Post by Lady on Feb 19, 2015 5:43:58 GMT
Name: Dreamwarp
Link to Profile: thehomestuckglitch.proboards.com/thread/1017/dreamwarp
Strife Strategy: Dreamwarp is at a sharp disadvantage without all her items, but she can still put up a bit of a fight. Her weapon is so versatile it's almost borderline cheating, fortunately she's only permitted 1 of each card type per strife.
Her primary strategy with default opponents is to try and immobilize them. She'll open with a flung Death card which is actually useless, but she does so in the hopes that it will trigger whatever starting defenses her opponent has and allow her a chance to study how they react to her throwing cards. If there's a clear opportunity to hit them with a card, she'll use the following in quick succession: Hanged Man (bind them up), Moon (Auditory/Visual hallucinations, again, to further immobilize them), and then Tower (to crush them under a rockslide.)
Ranged opponents, she'll try to take them out with a Star card (fireball) to start. Especially mobile enemies she will drop a Chariot and ride to give herself some speed as well, although it's not exactly good at sharp turns.
Before using any of her god tier powers she'll supercharge herself with a Magician (power up card) for maximum effect.
If the enemy uses mind altering abilities, she will use a Fool (physical buff that destroys her common sense and sense of fear.) on herself to make herself into an erratic and unpredictable fighter.
If she's fighting against an up-close and personal opponent, she'll utilize a Lovers (lustful infatuations with Dream) card in hopes of getting them to stop fighting. If that happens, she'll either try to seduce them into surrendering or, failing that, will use a Strength card (Strength boost card) and sucker punch them as hard as she can.
Against invisible opponents she'll use as a Judgment card to make several moving illusory clones of herself as well as a Devil card to help her attack her assailent.
Justice and Temperance cards are for damage. Justice is used after taking a good amount of damage, Temperance is used to top off after Justice is used.
Finally she will utilize her Hope powers primarily against rage or fear based opponents, calming them and keeping herself from despair by manipulating the amounts of hope and optimism and happiness in herself and her opponent. If she winds up against an opponent who's being too cautious, or an opponent that relies exclusively on anger or negative emotions, she'll use her Emotional Blow-Out ability on them.
Weapon of Choice: Chaos Infused Tarot Deck (See profile)
Strengths: Highly, highly versatile and is skilled at picking out a strategy that matches her opponent's strength's and weaknesses.
Weaknesses: If you can make her run out of cards or put her in a position that she can't use them, she's a sitting duck. Without all her other items to augment her powers, she's little better than an average athletic woman with a deck of cards in terms of speed and strength.
vs
Name: Marko Warner
Link to Profile: link
Strife Strategy: (Choosen weapon: Black Lightning) Get in close and don't let up.Cripple the senses Go for the most vital points, Strike with the intent to break bones. dodge and weave through his opponents attacks. He'll also use his GT powers to buff his Strength speed and other attributes.
Strengths: Fast, Able to improvise, Works well on his own.
Weaknesses: Hot headed, doesn't think much.
Link to Profile: thehomestuckglitch.proboards.com/thread/1017/dreamwarp
Strife Strategy: Dreamwarp is at a sharp disadvantage without all her items, but she can still put up a bit of a fight. Her weapon is so versatile it's almost borderline cheating, fortunately she's only permitted 1 of each card type per strife.
Her primary strategy with default opponents is to try and immobilize them. She'll open with a flung Death card which is actually useless, but she does so in the hopes that it will trigger whatever starting defenses her opponent has and allow her a chance to study how they react to her throwing cards. If there's a clear opportunity to hit them with a card, she'll use the following in quick succession: Hanged Man (bind them up), Moon (Auditory/Visual hallucinations, again, to further immobilize them), and then Tower (to crush them under a rockslide.)
Ranged opponents, she'll try to take them out with a Star card (fireball) to start. Especially mobile enemies she will drop a Chariot and ride to give herself some speed as well, although it's not exactly good at sharp turns.
Before using any of her god tier powers she'll supercharge herself with a Magician (power up card) for maximum effect.
If the enemy uses mind altering abilities, she will use a Fool (physical buff that destroys her common sense and sense of fear.) on herself to make herself into an erratic and unpredictable fighter.
If she's fighting against an up-close and personal opponent, she'll utilize a Lovers (lustful infatuations with Dream) card in hopes of getting them to stop fighting. If that happens, she'll either try to seduce them into surrendering or, failing that, will use a Strength card (Strength boost card) and sucker punch them as hard as she can.
Against invisible opponents she'll use as a Judgment card to make several moving illusory clones of herself as well as a Devil card to help her attack her assailent.
Justice and Temperance cards are for damage. Justice is used after taking a good amount of damage, Temperance is used to top off after Justice is used.
Finally she will utilize her Hope powers primarily against rage or fear based opponents, calming them and keeping herself from despair by manipulating the amounts of hope and optimism and happiness in herself and her opponent. If she winds up against an opponent who's being too cautious, or an opponent that relies exclusively on anger or negative emotions, she'll use her Emotional Blow-Out ability on them.
Weapon of Choice: Chaos Infused Tarot Deck (See profile)
Strengths: Highly, highly versatile and is skilled at picking out a strategy that matches her opponent's strength's and weaknesses.
Weaknesses: If you can make her run out of cards or put her in a position that she can't use them, she's a sitting duck. Without all her other items to augment her powers, she's little better than an average athletic woman with a deck of cards in terms of speed and strength.
vs
Name: Marko Warner
Link to Profile: link
Strife Strategy: (Choosen weapon: Black Lightning) Get in close and don't let up.Cripple the senses Go for the most vital points, Strike with the intent to break bones. dodge and weave through his opponents attacks. He'll also use his GT powers to buff his Strength speed and other attributes.
Strengths: Fast, Able to improvise, Works well on his own.
Weaknesses: Hot headed, doesn't think much.