Post by Lady on Sept 28, 2014 21:56:29 GMT
TEAM ATROKET
Link to Profile: thehomestuckglitch.proboards.com/thread/1508/atropa-viridi-completed
Strife Strategy:
Atropa is quite the versatile fighter, she can switch back and forth easily to accommodate with her opponent. First off she heavily relies on the fact that she is a sea dweller. Most trolls and maybe humans who heard of them would want to avoid a battle with a sea dweller much less and actual Tyranian blooded sea dweller.
She maybe only 4’10” but her placement on the spectrum makes her highly durable, the strongest, and the most violent, however it seems most Tyranians can control their bloodlust and violent tendencies.
Atropa’s main strategy is to overwhelm her opponent. Using her Robes of the Zoologically dubious, she controls the tentacles attacking opponents from afar and keeping them there. She also can give the tentacles weapons and allow them to attack with many swords and tridents. She tries not to give them an opening to get out but stay and fight all the tentacles at once. She hopes to tire them out or Blitz Krieg into defeat. Her trident of Blood is a weapon that craves bloodshed and will seek out an opponent to make things happen. This also makes dodging difficult as well.
If this doesn’t work she likes to scare her opponents into submission. Using her Trident of Doom she stabs a person once and allow them to see their death. This usually scares people now knowing how they may die and that the weapon in Atropa’s hand can carry out that death sentence at any given moment. Another way to scare away opponents is by using either Her Trident or Scissorsword of the Zoologically dubious she can shoot dark energy blasts and or waves that eat Luck or deity based powers. Not only that she can summon a minor Horror Terror iteration. The whispers can cause anyone to go insane the longer they hear it. Usually the creature itself is more than enough to make others run from it in terror.
As the Witch of Doom, Atropa can bend the rules of fate and death. If an attack was fated to land she may change it so that it does not. She can change the anatomy of things so that it is not fated to work, as it should. She can even ensure someone can or can’t die in battle, this, including herself.
Strengths:
- Very durable and capable of taking hits.
- Agile and fast due to small height and weight.
- Strong from her blood caste.
- Intelligent.
- Very calm, hard to shake or scare.
- Can fly.
- Can breathe underwater. Also can move faster underwater.
Weaknesses:
-She requires a lot of concentration and needs to keep her opponents away in order to focus. It will be hard for her to rebound if her focus is broken somehow.
-She very good at using her powers on herself and other objects. She still finds difficulty using it on other organic beings.
&&
VS
TEAM SHIMEON
&&
Link to Profile: Right Here
Strife Strategy: Eon usually fights with two swords (usually Ruin's Edge and Event Horizon but will sometimes swap one out for the Blade of the Void Terrors). He is an experienced Martial artist and was trained specifically in hand to hand combat and in duel sword fighting and in single handed Katana fighting. He often uses his several ways to make black holes to occupy opponents while he attacks them dead on. Also if cornered or pushed to a wall Eon can make himself intangible (even if he runs out of power he has the nothing stone) and get a better vantage point for the fight. Two of Eon's three swords also have the ability to phase themselves out which allows him to lock someone in a strength contest and suddenly phase his swords cutting into the person directly. Eon also commonly coats his swords with destructive energy making them even more potent then they normally would be. Another strategy is to distract you with his powers and swords and then use his tattoo to grow tentacles and attack you with them. Eon has fought against Atropa and Marko and already fought with Gaiarn, and would thus work well with them.
Strengths: Eon is very good at head on combat and with his Knight of Void powers can even work pretty well as an assassin. Also when worse comes to worst he can use Doahlroth's Protection to summon the tentacles of a horror terror or make himself grimdark if it comes to that. He is extremely well equipped and thus even when his power has run out is able to fight effectively with just his items. He is also quick to adapt being able to see through most traps and fix them before they're even sprung.
Weaknesses: Despite the protection that his necklace gives him he is vulnerable to mind based attacks. He is also not very quick, although usually his intangibility can solve that, if he's running low on power (and his ring is too) then getting the nothing stone out could take too long. He can also only remain intangible for a short amount of time, so very large area of effect attacks are bad because what he has to do is become intangible and get out of the area, but being intangible for even a full second can be taxing for him.
Name: Atropa Viridi
Link to Profile: thehomestuckglitch.proboards.com/thread/1508/atropa-viridi-completed
Strife Strategy:
Atropa is quite the versatile fighter, she can switch back and forth easily to accommodate with her opponent. First off she heavily relies on the fact that she is a sea dweller. Most trolls and maybe humans who heard of them would want to avoid a battle with a sea dweller much less and actual Tyranian blooded sea dweller.
She maybe only 4’10” but her placement on the spectrum makes her highly durable, the strongest, and the most violent, however it seems most Tyranians can control their bloodlust and violent tendencies.
Atropa’s main strategy is to overwhelm her opponent. Using her Robes of the Zoologically dubious, she controls the tentacles attacking opponents from afar and keeping them there. She also can give the tentacles weapons and allow them to attack with many swords and tridents. She tries not to give them an opening to get out but stay and fight all the tentacles at once. She hopes to tire them out or Blitz Krieg into defeat. Her trident of Blood is a weapon that craves bloodshed and will seek out an opponent to make things happen. This also makes dodging difficult as well.
If this doesn’t work she likes to scare her opponents into submission. Using her Trident of Doom she stabs a person once and allow them to see their death. This usually scares people now knowing how they may die and that the weapon in Atropa’s hand can carry out that death sentence at any given moment. Another way to scare away opponents is by using either Her Trident or Scissorsword of the Zoologically dubious she can shoot dark energy blasts and or waves that eat Luck or deity based powers. Not only that she can summon a minor Horror Terror iteration. The whispers can cause anyone to go insane the longer they hear it. Usually the creature itself is more than enough to make others run from it in terror.
As the Witch of Doom, Atropa can bend the rules of fate and death. If an attack was fated to land she may change it so that it does not. She can change the anatomy of things so that it is not fated to work, as it should. She can even ensure someone can or can’t die in battle, this, including herself.
Strengths:
- Very durable and capable of taking hits.
- Agile and fast due to small height and weight.
- Strong from her blood caste.
- Intelligent.
- Very calm, hard to shake or scare.
- Can fly.
- Can breathe underwater. Also can move faster underwater.
Weaknesses:
-She requires a lot of concentration and needs to keep her opponents away in order to focus. It will be hard for her to rebound if her focus is broken somehow.
-She very good at using her powers on herself and other objects. She still finds difficulty using it on other organic beings.
&&
Name: Trinket
Link to Profile: thehomestuckglitch.proboards.com/thread/1235/trinket
Strife Strategy: Trinket's primary weapon is ranged, shooting boiling hot water that she never runs out of. She can clonk people in melee with it but she prefers not to. She also has exploding teacups she can hurl. If anyone tries to close with her, she'll break out her Shard of the Horror Terror and try to choke them with it but she prefers not to use it unless she's sure it'll go for her target instead of her.
TEAMWORK POWER: Trinket is fantastic at strategy and at quickly sizing up a person's abilities. While she's not going to be bringing much to a strife in the way of firepower, she can make a fantastic tactician.
Strengths: She's a very fast thinker and good at puzzling tough situations.
Weaknesses: She's not really physically robust. If her toys don't get you, she isn't going to be able to do much on her own. She also can't take hits well.
Link to Profile: thehomestuckglitch.proboards.com/thread/1235/trinket
Strife Strategy: Trinket's primary weapon is ranged, shooting boiling hot water that she never runs out of. She can clonk people in melee with it but she prefers not to. She also has exploding teacups she can hurl. If anyone tries to close with her, she'll break out her Shard of the Horror Terror and try to choke them with it but she prefers not to use it unless she's sure it'll go for her target instead of her.
TEAMWORK POWER: Trinket is fantastic at strategy and at quickly sizing up a person's abilities. While she's not going to be bringing much to a strife in the way of firepower, she can make a fantastic tactician.
Strengths: She's a very fast thinker and good at puzzling tough situations.
Weaknesses: She's not really physically robust. If her toys don't get you, she isn't going to be able to do much on her own. She also can't take hits well.
VS
TEAM SHIMEON
Name: Shima Michibiku
Link to Profile: thehomestuckglitch.proboards.com/thread/1648/shima-michibiku
Strife Strategy: Shima prefers to control the pace of a strife through whatever tools he has at his disposal and his innate troll powers as well as his classpect powers. He can modify his Plasma Cutter Gauntlet with various attachments for either ranged combat, or for a more physical melee weapon if he ends up in an extended melee confrontation. While he would prefer to make use of his tactical armor, if his allies lack any convenient means to contact through it's on board computer, he will be willing to switch to his Raiments of Force to boost his classpect powers and to give him the power to mentally communicate and co-ordinate with his allies while boosting his ability to read the minds of his opponents. If his opponents rely or otherwise make use of computers or machines of their own he can use his Troll power to connect with them and attempt to hack or otherwise turn them against their owners to disrupt opposing tactics. If needed he can even switch an item out of his sylladex for something in his base if it can provide some help. Last but not least he can deploy his Shimabot to act as another fighter to harass the enemy or provide other functions during the strife.
TEAMWORK POWER: Reading the minds of opponents and relaying information to his own ally, as well as the ability to mess with enemy tech remotely.
Strengths: God Tier, versatile weapon which can function at range/melee/hit and run, mind reading, can mentally connect/communicate/control machines and computers, patient and unlikely to fall for cheap tricks, is willing to work with and support any ally he has.
Weaknesses: Requires a moment to switch weapon attachments in or out, poor reaction time if you can catch him off guard, prefers to start strife's off slow to observe opponents leaving him vulnerable to an immediate rush at the start, if his Emergency Protocol Pendant is somehow stolen or removed from his person he will immediately teleport to a random safe location which is likely to remove him from the strife.
Link to Profile: thehomestuckglitch.proboards.com/thread/1648/shima-michibiku
Strife Strategy: Shima prefers to control the pace of a strife through whatever tools he has at his disposal and his innate troll powers as well as his classpect powers. He can modify his Plasma Cutter Gauntlet with various attachments for either ranged combat, or for a more physical melee weapon if he ends up in an extended melee confrontation. While he would prefer to make use of his tactical armor, if his allies lack any convenient means to contact through it's on board computer, he will be willing to switch to his Raiments of Force to boost his classpect powers and to give him the power to mentally communicate and co-ordinate with his allies while boosting his ability to read the minds of his opponents. If his opponents rely or otherwise make use of computers or machines of their own he can use his Troll power to connect with them and attempt to hack or otherwise turn them against their owners to disrupt opposing tactics. If needed he can even switch an item out of his sylladex for something in his base if it can provide some help. Last but not least he can deploy his Shimabot to act as another fighter to harass the enemy or provide other functions during the strife.
TEAMWORK POWER: Reading the minds of opponents and relaying information to his own ally, as well as the ability to mess with enemy tech remotely.
Strengths: God Tier, versatile weapon which can function at range/melee/hit and run, mind reading, can mentally connect/communicate/control machines and computers, patient and unlikely to fall for cheap tricks, is willing to work with and support any ally he has.
Weaknesses: Requires a moment to switch weapon attachments in or out, poor reaction time if you can catch him off guard, prefers to start strife's off slow to observe opponents leaving him vulnerable to an immediate rush at the start, if his Emergency Protocol Pendant is somehow stolen or removed from his person he will immediately teleport to a random safe location which is likely to remove him from the strife.
&&
Name: Eon Lotar
Link to Profile: Right Here
Strife Strategy: Eon usually fights with two swords (usually Ruin's Edge and Event Horizon but will sometimes swap one out for the Blade of the Void Terrors). He is an experienced Martial artist and was trained specifically in hand to hand combat and in duel sword fighting and in single handed Katana fighting. He often uses his several ways to make black holes to occupy opponents while he attacks them dead on. Also if cornered or pushed to a wall Eon can make himself intangible (even if he runs out of power he has the nothing stone) and get a better vantage point for the fight. Two of Eon's three swords also have the ability to phase themselves out which allows him to lock someone in a strength contest and suddenly phase his swords cutting into the person directly. Eon also commonly coats his swords with destructive energy making them even more potent then they normally would be. Another strategy is to distract you with his powers and swords and then use his tattoo to grow tentacles and attack you with them. Eon has fought against Atropa and Marko and already fought with Gaiarn, and would thus work well with them.
Strengths: Eon is very good at head on combat and with his Knight of Void powers can even work pretty well as an assassin. Also when worse comes to worst he can use Doahlroth's Protection to summon the tentacles of a horror terror or make himself grimdark if it comes to that. He is extremely well equipped and thus even when his power has run out is able to fight effectively with just his items. He is also quick to adapt being able to see through most traps and fix them before they're even sprung.
Weaknesses: Despite the protection that his necklace gives him he is vulnerable to mind based attacks. He is also not very quick, although usually his intangibility can solve that, if he's running low on power (and his ring is too) then getting the nothing stone out could take too long. He can also only remain intangible for a short amount of time, so very large area of effect attacks are bad because what he has to do is become intangible and get out of the area, but being intangible for even a full second can be taxing for him.