Post by Lady on Feb 21, 2015 5:48:12 GMT
Name: Kolrac
Link to Profile: Kolrac
Chosen Weapon: Dual Deluxe Remote Ghost Gauntlets - This pair of special computer-gloves can project large disembodied hands which match the blood color of the wielder. The hands have great strength to lift, carry or strike and are quite durable so can also be used defensively. (limited to half of the pair as per tournament rules)
Strife Strategy: Kolrac will attempt to begin a strife with a heroic pose and a respectful greeting to his opponent. However that does not mean he will lower his guard to do so, if his opponent attempts to charge right in or take a cheap shot, he will be prepared to dodge or block with his weapon if need be. During the strife, he will continue to talk even if his opponent doesn't seem interested, even if it is only to call out mildly to very strange attack names. If he is winning a strife, he will attempt to implore his opponent to lower their arms and surrender, but if they refuse then Kolrac will resolve himself to a more final end to their battle. Throughout the battle, he will be using his Hope Edge power to empower his weapon to increase it's power, size and how cool it looks. Kolrac will mostly not use his power to fly except to make cool jumps or perform gravity defying attacks before allowing gravity to reassert it's hold over him, though if things are dire or epic enough, he will more freely use his flight to perform dramatic attacks with his weapon.
Strengths: Heroic resolve! Giant Fist of Justice! Cool attack names! The Power to make his giant fist weapon even more giant and awesome! Can repel psychic attacks! Canfly perform amazing leaps and gravity defying attacks!
Weaknesses: Kind of a goofball. Talks during strife. Willing to be merciful. GT power relies on confidence.
vs
Name: Lejeud Primos
Link to Profile: Over Yonder
Strife Strategy: Lejeud usually fights with a power play, making herself SEEM invincible with her strong defense before lashing out wickedly with offense. With her GOD SLAYER ARM she loves this tactic. Lejeud will typically go into ARMOR MODE at first (see weapon of choice) to emphasize the defense then move onto her offense attacks, usually attempting to blind the opponent before anything else. Will most definitely summon all of her Time Clones at the beginning of battle to ensure Clocked Out works and Speed Reload will only be used if a blow is almost fatal or really setting her back.
Weapon:
G̷͙̰͙͉͉̕O҉̨̡̤̹̦͉̺͔͉͍D͓͡S̥̠͖̤̬͝L̷҉̯̠̘̣̙ͅÀ̷͍͓̻̮̪Ỳ̫̖̩̫̹͟ͅE͈͖̫͘R̡̜̯̳̘͔̳͖͠͡ ̢̘͓̞͔̞̩̹A͓̘Ŕ̡͎̣͝M̡̯̘̣̰̖̮̫̹ - 5000b - This item is an artifact. It cannot be traded or further alchemized. This arm seems like a regular arm however when attached to the area on the body where an arm used to be the arm will bind to the nerve cells there in a very painful process. The arm will adjust to look like whatever race it is attached to, when not attached it will look like whatever the arm of the race that last wore it is, it starts out as human. It will take 3 posts to attach or detach the arm safely during a thread but can be done in between threads. Once attached the arm will act completely normal until activated. It has the following traits:
1) Once activated, a sword will emerge out of the palm of the arm, the sword will look very normal however where the blade starts it separates to create a circle where there is no metal however the two sides of the blades merge back together to make the double sided blade. The sword blade gives off a bright orange-yellow glow and the core of the blade where the hole is gives off a blue glow. The sword is extremely sharp and indestructible. The sword can at the will of the owner of the arm return to the arm. When the sword is being weld by the arm the sword will glow brighter, it will be extremely sharp and the arm will be able to move extremely fast.
2) The sword itself has three different modes, the first mode will create a sphere of flame in the area that is missing at the hilt of the blade. In this mode the user will be able to create blasts of fire and the blade of the sword will be entirely covered in fire, in this mode the arm is also immune to fire attacks.
3) The second mode will cause a ball of acid to orbit in the area of the sword on the hilt that is missing. In this mode the blade will be covered in very corrosive acid and will allow the user to launch blasts of such acid out of the palm of the arm.
4) The third and final mode will cause a ball of lightning to rotate in the area of the sword on the hilt that is missing. In this mode the blade will have a coating of electricity that will short circuit electronics or shock organic matter. In this mode the arm will allow the user to send out bolts of lightning from the tip of the sword. Each mode can only be used once per thread and will last a maximum of 3 posts.
5) The arm can, at will, be activated to ARMOR MODE. In Armor mode, the arm and the rest of the person its attached to become covered in dragon scale armor, protecting against most physical attacks. The head and neck are not protected.
6) The arm can cause a Sunlight Attack, either in regular arm mode or sword mode. For 3 rounds, it collects light, especially sunlight, growing increasingly brighter before creating a huge bright light that will remain for 5 rounds. The light is so bright it will blind anyone who looks at it for 2 rounds. After the 5 rounds are up, the light completely disappears.
7) Gives a passive boost to speed to all adjacent allies.
8) Inspires consorts to follow you, though doesn't compel them. (Aka they can refuse.)
(Already attached. She will always be using this as it is now a part of her.)
Powers:
Healthy Habit: Can speed up the healing process of psychological and physical wounds. The faster they heal, depending on the kind/severity of the wound, the more energy Lejeud uses.
Patience and Time: Passive ability that heals, slowly, herself, allies, and people who she is trying to help regardless of whether they are her enemy or not both psychologically and physically.
Timely Manner: Passive ability that speeds up the healing powers of other Sylphs that she is working with.
Speed Reload: Once per thread Lejeud can be hit, but is super-healed so fast it is as if it didn't happen and all temporary debuffs and buffs are removed.
Clocked Out: Can be killed Justly or Heroically, but comes back to life because that timeline was healed. (Only can be used once and there has to be a Time clone present.)
Time Clones: 6 max
Strengths: Doesn't care much for her well being, pain tolerance is relatively high (refer to snapping her arm off), 6 time clones that are just like her, GOD SLAYER ARM replacing her real one, and a pretty adept flier.
Weaknesses: Doesn't care that much for her well being (snapped her own arm off instead of healing it - that might give you a good idea), and believes herself to be invincible. Jot down where to hit your character so that it really hurts.
Link to Profile: Kolrac
Chosen Weapon: Dual Deluxe Remote Ghost Gauntlets - This pair of special computer-gloves can project large disembodied hands which match the blood color of the wielder. The hands have great strength to lift, carry or strike and are quite durable so can also be used defensively. (limited to half of the pair as per tournament rules)
Strife Strategy: Kolrac will attempt to begin a strife with a heroic pose and a respectful greeting to his opponent. However that does not mean he will lower his guard to do so, if his opponent attempts to charge right in or take a cheap shot, he will be prepared to dodge or block with his weapon if need be. During the strife, he will continue to talk even if his opponent doesn't seem interested, even if it is only to call out mildly to very strange attack names. If he is winning a strife, he will attempt to implore his opponent to lower their arms and surrender, but if they refuse then Kolrac will resolve himself to a more final end to their battle. Throughout the battle, he will be using his Hope Edge power to empower his weapon to increase it's power, size and how cool it looks. Kolrac will mostly not use his power to fly except to make cool jumps or perform gravity defying attacks before allowing gravity to reassert it's hold over him, though if things are dire or epic enough, he will more freely use his flight to perform dramatic attacks with his weapon.
Strengths: Heroic resolve! Giant Fist of Justice! Cool attack names! The Power to make his giant fist weapon even more giant and awesome! Can repel psychic attacks! Can
Weaknesses: Kind of a goofball. Talks during strife. Willing to be merciful. GT power relies on confidence.
vs
Name: Lejeud Primos
Link to Profile: Over Yonder
Strife Strategy: Lejeud usually fights with a power play, making herself SEEM invincible with her strong defense before lashing out wickedly with offense. With her GOD SLAYER ARM she loves this tactic. Lejeud will typically go into ARMOR MODE at first (see weapon of choice) to emphasize the defense then move onto her offense attacks, usually attempting to blind the opponent before anything else. Will most definitely summon all of her Time Clones at the beginning of battle to ensure Clocked Out works and Speed Reload will only be used if a blow is almost fatal or really setting her back.
Weapon:
G̷͙̰͙͉͉̕O҉̨̡̤̹̦͉̺͔͉͍D͓͡S̥̠͖̤̬͝L̷҉̯̠̘̣̙ͅÀ̷͍͓̻̮̪Ỳ̫̖̩̫̹͟ͅE͈͖̫͘R̡̜̯̳̘͔̳͖͠͡ ̢̘͓̞͔̞̩̹A͓̘Ŕ̡͎̣͝M̡̯̘̣̰̖̮̫̹ - 5000b - This item is an artifact. It cannot be traded or further alchemized. This arm seems like a regular arm however when attached to the area on the body where an arm used to be the arm will bind to the nerve cells there in a very painful process. The arm will adjust to look like whatever race it is attached to, when not attached it will look like whatever the arm of the race that last wore it is, it starts out as human. It will take 3 posts to attach or detach the arm safely during a thread but can be done in between threads. Once attached the arm will act completely normal until activated. It has the following traits:
1) Once activated, a sword will emerge out of the palm of the arm, the sword will look very normal however where the blade starts it separates to create a circle where there is no metal however the two sides of the blades merge back together to make the double sided blade. The sword blade gives off a bright orange-yellow glow and the core of the blade where the hole is gives off a blue glow. The sword is extremely sharp and indestructible. The sword can at the will of the owner of the arm return to the arm. When the sword is being weld by the arm the sword will glow brighter, it will be extremely sharp and the arm will be able to move extremely fast.
2) The sword itself has three different modes, the first mode will create a sphere of flame in the area that is missing at the hilt of the blade. In this mode the user will be able to create blasts of fire and the blade of the sword will be entirely covered in fire, in this mode the arm is also immune to fire attacks.
3) The second mode will cause a ball of acid to orbit in the area of the sword on the hilt that is missing. In this mode the blade will be covered in very corrosive acid and will allow the user to launch blasts of such acid out of the palm of the arm.
4) The third and final mode will cause a ball of lightning to rotate in the area of the sword on the hilt that is missing. In this mode the blade will have a coating of electricity that will short circuit electronics or shock organic matter. In this mode the arm will allow the user to send out bolts of lightning from the tip of the sword. Each mode can only be used once per thread and will last a maximum of 3 posts.
5) The arm can, at will, be activated to ARMOR MODE. In Armor mode, the arm and the rest of the person its attached to become covered in dragon scale armor, protecting against most physical attacks. The head and neck are not protected.
6) The arm can cause a Sunlight Attack, either in regular arm mode or sword mode. For 3 rounds, it collects light, especially sunlight, growing increasingly brighter before creating a huge bright light that will remain for 5 rounds. The light is so bright it will blind anyone who looks at it for 2 rounds. After the 5 rounds are up, the light completely disappears.
7) Gives a passive boost to speed to all adjacent allies.
8) Inspires consorts to follow you, though doesn't compel them. (Aka they can refuse.)
(Already attached. She will always be using this as it is now a part of her.)
Powers:
Healthy Habit: Can speed up the healing process of psychological and physical wounds. The faster they heal, depending on the kind/severity of the wound, the more energy Lejeud uses.
Patience and Time: Passive ability that heals, slowly, herself, allies, and people who she is trying to help regardless of whether they are her enemy or not both psychologically and physically.
Timely Manner: Passive ability that speeds up the healing powers of other Sylphs that she is working with.
Speed Reload: Once per thread Lejeud can be hit, but is super-healed so fast it is as if it didn't happen and all temporary debuffs and buffs are removed.
Clocked Out: Can be killed Justly or Heroically, but comes back to life because that timeline was healed. (Only can be used once and there has to be a Time clone present.)
Time Clones: 6 max
Strengths: Doesn't care much for her well being, pain tolerance is relatively high (refer to snapping her arm off), 6 time clones that are just like her, GOD SLAYER ARM replacing her real one, and a pretty adept flier.
Weaknesses: Doesn't care that much for her well being (snapped her own arm off instead of healing it - that might give you a good idea), and believes herself to be invincible. Jot down where to hit your character so that it really hurts.