Post by Lady on Mar 13, 2015 3:33:33 GMT
Player 1
"Hm His defense is strong.. so I'm gonna need to pierce it or get inside his guard. which should be easy with my flash step. He's not adept in hand to hand. So I'll get in close and not let up the offence. If his shield gets in the way of my sword, My bucket will take that out for a while leaving me to lay on the hurt and if it comes back It will hurt just to hold. No mercy is gonna be given this fight. If it comes down to it I will go for killing strikes. My ace in the hole will be my God tier powers and Fray Motiff. A quick pull of the trigger with my fire water pistol will leave me emotional enough for my Emotional State that combined with the speed boost from my fray motiff should give me enough agility to get around his guard and pile up the damage!. If he gains the upper hand I'll need to regroup Smoke from my variable grenade and my mouthguard should give me the second wind I need. Also My contacts and ring should allow me to read him like a book."
List of Items:
Multipurpose Mood Rave Contacts - 2500B - These contacts function as a portable computer, X-ray-vision, and heat-vision. Any and all modes can be activated by will. Wearing these contacts also allows one to see through illusions. The user is also able to put together connections and clues that others could not. With this, they will be able to predict almost 100% correctly what their opponent's next move is (up to the other player how much info the wearer is able to get). They will also see their opponent's weaknesses more easily (same as before, up to other player what is revealed). In addition to changing color based on your mood, they can also be set to flash like a fucking rave party of colors. If you focus, you can see a colorful outline around people, denoting their emotional state. And look! It's your brand!
Mouthguard of Intense Healing - 1030b - This rubber mouthguard is white with a red + symbol on the front. You hold it in your mouth and when you bite down on it it releases a pain killing substance. Once per thread the biter of the block can activate it healing all of their wounds. It will neutralize any toxins in the body, it will instantly close all cuts and if there are any foreign objects in the body (bullets, darts, pieces of metal etc.) it will force them out of the wound they came in through, if there is no wound it will force them out through the fastest way out and will heal the wound closed once the objects have been removed. The entire process will be exceedingly quick and entirely painless.
Ring of Error's Logic (right ring) - 1500b - This ring makes the wearer significantly more logical they will be able to put together connections and clues that others could not. With this they will be able to predict almost 100% correctly what their opponents next move is (up to the other player how much info the wearer is able to get). They will also see their opponents weaknesses much easier (same as before, up to other player what is revealed).
Flash Step Boots - 500B - These black combat boots will teleport you to your chosen destination if used while stepping, as long as your goal is within line of sight. This function is controllable and when off, they're normal boots.
Black Lightning - 1800b - This bucket is completely and entirely black. The bottom has what looks to be a speaker on it however it doesn't actually play music when it is hit the sound of thunder will eminate from it so loud that it will almost deafen those that hear it for 1 post round making things hard to hear in that time. When the bucket is hit hard enough against an object the object will disappear for two posts, after it re-appears anyone who touches it for two posts will feel intense pain. Anyone who is hit by the bucket hard enough will go blind for two posts, after the blindness wears off they will feel extreme pain
Blade of Elemental Storm - 3000b - Oddly enough, this blade looks normal. Just like a regular steel sword. However, this blade is capable of manipulating the elements. Each element usable every 2 posts, this blade has three modes: Lightning, Fire, and Ice. In Lightning form, this blade is able to deliver a shock that might paralyze the opponent and/or do lightning damage. The lightning will come back after two post rounds. It will have the same effect if it hits someone directly except the chance of them being paralyzed goes up. Paralysis lasts two post rounds. In Fire form, the sword is able to bend and manipulate fires while also able to create a column of fire with a swing of the sword. Once per strife, the user may summon a hurricane of fire that lasts 4 turns. The fire hurricane rains fireballs which cause sustained burn damage. Even Noah would be jealous. Maybe. In Ice form, the sword will deal ice damage and once per thread the sword can dissipate into snow causing a huge blizzard to form around the holder. The leather straps will wrap themselves around the user's hand and arm and give them full control of the heavy blizzard. This weapon cannot be alchemized further.
Firewater Pistol - 150b - This pistol shoots out balls of firewater, similar to paint balls. When they strike a target they will not cause any real physical harm but will cause heightened emotions.
Variation Grenade - 500b - This grenade can be reused however needs to cool down for 3 posts before it can be used again. It has four different settings that can be determined by turning the top of the grenade the following are it's four settings: Fragementation, Thunder and Light, Smoke, and Firelash. Fragmentation: The grenade will explode in a burst of energy and send shrapnel outwards. Thunder and Light: The grenade will unleash a huge crack like thunder that will deafen people in the nearby area for 2 post rounds and a bright light, which lasts for two posts before vanishing. Smoke: the grenade produces as much smoke as 100 smoke bombs. Firelash: When the grenade activates it will shoot enormous blasts of fire in all six directions (up, down, left, right, forward and back) in huge enormous jets. The fire acts completely on it's own and is not able to be controlled however is very powerful as such. The grenade will shoot fire like this for one post after it is thrown
Emotional state: When Player 1 feels an emotion in its extreme, rather than summoning a weapon from it, he has the option of going into a state of pure emotional energy. In this state he would become faster, stronger, and more agile. Generally his physical movements would become more powerful and he might, depending on how emotional he was gain an aura of emotional energy that would make his attacks stronger. The more emotional he was the more powerful this power would be. This would be Player 1 inviting the destruction through his self and through emotions.
Soul's Cadence - Mortar and artillery rains down from the sky. Everyone in the relative battle zone starts to hear things that aren't there, Grenades, People calling for help, other such things. Those who aren't trained and familiar with the sounds of war begin to experience a bit of trauma from the shock. Player 1 himself gains a speed buff to near inhuman levels. The effect lasts as long as 2 volleys of artillery
Player 2
Strategy: Player 2 would stay as far away from Player 1 as possible, switching back and forth from the Brilliant Sun Squeak Saber and PRCUTSMSOGO to teleport away and then make ranged shots. If he managed to get in close, P2 would use his Shield amulet to either trap P1, and try to get away, or just to protect himself. If teleporting doesn't work out, he'd resort to filling the arena up with fog, and using his goggles to stay hidden while still attacking. For offense, P2 would shoot lightning, high power winds, and hale out of his shield, and would deflect any of P1's ranged attacks with the Wind Reversal Shield. If P1 uses his bucket to make his weapons disappear, he'd rely on blasts of fire and ice from his gloves. The longer the fight goes on, the faster and stronger P1 will get. If things come down to the worst, P2 would use the Stunt Double, and then seal himself in a bubble, and start taking breath away from Player 1, trying to get him to pass out.
Items used:
Brilliant Sun Squeak Saber - 1500b - This warm yellow-orange toy lightsaber has a sqeaky hammer made of legos attached to the top. It has a slot for capcha cards on it. Stick a card in, and the weapon will shift to include the properties of whatever was in the card. One card at a time. It constantly gives off a gentle, warm glow and at will can brighten to an intense level of light, enough to make it hard to directly at it (much like a very bright flashlight.) The sword flares up with fire whenever attacking Void, Doom, Possessed, or Grimdark players. It seems to do extra damage against this kinds of players and is capable of slicing through dark/evil/demonic/horrorterorr based attacks once per thread. The sword also bestows a teleportation ability; you can teleport between areas of bright light with no limitation (save for distance. You have to be able to see where you're teleporting to.)
Shield of Sky Mastery - 5000b - This item is artifact level, it's code cannot be traded or duplicated and it cannot be further alchemized. This shield is darkish blue as the color of the sky just after sunset. The middle of it has two lightning bolts crossing each other over a field of stars. It has the following traits and abilities:
1. Is extremely comfortable and hard to use for others besides it's owner.
2. It is impossible to break using normal physical means although you can break it using other methods.
3. It allows it's user to create and conjure weather on a small or large scale.
4. It has the ability to store the weather within it. The shield itself allows the user that is holding it to use the weather inside the shield to launch out effects out of it. (EX you store a thunderstorm in the shield you can unleash the lightning out of the shield but keep the rest in, or release the rain but it will launch out of the shield).
5. The shield also gives the user extreme control of the weather, while not able to aim every lightning bolt and every raindrop it does allow the user to do things that would never happen naturally.
6. Finally the shield allows the user to, once per thread, call upon the power of a meteor shower to bombard the area. Anyone struck directly by one of these meteors will be severely injured or killed.
PIXELATED RANGED COLLABSABLE UPGRADEABLE TELESCOPIC SQUEAK MASTER SABER OF GATE OPENING - Jesus does this thing really need anymore adjectives? It is a 16 bit telescopic lightsaber, with a squeaky hammer on the top that is made out of legos for MAXIMUM PAIN. It also has a card slot for upgrades, that can be used only once at a time. Also, being pixelated, it does the same amount of damage as the Master Sword does for Link in the LoZ series, but only on game constructs. Also acts just like the Gate Forcer, Opens a gate, at anyplace, once a day. It can be collapsed into a small cube for storage, in which form it resembles a Rubik's cube. It can also make ranged attacks.
Attuned Shield Amulet- 220b - It's a rose pink amulet with space in the center for a crystal gem. Upon touching the gem for activation, the amulet doubles as a protective shield, forming a magical barrier around the user. If the item is stolen, lost, or otherwise removed from you, it will return. Good against LOCAP glitching when at normal levels but no higher.
Shield Amulet Deluxe - 1500b - This amulet allows the user to put bubbles around people, 'catching' them inside them. The bubbles protect the people within from harm but also doesn't allow them to harm others. Will not stop psychic, intangible, or similar attacks but good against physical and energy attacks. Bubbles will break with enough force, otherwise they last 5 posts or until the user dismisses them. The bubbles can also contain incorporeal things as if they were solid. The bubbles are able to track targets in a limited fashion; once the target is several miles away or off planet, the tracking fails. Otherwise, the bubbles will follow them relentlessly.
Right-handed Frostbite Glove- These gloves allow the wearer to shoot tendrils of ice out of their fingers. These tendrils are fully manipulable, but they are only capable of bending at sharp angles, which makes them a little difficult to work with. They are capable of freezing almost anything with contact, whether with the tendrils or the gloves themselves. Player 2 stole the right glove from Allen Froid. B200
Left Handed Gauntlet of Firelash - 200b - This glove allows the weilder to shoot huge lashes of flame out of the palm. The fire acts completely on it's own and is not able to be controlled however is very powerful as such. They are capable of melting or burning almost anything with contact, whether from the flames or the gloves itself.
Aqua Gurren Lagann Ring- 200b - A ring with swirled designs with a pointed gem sticking out of it that spins like a drill. Has blue gem accents. It makes you feel free from daily limitations, and gradually works to heal damage to your soul and body by default. The more motivated you are, the faster the healing process is. Also increases speed and strength gradually, but is not affected by motivation.
Stunt Double - Famous people just have so much to do! This small cellphone like device operates by flipping it open and pushing a button. Doing so will summon a duplicate you for one thread (non-strife) or 5 posts (strife). If you're a time player, it allows you to summon an extra 5 clones on top of your maximum.
Reversal Wind Shield - 550b - This shield is made of glass but is reinforced by metal. It can be damaged by blows, but not outright destroyed. The shield utilizes the power of winds to reflect bullets and arrows or ranged energy/elemental attacks back at the attacker. While the effect of the attacks will be cut in half (including debuffs), it will hit the sender, and only the sender, unless they have a shield of their own.
"Hm His defense is strong.. so I'm gonna need to pierce it or get inside his guard. which should be easy with my flash step. He's not adept in hand to hand. So I'll get in close and not let up the offence. If his shield gets in the way of my sword, My bucket will take that out for a while leaving me to lay on the hurt and if it comes back It will hurt just to hold. No mercy is gonna be given this fight. If it comes down to it I will go for killing strikes. My ace in the hole will be my God tier powers and Fray Motiff. A quick pull of the trigger with my fire water pistol will leave me emotional enough for my Emotional State that combined with the speed boost from my fray motiff should give me enough agility to get around his guard and pile up the damage!. If he gains the upper hand I'll need to regroup Smoke from my variable grenade and my mouthguard should give me the second wind I need. Also My contacts and ring should allow me to read him like a book."
List of Items:
Multipurpose Mood Rave Contacts - 2500B - These contacts function as a portable computer, X-ray-vision, and heat-vision. Any and all modes can be activated by will. Wearing these contacts also allows one to see through illusions. The user is also able to put together connections and clues that others could not. With this, they will be able to predict almost 100% correctly what their opponent's next move is (up to the other player how much info the wearer is able to get). They will also see their opponent's weaknesses more easily (same as before, up to other player what is revealed). In addition to changing color based on your mood, they can also be set to flash like a fucking rave party of colors. If you focus, you can see a colorful outline around people, denoting their emotional state. And look! It's your brand!
Mouthguard of Intense Healing - 1030b - This rubber mouthguard is white with a red + symbol on the front. You hold it in your mouth and when you bite down on it it releases a pain killing substance. Once per thread the biter of the block can activate it healing all of their wounds. It will neutralize any toxins in the body, it will instantly close all cuts and if there are any foreign objects in the body (bullets, darts, pieces of metal etc.) it will force them out of the wound they came in through, if there is no wound it will force them out through the fastest way out and will heal the wound closed once the objects have been removed. The entire process will be exceedingly quick and entirely painless.
Ring of Error's Logic (right ring) - 1500b - This ring makes the wearer significantly more logical they will be able to put together connections and clues that others could not. With this they will be able to predict almost 100% correctly what their opponents next move is (up to the other player how much info the wearer is able to get). They will also see their opponents weaknesses much easier (same as before, up to other player what is revealed).
Flash Step Boots - 500B - These black combat boots will teleport you to your chosen destination if used while stepping, as long as your goal is within line of sight. This function is controllable and when off, they're normal boots.
Black Lightning - 1800b - This bucket is completely and entirely black. The bottom has what looks to be a speaker on it however it doesn't actually play music when it is hit the sound of thunder will eminate from it so loud that it will almost deafen those that hear it for 1 post round making things hard to hear in that time. When the bucket is hit hard enough against an object the object will disappear for two posts, after it re-appears anyone who touches it for two posts will feel intense pain. Anyone who is hit by the bucket hard enough will go blind for two posts, after the blindness wears off they will feel extreme pain
Blade of Elemental Storm - 3000b - Oddly enough, this blade looks normal. Just like a regular steel sword. However, this blade is capable of manipulating the elements. Each element usable every 2 posts, this blade has three modes: Lightning, Fire, and Ice. In Lightning form, this blade is able to deliver a shock that might paralyze the opponent and/or do lightning damage. The lightning will come back after two post rounds. It will have the same effect if it hits someone directly except the chance of them being paralyzed goes up. Paralysis lasts two post rounds. In Fire form, the sword is able to bend and manipulate fires while also able to create a column of fire with a swing of the sword. Once per strife, the user may summon a hurricane of fire that lasts 4 turns. The fire hurricane rains fireballs which cause sustained burn damage. Even Noah would be jealous. Maybe. In Ice form, the sword will deal ice damage and once per thread the sword can dissipate into snow causing a huge blizzard to form around the holder. The leather straps will wrap themselves around the user's hand and arm and give them full control of the heavy blizzard. This weapon cannot be alchemized further.
Firewater Pistol - 150b - This pistol shoots out balls of firewater, similar to paint balls. When they strike a target they will not cause any real physical harm but will cause heightened emotions.
Variation Grenade - 500b - This grenade can be reused however needs to cool down for 3 posts before it can be used again. It has four different settings that can be determined by turning the top of the grenade the following are it's four settings: Fragementation, Thunder and Light, Smoke, and Firelash. Fragmentation: The grenade will explode in a burst of energy and send shrapnel outwards. Thunder and Light: The grenade will unleash a huge crack like thunder that will deafen people in the nearby area for 2 post rounds and a bright light, which lasts for two posts before vanishing. Smoke: the grenade produces as much smoke as 100 smoke bombs. Firelash: When the grenade activates it will shoot enormous blasts of fire in all six directions (up, down, left, right, forward and back) in huge enormous jets. The fire acts completely on it's own and is not able to be controlled however is very powerful as such. The grenade will shoot fire like this for one post after it is thrown
Emotional state: When Player 1 feels an emotion in its extreme, rather than summoning a weapon from it, he has the option of going into a state of pure emotional energy. In this state he would become faster, stronger, and more agile. Generally his physical movements would become more powerful and he might, depending on how emotional he was gain an aura of emotional energy that would make his attacks stronger. The more emotional he was the more powerful this power would be. This would be Player 1 inviting the destruction through his self and through emotions.
Soul's Cadence - Mortar and artillery rains down from the sky. Everyone in the relative battle zone starts to hear things that aren't there, Grenades, People calling for help, other such things. Those who aren't trained and familiar with the sounds of war begin to experience a bit of trauma from the shock. Player 1 himself gains a speed buff to near inhuman levels. The effect lasts as long as 2 volleys of artillery
VS
Player 2
Strategy: Player 2 would stay as far away from Player 1 as possible, switching back and forth from the Brilliant Sun Squeak Saber and PRCUTSMSOGO to teleport away and then make ranged shots. If he managed to get in close, P2 would use his Shield amulet to either trap P1, and try to get away, or just to protect himself. If teleporting doesn't work out, he'd resort to filling the arena up with fog, and using his goggles to stay hidden while still attacking. For offense, P2 would shoot lightning, high power winds, and hale out of his shield, and would deflect any of P1's ranged attacks with the Wind Reversal Shield. If P1 uses his bucket to make his weapons disappear, he'd rely on blasts of fire and ice from his gloves. The longer the fight goes on, the faster and stronger P1 will get. If things come down to the worst, P2 would use the Stunt Double, and then seal himself in a bubble, and start taking breath away from Player 1, trying to get him to pass out.
Items used:
Brilliant Sun Squeak Saber - 1500b - This warm yellow-orange toy lightsaber has a sqeaky hammer made of legos attached to the top. It has a slot for capcha cards on it. Stick a card in, and the weapon will shift to include the properties of whatever was in the card. One card at a time. It constantly gives off a gentle, warm glow and at will can brighten to an intense level of light, enough to make it hard to directly at it (much like a very bright flashlight.) The sword flares up with fire whenever attacking Void, Doom, Possessed, or Grimdark players. It seems to do extra damage against this kinds of players and is capable of slicing through dark/evil/demonic/horrorterorr based attacks once per thread. The sword also bestows a teleportation ability; you can teleport between areas of bright light with no limitation (save for distance. You have to be able to see where you're teleporting to.)
Shield of Sky Mastery - 5000b - This item is artifact level, it's code cannot be traded or duplicated and it cannot be further alchemized. This shield is darkish blue as the color of the sky just after sunset. The middle of it has two lightning bolts crossing each other over a field of stars. It has the following traits and abilities:
1. Is extremely comfortable and hard to use for others besides it's owner.
2. It is impossible to break using normal physical means although you can break it using other methods.
3. It allows it's user to create and conjure weather on a small or large scale.
4. It has the ability to store the weather within it. The shield itself allows the user that is holding it to use the weather inside the shield to launch out effects out of it. (EX you store a thunderstorm in the shield you can unleash the lightning out of the shield but keep the rest in, or release the rain but it will launch out of the shield).
5. The shield also gives the user extreme control of the weather, while not able to aim every lightning bolt and every raindrop it does allow the user to do things that would never happen naturally.
6. Finally the shield allows the user to, once per thread, call upon the power of a meteor shower to bombard the area. Anyone struck directly by one of these meteors will be severely injured or killed.
PIXELATED RANGED COLLABSABLE UPGRADEABLE TELESCOPIC SQUEAK MASTER SABER OF GATE OPENING - Jesus does this thing really need anymore adjectives? It is a 16 bit telescopic lightsaber, with a squeaky hammer on the top that is made out of legos for MAXIMUM PAIN. It also has a card slot for upgrades, that can be used only once at a time. Also, being pixelated, it does the same amount of damage as the Master Sword does for Link in the LoZ series, but only on game constructs. Also acts just like the Gate Forcer, Opens a gate, at anyplace, once a day. It can be collapsed into a small cube for storage, in which form it resembles a Rubik's cube. It can also make ranged attacks.
Attuned Shield Amulet- 220b - It's a rose pink amulet with space in the center for a crystal gem. Upon touching the gem for activation, the amulet doubles as a protective shield, forming a magical barrier around the user. If the item is stolen, lost, or otherwise removed from you, it will return. Good against LOCAP glitching when at normal levels but no higher.
Shield Amulet Deluxe - 1500b - This amulet allows the user to put bubbles around people, 'catching' them inside them. The bubbles protect the people within from harm but also doesn't allow them to harm others. Will not stop psychic, intangible, or similar attacks but good against physical and energy attacks. Bubbles will break with enough force, otherwise they last 5 posts or until the user dismisses them. The bubbles can also contain incorporeal things as if they were solid. The bubbles are able to track targets in a limited fashion; once the target is several miles away or off planet, the tracking fails. Otherwise, the bubbles will follow them relentlessly.
Right-handed Frostbite Glove- These gloves allow the wearer to shoot tendrils of ice out of their fingers. These tendrils are fully manipulable, but they are only capable of bending at sharp angles, which makes them a little difficult to work with. They are capable of freezing almost anything with contact, whether with the tendrils or the gloves themselves. Player 2 stole the right glove from Allen Froid. B200
Left Handed Gauntlet of Firelash - 200b - This glove allows the weilder to shoot huge lashes of flame out of the palm. The fire acts completely on it's own and is not able to be controlled however is very powerful as such. They are capable of melting or burning almost anything with contact, whether from the flames or the gloves itself.
Aqua Gurren Lagann Ring- 200b - A ring with swirled designs with a pointed gem sticking out of it that spins like a drill. Has blue gem accents. It makes you feel free from daily limitations, and gradually works to heal damage to your soul and body by default. The more motivated you are, the faster the healing process is. Also increases speed and strength gradually, but is not affected by motivation.
Stunt Double - Famous people just have so much to do! This small cellphone like device operates by flipping it open and pushing a button. Doing so will summon a duplicate you for one thread (non-strife) or 5 posts (strife). If you're a time player, it allows you to summon an extra 5 clones on top of your maximum.
Reversal Wind Shield - 550b - This shield is made of glass but is reinforced by metal. It can be damaged by blows, but not outright destroyed. The shield utilizes the power of winds to reflect bullets and arrows or ranged energy/elemental attacks back at the attacker. While the effect of the attacks will be cut in half (including debuffs), it will hit the sender, and only the sender, unless they have a shield of their own.