Post by Lady on Feb 4, 2015 0:13:23 GMT
Name: Jake Ryker
Link to Profile: <insert clever statement>
Strife Strategy: Jake increases/decreases the size of his Blackwater Keyblade based upon his opponent's strategy. Jake also fires watery blasts repeatedly and uses his Keyblade's aquakinesis to alter their course so that they hit more accurately. Jake also opens portals to confuse his opponents and move everything around quickly. Basically, Jake tries to invoke this trope on top of fighting as if his opponent is doing likewise.
Strengths: Jake is moderately proficient in Parkour, hitting Jake is difficult, Jake possesses a chaotic and fractured mind, making him good at improvisation and avoiding mind readers. Jake also is moderately strong where it counts. Jake can utilize basic GT powers (flight, breathing in a vacuum, etc.).
Weaknesses: Blinding Jake ends all his Classpect powers' ability to be activated. When Jake stands up quickly after laying down for a long time, he gets a big headache. Jake is also a hardcore defeatist after a while. Due to his chaotic and fractured mind Jake can be very distractible under certain circumstances (I'm looking at you TV Tropes).
vs
Name: Cantoral
Link to Profile: Here
Chosen Weapon: Halberd of Flame and Waves - 2000b - This halberd looks glassy and filled with steam, but it's a perfectly functional weapon and won't shatter on impact. It allows the user to control water as well as causes earth-shaking tremors when it's struck against the ground, enough to knock an unprepared player off their feet. Alternatively, it can turn into pure fire, able to bypass any shielding, for 3 posts before simply being covered in flames for however long the wielder desires it. Finally it can shoot scalding hot steam from the tip in an impressively long jet.
Strife Strategy: Cantoral still prefers a direct strategy, she will mostly try to close the distance quickly, especially if the enemy seems to rely on range or flight. However if the enemy is likely to simply stand there and let her come to him, she will try to shoot scalding hot steam from her halberd at them to disrupt any perceived defense they may have prepared before rushing in to chop them up with her halberd. If an enemy seems to be abnormally tough or have a weapon or power that offers them significant protection against conventional attacks she will use her Halberd's power to turn into fire to try to bypass any shielding/protection they have. If she is stuck in a battle against a flier, she will generally try to use the jet of scalding steam to try to catch them off guard if they allow themselves to get too low to the ground. Alternatively, if a flying opponent is able to fight her from a distance she cannot strike, she will attempt to use the light cover available and the hot steam attack to try to obscure the entire battlefield enough to try to force her enemy to come down and fight at her level. If she can ever get an elusive opponent in melee range, she will do everything in her power to keep them from escaping her grip, even if it means letting them get whatever free shots they can get in order to destroy them now. Any non flying enemy who can easily outmaneuver her, she will use her Halberds' ability to cause earth shaking tremors to try to catch them off guard.
Strengths: High pain tolerance. Tough. Can be faster or tougher than she looks. Fairly strong and versatile weapon. Good reach. Has weapon with range. Experienced with combat.
Weaknesses: Cannot fly. Range of weapon is limited compared to dedicated ranged weapons. Is used to wearing armor so may disregard attacks that may normally be blocked by armor.
Link to Profile: <insert clever statement>
Strife Strategy: Jake increases/decreases the size of his Blackwater Keyblade based upon his opponent's strategy. Jake also fires watery blasts repeatedly and uses his Keyblade's aquakinesis to alter their course so that they hit more accurately. Jake also opens portals to confuse his opponents and move everything around quickly. Basically, Jake tries to invoke this trope on top of fighting as if his opponent is doing likewise.
Strengths: Jake is moderately proficient in Parkour, hitting Jake is difficult, Jake possesses a chaotic and fractured mind, making him good at improvisation and avoiding mind readers. Jake also is moderately strong where it counts. Jake can utilize basic GT powers (flight, breathing in a vacuum, etc.).
Weaknesses: Blinding Jake ends all his Classpect powers' ability to be activated. When Jake stands up quickly after laying down for a long time, he gets a big headache. Jake is also a hardcore defeatist after a while. Due to his chaotic and fractured mind Jake can be very distractible under certain circumstances (I'm looking at you TV Tropes).
vs
Name: Cantoral
Link to Profile: Here
Chosen Weapon: Halberd of Flame and Waves - 2000b - This halberd looks glassy and filled with steam, but it's a perfectly functional weapon and won't shatter on impact. It allows the user to control water as well as causes earth-shaking tremors when it's struck against the ground, enough to knock an unprepared player off their feet. Alternatively, it can turn into pure fire, able to bypass any shielding, for 3 posts before simply being covered in flames for however long the wielder desires it. Finally it can shoot scalding hot steam from the tip in an impressively long jet.
Strife Strategy: Cantoral still prefers a direct strategy, she will mostly try to close the distance quickly, especially if the enemy seems to rely on range or flight. However if the enemy is likely to simply stand there and let her come to him, she will try to shoot scalding hot steam from her halberd at them to disrupt any perceived defense they may have prepared before rushing in to chop them up with her halberd. If an enemy seems to be abnormally tough or have a weapon or power that offers them significant protection against conventional attacks she will use her Halberd's power to turn into fire to try to bypass any shielding/protection they have. If she is stuck in a battle against a flier, she will generally try to use the jet of scalding steam to try to catch them off guard if they allow themselves to get too low to the ground. Alternatively, if a flying opponent is able to fight her from a distance she cannot strike, she will attempt to use the light cover available and the hot steam attack to try to obscure the entire battlefield enough to try to force her enemy to come down and fight at her level. If she can ever get an elusive opponent in melee range, she will do everything in her power to keep them from escaping her grip, even if it means letting them get whatever free shots they can get in order to destroy them now. Any non flying enemy who can easily outmaneuver her, she will use her Halberds' ability to cause earth shaking tremors to try to catch them off guard.
Strengths: High pain tolerance. Tough. Can be faster or tougher than she looks. Fairly strong and versatile weapon. Good reach. Has weapon with range. Experienced with combat.
Weaknesses: Cannot fly. Range of weapon is limited compared to dedicated ranged weapons. Is used to wearing armor so may disregard attacks that may normally be blocked by armor.