Post by Lady on Feb 16, 2015 5:03:36 GMT
Name: Fester
Link to Profile: BLAZE IT UP
Strife Strategy:
Unlike Gizmo, there is little method to Fester's madness. Every move this sudonian makes is on impulse and almost completely unpredictable. Even without their usual amplifiers of lighter fluid, pyrokineisis tiara, and dagger, Fester's pyromania leads to crazy things.
Flamekind-
Fireworks Launcher - 750b - Launch fireworks at high speed, of course you have to buy the ammo.
(currently loaded with:)
Flash Fire Bombs : 100b - There are 10 of these bombs in the pouch. They have two settings, flash fire, or slow burn. The flash fire setting causes the bomb to let out a large explosion of fire. The slow burn setting causes it to slowly let off a constant stream of fire for 3 post rounds.
Aura Bang - 57b - Launch this into the air and it explodes, making a huge BANG sound. You can also explode it on yourself and become intangible (but people can feel you if you go through them) for 3 posts.
Strengths:
Starting with GT abilities and working way down. Fester's abilities are just about as unpredictable as they are. The first being able to create void "flames", which randomly teleport whatever is sucked in out through a random point in the "fire" (when combined with actual fire, causes it to spread pretty quickly). Opponents may be harmed with their own attacks, as well as Fester harming thereself. Their second ability is to transmit irrational thoughts to an opponent telepathically (Fester hears these voices in their head all the time, but they only really get loud when they want them to do something). They are faster than Gizmo, but not as dexterous. Fester's level of poison causes stinging stunning on contact with quills, and even more severe stinging if they make direct contact with their blood.
Has no strategy whatsoever and water would basically ruin them.
vs
Name: Kolrac
Link to Profile: Kolrac
Chosen Weapon: Dual Deluxe Remote Ghost Gauntlets - This pair of special computer-gloves can project large disembodied hands which match the blood color of the wielder. The hands have great strength to lift, carry or strike and are quite durable so can also be used defensively. (limited to half of the pair as per tournament rules)
Strife Strategy: Kolrac will attempt to begin a strife with a heroic pose and a respectful greeting to his opponent. However that does not mean he will lower his guard to do so, if his opponent attempts to charge right in or take a cheap shot, he will be prepared to dodge or block with his weapon if need be. During the strife, he will continue to talk even if his opponent doesn't seem interested, even if it is only to call out mildly to very strange attack names. If he is winning a strife, he will attempt to implore his opponent to lower their arms and surrender, but if they refuse then Kolrac will resolve himself to a more final end to their battle. Throughout the battle, he will be using his Hope Edge power to empower his weapon to increase it's power, size and how cool it looks. Kolrac will mostly not use his power to fly except to make cool jumps or perform gravity defying attacks before allowing gravity to reassert it's hold over him, though if things are dire or epic enough, he will more freely use his flight to perform dramatic attacks with his weapon.
Strengths: Heroic resolve! Giant Fist of Justice! Cool attack names! The Power to make his giant fist weapon even more giant and awesome! Can repel psychic attacks! Canfly perform amazing leaps and gravity defying attacks!
Weaknesses: Kind of a goofball. Talks during strife. Willing to be merciful. GT power relies on confidence.
Link to Profile: BLAZE IT UP
Strife Strategy:
Unlike Gizmo, there is little method to Fester's madness. Every move this sudonian makes is on impulse and almost completely unpredictable. Even without their usual amplifiers of lighter fluid, pyrokineisis tiara, and dagger, Fester's pyromania leads to crazy things.
Flamekind-
Fireworks Launcher - 750b - Launch fireworks at high speed, of course you have to buy the ammo.
(currently loaded with:)
Flash Fire Bombs : 100b - There are 10 of these bombs in the pouch. They have two settings, flash fire, or slow burn. The flash fire setting causes the bomb to let out a large explosion of fire. The slow burn setting causes it to slowly let off a constant stream of fire for 3 post rounds.
Aura Bang - 57b - Launch this into the air and it explodes, making a huge BANG sound. You can also explode it on yourself and become intangible (but people can feel you if you go through them) for 3 posts.
Strengths:
Starting with GT abilities and working way down. Fester's abilities are just about as unpredictable as they are. The first being able to create void "flames", which randomly teleport whatever is sucked in out through a random point in the "fire" (when combined with actual fire, causes it to spread pretty quickly). Opponents may be harmed with their own attacks, as well as Fester harming thereself. Their second ability is to transmit irrational thoughts to an opponent telepathically (Fester hears these voices in their head all the time, but they only really get loud when they want them to do something). They are faster than Gizmo, but not as dexterous. Fester's level of poison causes stinging stunning on contact with quills, and even more severe stinging if they make direct contact with their blood.
- Immune to poison + has poisonish quills
- Dangerous both up close and at range
- Fast and unpredictable
- Irritating telepathy
- FIRE FIRE FIRE
- The voidy thing
- Sensitive hearing and sense of smell: definitely can find invisible people
Has no strategy whatsoever and water would basically ruin them.
- Limited ammo
- WATER NO
- Low defense/frail
- Reckless as hell
- Not so great at flying
vs
Name: Kolrac
Link to Profile: Kolrac
Chosen Weapon: Dual Deluxe Remote Ghost Gauntlets - This pair of special computer-gloves can project large disembodied hands which match the blood color of the wielder. The hands have great strength to lift, carry or strike and are quite durable so can also be used defensively. (limited to half of the pair as per tournament rules)
Strife Strategy: Kolrac will attempt to begin a strife with a heroic pose and a respectful greeting to his opponent. However that does not mean he will lower his guard to do so, if his opponent attempts to charge right in or take a cheap shot, he will be prepared to dodge or block with his weapon if need be. During the strife, he will continue to talk even if his opponent doesn't seem interested, even if it is only to call out mildly to very strange attack names. If he is winning a strife, he will attempt to implore his opponent to lower their arms and surrender, but if they refuse then Kolrac will resolve himself to a more final end to their battle. Throughout the battle, he will be using his Hope Edge power to empower his weapon to increase it's power, size and how cool it looks. Kolrac will mostly not use his power to fly except to make cool jumps or perform gravity defying attacks before allowing gravity to reassert it's hold over him, though if things are dire or epic enough, he will more freely use his flight to perform dramatic attacks with his weapon.
Strengths: Heroic resolve! Giant Fist of Justice! Cool attack names! The Power to make his giant fist weapon even more giant and awesome! Can repel psychic attacks! Can
Weaknesses: Kind of a goofball. Talks during strife. Willing to be merciful. GT power relies on confidence.