Post by Lady on Apr 5, 2015 7:43:39 GMT
((Took a little pause there cause life but we're back!))
Player 1
Player 1's main weakness is that Player 2 has a mobility advantage - he has God's Given Talent, and creates fog and rain using his Shield of Sky Mastery. Player 1 can somewhat counteract the shield however, as she'll be wearing her Zora Armour, which grants her enhanced speed and mobility when submerged and surrounded by water. Fog is water, and rain is also water, so that'll help. However, visibility is gonna be limited as heck.
Player 1's main plan for offence is therefore to get Player 2 to come to her - Using the Rivers of the Underworld: the Styx she can make him very, very mad, and therefore more short-sighted and violent. If he still has the mental capacity to stay away Player 1 can also summon War using The Book of the 4 riders, who passively makes everyone around her more violent, although she'll refrain from that if possible as that would also effect her.
After Player 2 is closer she can use Rivers of the Underworld: the Phlegathon and her Wit Dragon's Helm to launch bucket-loads of fire in his direction. Since Player 2 likes to teleport using his various items, Player 1 will either use her Teleport Nulifier to prevent that for 10 posts or eat a Reese's Pieces, which would give her danger-sense enough to avoid some of his attacks. If extra defence is needed then she will use her Chess Guide: Castles to make some neat shield walls, and all 6 can create a very strong shield wall. And if he decides that more rain is needed to quell the fire then she'll switch to the Demon Book of THRASHING to hit him.
The purpose of all this is to get Player 2 to activate his personal bubble, using his Attuned Shield Amulet. That's right, she wants him to activate it. Once that happens and if Player 1 is close enough, she'll try to summon DEATH using The Book of The 4 riders inside the bubble with him (so long as she is close enough to see inside the bubble, this is possible). The Bubble is small, but DEATH is a big guy, so Player 2 will be very squished inside there and pressed up against DEATH. This is good, cause DEATH's effect means that if any part of DEATH touches Player 2's skin (His head and face) he will enter a coma-like state for 2 posts. Since he will still be trapped inside his own bubble with DEATH, DEATH will be able to break his neck pretty easily.
If this fails somehow, Player 1 could also summon Pollution using The Book of The 4 Riders in DEATH's place, and since he erodes, rusts or otherwise irreparably damages anything he's in contact with, Player 1 will order him to either try to break Player 2's Mult!purposeRIPNintenglassoggles or his Attuned Shield Amulet, as well as just wreaking his Heavenly Armour. If Player 1 could break his Eye-wear then it would kinda force him to dispel the fog in order for him to see anything, levelling the playing field greatly and allowing her to use her Boots of Silence to sneak up on him or use her Illusionist's Book to fake him out by disguising herself as Pestilence from The Book of The 4 Horsemen and summoning the actual Pestilence simultaneously, leaving Player 2 unaware of which is the more dangerous. This would cause both participants hunger pains however.
If Player 2 happened to use his Shield Amulet Deluxe on Player 1 then this wouldn't really be an issue. She could still summon using both her Chess Guide: Castles and her Friendly Book of Animal Summoning to attack Player 2. If he tries to fill it with water (like he always does) then she will be able to breath in it using the Zora Armour's effect, and if he tries to freeze the water then she can melt it using the Rivers of the Underworld: the Phlegathon.
Finally under healing, Player 1 can resist pain using her Pain Belt to a degree, and can heal herself using the Rivers of the Underworld: the Phlegathon, though this will be painful for her.
Weapons/items/armour used -
Weapon:
Book of The 4 Riders - Horses? Nah, we're 20th century demons now. Motorcycles are far faster. This book has A5 size pages with a thick white cover and is able to summon The 4 Riders of the apocalypse once a thread each, though only one at a time, who are begrudgingly obedient to the user and last for 6 posts if not dismissed before then. Pollution is a young albino boy with a crown who rides a white motorcycle. He causes things to corrode and decay at rapid speeds when he's in contact with them (water gets polluted), and gives off a chemical vapour that causes anyone around him to feel sick. War is a red-headed, beautiful woman with a flaming sword on a red motorcycle. She passively makes the people around her more likely to act violent, and enjoys contributing to the violence as well. Famine is an attractive dark-haired older man who rides a Black motorcycle and holds a set of scales. He causes those near him to feel famished, and experience hunger pains after a short time. Any food items in his proximity quickly rot. DEATH is a very large person in a black leather body-suit and matching helmet who rides a pale gray motorcycle. Being touched by DEATH causes one to experience a terrifying death-like sensation for 2 posts, but only once a thread. You'll likely be rather shaken afterwards. All proximity and contact effects also effect the user, so don't have too much fun. This item is an artifact, and cannot be traded, alchemized or duplicated.
Worn Items:
Wit Dragon's Helm - 500b - This helmet is shaped like the legendary red eyes black dragon, albeit silver, complete with glowing red eyes and a built-in flamethrower. While wearing it, your sense of hearing is enhanced and you have slight pyrokinesis, letting you intensify and weaken fire at will and maybe throw two or three fireballs. It also supposedly helps the wearer to think on their feet, focus quickly in situations, and assist with witty comebacks, but it probably needs some base talent to work off of. Wearing it makes you feel important.
Pain strip - A dirty purple strip of fabric. Absorbs pain from the body, improving your pain capacity, although it has a limit and can prevent you from realising how much damage you have taken.
Boots of Silence - Fuzzy dark blue boots that muffle the sound you make when walking, no matter what the floor is made of. Twice a thread you can stomp your feet simultaneously (or if in air, smash them together) to silence all sound you make for the next 5 posts. Incredibly comfortable.
Zora Armour - Blue and silver armour designed to allow the wearer to breath underwater, as well as gain huge mobility and speed whilst submerged. Poor at absorbing shocks, but very hard to pierce and provides a very slippery surface that most weapons struggle to hit properly.
Sylladex:
Rivers of the Underworld: the Styx (50B): The River of Oaths and Hatred can really ramp up passions (ranging from reaching a goal to not liking someone and wanting to bash their head in) to the point of really being dangerous. Just a little annoyance and a spell from this book can turn into killing. This also makes sure that a promise is kept no matter what, and should it be broken, the punishment will be severe.
Rivers of the Underworld: the Phlegathon (100B): This book has spells that can invoke the powers of the River of Fire. This, of course, includes fireballs, fire whips, but also healing- though it will feel like you're being burned alive. Not fun.
Illusionists' Book (15B): This can be used to change the user's looks at will, ranging from a full-body disguise or just a hat. Changes are not tangible and slowly drain the energy/stamina of the user for as long as it is up.
Warp Nullifier - 300B - When this item is in effect, all matters of teleportation are impossible to use! Lasts up to 10 posts per thread
Friendly book of Animal Summoning - A thin book with a light blue bound cover. Capable of summoning an obedient version of whatever animal you ask it, three times a thread for 5 posts each, so long as they have existed. They can be summoned a distance from the user, but they must have a clear and unobstructed line of sight to where they want it to spawn. The creatures seems to be made of a bluish-grey rock and do not appear to feel pain or think for themselves. However, as the name suggests, the animals are non-violent towards people, so will only hurt them as a consequence of what you tell them to do. Creativity is required to make this an effective weapon, so it's normally used as a utility.
Chess Guide: Castles - A heavy book with black and yellow illustrations on the cover, stained green from a potion. It details many strategies for castles, most of which are a mystery to you. It's main function it to summon two 2 meter high castle pieces twice thrice a thread 3 meters away on either side of you, one white and one black, which are surrounded by a yellow aura that allow them to form a powerful, but possible to break shield that stretches between them. The pieces are not limited by gravity and can be instructed by using the book. More pieces making a shield makes it more powerful. (Friend potion used)
Demon Book of THRASHING : Surprisingly good as both a magic and melee weapon. The book's cover is made of jagged metal for shredding faces, and reading allows the user to summon a giant translucent red hand capable of mimicking the users own. It's a little imprecise, and just a tiny bit eager to THRASH things, so not recommended for careful actions. It also is capable of summoning a weak asshole animal familiar of whoever is reading it, once a day. Due to high levels of aggression and a lack of intelligence it tends to be unhelpful, though it will never intentionally sabotage it's owner.
Reese's Pieces X 1 - Gives you danger sense for the rest of the thread.
Player 2
For Player 1, Player 2 will mostly use ranged attacks, and try to keep far away so her various summons won't do much. He'll stick with the usual fog tactic, making it hard to see, but if that becomes useless, he will summon hurricane strength winds, trying to get rid of her books. Since they're paper, he will also send blasts of fire at her. Once he's gotten her to use as many summons as possible, he'll use the Brilliant Sun Squeak Saber to warp around, and PRCUTSMSOGO to do real damage when in range. Eventually he might try throwing a bubble around her and use rain to fill it up. Whenever he can, he'll use the Shield of the Sky God to shoot rain at her, trying to agitate her Demon's Trench Coat. If cornered, he'll try his best to avoid using bubbles, because he knows from experience that she can summon inside of them. At his last legs, he'll use the shield to summon a meteor shower, hoping to finish her off. The longer the fight goes on, the faster and stronger Player 2 will be, thanks to the Aqua (ring's name here sorry) which will also heal him over time.
Shield of the Sky God - 4000b - This shield is darkish blue as the color of the sky just after sunset. The middle of it has a single lightning bolt with a crown around it in the center. This shield is extremely comfortable and hard to use for others besides it's owner. The shield itself is impossible to break using normal physical means although you can break it using other methods. The shield allows it's user to create and conjure weather on a small or large scale. The shield also has the ability to store the weather within it. The shield itself allows the user that is holding it to use the weather inside the shield to launch out effects out of it. (EX you store a thunderstorm in the shield you can unleash the lightning out of the shield but keep the rest in, or release the rain but it will launch out of the shield). The shield also gives the user extreme control of the weather, while not able to aim every lightning bolt and every raindrop it does allow the user to do things that would never happen naturally. The used can also imbue the weather with powers of light. This will make the weather be more harmful to enemies of the user. The effects of this super charged weather will burn the enemies lightly (EX used with rain enemies who get caught in the rain will be burned when they are touched by the rain) This item is artifact level, it's code cannot be traded, duplicated, or alchemized.
PIXELATED RANGED COLLABSABLE UPGRADEABLE TELESCOPIC SQUEAK MASTER SABER OF GATE OPENING - Jesus does this thing really need anymore adjectives? It is a 16 bit telescopic lightsaber, with a squeaky hammer on the top that is made out of legos for MAXIMUM PAIN. It also has a card slot for upgrades, that can be used only once at a time. Also, being pixelated, it does the same amount of damage as the Master Sword does for Link in the LoZ series, but only on game constructs. Also acts just like the Gate Forcer, Opens a gate, at anyplace, once a day. It can be collapsed into a small cube for storage, in which form it resembles a Rubik's cube. It can also make ranged attacks.
Brilliant Sun Squeak Saber - 1500b - This warm yellow-orange toy lightsaber has a sqeaky hammer made of legos attached to the top. It has a slot for capcha cards on it. Stick a card in, and the weapon will shift to include the properties of whatever was in the card. One card at a time. It constantly gives off a gentle, warm glow and at will can brighten to an intense level of light, enough to make it hard to directly at it (much like a very bright flashlight.) The sword flares up with fire whenever attacking Void, Doom, Possessed, or Grimdark players. It seems to do extra damage against this kinds of players and is capable of slicing through dark/evil/demonic/horrorterorr based attacks once per thread. The sword also bestows a teleportation ability; you can teleport between areas of bright light with no limitation (save for distance. You have to be able to see where you're teleporting to.)
Left Handed Gauntlet of Firelash - 200b - This glove allows the weilder to shoot huge lashes of flame out of the palm. The fire acts completely on it's own and is not able to be controlled however is very powerful as such. They are capable of melting or burning almost anything with contact, whether from the flames or the gloves itself.
Right-handed Frostbite Glove- These gloves allow the wearer to shoot tendrils of ice out of their fingers. These tendrils are fully manipulable, but they are only capable of bending at sharp angles, which makes them a little difficult to work with. They are capable of freezing almost anything with contact, whether with the tendrils or the gloves themselves. Player 2 stole the right glove from Allen Froid. B200
Shield Amulet Deluxe - 1500b - This amulet allows the user to put bubbles around people, 'catching' them inside them. The bubbles protect the people within from harm but also doesn't allow them to harm others. Will not stop psychic, intangible, or similar attacks but good against physical and energy attacks. Bubbles will break with enough force, otherwise they last 5 posts or until the user dismisses them. The bubbles can also contain incorporeal things as if they were solid. The bubbles are able to track targets in a limited fashion; once the target is several miles away or off planet, the tracking fails. Otherwise, the bubbles will follow them relentlessly.
Attuned Shield Amulet- 220b - It's a rose pink amulet with space in the center for a crystal gem. Upon touching the gem for activation, the amulet doubles as a protective shield, forming a magical barrier around the user. If the item is stolen, lost, or otherwise removed from you, it will return. Good against LOCAP glitching when at normal levels but no higher.
Aqua Gurren Lagann Ring- 200b - A ring with swirled designs with a pointed gem sticking out of it that spins like a drill. Has blue gem accents. It makes you feel free from daily limitations, and gradually works to heal damage to your soul and body by default. The more motivated you are, the faster the healing process is. Also increases speed and strength gradually, but is not affected by motivation.
Player 1
Player 1's main weakness is that Player 2 has a mobility advantage - he has God's Given Talent, and creates fog and rain using his Shield of Sky Mastery. Player 1 can somewhat counteract the shield however, as she'll be wearing her Zora Armour, which grants her enhanced speed and mobility when submerged and surrounded by water. Fog is water, and rain is also water, so that'll help. However, visibility is gonna be limited as heck.
Player 1's main plan for offence is therefore to get Player 2 to come to her - Using the Rivers of the Underworld: the Styx she can make him very, very mad, and therefore more short-sighted and violent. If he still has the mental capacity to stay away Player 1 can also summon War using The Book of the 4 riders, who passively makes everyone around her more violent, although she'll refrain from that if possible as that would also effect her.
After Player 2 is closer she can use Rivers of the Underworld: the Phlegathon and her Wit Dragon's Helm to launch bucket-loads of fire in his direction. Since Player 2 likes to teleport using his various items, Player 1 will either use her Teleport Nulifier to prevent that for 10 posts or eat a Reese's Pieces, which would give her danger-sense enough to avoid some of his attacks. If extra defence is needed then she will use her Chess Guide: Castles to make some neat shield walls, and all 6 can create a very strong shield wall. And if he decides that more rain is needed to quell the fire then she'll switch to the Demon Book of THRASHING to hit him.
The purpose of all this is to get Player 2 to activate his personal bubble, using his Attuned Shield Amulet. That's right, she wants him to activate it. Once that happens and if Player 1 is close enough, she'll try to summon DEATH using The Book of The 4 riders inside the bubble with him (so long as she is close enough to see inside the bubble, this is possible). The Bubble is small, but DEATH is a big guy, so Player 2 will be very squished inside there and pressed up against DEATH. This is good, cause DEATH's effect means that if any part of DEATH touches Player 2's skin (His head and face) he will enter a coma-like state for 2 posts. Since he will still be trapped inside his own bubble with DEATH, DEATH will be able to break his neck pretty easily.
If this fails somehow, Player 1 could also summon Pollution using The Book of The 4 Riders in DEATH's place, and since he erodes, rusts or otherwise irreparably damages anything he's in contact with, Player 1 will order him to either try to break Player 2's Mult!purposeRIPNintenglassoggles or his Attuned Shield Amulet, as well as just wreaking his Heavenly Armour. If Player 1 could break his Eye-wear then it would kinda force him to dispel the fog in order for him to see anything, levelling the playing field greatly and allowing her to use her Boots of Silence to sneak up on him or use her Illusionist's Book to fake him out by disguising herself as Pestilence from The Book of The 4 Horsemen and summoning the actual Pestilence simultaneously, leaving Player 2 unaware of which is the more dangerous. This would cause both participants hunger pains however.
If Player 2 happened to use his Shield Amulet Deluxe on Player 1 then this wouldn't really be an issue. She could still summon using both her Chess Guide: Castles and her Friendly Book of Animal Summoning to attack Player 2. If he tries to fill it with water (like he always does) then she will be able to breath in it using the Zora Armour's effect, and if he tries to freeze the water then she can melt it using the Rivers of the Underworld: the Phlegathon.
Finally under healing, Player 1 can resist pain using her Pain Belt to a degree, and can heal herself using the Rivers of the Underworld: the Phlegathon, though this will be painful for her.
Weapons/items/armour used -
Weapon:
Book of The 4 Riders - Horses? Nah, we're 20th century demons now. Motorcycles are far faster. This book has A5 size pages with a thick white cover and is able to summon The 4 Riders of the apocalypse once a thread each, though only one at a time, who are begrudgingly obedient to the user and last for 6 posts if not dismissed before then. Pollution is a young albino boy with a crown who rides a white motorcycle. He causes things to corrode and decay at rapid speeds when he's in contact with them (water gets polluted), and gives off a chemical vapour that causes anyone around him to feel sick. War is a red-headed, beautiful woman with a flaming sword on a red motorcycle. She passively makes the people around her more likely to act violent, and enjoys contributing to the violence as well. Famine is an attractive dark-haired older man who rides a Black motorcycle and holds a set of scales. He causes those near him to feel famished, and experience hunger pains after a short time. Any food items in his proximity quickly rot. DEATH is a very large person in a black leather body-suit and matching helmet who rides a pale gray motorcycle. Being touched by DEATH causes one to experience a terrifying death-like sensation for 2 posts, but only once a thread. You'll likely be rather shaken afterwards. All proximity and contact effects also effect the user, so don't have too much fun. This item is an artifact, and cannot be traded, alchemized or duplicated.
Worn Items:
Wit Dragon's Helm - 500b - This helmet is shaped like the legendary red eyes black dragon, albeit silver, complete with glowing red eyes and a built-in flamethrower. While wearing it, your sense of hearing is enhanced and you have slight pyrokinesis, letting you intensify and weaken fire at will and maybe throw two or three fireballs. It also supposedly helps the wearer to think on their feet, focus quickly in situations, and assist with witty comebacks, but it probably needs some base talent to work off of. Wearing it makes you feel important.
Pain strip - A dirty purple strip of fabric. Absorbs pain from the body, improving your pain capacity, although it has a limit and can prevent you from realising how much damage you have taken.
Boots of Silence - Fuzzy dark blue boots that muffle the sound you make when walking, no matter what the floor is made of. Twice a thread you can stomp your feet simultaneously (or if in air, smash them together) to silence all sound you make for the next 5 posts. Incredibly comfortable.
Zora Armour - Blue and silver armour designed to allow the wearer to breath underwater, as well as gain huge mobility and speed whilst submerged. Poor at absorbing shocks, but very hard to pierce and provides a very slippery surface that most weapons struggle to hit properly.
Sylladex:
Rivers of the Underworld: the Styx (50B): The River of Oaths and Hatred can really ramp up passions (ranging from reaching a goal to not liking someone and wanting to bash their head in) to the point of really being dangerous. Just a little annoyance and a spell from this book can turn into killing. This also makes sure that a promise is kept no matter what, and should it be broken, the punishment will be severe.
Rivers of the Underworld: the Phlegathon (100B): This book has spells that can invoke the powers of the River of Fire. This, of course, includes fireballs, fire whips, but also healing- though it will feel like you're being burned alive. Not fun.
Illusionists' Book (15B): This can be used to change the user's looks at will, ranging from a full-body disguise or just a hat. Changes are not tangible and slowly drain the energy/stamina of the user for as long as it is up.
Warp Nullifier - 300B - When this item is in effect, all matters of teleportation are impossible to use! Lasts up to 10 posts per thread
Friendly book of Animal Summoning - A thin book with a light blue bound cover. Capable of summoning an obedient version of whatever animal you ask it, three times a thread for 5 posts each, so long as they have existed. They can be summoned a distance from the user, but they must have a clear and unobstructed line of sight to where they want it to spawn. The creatures seems to be made of a bluish-grey rock and do not appear to feel pain or think for themselves. However, as the name suggests, the animals are non-violent towards people, so will only hurt them as a consequence of what you tell them to do. Creativity is required to make this an effective weapon, so it's normally used as a utility.
Chess Guide: Castles - A heavy book with black and yellow illustrations on the cover, stained green from a potion. It details many strategies for castles, most of which are a mystery to you. It's main function it to summon two 2 meter high castle pieces twice thrice a thread 3 meters away on either side of you, one white and one black, which are surrounded by a yellow aura that allow them to form a powerful, but possible to break shield that stretches between them. The pieces are not limited by gravity and can be instructed by using the book. More pieces making a shield makes it more powerful. (Friend potion used)
Demon Book of THRASHING : Surprisingly good as both a magic and melee weapon. The book's cover is made of jagged metal for shredding faces, and reading allows the user to summon a giant translucent red hand capable of mimicking the users own. It's a little imprecise, and just a tiny bit eager to THRASH things, so not recommended for careful actions. It also is capable of summoning a weak asshole animal familiar of whoever is reading it, once a day. Due to high levels of aggression and a lack of intelligence it tends to be unhelpful, though it will never intentionally sabotage it's owner.
Reese's Pieces X 1 - Gives you danger sense for the rest of the thread.
VS
Player 2
For Player 1, Player 2 will mostly use ranged attacks, and try to keep far away so her various summons won't do much. He'll stick with the usual fog tactic, making it hard to see, but if that becomes useless, he will summon hurricane strength winds, trying to get rid of her books. Since they're paper, he will also send blasts of fire at her. Once he's gotten her to use as many summons as possible, he'll use the Brilliant Sun Squeak Saber to warp around, and PRCUTSMSOGO to do real damage when in range. Eventually he might try throwing a bubble around her and use rain to fill it up. Whenever he can, he'll use the Shield of the Sky God to shoot rain at her, trying to agitate her Demon's Trench Coat. If cornered, he'll try his best to avoid using bubbles, because he knows from experience that she can summon inside of them. At his last legs, he'll use the shield to summon a meteor shower, hoping to finish her off. The longer the fight goes on, the faster and stronger Player 2 will be, thanks to the Aqua (ring's name here sorry) which will also heal him over time.
Shield of the Sky God - 4000b - This shield is darkish blue as the color of the sky just after sunset. The middle of it has a single lightning bolt with a crown around it in the center. This shield is extremely comfortable and hard to use for others besides it's owner. The shield itself is impossible to break using normal physical means although you can break it using other methods. The shield allows it's user to create and conjure weather on a small or large scale. The shield also has the ability to store the weather within it. The shield itself allows the user that is holding it to use the weather inside the shield to launch out effects out of it. (EX you store a thunderstorm in the shield you can unleash the lightning out of the shield but keep the rest in, or release the rain but it will launch out of the shield). The shield also gives the user extreme control of the weather, while not able to aim every lightning bolt and every raindrop it does allow the user to do things that would never happen naturally. The used can also imbue the weather with powers of light. This will make the weather be more harmful to enemies of the user. The effects of this super charged weather will burn the enemies lightly (EX used with rain enemies who get caught in the rain will be burned when they are touched by the rain) This item is artifact level, it's code cannot be traded, duplicated, or alchemized.
PIXELATED RANGED COLLABSABLE UPGRADEABLE TELESCOPIC SQUEAK MASTER SABER OF GATE OPENING - Jesus does this thing really need anymore adjectives? It is a 16 bit telescopic lightsaber, with a squeaky hammer on the top that is made out of legos for MAXIMUM PAIN. It also has a card slot for upgrades, that can be used only once at a time. Also, being pixelated, it does the same amount of damage as the Master Sword does for Link in the LoZ series, but only on game constructs. Also acts just like the Gate Forcer, Opens a gate, at anyplace, once a day. It can be collapsed into a small cube for storage, in which form it resembles a Rubik's cube. It can also make ranged attacks.
Brilliant Sun Squeak Saber - 1500b - This warm yellow-orange toy lightsaber has a sqeaky hammer made of legos attached to the top. It has a slot for capcha cards on it. Stick a card in, and the weapon will shift to include the properties of whatever was in the card. One card at a time. It constantly gives off a gentle, warm glow and at will can brighten to an intense level of light, enough to make it hard to directly at it (much like a very bright flashlight.) The sword flares up with fire whenever attacking Void, Doom, Possessed, or Grimdark players. It seems to do extra damage against this kinds of players and is capable of slicing through dark/evil/demonic/horrorterorr based attacks once per thread. The sword also bestows a teleportation ability; you can teleport between areas of bright light with no limitation (save for distance. You have to be able to see where you're teleporting to.)
Left Handed Gauntlet of Firelash - 200b - This glove allows the weilder to shoot huge lashes of flame out of the palm. The fire acts completely on it's own and is not able to be controlled however is very powerful as such. They are capable of melting or burning almost anything with contact, whether from the flames or the gloves itself.
Right-handed Frostbite Glove- These gloves allow the wearer to shoot tendrils of ice out of their fingers. These tendrils are fully manipulable, but they are only capable of bending at sharp angles, which makes them a little difficult to work with. They are capable of freezing almost anything with contact, whether with the tendrils or the gloves themselves. Player 2 stole the right glove from Allen Froid. B200
Shield Amulet Deluxe - 1500b - This amulet allows the user to put bubbles around people, 'catching' them inside them. The bubbles protect the people within from harm but also doesn't allow them to harm others. Will not stop psychic, intangible, or similar attacks but good against physical and energy attacks. Bubbles will break with enough force, otherwise they last 5 posts or until the user dismisses them. The bubbles can also contain incorporeal things as if they were solid. The bubbles are able to track targets in a limited fashion; once the target is several miles away or off planet, the tracking fails. Otherwise, the bubbles will follow them relentlessly.
Attuned Shield Amulet- 220b - It's a rose pink amulet with space in the center for a crystal gem. Upon touching the gem for activation, the amulet doubles as a protective shield, forming a magical barrier around the user. If the item is stolen, lost, or otherwise removed from you, it will return. Good against LOCAP glitching when at normal levels but no higher.
Aqua Gurren Lagann Ring- 200b - A ring with swirled designs with a pointed gem sticking out of it that spins like a drill. Has blue gem accents. It makes you feel free from daily limitations, and gradually works to heal damage to your soul and body by default. The more motivated you are, the faster the healing process is. Also increases speed and strength gradually, but is not affected by motivation.