Post by Lady on Mar 8, 2015 8:44:29 GMT
PLAYER 1
My character tries to stay at range when in combat. Alchemist's Essence are his bread and butter, which are explosives that can shift between elements (ice, fire, lightning, and acid), plus he has a Starstorm Baton that can fire softball-sized balls of flaming gas at his opponent. Against an opponent that cannot fly, he'll gladly take the air to get an advantage, using his natural God Tier flight to do so.
If he's forced into melee range, he'll continue to use his Starstorm Baton, as its basic strikes deal fire damage. In close combat, he fights defensively, preferring to strike at the legs of an opponent to try and knock them over.
He has several alchemical concoctions that can provide healing or protection during a strife. Suffering low-to-moderate wounds isn't too bad for him, since he can heal himself using his Healing Salves, and he can halve physical damage against him for a short time with his Resistive Formula.
Items/Powers Used:
Alchemist's Essence - Flasks filled with a liquid that slowly shifts colors. When the flask is shattered, its contents react, creating an elemental explosion. The element of the blast is determined by the color of the liquid upon shattering.
Starstorm Baton - 765B - This extendable baton is warm to the touch and deals fire damage when it strikes a target. You can also use it at range by swinging the baton at your target and sending a swarm of up to 4 softball-sized balls of flaming gas (i.e. stars) at them. Once per thread, you may hold the baton aloft and summon a rain of these stars to fall in a designated area of up to 20 feet in diameter.
Healing Salve - This concoction closes and repairs most moderate wounds that the individual has taken, such as stab wounds or cuts across the skin.
Resistive Formula - This potion hardens the individual's skin, halving the physical damage they take for three rounds of posting.
PLAYER 2
Player 2's not really one for strategy. She'd take a direct approach in attacking Player 1, which might work out okay early on with her speed. She'd probably end up using the effect-nulling of her wrench too early on and end up not canceling out Player 1's items. Then since Player 1 would be able to fly with GT powers, he'd probably get the edge on Player 2's speed. She would throw her hammer at him, which would do considerable damage (if she managed to get an accurate throw). More than likely she'd miss and might try and distract him by throwing random shit in her inventory to slow him down (like the net, the glitter, the bouncy ball). She doesn't have much of a counter for his attacks though, and would basically rely on running around like a dumbass. That being relying almost entirely on speed, so she'd definitely be outclassed by his wolf form. Worst come to worst, Player 2 might use her metal manipulation to spike him with her wrench, but she doesn't always realize when exactly worst is, and using that ability would be very physically and mentally draining to her.
Summary
> GAHHHHH HIT WITH WRENCH DONT STOP IM FAST
> Aw shit he can fly
> THROW SHIT AT HIM
> uhhhhh i dont exactly have a shield or anything
> frail ass knocked out probably
Items/Powers Used:
The Wrench of Purge- quest item - This item has but one ability: It removes all effects, auras and powers from the immediate area! Once you use it, they can be reinstated though, so be vigilant!)
Emerald Sledgehammer - 30b - This sledgehammer is made out of emeralds and is very heavy. The handle is wrapped in leather strips and the ends of the sledgehammer the emerald's have broken to a point making it very dangerous to get hit with.
Giant Web - This giant web is basically a sticky, ultra-light net. It's nearly unbreakable though!
Bottle of Glitter - Alchemizing item, obtained at 10 Fame
Blue SKYBALL- Can a ball change the world? Skyball, the highest bouncing ball ever made! Bounce it Straight up and it goes up to 75 feet in the air! That's 4 times higher than a basketball, 5 times higher than a play ball, and 3 times higher than a tennis ball! That's even higher than a 1.5 inch superball. Only maybe flubber bounces higher (which by the way doesn't really exist).
Strong metal manipulation abilities. She can easily reshape metal objects into any shape and/or size. However, she has little control over this power when she does use it; and she will accidentally distort all nearby surrounding objects and has trouble focusing on just one object. The high amount of energy it requires causes her physical strain, sometimes to a point of bleeding or collapsing.
My character tries to stay at range when in combat. Alchemist's Essence are his bread and butter, which are explosives that can shift between elements (ice, fire, lightning, and acid), plus he has a Starstorm Baton that can fire softball-sized balls of flaming gas at his opponent. Against an opponent that cannot fly, he'll gladly take the air to get an advantage, using his natural God Tier flight to do so.
If he's forced into melee range, he'll continue to use his Starstorm Baton, as its basic strikes deal fire damage. In close combat, he fights defensively, preferring to strike at the legs of an opponent to try and knock them over.
He has several alchemical concoctions that can provide healing or protection during a strife. Suffering low-to-moderate wounds isn't too bad for him, since he can heal himself using his Healing Salves, and he can halve physical damage against him for a short time with his Resistive Formula.
Items/Powers Used:
Alchemist's Essence - Flasks filled with a liquid that slowly shifts colors. When the flask is shattered, its contents react, creating an elemental explosion. The element of the blast is determined by the color of the liquid upon shattering.
Starstorm Baton - 765B - This extendable baton is warm to the touch and deals fire damage when it strikes a target. You can also use it at range by swinging the baton at your target and sending a swarm of up to 4 softball-sized balls of flaming gas (i.e. stars) at them. Once per thread, you may hold the baton aloft and summon a rain of these stars to fall in a designated area of up to 20 feet in diameter.
Healing Salve - This concoction closes and repairs most moderate wounds that the individual has taken, such as stab wounds or cuts across the skin.
Resistive Formula - This potion hardens the individual's skin, halving the physical damage they take for three rounds of posting.
VS
PLAYER 2
Player 2's not really one for strategy. She'd take a direct approach in attacking Player 1, which might work out okay early on with her speed. She'd probably end up using the effect-nulling of her wrench too early on and end up not canceling out Player 1's items. Then since Player 1 would be able to fly with GT powers, he'd probably get the edge on Player 2's speed. She would throw her hammer at him, which would do considerable damage (if she managed to get an accurate throw). More than likely she'd miss and might try and distract him by throwing random shit in her inventory to slow him down (like the net, the glitter, the bouncy ball). She doesn't have much of a counter for his attacks though, and would basically rely on running around like a dumbass. That being relying almost entirely on speed, so she'd definitely be outclassed by his wolf form. Worst come to worst, Player 2 might use her metal manipulation to spike him with her wrench, but she doesn't always realize when exactly worst is, and using that ability would be very physically and mentally draining to her.
> GAHHHHH HIT WITH WRENCH DONT STOP IM FAST
> Aw shit he can fly
> THROW SHIT AT HIM
> uhhhhh i dont exactly have a shield or anything
> frail ass knocked out probably
Items/Powers Used:
The Wrench of Purge- quest item - This item has but one ability: It removes all effects, auras and powers from the immediate area! Once you use it, they can be reinstated though, so be vigilant!)
Emerald Sledgehammer - 30b - This sledgehammer is made out of emeralds and is very heavy. The handle is wrapped in leather strips and the ends of the sledgehammer the emerald's have broken to a point making it very dangerous to get hit with.
Giant Web - This giant web is basically a sticky, ultra-light net. It's nearly unbreakable though!
Bottle of Glitter - Alchemizing item, obtained at 10 Fame
Blue SKYBALL- Can a ball change the world? Skyball, the highest bouncing ball ever made! Bounce it Straight up and it goes up to 75 feet in the air! That's 4 times higher than a basketball, 5 times higher than a play ball, and 3 times higher than a tennis ball! That's even higher than a 1.5 inch superball. Only maybe flubber bounces higher (which by the way doesn't really exist).
Strong metal manipulation abilities. She can easily reshape metal objects into any shape and/or size. However, she has little control over this power when she does use it; and she will accidentally distort all nearby surrounding objects and has trouble focusing on just one object. The high amount of energy it requires causes her physical strain, sometimes to a point of bleeding or collapsing.