Post by Lady on Feb 6, 2015 10:53:03 GMT
A reminder, please vote based off the strategies presented. It doesn't matter if you don't know much about one of the participants. Do not vote for who is your favorite character, this is not a personality contest, it is a strategy contest.
Name: Kolrac
Link to Profile: Kolrac
Chosen Weapon: Dual Deluxe Remote Ghost Gauntlets - This pair of special computer-gloves can project large disembodied hands which match the blood color of the wielder. The hands have great strength to lift, carry or strike and are quite durable so can also be used defensively. (limited to half of the pair as per tournament rules)
Strife Strategy: Kolrac will attempt to begin a strife with a heroic pose and a respectful greeting to his opponent. However that does not mean he will lower his guard to do so, if his opponent attempts to charge right in or take a cheap shot, he will be prepared to dodge or block with his weapon if need be. During the strife, he will continue to talk even if his opponent doesn't seem interested, even if it is only to call out mildly to very strange attack names. If he is winning a strife, he will attempt to implore his opponent to lower their arms and surrender, but if they refuse then Kolrac will resolve himself to a more final end to their battle. Throughout the battle, he will be using his Hope Edge power to empower his weapon to increase it's power, size and how cool it looks. Kolrac will mostly not use his power to fly except to make cool jumps or perform gravity defying attacks before allowing gravity to reassert it's hold over him, though if things are dire or epic enough, he will more freely use his flight to perform dramatic attacks with his weapon.
Strengths: Heroic resolve! Giant Fist of Justice! Cool attack names! The Power to make his giant fist weapon even more giant and awesome! Can repel psychic attacks! Canfly perform amazing leaps and gravity defying attacks!
Weaknesses: Kind of a goofball. Talks during strife. Willing to be merciful. GT power relies on confidence.
vs
Name: Samm Crayfishe
Link to Profile: link
Item/Weapon:
Zen Dragon's sword of Personal Reflection- A dull sword that is only sharp at it's very tip. The blade is black on top and silver along the 'edge'. The handle is a light grey dragon's head. It has the ability to deflect anything that it blocks or parries. It may also create a second sword, it's mirror image.
Strife Strategy:
Samm fights mostly by defense. She will dodge or deflect long range things as best as she can with her swords, deflect/parry other melee weapons...and if someone should get within her defense, she'll switch the way she handles her sword(s) and start punch at them with sword still in hand.
With the use of her aspect powers, Samm will observe her opponent and her terrain to try and find anything that she can use to her advantage. Usually, she'd use items during such moments, but given a very limited state it would be mostly limited to vantage points and possible little traps to lead her opponent into. Maybe monster spawning points, if she can see them.
In a fight to the death, and with only her sword, samm's only way of killing someone is either through bludgeoning or the very tip of her blade.
Strengths:
Dexterous
Agile
Good sense of balance
Good defense
Good analytical abilities
Good endurance
Can fly
Weaknesses:
Does not usually wear armor
Not the best at ignoring pain, especially around the feet
Strategy pretty much revolves around someone making the first move
If first move is fast enough, she'll be easy to KO/kill
There's a window of opportunity to take when she's switching from defense to offense
Name: Kolrac
Link to Profile: Kolrac
Chosen Weapon: Dual Deluxe Remote Ghost Gauntlets - This pair of special computer-gloves can project large disembodied hands which match the blood color of the wielder. The hands have great strength to lift, carry or strike and are quite durable so can also be used defensively. (limited to half of the pair as per tournament rules)
Strife Strategy: Kolrac will attempt to begin a strife with a heroic pose and a respectful greeting to his opponent. However that does not mean he will lower his guard to do so, if his opponent attempts to charge right in or take a cheap shot, he will be prepared to dodge or block with his weapon if need be. During the strife, he will continue to talk even if his opponent doesn't seem interested, even if it is only to call out mildly to very strange attack names. If he is winning a strife, he will attempt to implore his opponent to lower their arms and surrender, but if they refuse then Kolrac will resolve himself to a more final end to their battle. Throughout the battle, he will be using his Hope Edge power to empower his weapon to increase it's power, size and how cool it looks. Kolrac will mostly not use his power to fly except to make cool jumps or perform gravity defying attacks before allowing gravity to reassert it's hold over him, though if things are dire or epic enough, he will more freely use his flight to perform dramatic attacks with his weapon.
Strengths: Heroic resolve! Giant Fist of Justice! Cool attack names! The Power to make his giant fist weapon even more giant and awesome! Can repel psychic attacks! Can
Weaknesses: Kind of a goofball. Talks during strife. Willing to be merciful. GT power relies on confidence.
vs
Name: Samm Crayfishe
Link to Profile: link
Item/Weapon:
Zen Dragon's sword of Personal Reflection- A dull sword that is only sharp at it's very tip. The blade is black on top and silver along the 'edge'. The handle is a light grey dragon's head. It has the ability to deflect anything that it blocks or parries. It may also create a second sword, it's mirror image.
Strife Strategy:
Samm fights mostly by defense. She will dodge or deflect long range things as best as she can with her swords, deflect/parry other melee weapons...and if someone should get within her defense, she'll switch the way she handles her sword(s) and start punch at them with sword still in hand.
With the use of her aspect powers, Samm will observe her opponent and her terrain to try and find anything that she can use to her advantage. Usually, she'd use items during such moments, but given a very limited state it would be mostly limited to vantage points and possible little traps to lead her opponent into. Maybe monster spawning points, if she can see them.
In a fight to the death, and with only her sword, samm's only way of killing someone is either through bludgeoning or the very tip of her blade.
Strengths:
Dexterous
Agile
Good sense of balance
Good defense
Good analytical abilities
Good endurance
Can fly
Weaknesses:
Does not usually wear armor
Not the best at ignoring pain, especially around the feet
Strategy pretty much revolves around someone making the first move
If first move is fast enough, she'll be easy to KO/kill
There's a window of opportunity to take when she's switching from defense to offense