Post by Lady on Feb 22, 2015 6:10:52 GMT
Name: Dreamwarp
Link to Profile: thehomestuckglitch.proboards.com/thread/1017/dreamwarp
Strife Strategy: Dreamwarp is at a sharp disadvantage without all her items, but she can still put up a bit of a fight. Her weapon is so versatile it's almost borderline cheating, fortunately she's only permitted 1 of each card type per strife.
Her primary strategy with default opponents is to try and immobilize them. She'll open with a flung Death card which is actually useless, but she does so in the hopes that it will trigger whatever starting defenses her opponent has and allow her a chance to study how they react to her throwing cards. If there's a clear opportunity to hit them with a card, she'll use the following in quick succession: Hanged Man (bind them up), Moon (Auditory/Visual hallucinations, again, to further immobilize them), and then Tower (to crush them under a rockslide.)
Ranged opponents, she'll try to take them out with a Star card (fireball) to start. Especially mobile enemies she will drop a Chariot and ride to give herself some speed as well, although it's not exactly good at sharp turns.
Before using any of her god tier powers she'll supercharge herself with a Magician (power up card) for maximum effect.
If the enemy uses mind altering abilities, she will use a Fool (physical buff that destroys her common sense and sense of fear.) on herself to make herself into an erratic and unpredictable fighter.
If she's fighting against an up-close and personal opponent, she'll utilize a Lovers (lustful infatuations with Dream) card in hopes of getting them to stop fighting. If that happens, she'll either try to seduce them into surrendering or, failing that, will use a Strength card (Strength boost card) and sucker punch them as hard as she can.
Against invisible opponents she'll use as a Judgment card to make several moving illusory clones of herself as well as a Devil card to help her attack her assailent.
Justice and Temperance cards are for damage. Justice is used after taking a good amount of damage, Temperance is used to top off after Justice is used.
Finally she will utilize her Hope powers primarily against rage or fear based opponents, calming them and keeping herself from despair by manipulating the amounts of hope and optimism and happiness in herself and her opponent. If she winds up against an opponent who's being too cautious, or an opponent that relies exclusively on anger or negative emotions, she'll use her Emotional Blow-Out ability on them.
Weapon of Choice: Chaos Infused Tarot Deck (See profile)
Strengths: Highly, highly versatile and is skilled at picking out a strategy that matches her opponent's strength's and weaknesses.
Weaknesses: If you can make her run out of cards or put her in a position that she can't use them, she's a sitting duck. Without all her other items to augment her powers, she's little better than an average athletic woman with a deck of cards in terms of speed and strength.
vs
Name: Blake Legends
Link to Profile: Beware
Strife Strategy: Blake's not very skilled at a close range fighter, so he'll attempt to strike you from afar, with bolts of lightning or powerful gusts of wind. When in a fight, he generally releases a thick fog into the area making it hard for anyone to track him. If he is brought into hand and hand, he's not above cheating, aiming below the belt, and biting. If worst comes to worst, he'll "take your breath away" making it literally impossible to breath.
His Item: Shield of Sky Mastery - 5000b - This item is artifact level, it's code cannot be traded or duplicated and it cannot be further alchemized. This shield is darkish blue as the color of the sky just after sunset. The middle of it has two lightning bolts crossing each other over a field of stars. It has the following traits and abilities:
1. Is extremely comfortable and hard to use for others besides it's owner.
2. It is impossible to break using normal physical means although you can break it using other methods.
3. It allows it's user to create and conjure weather on a small or large scale.
4. It has the ability to store the weather within it. The shield itself allows the user that is holding it to use the weather inside the shield to launch out effects out of it. (EX you store a thunderstorm in the shield you can unleash the lightning out of the shield but keep the rest in, or release the rain but it will launch out of the shield).
5. The shield also gives the user extreme control of the weather, while not able to aim every lightning bolt and every raindrop it does allow the user to do things that would never happen naturally.
6. Finally the shield allows the user to, once per thread, call upon the power of a meteor shower to bombard the area. Anyone struck directly by one of these meteors will be severely injured or killed.
Strengths: Blake's distracting. People like him, and he uses that to try and shake people up. He also yells insults when he knows that people can't find and attack him. However, the more you insult him, the more apathetic he becomes.
Weaknesses: He's not very strong, and not very fast. Low pain tolerance. When he's mad, he gets sloppy.
Link to Profile: thehomestuckglitch.proboards.com/thread/1017/dreamwarp
Strife Strategy: Dreamwarp is at a sharp disadvantage without all her items, but she can still put up a bit of a fight. Her weapon is so versatile it's almost borderline cheating, fortunately she's only permitted 1 of each card type per strife.
Her primary strategy with default opponents is to try and immobilize them. She'll open with a flung Death card which is actually useless, but she does so in the hopes that it will trigger whatever starting defenses her opponent has and allow her a chance to study how they react to her throwing cards. If there's a clear opportunity to hit them with a card, she'll use the following in quick succession: Hanged Man (bind them up), Moon (Auditory/Visual hallucinations, again, to further immobilize them), and then Tower (to crush them under a rockslide.)
Ranged opponents, she'll try to take them out with a Star card (fireball) to start. Especially mobile enemies she will drop a Chariot and ride to give herself some speed as well, although it's not exactly good at sharp turns.
Before using any of her god tier powers she'll supercharge herself with a Magician (power up card) for maximum effect.
If the enemy uses mind altering abilities, she will use a Fool (physical buff that destroys her common sense and sense of fear.) on herself to make herself into an erratic and unpredictable fighter.
If she's fighting against an up-close and personal opponent, she'll utilize a Lovers (lustful infatuations with Dream) card in hopes of getting them to stop fighting. If that happens, she'll either try to seduce them into surrendering or, failing that, will use a Strength card (Strength boost card) and sucker punch them as hard as she can.
Against invisible opponents she'll use as a Judgment card to make several moving illusory clones of herself as well as a Devil card to help her attack her assailent.
Justice and Temperance cards are for damage. Justice is used after taking a good amount of damage, Temperance is used to top off after Justice is used.
Finally she will utilize her Hope powers primarily against rage or fear based opponents, calming them and keeping herself from despair by manipulating the amounts of hope and optimism and happiness in herself and her opponent. If she winds up against an opponent who's being too cautious, or an opponent that relies exclusively on anger or negative emotions, she'll use her Emotional Blow-Out ability on them.
Weapon of Choice: Chaos Infused Tarot Deck (See profile)
Strengths: Highly, highly versatile and is skilled at picking out a strategy that matches her opponent's strength's and weaknesses.
Weaknesses: If you can make her run out of cards or put her in a position that she can't use them, she's a sitting duck. Without all her other items to augment her powers, she's little better than an average athletic woman with a deck of cards in terms of speed and strength.
vs
Name: Blake Legends
Link to Profile: Beware
Strife Strategy: Blake's not very skilled at a close range fighter, so he'll attempt to strike you from afar, with bolts of lightning or powerful gusts of wind. When in a fight, he generally releases a thick fog into the area making it hard for anyone to track him. If he is brought into hand and hand, he's not above cheating, aiming below the belt, and biting. If worst comes to worst, he'll "take your breath away" making it literally impossible to breath.
His Item: Shield of Sky Mastery - 5000b - This item is artifact level, it's code cannot be traded or duplicated and it cannot be further alchemized. This shield is darkish blue as the color of the sky just after sunset. The middle of it has two lightning bolts crossing each other over a field of stars. It has the following traits and abilities:
1. Is extremely comfortable and hard to use for others besides it's owner.
2. It is impossible to break using normal physical means although you can break it using other methods.
3. It allows it's user to create and conjure weather on a small or large scale.
4. It has the ability to store the weather within it. The shield itself allows the user that is holding it to use the weather inside the shield to launch out effects out of it. (EX you store a thunderstorm in the shield you can unleash the lightning out of the shield but keep the rest in, or release the rain but it will launch out of the shield).
5. The shield also gives the user extreme control of the weather, while not able to aim every lightning bolt and every raindrop it does allow the user to do things that would never happen naturally.
6. Finally the shield allows the user to, once per thread, call upon the power of a meteor shower to bombard the area. Anyone struck directly by one of these meteors will be severely injured or killed.
Strengths: Blake's distracting. People like him, and he uses that to try and shake people up. He also yells insults when he knows that people can't find and attack him. However, the more you insult him, the more apathetic he becomes.
Weaknesses: He's not very strong, and not very fast. Low pain tolerance. When he's mad, he gets sloppy.