Post by Lady on Mar 23, 2015 1:56:44 GMT
Player 1
Honestly... Player 1 is going to have a difficult time. He would most likely start immediately consuming his Resistive Formula to reduce any physical damage thrown at him. He'd attempt to stay at range, pelting Player 2 with his Alchemist's Essence and the miniature stars from his Starstorm Baton. While flight isn't the biggest advantage in this fight, it gives him the most amount of mobility.
If he is forced into melee range, he'd switch to Ironscar and try to spray acid to eat away at Player 2's armor.
If he saw Player 2 use any of his fire abilities, he'd drink a Shielding Elixir to block the fire damage. Moderate wounds could be healed with his Healing Salves, but based on Player 2's arsenal, it might not be enough.
The potential mental assaults are going to be the worst part. The only good one that can come out of this is if Player 2 forces Player 1 to see his greatest fears. It would trigger his transformation, dramatically increasing his physical strength and would cause his wounds to close themselves over time. But the loss of rational thought makes any further strategy impossible.
Resistive Formula - This potion hardens the individual's skin, halving the physical damage they take for three rounds of posting.
Alchemist's Essence - Flasks filled with a liquid that slowly shifts colors. When the flask is shattered, its contents react, creating an elemental explosion. The element of the blast is determined by the color of the liquid upon shattering.
Starstorm Baton - 765B - This extendable baton is warm to the touch and deals fire damage when it strikes a target. You can also use it at range by swinging the baton at your target and sending a swarm of up to 4 softball-sized balls of flaming gas (i.e. stars) at them. Once per thread, you may hold the baton aloft and summon a rain of these stars to fall in a designated area of up to 20 feet in diameter.
Ironscar - An extendable iron baton. When extended, it's about 21 inches long. An engraving of a serpent circles the handle, and a button is located where the mouth of the serpent would be. When pressed, the tip of the baton opens, and a powerful acid sprays out, useful for eating away at armor.
Shielding Elixir - This elixir creates a barrier of elemental energy around the individual, shielding them from that element's attacks for three rounds of posting. Only one Shielding Elixir can be active at a time.
Healing Salve - This concoction closes and repairs most moderate wounds that the individual has taken, such as stab wounds or cuts across the skin.
In response to extreme fear or anger, he undergoes a major transformation in both appearance and disposition. He grows several inches in height, his face extends into a snout, his hands twist into full claws, a tail sprouts out of his back, and a thick coat of fur quickly envelops his body. In this form, Player 1's physical strength increases dramatically, and he's able to rapidly regenerate from wounds, but he loses complete control of rational thought, and instead listens only to his instincts.
He remains in this state of bloodlust for as long as he fights, or until the thing that triggered his emotional outburst is removed from the immediate area. Afterwards, he still stays in this transformed state, but is able to speak and act with rational thought once again. His body automatically reverts itself back to normal the next time he sleeps.
Player 2
Although Player 1 may be intelligent Player 2 can destroy minds making his intelligence a moot point as he would, in the fight, be quickly reduced to insanity or at least stupidity. If Player 1 transforms then so can Player 2 which gives him a huge boost to his physical powers as well as his fallen angel form is strong enough to take down someone who is grimdark. Player 2 can also use Player 1's bloodlust while transformed to Player 2's own advantage.
As a Prince of mind Player 2 can destroy minds. To do this he can either, touch you, make an aura of energy around himself, or send out blasts of energy. If someone is effected by this the person will begin to temporarily go insane and start losing sight of their true intentions. They may get flashbacks to past memories or see their worst fears depending on how powerful that attack had put into it (requires player permission and player will decide how character acts insane). Player 2 can also destroy with minds, he can deliver the attacks the same way as above however this attack will cause the mind of those effected to turn against their body, causing coughing fits, muscle spasms, and possibly organ failure. He is also able to delve into people's minds and retrieve information and destroy information in people's minds. Essentially allowing him to destroy memories (requires player permission).
Lucifer's Tome - 2000b - After reading from this tome, you transform into a fallen angel. This form contains the following: Sooty, Burnt Wings still capable of flight.A broken halo capable of conjuring 2 fireballs a thread.Your weapons become limned in dark fire. This fire is evil and dark based in energy and inflicts intense pain when a person is struck by them as well as a chance to be burnt or catch fire.Aura of Fear, a once-per-thread ability that lasts up to 3-4 posts where any individuals who come near will be stricken by a supernatural fear that can make it difficult to act or think. Reading backwards from the tome (or the end of the thread) will revert your form.
Honestly... Player 1 is going to have a difficult time. He would most likely start immediately consuming his Resistive Formula to reduce any physical damage thrown at him. He'd attempt to stay at range, pelting Player 2 with his Alchemist's Essence and the miniature stars from his Starstorm Baton. While flight isn't the biggest advantage in this fight, it gives him the most amount of mobility.
If he is forced into melee range, he'd switch to Ironscar and try to spray acid to eat away at Player 2's armor.
If he saw Player 2 use any of his fire abilities, he'd drink a Shielding Elixir to block the fire damage. Moderate wounds could be healed with his Healing Salves, but based on Player 2's arsenal, it might not be enough.
The potential mental assaults are going to be the worst part. The only good one that can come out of this is if Player 2 forces Player 1 to see his greatest fears. It would trigger his transformation, dramatically increasing his physical strength and would cause his wounds to close themselves over time. But the loss of rational thought makes any further strategy impossible.
Resistive Formula - This potion hardens the individual's skin, halving the physical damage they take for three rounds of posting.
Alchemist's Essence - Flasks filled with a liquid that slowly shifts colors. When the flask is shattered, its contents react, creating an elemental explosion. The element of the blast is determined by the color of the liquid upon shattering.
Starstorm Baton - 765B - This extendable baton is warm to the touch and deals fire damage when it strikes a target. You can also use it at range by swinging the baton at your target and sending a swarm of up to 4 softball-sized balls of flaming gas (i.e. stars) at them. Once per thread, you may hold the baton aloft and summon a rain of these stars to fall in a designated area of up to 20 feet in diameter.
Ironscar - An extendable iron baton. When extended, it's about 21 inches long. An engraving of a serpent circles the handle, and a button is located where the mouth of the serpent would be. When pressed, the tip of the baton opens, and a powerful acid sprays out, useful for eating away at armor.
Shielding Elixir - This elixir creates a barrier of elemental energy around the individual, shielding them from that element's attacks for three rounds of posting. Only one Shielding Elixir can be active at a time.
Healing Salve - This concoction closes and repairs most moderate wounds that the individual has taken, such as stab wounds or cuts across the skin.
In response to extreme fear or anger, he undergoes a major transformation in both appearance and disposition. He grows several inches in height, his face extends into a snout, his hands twist into full claws, a tail sprouts out of his back, and a thick coat of fur quickly envelops his body. In this form, Player 1's physical strength increases dramatically, and he's able to rapidly regenerate from wounds, but he loses complete control of rational thought, and instead listens only to his instincts.
He remains in this state of bloodlust for as long as he fights, or until the thing that triggered his emotional outburst is removed from the immediate area. Afterwards, he still stays in this transformed state, but is able to speak and act with rational thought once again. His body automatically reverts itself back to normal the next time he sleeps.
vs
Player 2
Although Player 1 may be intelligent Player 2 can destroy minds making his intelligence a moot point as he would, in the fight, be quickly reduced to insanity or at least stupidity. If Player 1 transforms then so can Player 2 which gives him a huge boost to his physical powers as well as his fallen angel form is strong enough to take down someone who is grimdark. Player 2 can also use Player 1's bloodlust while transformed to Player 2's own advantage.
As a Prince of mind Player 2 can destroy minds. To do this he can either, touch you, make an aura of energy around himself, or send out blasts of energy. If someone is effected by this the person will begin to temporarily go insane and start losing sight of their true intentions. They may get flashbacks to past memories or see their worst fears depending on how powerful that attack had put into it (requires player permission and player will decide how character acts insane). Player 2 can also destroy with minds, he can deliver the attacks the same way as above however this attack will cause the mind of those effected to turn against their body, causing coughing fits, muscle spasms, and possibly organ failure. He is also able to delve into people's minds and retrieve information and destroy information in people's minds. Essentially allowing him to destroy memories (requires player permission).
Lucifer's Tome - 2000b - After reading from this tome, you transform into a fallen angel. This form contains the following: Sooty, Burnt Wings still capable of flight.A broken halo capable of conjuring 2 fireballs a thread.Your weapons become limned in dark fire. This fire is evil and dark based in energy and inflicts intense pain when a person is struck by them as well as a chance to be burnt or catch fire.Aura of Fear, a once-per-thread ability that lasts up to 3-4 posts where any individuals who come near will be stricken by a supernatural fear that can make it difficult to act or think. Reading backwards from the tome (or the end of the thread) will revert your form.