Post by Lady on Feb 3, 2015 5:35:58 GMT
Name: Icaru
Link to Profile: Icaru
Chosen Weapon: Maximum Hurt (With Chain Combo Capability) - 700B - These knuckles shimmer with an innate power. Each punch is guaranteed to be the maximum potential of hurt your body can smack down, no matter how hard you actually punch. On the upside, this means less work for you. On the downside, you can never actually pull your punches. Perform a combo (up up, down, down, left, right, left right, headbutt, kick) and you'll unleash its full potential. Each punch in the combo is a little more powerful than the last. Finish the whole combo, and you'll land a strike so powerful it's an almost guaranteed knock out (capable of decimating a small building.)
Strife Strategy: Icaru will almost always start a strife off by hitting his enemy with his power to destroy Luck while he flies at them to engage in melee. While attacking someone he tries to take advantage of the nature of his weapon by going for quick punches designed to maximize the odds of tagging the enemy since his weapon will ensure it will have the same effect as a full power blow. If his enemy evades him and tries to use a ranged strategy against him, Icaru will attempt to use the light cover for as long as it seems to have any use to try to get closer while attacking the enemies luck in hopes that an opening will eventually reveal itself to him. However if an enemy seems to be trying to use the cover against him somehow, Icaru will use the other side of his power to increase the odds of him destroying stuff and attempt to just punch through the cover entirely in his effort to hit his enemy. Against any enemy who stands against him in a straight up melee however, whether due to agility or sheer toughness, he will attempt to use his weapons combo attack to try to catch them off guard(in case of agile enemy) with the final kick and demolish them.
Strengths: High pain tolerance, especially to fire. Left arm is robotic so might not be effected by some weapons or powers. Can deliver full damage blows with only light tap. Destroys enemy luck. Can fly. Skilled fighter.
Weaknesses: Has only basic robot arm due to tournament restriction. Specibus is dual wielding so has only half of his weapon. Only effective at melee range. Power reduces own luck.
vs
Name: Stexon Seylka
Link to Profile: thehomestuckglitch.proboards.com/thread/1704/stexon-seylka
Strife Strategy: (Chosen weapon: Princely Pulse Ray) Stexon is a long range fighter who prefers to keep a good distance from his opponent. He prefers to stick to the air and rain down fire from above and away, relying on speed and agility to keep him out of harm's way. His weapon allows him to choose whether to fire small and rapid shots or larger, more powerful, but more time consuming pulses of energy. With his god tier powers, Stexon can use quick, powerful gusts of air to boost his own speed, knock down an unstable opponent, or create whirlwinds that can throw off projectile or extinguish fires caught within. Being a Prince, he also has the particular ability of being able to pull the air right out of an opponent's lungs, able to suffocate them if he can maintain his focus for long enough (although his focus can be broken if he's hurt, frightened, or otherwise startled). Other than "keep a distance," Stexon's strategy tends to be erratic and unpredictable, changing from moment to moment, because he depends highly on his gut feelings, but those feelings are rather changeable.
Strengths: Fast, agile, and somewhat of a small target, making him harder to hit. Able to fly with great control. Sharp aim with his weapon. Unpredictable. Strongly motivated by his pride.
Weaknesses: Fearful; Stexon can be thrown into a panic if confronted with fire, spiders (not just tiny ones, but you know), enclosed spaces, or a high likelihood of death (that fear didn't go away when he ascended). Hotheaded and impulsive, which can be manipulated. Very cocky, and so can be prone to overestimating himself or underestimating his opponent if they don't initially come across as threatening.
Link to Profile: Icaru
Chosen Weapon: Maximum Hurt (With Chain Combo Capability) - 700B - These knuckles shimmer with an innate power. Each punch is guaranteed to be the maximum potential of hurt your body can smack down, no matter how hard you actually punch. On the upside, this means less work for you. On the downside, you can never actually pull your punches. Perform a combo (up up, down, down, left, right, left right, headbutt, kick) and you'll unleash its full potential. Each punch in the combo is a little more powerful than the last. Finish the whole combo, and you'll land a strike so powerful it's an almost guaranteed knock out (capable of decimating a small building.)
Strife Strategy: Icaru will almost always start a strife off by hitting his enemy with his power to destroy Luck while he flies at them to engage in melee. While attacking someone he tries to take advantage of the nature of his weapon by going for quick punches designed to maximize the odds of tagging the enemy since his weapon will ensure it will have the same effect as a full power blow. If his enemy evades him and tries to use a ranged strategy against him, Icaru will attempt to use the light cover for as long as it seems to have any use to try to get closer while attacking the enemies luck in hopes that an opening will eventually reveal itself to him. However if an enemy seems to be trying to use the cover against him somehow, Icaru will use the other side of his power to increase the odds of him destroying stuff and attempt to just punch through the cover entirely in his effort to hit his enemy. Against any enemy who stands against him in a straight up melee however, whether due to agility or sheer toughness, he will attempt to use his weapons combo attack to try to catch them off guard(in case of agile enemy) with the final kick and demolish them.
Strengths: High pain tolerance, especially to fire. Left arm is robotic so might not be effected by some weapons or powers. Can deliver full damage blows with only light tap. Destroys enemy luck. Can fly. Skilled fighter.
Weaknesses: Has only basic robot arm due to tournament restriction. Specibus is dual wielding so has only half of his weapon. Only effective at melee range. Power reduces own luck.
vs
Name: Stexon Seylka
Link to Profile: thehomestuckglitch.proboards.com/thread/1704/stexon-seylka
Strife Strategy: (Chosen weapon: Princely Pulse Ray) Stexon is a long range fighter who prefers to keep a good distance from his opponent. He prefers to stick to the air and rain down fire from above and away, relying on speed and agility to keep him out of harm's way. His weapon allows him to choose whether to fire small and rapid shots or larger, more powerful, but more time consuming pulses of energy. With his god tier powers, Stexon can use quick, powerful gusts of air to boost his own speed, knock down an unstable opponent, or create whirlwinds that can throw off projectile or extinguish fires caught within. Being a Prince, he also has the particular ability of being able to pull the air right out of an opponent's lungs, able to suffocate them if he can maintain his focus for long enough (although his focus can be broken if he's hurt, frightened, or otherwise startled). Other than "keep a distance," Stexon's strategy tends to be erratic and unpredictable, changing from moment to moment, because he depends highly on his gut feelings, but those feelings are rather changeable.
Strengths: Fast, agile, and somewhat of a small target, making him harder to hit. Able to fly with great control. Sharp aim with his weapon. Unpredictable. Strongly motivated by his pride.
Weaknesses: Fearful; Stexon can be thrown into a panic if confronted with fire, spiders (not just tiny ones, but you know), enclosed spaces, or a high likelihood of death (that fear didn't go away when he ascended). Hotheaded and impulsive, which can be manipulated. Very cocky, and so can be prone to overestimating himself or underestimating his opponent if they don't initially come across as threatening.