Post by Lady on Apr 13, 2015 7:36:18 GMT
Player 1
Player 1 will greet his opponent honorably if given the chance before fighting. If not, then he will attempt to counterstrike with a punch from his Dual Deluxe Remote Ghost Gauntlets if they rely on melee range attacks, otherwise he will try to evade while closing in to fight, using one of the projections of his gauntlet's to act as a shield if necessary.
If he manages to get close enough to start fighting back, Player 1 will try to focus on quick jabs with Hope Edge empowered punches with his weapon while making stylish hops and jumps to try to keep Player 2 reacting to him. If he finds an opening between his stylish movements and light jabs, he will attempt to deliver a more powerful punch with his weapon to knock him off guard and then push his advantage to weaken him before grabbing him in his weapon's grip to force a surrender out of him.
If it gets to this point and he fails to get a surrender out of Player 2, he will instead try to finish knocking him out.
If the strife goes against him, then he will try to go on the defensive with his movement and using his weapons defensively until Player 2 attempts a strong or otherwise a finishing move, which he will attempt to interrupt with all of his remaining strength to finish the strife in a dramatic fashion!
relevant powers and items
Powers
God Tier Flight
Psionic Resistance - Player 1 possesses formidable resistance against psychic/mental attacks.
Hope Edge - As the morale of Player 1 and his allies rise, he is able to empower his weapon to more powerful heights. The weapon empowerment makes the empowered weapon stronger, larger and more elaborate in shape without making it anymore difficult to wield effectively.
Strife Specibus: Gauntletkind
Gear
Dual Deluxe Remote Ghost Gauntlets - This pair of special computer-gloves can project large disembodied hands which match the blood color of the wielder. The hands have great strength to lift, carry or strike and are quite durable so can also be used defensively.
Stylish Combat Suit - This body suit provides basic protection against most conventional attacks while remaining flexible and stylish. Wearer can pose between attacks to look cool/silly.
Jump Boots of Justice! - These boots help to inspire the wearer to acts of courage in the pursuit of justice. They also allow the wearer to jump really high.
VS
Player 2
Player 2 will try to dodge Player 1's attacks as much as possible. If Player 2 can't dodge it, he'll quickly warp his weapons into a giant hammer and quickly strike the disembodied hands or the gauntlets if he's close enough in order to break it or temporarily disable it.
Whenever Player 2 gets hurt, Player 2 will just heal and counterattack by warping his weapons into two blades and constantly charging and swiping. If Player 1 is too far, then Player 2 will warp his weapons into an assault rifle or a sniper rifle instead of blades and counterattack from there.
Player 2 will constantly throw down one of his gunpowder casings on the floor near Player 1 in hopes of making Player 1 trip on it. Whether Player 1 slips or not, Player 2 will fire at it with a gun in order for it to explode.
If Player 1 is starting to show signs of weakness or an opening to attacks, Player 2 will show no mercy and constantly charge and attack Player 1 (targeting his already injured limbs if Player 1 has any), even if Player 2 gets injured to maximize the amount of damage Player 2 can do.
If Player 2 starts to lose, he'll try to use cheap shots to get the upper hand. Such as aiming for the nuts, distracting Player 1 by throwing an item overhead so he can thrust his sword forward, or by any other cheap moves.
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Diamond Derspit Shrapnel Morphers: Worth 750b - These two orbs made of diamond can transform into any light weapon, or a small tool carried in a usual toolkit. If transforming into a large weapon, or a large power tool, it will take both orbs. When it transforms it will show the user what it is going to transform to holographically and will spew out shrapnel every time it changes in ever direction except that of the user. The user can also touch the two balls together to teleport to somewhere nearby to where they are it will also show them where they are going to end up before they agree to teleport there, it will show this holographically. One orb is gold and bears the seal of Prospit and one is purple and bears the seal of Derse. Virtually unbreakable.
Gunpowder Shells x5: A small iron casing filled to the brim with gunpowder. When exposed to heat, it explodes and launches shrapnel.
Player 1 will greet his opponent honorably if given the chance before fighting. If not, then he will attempt to counterstrike with a punch from his Dual Deluxe Remote Ghost Gauntlets if they rely on melee range attacks, otherwise he will try to evade while closing in to fight, using one of the projections of his gauntlet's to act as a shield if necessary.
If he manages to get close enough to start fighting back, Player 1 will try to focus on quick jabs with Hope Edge empowered punches with his weapon while making stylish hops and jumps to try to keep Player 2 reacting to him. If he finds an opening between his stylish movements and light jabs, he will attempt to deliver a more powerful punch with his weapon to knock him off guard and then push his advantage to weaken him before grabbing him in his weapon's grip to force a surrender out of him.
If it gets to this point and he fails to get a surrender out of Player 2, he will instead try to finish knocking him out.
If the strife goes against him, then he will try to go on the defensive with his movement and using his weapons defensively until Player 2 attempts a strong or otherwise a finishing move, which he will attempt to interrupt with all of his remaining strength to finish the strife in a dramatic fashion!
relevant powers and items
Powers
God Tier Flight
Psionic Resistance - Player 1 possesses formidable resistance against psychic/mental attacks.
Hope Edge - As the morale of Player 1 and his allies rise, he is able to empower his weapon to more powerful heights. The weapon empowerment makes the empowered weapon stronger, larger and more elaborate in shape without making it anymore difficult to wield effectively.
Strife Specibus: Gauntletkind
Gear
Dual Deluxe Remote Ghost Gauntlets - This pair of special computer-gloves can project large disembodied hands which match the blood color of the wielder. The hands have great strength to lift, carry or strike and are quite durable so can also be used defensively.
Stylish Combat Suit - This body suit provides basic protection against most conventional attacks while remaining flexible and stylish. Wearer can pose between attacks to look cool/silly.
Jump Boots of Justice! - These boots help to inspire the wearer to acts of courage in the pursuit of justice. They also allow the wearer to jump really high.
VS
Player 2
Player 2 will try to dodge Player 1's attacks as much as possible. If Player 2 can't dodge it, he'll quickly warp his weapons into a giant hammer and quickly strike the disembodied hands or the gauntlets if he's close enough in order to break it or temporarily disable it.
Whenever Player 2 gets hurt, Player 2 will just heal and counterattack by warping his weapons into two blades and constantly charging and swiping. If Player 1 is too far, then Player 2 will warp his weapons into an assault rifle or a sniper rifle instead of blades and counterattack from there.
Player 2 will constantly throw down one of his gunpowder casings on the floor near Player 1 in hopes of making Player 1 trip on it. Whether Player 1 slips or not, Player 2 will fire at it with a gun in order for it to explode.
If Player 1 is starting to show signs of weakness or an opening to attacks, Player 2 will show no mercy and constantly charge and attack Player 1 (targeting his already injured limbs if Player 1 has any), even if Player 2 gets injured to maximize the amount of damage Player 2 can do.
If Player 2 starts to lose, he'll try to use cheap shots to get the upper hand. Such as aiming for the nuts, distracting Player 1 by throwing an item overhead so he can thrust his sword forward, or by any other cheap moves.
---
Diamond Derspit Shrapnel Morphers: Worth 750b - These two orbs made of diamond can transform into any light weapon, or a small tool carried in a usual toolkit. If transforming into a large weapon, or a large power tool, it will take both orbs. When it transforms it will show the user what it is going to transform to holographically and will spew out shrapnel every time it changes in ever direction except that of the user. The user can also touch the two balls together to teleport to somewhere nearby to where they are it will also show them where they are going to end up before they agree to teleport there, it will show this holographically. One orb is gold and bears the seal of Prospit and one is purple and bears the seal of Derse. Virtually unbreakable.
Gunpowder Shells x5: A small iron casing filled to the brim with gunpowder. When exposed to heat, it explodes and launches shrapnel.