Post by Lady on Feb 5, 2015 7:12:16 GMT
Name: Shade Stalker
Link to Profile: Profile
Strife Strategy: Shade relies heavily on stealth to get behind his opponents and can turn invisible and intangible. He can also trap his opponent in a void and keep them from moving, though this does require a lot of concentration, especially if he tries to attack while keeping them still.
Selected Weapon: Reaper Knife - This poisonous knife contains a potent venom that can even kill a human if it strikes them in the right place. Its bright red color stains the blade. Whenever it strikes a foe, it steals some of their energy and transfers it to the user.
Strengths: Shade is highly agile, and can turn invisible and intangible due to his GT powers. He is also a well trained fighter. He will use the environment to his advantage if possible.
Weaknesses: Since he relies heavily on stealth, opponents that can see though invisibility have an upper hand on him. He also has a hard time dealing with people who also turn invisible, having no way to find them.
vs
Name: Fester
Link to Profile: BLAZE IT UP
Strife Strategy:
Unlike Gizmo, there is little method to Fester's madness. Every move this sudonian makes is on impulse and almost completely unpredictable. Even without their usual amplifiers of lighter fluid, pyrokineisis tiara, and dagger, Fester's pyromania leads to crazy things.
Flamekind-
Fireworks Launcher - 750b - Launch fireworks at high speed, of course you have to buy the ammo.
(currently loaded with:)
Flash Fire Bombs : 100b - There are 10 of these bombs in the pouch. They have two settings, flash fire, or slow burn. The flash fire setting causes the bomb to let out a large explosion of fire. The slow burn setting causes it to slowly let off a constant stream of fire for 3 post rounds.
Aura Bang - 57b - Launch this into the air and it explodes, making a huge BANG sound. You can also explode it on yourself and become intangible (but people can feel you if you go through them) for 3 posts.
Strengths:
Starting with GT abilities and working way down. Fester's abilities are just about as unpredictable as they are. The first being able to create void "flames", which randomly teleport whatever is sucked in out through a random point in the "fire" (when combined with actual fire, causes it to spread pretty quickly). Opponents may be harmed with their own attacks, as well as Fester harming thereself. Their second ability is to transmit irrational thoughts to an opponent telepathically (Fester hears these voices in their head all the time, but they only really get loud when they want them to do something). They are faster than Gizmo, but not as dexterous. Fester's level of poison causes stinging stunning on contact with quills, and even more severe stinging if they make direct contact with their blood.
Has no strategy whatsoever and water would basically ruin them.
Link to Profile: Profile
Strife Strategy: Shade relies heavily on stealth to get behind his opponents and can turn invisible and intangible. He can also trap his opponent in a void and keep them from moving, though this does require a lot of concentration, especially if he tries to attack while keeping them still.
Selected Weapon: Reaper Knife - This poisonous knife contains a potent venom that can even kill a human if it strikes them in the right place. Its bright red color stains the blade. Whenever it strikes a foe, it steals some of their energy and transfers it to the user.
Strengths: Shade is highly agile, and can turn invisible and intangible due to his GT powers. He is also a well trained fighter. He will use the environment to his advantage if possible.
Weaknesses: Since he relies heavily on stealth, opponents that can see though invisibility have an upper hand on him. He also has a hard time dealing with people who also turn invisible, having no way to find them.
vs
Name: Fester
Link to Profile: BLAZE IT UP
Strife Strategy:
Unlike Gizmo, there is little method to Fester's madness. Every move this sudonian makes is on impulse and almost completely unpredictable. Even without their usual amplifiers of lighter fluid, pyrokineisis tiara, and dagger, Fester's pyromania leads to crazy things.
Flamekind-
Fireworks Launcher - 750b - Launch fireworks at high speed, of course you have to buy the ammo.
(currently loaded with:)
Flash Fire Bombs : 100b - There are 10 of these bombs in the pouch. They have two settings, flash fire, or slow burn. The flash fire setting causes the bomb to let out a large explosion of fire. The slow burn setting causes it to slowly let off a constant stream of fire for 3 post rounds.
Aura Bang - 57b - Launch this into the air and it explodes, making a huge BANG sound. You can also explode it on yourself and become intangible (but people can feel you if you go through them) for 3 posts.
Strengths:
Starting with GT abilities and working way down. Fester's abilities are just about as unpredictable as they are. The first being able to create void "flames", which randomly teleport whatever is sucked in out through a random point in the "fire" (when combined with actual fire, causes it to spread pretty quickly). Opponents may be harmed with their own attacks, as well as Fester harming thereself. Their second ability is to transmit irrational thoughts to an opponent telepathically (Fester hears these voices in their head all the time, but they only really get loud when they want them to do something). They are faster than Gizmo, but not as dexterous. Fester's level of poison causes stinging stunning on contact with quills, and even more severe stinging if they make direct contact with their blood.
- Immune to poison + has poisonish quills
- Dangerous both up close and at range
- Fast and unpredictable
- Irritating telepathy
- FIRE FIRE FIRE
- The voidy thing
- Sensitive hearing and sense of smell: definitely can find invisible people
Has no strategy whatsoever and water would basically ruin them.
- Limited ammo
- WATER NO
- Low defense/frail
- Reckless as hell
- Not so great at flying