launching into a METAL solo to damage her and ALL THE PREZZIES as well as to start healing Arckan and ALL THE RUINISTS.
As usual, his rage-splinter had no real sense of self preservationist and immediately threw three meteors at Cantoral with a incoherent shout of rage.
Power used - Self: Soul Splinter: Mitrax is able to splinter off duplicates of himself by lobbing off pieces of his emotional state. For example, he can shunt off his anger by creating a soul-splinter of Mitrax that is nothing but anger. These other versions of himself are usually used to help protect his friends and allies while he fights. Cutting off an emotional 'limb' like this means that Mitrax is no longer able to feel that emotion himself until he reabsorbs the splinter, either by choice or because it was killed. He can maintain separate versions of himself for roughly 24 hours before they re-merge with him, though the longer they stay disconnected, the more tiring it is for him. When he re-merges with his splinter self, he is momentarily stunned as he assimilates that version of himself's memories and experiences.
Item used - ALL PREZZIES (except LT), ALL RUINISTS: Scythtar of the Outer Rings - 7500b - This scythtar looks like a black void with miniature planets and asteroids captured within and is unnaturally light to wield.
A) When played the music will always sound epic regardless of the skill of the user.
B) When played, this Scythtar can cause a small warm white aura around those he wishes, the aura will heal the wounds and return moral and hope to those the user wishes(Strong). It will restore strength re-invigorating the user's allies(Epic). Those that the user is against will hear a terrible cacophony that will cause terrible headaches (Epic). Those who the user wishes to hear the cacophony will feel drained of their strength, they will sometimes even just double over from the pain of their headache, and their wounds will not heal and actually bleed a bit more(strong).
C) Five times per thread, the wielder can summon forth miniature asteroids to fly out of the scythtar, aimed at enemies while he plays(Strong physical, Moderate fire).
D) The wielder can throw their entire heart and soul into playing and they can cause a chosen glitch from an outer ring planet to take effect in the current thread, doing so takes all of his actions per turn played and he is the only one unaffected by the glitch he summons forth.
E) The blade can be edged with flame which can flare up to a huge blaze at the user's will. (Epic).
F) Any enemy struck by the Scythtar or it's flames will become extremely callous and emotionless(with player permission). They will also forget the last five minutes (with player permission).(both effects are Epic) (Weapon damage is Epic) This item is an artifact. It cannot be traded, duplicated, or further alchemized.
Item Used - Cantoral: Scythtar of the Outer Rings - 7500b - This scythtar looks like a black void with miniature planets and asteroids captured within and is unnaturally light to wield.
A) When played the music will always sound epic regardless of the skill of the user.
B) When played, this Scythtar can cause a small warm white aura around those he wishes, the aura will heal the wounds and return moral and hope to those the user wishes(Strong). It will restore strength re-invigorating the user's allies(Epic). Those that the user is against will hear a terrible cacophony that will cause terrible headaches (Epic). Those who the user wishes to hear the cacophony will feel drained of their strength, they will sometimes even just double over from the pain of their headache, and their wounds will not heal and actually bleed a bit more(strong).
C) Five times per thread, the wielder can summon forth miniature asteroids to fly out of the scythtar, aimed at enemies while he plays(Strong physical, Moderate fire).
D) The wielder can throw their entire heart and soul into playing and they can cause a chosen glitch from an outer ring planet to take effect in the current thread, doing so takes all of his actions per turn played and he is the only one unaffected by the glitch he summons forth.
E) The blade can be edged with flame which can flare up to a huge blaze at the user's will. (Epic).
F) Any enemy struck by the Scythtar or it's flames will become extremely callous and emotionless(with player permission). They will also forget the last five minutes (with player permission).(both effects are Epic) (Weapon damage is Epic) This item is an artifact. It cannot be traded, duplicated, or further alchemized.
INVENTORY:
LADY MUSE & LORD TROLL
Meanwhile the Muse hung tense, looking, waiting, trying to foresee where the Lord would strike. But when Crawford started to attack Icaru, she swiftly opened an unstable Gate protectively circling Icaru, so the attacks would miss entirely.
The Lord Troll reappeared then, hitting her with his chain. Muse yelped and held up an arm protectively and the golden chain wrapped around her limb, immediately burning her with searing heat as Lord Troll tried to yank her into his arms--definitely not for hugging either. Lady Muse slashed at his face with her offhand umbrella-sword, missing him but forcing him to back off, allowing her to unwind her arm from the painful weapon.
LORD TROLL HAS STRUCK THE FIRST SUCCESSFUL BLOW, HIS PRESERVATIONISTS ARE GALVANIZED. ALL PRESERVATIONIST ATTACKS DO +1 TIER DAMAGE FOR ONE POST.
Current autodeath chance for attacking LM and/or LT: 90%
>Fight Cantoral theunbalancedone
Arckan grunted as her hot steam struck him; his fireproof cloak only slightly dampened it, and even then, barely noticeably. But that was fine; he immediately pulsed with power as the attack struck, and lifted his arm to let her halberd strike him again, further buffing him. His armor was more decorative than anything for all it was worth. He would protect Enkiea, though, so it didn't bother him.
Grinning fiercely, he roared at Cantoral before swiping at her three times with his claws! "Come on, that just tickled!"
----------
INJURIES: 2x Strong
Strength Buff (2x Moderate, 2x Light), Fire Def (Light), Damage Def (Light)
Power Used - Self: Arckan uses his Page of Rage powers to power himself up through his own rage (baseline: weak). Each 'round' in a strife that he takes damage, his aspect activates and makes him stronger and faster. It's only a small buff but it stacks so the longer the strife go, the stronger he gets. He does not affect others with this power, only himself because he is a bad Page, but he DOES have the capability to transfer that buff to someone else. He has to be the one to charge it up first before transferring it, however. He cannot give the ability to charge up to someone else.
Power Used - Cantoral: (WPP; you decide if it works at all or not) Taunt - Arckan can taunt an opponent so long as he is not in beserker mode. Doing so causes an opponent to want to attack him over others. (Light Emotional effect)
Item Used - Cantoral: Hotblooded Hellclaws - 3750B - These gloves feature a set of monstrous steel claws that appear to be crafted of red-tinted ice. The claw-tips are a deep, flat black.
This weapon burns to the touch to anyone but the user, and the claws, as well as the punching surface of the knuckles, are burning hot. The claws can cut through almost anything, slicing through even titanium or steel like it was butter, and can erupt in flame at your will or create fireballs. (Strong) In addition, they deal Moderate Void damage.
When embedded in an enemy's flesh, you can cause their blood to heat up, dealing Moderate Fire damage internally as it courses through their body, potentially causing dizziness, disorientation, loss of consciousness, and/or death (at player discretion) because brains and other organs generally don't take well to that shit.
They also deal extra damage when wielded by one who is of chaotic alignment. (Moderate)
When equipped, the gloves' powers gradually grow stronger over the course of the thread, eventually capping at Strong.
MITRAX
>Be The Knight-Bard
>RAGE Mitrax: ALSO FIGHT CANTORAL theunbalancedone
Mitrax wasn't exactly front line and center but he was up near the front due to his position with the Muse. So he saw Cantoral coming and knew what had to be done. Unfortunately he didn't get there fast enough to help protect Arckan so decided to do the next best thing.
"Sup bitch," he greeted Cantoral, splitting off his rage before launching into a METAL solo to damage her and ALL THE PREZZIES as well as to start healing Arckan and ALL THE RUINISTS.
As usual, his rage-splinter had no real sense of self preservationist and immediately threw three meteors at Cantoral with a incoherent shout of rage.
Power used - Self: Soul Splinter: Mitrax is able to splinter off duplicates of himself by lobbing off pieces of his emotional state. For example, he can shunt off his anger by creating a soul-splinter of Mitrax that is nothing but anger. These other versions of himself are usually used to help protect his friends and allies while he fights. Cutting off an emotional 'limb' like this means that Mitrax is no longer able to feel that emotion himself until he reabsorbs the splinter, either by choice or because it was killed. He can maintain separate versions of himself for roughly 24 hours before they re-merge with him, though the longer they stay disconnected, the more tiring it is for him. When he re-merges with his splinter self, he is momentarily stunned as he assimilates that version of himself's memories and experiences.
Item used - ALL PREZZIES (except LT), ALL RUINISTS: Scythtar of the Outer Rings - 7500b - This scythtar looks like a black void with miniature planets and asteroids captured within and is unnaturally light to wield.
A) When played the music will always sound epic regardless of the skill of the user.
B) When played, this Scythtar can cause a small warm white aura around those he wishes, the aura will heal the wounds and return moral and hope to those the user wishes(Strong). It will restore strength re-invigorating the user's allies(Epic). Those that the user is against will hear a terrible cacophony that will cause terrible headaches (Epic). Those who the user wishes to hear the cacophony will feel drained of their strength, they will sometimes even just double over from the pain of their headache, and their wounds will not heal and actually bleed a bit more(strong).
C) Five times per thread, the wielder can summon forth miniature asteroids to fly out of the scythtar, aimed at enemies while he plays(Strong physical, Moderate fire).
D) The wielder can throw their entire heart and soul into playing and they can cause a chosen glitch from an outer ring planet to take effect in the current thread, doing so takes all of his actions per turn played and he is the only one unaffected by the glitch he summons forth.
E) The blade can be edged with flame which can flare up to a huge blaze at the user's will. (Epic).
F) Any enemy struck by the Scythtar or it's flames will become extremely callous and emotionless(with player permission). They will also forget the last five minutes (with player permission).(both effects are Epic) (Weapon damage is Epic) This item is an artifact. It cannot be traded, duplicated, or further alchemized.
Item Used - Cantoral: Scythtar of the Outer Rings - 7500b - This scythtar looks like a black void with miniature planets and asteroids captured within and is unnaturally light to wield.
A) When played the music will always sound epic regardless of the skill of the user.
B) When played, this Scythtar can cause a small warm white aura around those he wishes, the aura will heal the wounds and return moral and hope to those the user wishes(Strong). It will restore strength re-invigorating the user's allies(Epic). Those that the user is against will hear a terrible cacophony that will cause terrible headaches (Epic). Those who the user wishes to hear the cacophony will feel drained of their strength, they will sometimes even just double over from the pain of their headache, and their wounds will not heal and actually bleed a bit more(strong).
C) Five times per thread, the wielder can summon forth miniature asteroids to fly out of the scythtar, aimed at enemies while he plays(Strong physical, Moderate fire).
D) The wielder can throw their entire heart and soul into playing and they can cause a chosen glitch from an outer ring planet to take effect in the current thread, doing so takes all of his actions per turn played and he is the only one unaffected by the glitch he summons forth.
E) The blade can be edged with flame which can flare up to a huge blaze at the user's will. (Epic).
F) Any enemy struck by the Scythtar or it's flames will become extremely callous and emotionless(with player permission). They will also forget the last five minutes (with player permission).(both effects are Epic) (Weapon damage is Epic) This item is an artifact. It cannot be traded, duplicated, or further alchemized.
INVENTORY:
{Spoiler}Strife Deck: Scythtar of the Outer Rings - 7500b - This scythtar looks like a black void with miniature planets and asteroids captured within and is unnaturally light to wield.
A) When played the music will always sound epic regardless of the skill of the user.
B) When played, this Scythtar can cause a small warm white aura around those he wishes, the aura will heal the wounds and return moral and hope to those the user wishes(Strong). It will restore strength re-invigorating the user's allies(Epic). Those that the user is against will hear a terrible cacophony that will cause terrible headaches (Epic). Those who the user wishes to hear the cacophony will feel drained of their strength, they will sometimes even just double over from the pain of their headache, and their wounds will not heal and actually bleed a bit more(strong).
C) Five times per thread, the wielder can summon forth miniature asteroids to fly out of the scythtar, aimed at enemies while he plays(Strong physical, Moderate fire).
D) The wielder can throw their entire heart and soul into playing and they can cause a chosen glitch from an outer ring planet to take effect in the current thread, doing so takes all of his actions per turn played and he is the only one unaffected by the glitch he summons forth.
E) The blade can be edged with flame which can flare up to a huge blaze at the user's will. (Epic).
F) Any enemy struck by the Scythtar or it's flames will become extremely callous and emotionless(with player permission). They will also forget the last five minutes (with player permission).(both effects are Epic) (Weapon damage is Epic) This item is an artifact. It cannot be traded, duplicated, or further alchemized.
Worn Items
1) Sun Armor of Hope - 2600B - This heavy crystal like armor emanates a faint golden light. The sight of this armor in battle causes partners to be filled with hope. It is said to be cursed, that whoever wears it will someday fall in battle. The armor provides Strong protection. When the wearer sings or uses another song themed item, this armor will resonate with it and transform into living flames that do not harm the wearer. The flames have Strong Fire damage but light protection. The wearer can release blasts of flame from the armor in this state and even control any released fire.
2) Half of an Anti Timeline Tampering Bracelet - It looks like half of a moirail bracelet if you just glance at it, but it's so much more. When it detects a disturbance in the timeline, it generates a field around the person holding it, preventing their timeline from being altered. Once activated, it takes a whole day to recharge itself. - 500b (PL: Moderate)
3) Teleportation Gloves - 150 B Point into the distance with these and you will be teleported to any point that you can see and that you point out. Must visualize the distance desired to travel. May take some getting used to for non-Space players; try not to accidentally 'jump' into solid rock.
4) Locket of the Iron Solari - 2750b - This locket bears the symbol of the Solari, a pair of golden outstretched wings. When worn around the neck, this item grants the user and all allies within 15 feet of them a moderate resistance against Void effects and dark damage. Once per thread, the user can open the locket to create a shield of light around themself and all allies within 15 feet, able to block one moderate attack before fading.
5) Diamond Bloodsnake - 660B - This piece of jewelry is made of steel and shaped long an elongated diamond. A high-polished silver serpent coils around the length of it. The center is slightly raised, like a smooth stud. The back contains a small pin but there's also a discreet loop so it can be pinned or worn on a light chain.
It can protect you from fear, sharpen your senses, even block out depression while filling you with a sense of peace. (PL: Light | Emotion Def)
If you can figure out how, it can probably even make you invisible.
As long as you're holding it, it will work to heal your wounds. It'll eventually get through any wound, but can't heal death; you're not safe from one hit K.Os. (PL: Moderate | Healing)
6) Steel Heart Clips - B3000 - These spiky metal clips attach to your horns, revealing your inner rocker for all to see. When worn, you gain a Light boost to Heart powers and effects that deal soul damage. You can also throw up the sign of the horns with your hand, invoking a terrifying face in front of yours - enemies that see this face take a Moderate amount of soul damage and are utterly afraid of getting close to you for 2 rounds (Moderate, wpp). They also provide protection against Mind attacks and mental manipulation while worn (strong).
Sylladex (10 Items)
1) Teleport Crystal - 300B Allows for instantaneous transportation to a keyed point. One crystal can only be attuned to a destination point one time. [Tuned to Hive/Derse]
2) Heavy (Weapon Mod) - 250b - (Melee Only) Fortified with extra heft, this weapon now packs a punch. Successful attacks with the base weapon have a slight chance of staggering or knocking over the target (Light).
3) Exscythibur Morgan - 3600B - Normally a holy sword, this form of Excalibur has been tainted by evil. Also, it's a guitar that doubles as a scythe, with the blade along a curved guitar body and the neck reinforced to act as a handle. With a dark purple blade and glowing red accents, it's certainly an imposing weapon.
Holding it creates a dense black fog around you, granting Strong resistance against Light Aspect effects and Bright damage. Successful attacks with this weapon deal a Strong amount of Dark damage, and leave a lasting magic burn that deals a Moderate amount of Plasma damage each round for 3 rounds. You can also fire a wave of concentrated dark magic from the scythe at an enemy - this deals a Strong amount of Plasma damage and also applies the magic burn.
4) Nothing Field- It's a small stone, that when held, will make a bubble surrounds the holder and his companions. While inside, you become unknowable to everyone on the outside. People will walk through you, and they wont hear you. 3000B (PL: Strong)
5) Option A - When deployed, this pearl like sphere will float around it's owner and fire weak pellets of energy at it's enemies. Broken if hit and will need time to repair(can be deployed only once per fight) (PL: Weak Plasma damage)
6) Pain Amplifier - 150B - The name is a bit misleading. You plug an instrument in this to play so loud it literally hurts. This item has been pawned. (PL: Weak Sonic damage)
7) Bullet Magnet - 2000B - This tiny crystal cube is activated by throwing it. It hovers in the air and for 5 rounds will attract any small projectile or thrown weapon (such as arrows, shuriken, vials, and bullets) to stick to it as long as it passes near the cube. Can be used once per thread. (PL: Strong)
A) When played the music will always sound epic regardless of the skill of the user.
B) When played, this Scythtar can cause a small warm white aura around those he wishes, the aura will heal the wounds and return moral and hope to those the user wishes(Strong). It will restore strength re-invigorating the user's allies(Epic). Those that the user is against will hear a terrible cacophony that will cause terrible headaches (Epic). Those who the user wishes to hear the cacophony will feel drained of their strength, they will sometimes even just double over from the pain of their headache, and their wounds will not heal and actually bleed a bit more(strong).
C) Five times per thread, the wielder can summon forth miniature asteroids to fly out of the scythtar, aimed at enemies while he plays(Strong physical, Moderate fire).
D) The wielder can throw their entire heart and soul into playing and they can cause a chosen glitch from an outer ring planet to take effect in the current thread, doing so takes all of his actions per turn played and he is the only one unaffected by the glitch he summons forth.
E) The blade can be edged with flame which can flare up to a huge blaze at the user's will. (Epic).
F) Any enemy struck by the Scythtar or it's flames will become extremely callous and emotionless(with player permission). They will also forget the last five minutes (with player permission).(both effects are Epic) (Weapon damage is Epic) This item is an artifact. It cannot be traded, duplicated, or further alchemized.
Worn Items
1) Sun Armor of Hope - 2600B - This heavy crystal like armor emanates a faint golden light. The sight of this armor in battle causes partners to be filled with hope. It is said to be cursed, that whoever wears it will someday fall in battle. The armor provides Strong protection. When the wearer sings or uses another song themed item, this armor will resonate with it and transform into living flames that do not harm the wearer. The flames have Strong Fire damage but light protection. The wearer can release blasts of flame from the armor in this state and even control any released fire.
2) Half of an Anti Timeline Tampering Bracelet - It looks like half of a moirail bracelet if you just glance at it, but it's so much more. When it detects a disturbance in the timeline, it generates a field around the person holding it, preventing their timeline from being altered. Once activated, it takes a whole day to recharge itself. - 500b (PL: Moderate)
3) Teleportation Gloves - 150 B Point into the distance with these and you will be teleported to any point that you can see and that you point out. Must visualize the distance desired to travel. May take some getting used to for non-Space players; try not to accidentally 'jump' into solid rock.
4) Locket of the Iron Solari - 2750b - This locket bears the symbol of the Solari, a pair of golden outstretched wings. When worn around the neck, this item grants the user and all allies within 15 feet of them a moderate resistance against Void effects and dark damage. Once per thread, the user can open the locket to create a shield of light around themself and all allies within 15 feet, able to block one moderate attack before fading.
5) Diamond Bloodsnake - 660B - This piece of jewelry is made of steel and shaped long an elongated diamond. A high-polished silver serpent coils around the length of it. The center is slightly raised, like a smooth stud. The back contains a small pin but there's also a discreet loop so it can be pinned or worn on a light chain.
It can protect you from fear, sharpen your senses, even block out depression while filling you with a sense of peace. (PL: Light | Emotion Def)
If you can figure out how, it can probably even make you invisible.
As long as you're holding it, it will work to heal your wounds. It'll eventually get through any wound, but can't heal death; you're not safe from one hit K.Os. (PL: Moderate | Healing)
6) Steel Heart Clips - B3000 - These spiky metal clips attach to your horns, revealing your inner rocker for all to see. When worn, you gain a Light boost to Heart powers and effects that deal soul damage. You can also throw up the sign of the horns with your hand, invoking a terrifying face in front of yours - enemies that see this face take a Moderate amount of soul damage and are utterly afraid of getting close to you for 2 rounds (Moderate, wpp). They also provide protection against Mind attacks and mental manipulation while worn (strong).
Sylladex (10 Items)
1) Teleport Crystal - 300B Allows for instantaneous transportation to a keyed point. One crystal can only be attuned to a destination point one time. [Tuned to Hive/Derse]
2) Heavy (Weapon Mod) - 250b - (Melee Only) Fortified with extra heft, this weapon now packs a punch. Successful attacks with the base weapon have a slight chance of staggering or knocking over the target (Light).
3) Exscythibur Morgan - 3600B - Normally a holy sword, this form of Excalibur has been tainted by evil. Also, it's a guitar that doubles as a scythe, with the blade along a curved guitar body and the neck reinforced to act as a handle. With a dark purple blade and glowing red accents, it's certainly an imposing weapon.
Holding it creates a dense black fog around you, granting Strong resistance against Light Aspect effects and Bright damage. Successful attacks with this weapon deal a Strong amount of Dark damage, and leave a lasting magic burn that deals a Moderate amount of Plasma damage each round for 3 rounds. You can also fire a wave of concentrated dark magic from the scythe at an enemy - this deals a Strong amount of Plasma damage and also applies the magic burn.
4) Nothing Field- It's a small stone, that when held, will make a bubble surrounds the holder and his companions. While inside, you become unknowable to everyone on the outside. People will walk through you, and they wont hear you. 3000B (PL: Strong)
5) Option A - When deployed, this pearl like sphere will float around it's owner and fire weak pellets of energy at it's enemies. Broken if hit and will need time to repair(can be deployed only once per fight) (PL: Weak Plasma damage)
6) Pain Amplifier - 150B - The name is a bit misleading. You plug an instrument in this to play so loud it literally hurts. This item has been pawned. (PL: Weak Sonic damage)
7) Bullet Magnet - 2000B - This tiny crystal cube is activated by throwing it. It hovers in the air and for 5 rounds will attract any small projectile or thrown weapon (such as arrows, shuriken, vials, and bullets) to stick to it as long as it passes near the cube. Can be used once per thread. (PL: Strong)
LADY MUSE & LORD TROLL
Meanwhile the Muse hung tense, looking, waiting, trying to foresee where the Lord would strike. But when Crawford started to attack Icaru, she swiftly opened an unstable Gate protectively circling Icaru, so the attacks would miss entirely.
The Lord Troll reappeared then, hitting her with his chain. Muse yelped and held up an arm protectively and the golden chain wrapped around her limb, immediately burning her with searing heat as Lord Troll tried to yank her into his arms--definitely not for hugging either. Lady Muse slashed at his face with her offhand umbrella-sword, missing him but forcing him to back off, allowing her to unwind her arm from the painful weapon.
LORD TROLL HAS STRUCK THE FIRST SUCCESSFUL BLOW, HIS PRESERVATIONISTS ARE GALVANIZED. ALL PRESERVATIONIST ATTACKS DO +1 TIER DAMAGE FOR ONE POST.
Current autodeath chance for attacking LM and/or LT: 90%