Post by Lady on Jan 30, 2015 5:30:43 GMT
Name: Annukaine
Link to Profile: thehomestuckglitch.proboards.com/thread/2554/annukaine
Strife Strategy: To start off Annukaine is a lich, this makes him very hard to kill. Once his physical body is killed he will form into a shadow that will in time regenerate his physical body. Annukaine is a prince of mind and very good at his job. He can destroy someone's mind and make them go entirely insane even to the point of their brain stopping its most basic functions. He can also destroy people's minds causing their own body to work against them, regardless of how tough or physically strong you are when your body starts to rip itself apart you're just as weak as everybody else. His weapon The Spine Staff of Illusions is his signature item. With it he can create illusions that will then manifest depending on how much others believe in them. This combined with his ability to cause people to go insane makes his illusions seem very real and thus allows them to actually be real and effect the real world. The spine staff will also whisper to him secrets of other people and their weaknesses and fears. He can use this information to create illusions that are specifically tailored to them causing them serious distress and death. Finally he is the scariest person in the glitch for a reason.
Strengths: One scary motherfucker. A lich. Makes people go insane ==> gets them to believe in illusions ==> illusions become real ==> illusions kill them. And his illusions will be based on their fears.
Weaknesses: He is a glass canon. He is not physically very strong at all without his items however he makes up for it with his pure ability to destroy others. He's also very mentally and emotionally unstable prone to emotional mood swings and sudden personality swaps.
vs
Name: Naorna Dracoy
Link to Profile: thehomestuckglitch.proboards.com/thread/2791/naorna-dracoy
Strife Strategy: (Chosen Weapon: Ice Chain of Command) Under normal circumstances, Naorna's strategy involves tangling her opponent in her chain(s) and then attacking with her wrench. With only one weapon, she'll be somewhat more limited, but the basic concept will be the same. While her chain is capable of firing strong balls of ice as projectiles, her ideal strategy will be to attempt to get her chain wrapped around her opponent's neck, or around their limbs so as to immobilize/slow them until she can have another good window of attack. Her chain's spikes allow for it to inflict puncture wounds wherever it wraps around, along with creating ice damage if it remains in contact. She can wield it with ease and efficiency, thanks to its light weight. Naorna herself is stronger than she looks, particularly in her robotic arm, which is capable of delivering a nasty punch if necessary. All of this will put her trying to keep within mid or close range to her opponent. She also has some helpful abilities as a Witch of Time: she can speed herself, slow or temporarily freeze her opponent, and call upon up to five time clones at any given time to help her.
Strengths: Time abilities (speeding/slowing, freezing, time clones). Agile. Surprisingly strong and resilient. Quick-thinking. Not easily daunted.
Weaknesses: Can't fly. Emotional and sympathetic, which can easily be played upon, making her hesitant to make a kill. No good way of dealing with long range fighters if she can't get close; her chain has very limited projectile strikes and she has no experience with aiming projectiles, meaning they'll likely miss.
Link to Profile: thehomestuckglitch.proboards.com/thread/2554/annukaine
Strife Strategy: To start off Annukaine is a lich, this makes him very hard to kill. Once his physical body is killed he will form into a shadow that will in time regenerate his physical body. Annukaine is a prince of mind and very good at his job. He can destroy someone's mind and make them go entirely insane even to the point of their brain stopping its most basic functions. He can also destroy people's minds causing their own body to work against them, regardless of how tough or physically strong you are when your body starts to rip itself apart you're just as weak as everybody else. His weapon The Spine Staff of Illusions is his signature item. With it he can create illusions that will then manifest depending on how much others believe in them. This combined with his ability to cause people to go insane makes his illusions seem very real and thus allows them to actually be real and effect the real world. The spine staff will also whisper to him secrets of other people and their weaknesses and fears. He can use this information to create illusions that are specifically tailored to them causing them serious distress and death. Finally he is the scariest person in the glitch for a reason.
Strengths: One scary motherfucker. A lich. Makes people go insane ==> gets them to believe in illusions ==> illusions become real ==> illusions kill them. And his illusions will be based on their fears.
Weaknesses: He is a glass canon. He is not physically very strong at all without his items however he makes up for it with his pure ability to destroy others. He's also very mentally and emotionally unstable prone to emotional mood swings and sudden personality swaps.
vs
Name: Naorna Dracoy
Link to Profile: thehomestuckglitch.proboards.com/thread/2791/naorna-dracoy
Strife Strategy: (Chosen Weapon: Ice Chain of Command) Under normal circumstances, Naorna's strategy involves tangling her opponent in her chain(s) and then attacking with her wrench. With only one weapon, she'll be somewhat more limited, but the basic concept will be the same. While her chain is capable of firing strong balls of ice as projectiles, her ideal strategy will be to attempt to get her chain wrapped around her opponent's neck, or around their limbs so as to immobilize/slow them until she can have another good window of attack. Her chain's spikes allow for it to inflict puncture wounds wherever it wraps around, along with creating ice damage if it remains in contact. She can wield it with ease and efficiency, thanks to its light weight. Naorna herself is stronger than she looks, particularly in her robotic arm, which is capable of delivering a nasty punch if necessary. All of this will put her trying to keep within mid or close range to her opponent. She also has some helpful abilities as a Witch of Time: she can speed herself, slow or temporarily freeze her opponent, and call upon up to five time clones at any given time to help her.
Strengths: Time abilities (speeding/slowing, freezing, time clones). Agile. Surprisingly strong and resilient. Quick-thinking. Not easily daunted.
Weaknesses: Can't fly. Emotional and sympathetic, which can easily be played upon, making her hesitant to make a kill. No good way of dealing with long range fighters if she can't get close; her chain has very limited projectile strikes and she has no experience with aiming projectiles, meaning they'll likely miss.