Post by Lady on Sept 28, 2014 1:43:40 GMT
Link to Profile: thehomestuckglitch.proboards.com/thread/2132/zander-maddra
Strife Strategy: Zander fights with a stealth strategy, turning invisible and attacking pinpoint exact vital points on the body while keeping them dazed with his Crow Dagger's deafening caw noise. His fight style is that of a ninja Shinobi, quick and deadly, whilst thinking ahead of his opponent. He will use any part of his body to fight against his opponent, meaning head bashes, leg sweeps, and biting especially, since a Cheshire's teeth were made for ripping flesh anyway. During battles, he will wear his bandanna, and his goggles, while adding no defense to his person, it does make him look pretty cool. Though the goggles are for wind protection when running or leaping about at high velocity's of speed. Zander will use his Thief of Mind powers to take thoughts of his opponents next moves, but only bits and pieces. What really defines his advantage though, is his feline sixth sense, and his powerful sense of smell and hearing, no surprise attacks against this guy that's for sure.
Strengths: What really defines his advantage though, is his feline sixth sense, and his powerful sense of smell and hearing, no surprise attacks against this guy that's for sure.
Weaknesses: Large wounds slow him down, and reveal him while his invisibility is active. After that, no more invisibility for him, the blood and wound will show off his invisible body.
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Link to Profile: Here!
I’ve bolded the most important stuff for people who just want to skim this without reading the whole thing. Although, when voting, i prefer that you actually do read it.
Strife Strategy: Blake may not be a skilled fighter himself, but he’s got a ton of items that allow him to make up for that. His primary weapon is the PIXELATED RANGED COLLAPSIBLE UPGRADABLE TELESCOPIC SQUEAK MASTER SABER OF GATE OPENING. This weapon has been alchemized so many times it’s stupid. To go down the list of adjectives: Pixelated lets his weapon do extra damage to game constructs. Ranged allows him to strike from afar. Collapsable isn’t useful in battle, but turns his weapon into a rubix cube. Upgradable- Here’s the big one. There’s a capcha-card slot on the top part of the weapon. When he puts a card inside, it allows his weapon to morph instantaneously to include the properties of whatever item was inside the card. This can be a game changer if he get’s his opponents weapon in his hands. Telescopic means that he usually has the longer weapon in a battle. The only other thing that really matters is the gate opening, which allows Blake to open a gate anywhere at any time, to any place once a day. Besides this weapon, he has the Vibrating Squeak-o-matic Tankslayer. This is basically a vibrating lightsaber that can cut through almost anything, up to a foot thick. He doesn’t like using this though, because it’s a tad hard to control, and will only pull this out if PRCUTSMSOGO is somehow lost in battle. He recently bough another strife specibus, which was shieldkind. He now has Steven Universe’s shield, which is basically indestructible, but kind of small. He now has a version of it that can generate paths to anywhere. Other items of his include the Shirt of Weather Miracles, which allows him to have complete mastery of weather. He can also store weather in the shirt and let it all out in one powerful burst. He likes to blind his enemies with fog, or attempt to strike them with lightning. When he defeated Allen Froid in battle, he stole Allen’s left handed Glove of Frostbite, which gives him the power to freeze most things, and to make fairly manipulable ice tendrils, capable of moving at sharp angles. He has the Truthful NintendoRip Goggles, which are useful on LOJAI and LORAT, because they let him see through illusions, and see where rips in space most likely are. He wears the Bottle of Luck, which prevents luck from being stolen from him, at least once. He has a few items that give him tons of energy, like the five extreme sugar sticks, and his energy juice. Both of these items give him a sugar rush so powerful he develops super speed. The main downside to these is that the crash is awful. After he uses those, he has the ((Name here)) that basically is like the prior two items had a baby and then gave it steroids. This one causes super strength as well. The sugar crash on that is probably nearly fatal. He also has a few items called “Space Pearls” which let him teleport to wherever the pearls are thrown. He recently developed an item called the “shield amulet” which allows him to create a bubble shield around him that can stand up to just about anything. The downside of this is that he is trapped inside, until he turns it off. He likes to use this at the beginning of battles, to allow himself to formulate a plan. The upside to this item is that it only takes a tap to activate, so if he sees you even trying a long range attack, he’ll just touch it an block it. That’s about all the items he’ll employ in battle. Other than this, he has his god tier powers, which let him drain morale from his enemies and give it to his friends. He can also do this with will, making people no longer want to fight him. And although he’s never done it, he can also probably literally take your breath away, suffocating you on the spot. But, the downside of this is that he can’t use any of his powers if he doesn’t have someone to give the Breath to, which is a side effect of the Rouge class. His powers are weak, and take a lot out of him, so he does better if he has a teammate with him to protect him while he uses his powers. One thing he’s done before is take a bunch of wills from people and scramble them all together, making people suddenly change what it is that they are intending to do. This exhausts him, but is super useful in a fight, especially if he doesn’t use it on his allies, because the people who are effected will be seriously disoriented. He calls this the Winds of Change. He also weaponizes his sylladex a lot, his modus being the Blue Adept modus, all he has to do to chuck something at you his say a word or phrase he’s never said before. He’ll throw anything at you, including several rocks, and vibrating marshmallows.
Away from all the tactics, his actual fighting style is as follows;
He moves in jittery, hard to follow and track movements. If you aren’t paying close attention, you’ll never see most of his moves coming. He’s fast and has really good reflexes, (he was the dodgeball champion in middle school) so he can slide through most of your attacks. His personal motto is “Just go with it” so most tactics of surprise won’t work. He is also a firm believer that literally nothing matters, so trying to scare him doesn’t work usually.
Strengths: Blake is very distracting. He like to confuse opponents by cracking jokes while they’re fighting. He’ll try to trip you up at every turn. And, if you’ve never met him before, his Rouge of Breath powers give him a sort of glamour, making it hard to not to like him in the first few moments within meeting him. A side effect of “taking your breath away”, if you will. Same as everyone falling in love with Rufioh Nitram. He likes to pause in the middle of fights and compliment something about his opponents, just to throw them off.
Weaknesses: Blake’s not a very experienced fighter, sometimes going for style and not effect. He’s also not very strong. If you manage to hit him a few times, he won’t fair well, because he has an extraordinarily low pain tolerance. If you piss him off, he goes berserk, just randomly throwing blow after blow against you. Also, if you can get his goggles away from him, he’s basically blind as a bat.
VS
TEAM EOKET
Link to Profile: Right Here
Strife Strategy: Eon usually fights with two swords (usually Ruin's Edge and Event Horizon but will sometimes swap one out for the Blade of the Void Terrors). He is an experienced Martial artist and was trained specifically in hand to hand combat and in duel sword fighting and in single handed Katana fighting. He often uses his several ways to make black holes to occupy opponents while he attacks them dead on. Also if cornered or pushed to a wall Eon can make himself intangible (even if he runs out of power he has the nothing stone) and get a better vantage point for the fight. Two of Eon's three swords also have the ability to phase themselves out which allows him to lock someone in a strength contest and suddenly phase his swords cutting into the person directly. Eon also commonly coats his swords with destructive energy making them even more potent then they normally would be. Another strategy is to distract you with his powers and swords and then use his tattoo to grow tentacles and attack you with them. Eon has fought against Atropa and Marko and already fought with Gaiarn, and would thus work well with them.
Strengths: Eon is very good at head on combat and with his Knight of Void powers can even work pretty well as an assassin. Also when worse comes to worst he can use Doahlroth's Protection to summon the tentacles of a horror terror or make himself grimdark if it comes to that. He is extremely well equipped and thus even when his power has run out is able to fight effectively with just his items. He is also quick to adapt being able to see through most traps and fix them before they're even sprung.
Weaknesses: Despite the protection that his necklace gives him he is vulnerable to mind based attacks. He is also not very quick, although usually his intangibility can solve that, if he's running low on power (and his ring is too) then getting the nothing stone out could take too long. He can also only remain intangible for a short amount of time, so very large area of effect attacks are bad because what he has to do is become intangible and get out of the area, but being intangible for even a full second can be taxing for him.
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Link to Profile: thehomestuckglitch.proboards.com/thread/1235/trinket
Strife Strategy: Trinket's primary weapon is ranged, shooting boiling hot water that she never runs out of. She can clonk people in melee with it but she prefers not to. She also has exploding teacups she can hurl. If anyone tries to close with her, she'll break out her Shard of the Horror Terror and try to choke them with it but she prefers not to use it unless she's sure it'll go for her target instead of her.
TEAMWORK POWER: Trinket is fantastic at strategy and at quickly sizing up a person's abilities. While she's not going to be bringing much to a strife in the way of firepower, she can make a fantastic tactician.
Strengths: She's a very fast thinker and good at puzzling tough situations.
Weaknesses: She's not really physically robust. If her toys don't get you, she isn't going to be able to do much on her own. She also can't take hits well.