Post by Lady on Feb 17, 2015 0:11:49 GMT
Name: Lejeud Primos
Link to Profile: Over Yonder
Strife Strategy: Lejeud usually fights with a power play, making herself SEEM invincible with her strong defense before lashing out wickedly with offense. With her GOD SLAYER ARM she loves this tactic. Lejeud will typically go into ARMOR MODE at first (see weapon of choice) to emphasize the defense then move onto her offense attacks, usually attempting to blind the opponent before anything else. Will most definitely summon all of her Time Clones at the beginning of battle to ensure Clocked Out works and Speed Reload will only be used if a blow is almost fatal or really setting her back.
Weapon:
G̷͙̰͙͉͉̕O҉̨̡̤̹̦͉̺͔͉͍D͓͡S̥̠͖̤̬͝L̷҉̯̠̘̣̙ͅÀ̷͍͓̻̮̪Ỳ̫̖̩̫̹͟ͅE͈͖̫͘R̡̜̯̳̘͔̳͖͠͡ ̢̘͓̞͔̞̩̹A͓̘Ŕ̡͎̣͝M̡̯̘̣̰̖̮̫̹ - 5000b - This item is an artifact. It cannot be traded or further alchemized. This arm seems like a regular arm however when attached to the area on the body where an arm used to be the arm will bind to the nerve cells there in a very painful process. The arm will adjust to look like whatever race it is attached to, when not attached it will look like whatever the arm of the race that last wore it is, it starts out as human. It will take 3 posts to attach or detach the arm safely during a thread but can be done in between threads. Once attached the arm will act completely normal until activated. It has the following traits:
1) Once activated, a sword will emerge out of the palm of the arm, the sword will look very normal however where the blade starts it separates to create a circle where there is no metal however the two sides of the blades merge back together to make the double sided blade. The sword blade gives off a bright orange-yellow glow and the core of the blade where the hole is gives off a blue glow. The sword is extremely sharp and indestructible. The sword can at the will of the owner of the arm return to the arm. When the sword is being weld by the arm the sword will glow brighter, it will be extremely sharp and the arm will be able to move extremely fast.
2) The sword itself has three different modes, the first mode will create a sphere of flame in the area that is missing at the hilt of the blade. In this mode the user will be able to create blasts of fire and the blade of the sword will be entirely covered in fire, in this mode the arm is also immune to fire attacks.
3) The second mode will cause a ball of acid to orbit in the area of the sword on the hilt that is missing. In this mode the blade will be covered in very corrosive acid and will allow the user to launch blasts of such acid out of the palm of the arm.
4) The third and final mode will cause a ball of lightning to rotate in the area of the sword on the hilt that is missing. In this mode the blade will have a coating of electricity that will short circuit electronics or shock organic matter. In this mode the arm will allow the user to send out bolts of lightning from the tip of the sword. Each mode can only be used once per thread and will last a maximum of 3 posts.
5) The arm can, at will, be activated to ARMOR MODE. In Armor mode, the arm and the rest of the person its attached to become covered in dragon scale armor, protecting against most physical attacks. The head and neck are not protected.
6) The arm can cause a Sunlight Attack, either in regular arm mode or sword mode. For 3 rounds, it collects light, especially sunlight, growing increasingly brighter before creating a huge bright light that will remain for 5 rounds. The light is so bright it will blind anyone who looks at it for 2 rounds. After the 5 rounds are up, the light completely disappears.
7) Gives a passive boost to speed to all adjacent allies.
8) Inspires consorts to follow you, though doesn't compel them. (Aka they can refuse.)
(Already attached. She will always be using this as it is now a part of her.)
Powers:
Healthy Habit: Can speed up the healing process of psychological and physical wounds. The faster they heal, depending on the kind/severity of the wound, the more energy Lejeud uses.
Patience and Time: Passive ability that heals, slowly, herself, allies, and people who she is trying to help regardless of whether they are her enemy or not both psychologically and physically.
Timely Manner: Passive ability that speeds up the healing powers of other Sylphs that she is working with.
Speed Reload: Once per thread Lejeud can be hit, but is super-healed so fast it is as if it didn't happen and all temporary debuffs and buffs are removed.
Clocked Out: Can be killed Justly or Heroically, but comes back to life because that timeline was healed. (Only can be used once and there has to be a Time clone present.)
Time Clones: 6 max
Strengths: Doesn't care much for her well being, pain tolerance is relatively high (refer to snapping her arm off), 6 time clones that are just like her, GOD SLAYER ARM replacing her real one, and a pretty adept flier.
Weaknesses: Doesn't care that much for her well being (snapped her own arm off instead of healing it - that might give you a good idea), and believes herself to be invincible. Jot down where to hit your character so that it really hurts.
vs
Name: Tak.
Link to Profile: (X)
Strife Strategy: Tak's winning strategy involves shooting a confusion beam at the target and hitting them a bunch with the Gauntlet of the Horror Terrors a bunch while the confusion lasts. When it stops, he would shoot another one. Repeat until the enemy is defeated. If this doesn't work, phase out of existence and then back into it behind the target for a sneak attack. If that doesn't work, try to trip them over with a tentacle and try again. Try that a few times. If that doesn't work, hit it until it goes away. Since he sees no value in his own life (yet protects it immensely for whatever reason), he will fearlessly fight on until the end.. To avoid any kamehamehas or anything of the sort, he can dodge it by phasing out of existence, a racial trait.
Strengths: Can fly, physically unable to feel pain (or pleasure), good puncher, phasing, Gauntlet of the Horror Terrors hook, breathing in space, confusing as hell, his racial confusion beam is a good stunner. Incapable of fear..
Weaknesses: If you solve what 7Г@|< means, he will be bound to your will. While he doesn't exactly have anything to hit, aim for his eyes to blind him temporarily, as well as his mouth to stop the confusion beams. Try to chop off one of his tentacles when he shoots one from his gauntlet, that hurts. He isn't very strong and mostly relies on his gauntlet and confusion beams to take down enemies and his phasing to avoid attacks.
Link to Profile: Over Yonder
Strife Strategy: Lejeud usually fights with a power play, making herself SEEM invincible with her strong defense before lashing out wickedly with offense. With her GOD SLAYER ARM she loves this tactic. Lejeud will typically go into ARMOR MODE at first (see weapon of choice) to emphasize the defense then move onto her offense attacks, usually attempting to blind the opponent before anything else. Will most definitely summon all of her Time Clones at the beginning of battle to ensure Clocked Out works and Speed Reload will only be used if a blow is almost fatal or really setting her back.
Weapon:
G̷͙̰͙͉͉̕O҉̨̡̤̹̦͉̺͔͉͍D͓͡S̥̠͖̤̬͝L̷҉̯̠̘̣̙ͅÀ̷͍͓̻̮̪Ỳ̫̖̩̫̹͟ͅE͈͖̫͘R̡̜̯̳̘͔̳͖͠͡ ̢̘͓̞͔̞̩̹A͓̘Ŕ̡͎̣͝M̡̯̘̣̰̖̮̫̹ - 5000b - This item is an artifact. It cannot be traded or further alchemized. This arm seems like a regular arm however when attached to the area on the body where an arm used to be the arm will bind to the nerve cells there in a very painful process. The arm will adjust to look like whatever race it is attached to, when not attached it will look like whatever the arm of the race that last wore it is, it starts out as human. It will take 3 posts to attach or detach the arm safely during a thread but can be done in between threads. Once attached the arm will act completely normal until activated. It has the following traits:
1) Once activated, a sword will emerge out of the palm of the arm, the sword will look very normal however where the blade starts it separates to create a circle where there is no metal however the two sides of the blades merge back together to make the double sided blade. The sword blade gives off a bright orange-yellow glow and the core of the blade where the hole is gives off a blue glow. The sword is extremely sharp and indestructible. The sword can at the will of the owner of the arm return to the arm. When the sword is being weld by the arm the sword will glow brighter, it will be extremely sharp and the arm will be able to move extremely fast.
2) The sword itself has three different modes, the first mode will create a sphere of flame in the area that is missing at the hilt of the blade. In this mode the user will be able to create blasts of fire and the blade of the sword will be entirely covered in fire, in this mode the arm is also immune to fire attacks.
3) The second mode will cause a ball of acid to orbit in the area of the sword on the hilt that is missing. In this mode the blade will be covered in very corrosive acid and will allow the user to launch blasts of such acid out of the palm of the arm.
4) The third and final mode will cause a ball of lightning to rotate in the area of the sword on the hilt that is missing. In this mode the blade will have a coating of electricity that will short circuit electronics or shock organic matter. In this mode the arm will allow the user to send out bolts of lightning from the tip of the sword. Each mode can only be used once per thread and will last a maximum of 3 posts.
5) The arm can, at will, be activated to ARMOR MODE. In Armor mode, the arm and the rest of the person its attached to become covered in dragon scale armor, protecting against most physical attacks. The head and neck are not protected.
6) The arm can cause a Sunlight Attack, either in regular arm mode or sword mode. For 3 rounds, it collects light, especially sunlight, growing increasingly brighter before creating a huge bright light that will remain for 5 rounds. The light is so bright it will blind anyone who looks at it for 2 rounds. After the 5 rounds are up, the light completely disappears.
7) Gives a passive boost to speed to all adjacent allies.
8) Inspires consorts to follow you, though doesn't compel them. (Aka they can refuse.)
(Already attached. She will always be using this as it is now a part of her.)
Powers:
Healthy Habit: Can speed up the healing process of psychological and physical wounds. The faster they heal, depending on the kind/severity of the wound, the more energy Lejeud uses.
Patience and Time: Passive ability that heals, slowly, herself, allies, and people who she is trying to help regardless of whether they are her enemy or not both psychologically and physically.
Timely Manner: Passive ability that speeds up the healing powers of other Sylphs that she is working with.
Speed Reload: Once per thread Lejeud can be hit, but is super-healed so fast it is as if it didn't happen and all temporary debuffs and buffs are removed.
Clocked Out: Can be killed Justly or Heroically, but comes back to life because that timeline was healed. (Only can be used once and there has to be a Time clone present.)
Time Clones: 6 max
Strengths: Doesn't care much for her well being, pain tolerance is relatively high (refer to snapping her arm off), 6 time clones that are just like her, GOD SLAYER ARM replacing her real one, and a pretty adept flier.
Weaknesses: Doesn't care that much for her well being (snapped her own arm off instead of healing it - that might give you a good idea), and believes herself to be invincible. Jot down where to hit your character so that it really hurts.
vs
Name: Tak.
Link to Profile: (X)
Strife Strategy: Tak's winning strategy involves shooting a confusion beam at the target and hitting them a bunch with the Gauntlet of the Horror Terrors a bunch while the confusion lasts. When it stops, he would shoot another one. Repeat until the enemy is defeated. If this doesn't work, phase out of existence and then back into it behind the target for a sneak attack. If that doesn't work, try to trip them over with a tentacle and try again. Try that a few times. If that doesn't work, hit it until it goes away. Since he sees no value in his own life (yet protects it immensely for whatever reason), he will fearlessly fight on until the end.. To avoid any kamehamehas or anything of the sort, he can dodge it by phasing out of existence, a racial trait.
Strengths: Can fly, physically unable to feel pain (or pleasure), good puncher, phasing, Gauntlet of the Horror Terrors hook, breathing in space, confusing as hell, his racial confusion beam is a good stunner. Incapable of fear..
Weaknesses: If you solve what 7Г@|< means, he will be bound to your will. While he doesn't exactly have anything to hit, aim for his eyes to blind him temporarily, as well as his mouth to stop the confusion beams. Try to chop off one of his tentacles when he shoots one from his gauntlet, that hurts. He isn't very strong and mostly relies on his gauntlet and confusion beams to take down enemies and his phasing to avoid attacks.