Post by MobiusFlip on May 26, 2016 11:15:21 GMT
You can make one request per day, with as many items as you wish in the request. Random scores are limited to one instance per day. Scores of the day update daily.
SCORES
Scores give characters the ability to sing certain songs to create various effects. The character must be reading from the score for the effect to activate.
Random Form Score - A random one of the eight Form scores is provided. The result does not depend on anything other than chance and probability, and one player's result for the day will not necessarily be the same as another's.
Random Force Score - A random one of the eight Force scores is provided. The result does not depend on anything other than chance and probability, and one player's result for the day will not necessarily be the same as another's.
Score of the Day: Ripple Score - Grants the ability to sing the Ripple Song. When sung, the Ripple Song will create a veil around the singer, hiding them from sight for as long as they wish (Strong resistance to vision-based detection). However, a slight shimmer in the air can be seen where the player is hiding. Effect lasts until terminated by the player or until the end of the thread.
Score of the Day: Sun Score - Grants the ability to sing the Sun Song. When this song is sung, the singer’s skin turns bright gold and begins to glow, providing Weak resistance to Dark and Void effects and ambient illumination for ten feet around the singer. The singer also gains Light resistance to Fire, Light, and Plasma effects, and if they would be affected by these effects, they instead gain a Weak boost to speed and physical strength for their next post. In Sun Form, the player can focus to shine a brilliant light around them, dealing Moderate Bright and Fire damage to anyone within range. This ability is usable once every other post. Sun Form lasts until a new Form song is sung, the player chooses to end the effect, or the thread ends.
SIGILS
Sigils appear as stamplike objects which produce a mathematical symbol or symbols with varying effects. They can be used as tools out of combat regardless of specibus possessed, or as weapons by a player possessing the sigilkind, symbolkind, stampkind, or mathkind specibus.
Operation Sigil: Division - When this sigil is used on an object, it stamps it with the sign (÷), which glows briefly before disappearing. The object is then split into multiple pieces. This is only able to be done with objects with power levels Light or lower. If used on an object with any Light- or Void-aspect resistances or effects, this has no effect. When used as a weapon and stamped on a player, cuts and gashes will appear on the foe as the Sigil attempts to split them apart, dealing Moderate Light- and Void-aspect damage as well as Moderate physical damage. If the opponent possesses any Light- or Void-aspect resistances, they apply to the physical damage dealt as well. Objects return to normal at the end of the thread.
Operation Sigil: Exponentiation - When this sigil is used on an item, it stamps it with the sign (^), which glows faintly for the duration of the effect. All abilities of the item have their power levels set to Weak. Each time the item is used, all its power levels rise one stage, up to Epic. Upon being used for any possible effect with Epic power, the sign disappears and the item returns to its normal power levels. If used on another player in combat, this will set all the player's god-tier and natural abilities to Weak power, and upon using any one of them, all abilities will increase one power level, up to Epic. Upon using any ability at Epic level, all abilities will revert to their normal power levels. All objects and players revert to their normal power levels at the end of the thread. The Exponentiation Sigil can be used on the same item only once per thread.
Expression Sigil: x*0 - When this sigil is used on an object, the object vanishes. This is only usable on items with all power levels Light or lower. If used on an object with any Light- or Void-aspect resistances, this has no effect. When used as a weapon and stamped on a player, this deals Strong Light- and Void-aspect damage and weakens the opponent's abilities by two power levels for the subsequent post as it tries to erase them from reality (WPP, reality-erasure does not succeed on players). Affected players appear translucent for the subsequent post. All objects and players return to normal at the end of the thread.
Equation Sigil: v=d/t - When this sigil is used on an object, it stamps it with the equation (v=d/t), which glows faintly for the duration of the effect. The user gains the ability to affect the object's speed (Moderate power), speeding it up to at most five times and slowing to at least one-tenth of its original speed. Objects only require a Light resistance to Light-, Void-, Space-, or Time-aspect effects to resist this. If an object is sped up to act as a projectile, it will deal physical damage depending on its mass (up to Strong, usually Light) and Light-powered Space-aspect damage on top of whatever normal effects it would have. (If the normal effects include physical damage, the first does not apply; instead, the power level of physical damage is raised by one, capped at Strong.) When used on a player, the player gains the ability to move up to five times faster (Moderate power). Speed-altering effects last until the end of the thread or until this Equation Sigil is used on another target.
SCORES
Scores give characters the ability to sing certain songs to create various effects. The character must be reading from the score for the effect to activate.
Random Form Score - A random one of the eight Form scores is provided. The result does not depend on anything other than chance and probability, and one player's result for the day will not necessarily be the same as another's.
Random Force Score - A random one of the eight Force scores is provided. The result does not depend on anything other than chance and probability, and one player's result for the day will not necessarily be the same as another's.
Score of the Day: Ripple Score - Grants the ability to sing the Ripple Song. When sung, the Ripple Song will create a veil around the singer, hiding them from sight for as long as they wish (Strong resistance to vision-based detection). However, a slight shimmer in the air can be seen where the player is hiding. Effect lasts until terminated by the player or until the end of the thread.
Score of the Day: Sun Score - Grants the ability to sing the Sun Song. When this song is sung, the singer’s skin turns bright gold and begins to glow, providing Weak resistance to Dark and Void effects and ambient illumination for ten feet around the singer. The singer also gains Light resistance to Fire, Light, and Plasma effects, and if they would be affected by these effects, they instead gain a Weak boost to speed and physical strength for their next post. In Sun Form, the player can focus to shine a brilliant light around them, dealing Moderate Bright and Fire damage to anyone within range. This ability is usable once every other post. Sun Form lasts until a new Form song is sung, the player chooses to end the effect, or the thread ends.
SIGILS
Sigils appear as stamplike objects which produce a mathematical symbol or symbols with varying effects. They can be used as tools out of combat regardless of specibus possessed, or as weapons by a player possessing the sigilkind, symbolkind, stampkind, or mathkind specibus.
Operation Sigil: Division - When this sigil is used on an object, it stamps it with the sign (÷), which glows briefly before disappearing. The object is then split into multiple pieces. This is only able to be done with objects with power levels Light or lower. If used on an object with any Light- or Void-aspect resistances or effects, this has no effect. When used as a weapon and stamped on a player, cuts and gashes will appear on the foe as the Sigil attempts to split them apart, dealing Moderate Light- and Void-aspect damage as well as Moderate physical damage. If the opponent possesses any Light- or Void-aspect resistances, they apply to the physical damage dealt as well. Objects return to normal at the end of the thread.
Operation Sigil: Exponentiation - When this sigil is used on an item, it stamps it with the sign (^), which glows faintly for the duration of the effect. All abilities of the item have their power levels set to Weak. Each time the item is used, all its power levels rise one stage, up to Epic. Upon being used for any possible effect with Epic power, the sign disappears and the item returns to its normal power levels. If used on another player in combat, this will set all the player's god-tier and natural abilities to Weak power, and upon using any one of them, all abilities will increase one power level, up to Epic. Upon using any ability at Epic level, all abilities will revert to their normal power levels. All objects and players revert to their normal power levels at the end of the thread. The Exponentiation Sigil can be used on the same item only once per thread.
Expression Sigil: x*0 - When this sigil is used on an object, the object vanishes. This is only usable on items with all power levels Light or lower. If used on an object with any Light- or Void-aspect resistances, this has no effect. When used as a weapon and stamped on a player, this deals Strong Light- and Void-aspect damage and weakens the opponent's abilities by two power levels for the subsequent post as it tries to erase them from reality (WPP, reality-erasure does not succeed on players). Affected players appear translucent for the subsequent post. All objects and players return to normal at the end of the thread.
Equation Sigil: v=d/t - When this sigil is used on an object, it stamps it with the equation (v=d/t), which glows faintly for the duration of the effect. The user gains the ability to affect the object's speed (Moderate power), speeding it up to at most five times and slowing to at least one-tenth of its original speed. Objects only require a Light resistance to Light-, Void-, Space-, or Time-aspect effects to resist this. If an object is sped up to act as a projectile, it will deal physical damage depending on its mass (up to Strong, usually Light) and Light-powered Space-aspect damage on top of whatever normal effects it would have. (If the normal effects include physical damage, the first does not apply; instead, the power level of physical damage is raised by one, capped at Strong.) When used on a player, the player gains the ability to move up to five times faster (Moderate power). Speed-altering effects last until the end of the thread or until this Equation Sigil is used on another target.