Post by Lady on Apr 16, 2015 22:37:20 GMT
Player 1
Player 1 will start the strife off by floating in midair and not moving any further to negate the possibility of Player 2 'rubberbanding' him while he deploys his Player 1bot and Robot Jeeves to engage Player 2 in combat and distract him. Player 1 will use his Resizable Tactical Force Armor to shrink down to imp size to reduce the odds of any stray or unaimed shots hitting him and will rely on his Don't Touch Me and Flinch items to help protect him from a couple of attacks. To further keep Player 2 distracted, he will use his armor's classpect boosting abilities to improve his mind reading abilities in an effort to compensate for Player 2's 'chaotic and fractured mind's ability to evade mind reading even as he uses his Troll power to direct his robots.
If Player 2 can be distracted from Player 1, he will then deploy two Scout Drones and direct them to go high into the sky and cover a wide area in case Player 2 uses any of his items/powers to move out of sight, as well he deploys his Nanobot Tardis before quickly using Technopathy to shrink it down to bug size and conceal it in his offhand. If his boosted classpect powers are still unable to reliably read Player 2's mind, he will use his armor's ability to begin sending mental messages TO Player 2 in an effort to influence his mind to more predictable trends, preferably anything that would negatively impact his ability to fight effectively as well.
Should Player 2 concentrate attacks on Player 1 directly, he will make use of his Nano-disentigration emergency travel pendant to break down into a pile of grey goo immediately after sending a mental scream of agony to help freak Player 2 out and distract him from the robots. Whether this ploy succeeds or fails, Player 1 will quickly use his pendant's ability to teleport even in goo form to fall back to a semi safe distance before turning back to normal and use his Molten Beam Cutter Gauntlet to fire beams of heat at Player 2 before teleporting again, trying to use his mind reading powers and armor's mental messages in tandem to keep Player 2 off balance as long as possible.
If Player 2 summons his dragon, then Player 1 will do his best to keep teleporting out of it's threat ranges/arcs as he switches his heat beams target to the dragon in an effort to whittle it down.
However, unless things go very very well for him, Player 1 may find himself at a disadvantage for significant portions of this strife. If that is the case, he will attempt to make his mental messages to Player 2 slowly make Player 1 seem more and more desperate and that Player 2 only needs to close in for one final finishing blow, which Player 1 will provide such an opening and allow Player 2 to get in close before tossing his shrunken Nanobot Tardis into his mouth and mentally commanding it to expand to full size.
If things are going well for Player 1, then he will instead continue to push the mental messages and prodding in a direction intent to push Player 2 into a mental state where Player 1 can deliver a coup de grace.
Powers
Technopathy - The power to telepathically connect and communicate with machines/computers.
Telepathy - The ability to read minds. (permission required to do more than know surface thoughts given in a typical post)
God Tier Flight
Items/Gear/Weapons
Player 1bot: Robot designed by and after Player 1. Equipped with internal computer, built in rocket pack on back, mundane/conventional blowtorch's hidden in palm's of both hands and vocalization systems. Note: Not built to house souls, it hasn't been tested.
Robot Jeeves - 1000b - A robot servant. The 500b variety will keep your house clean, cook you meals from a pre-programmed list, water your plants, and in general keep your house for you. The 1000b version does all this but can also engage intruders in combat and works with the alarm system.
Resizable Tactical Force Armor - 6450b - This power suit, while by no means invincible, does provide protection against many forms of damage ranging from physical attacks to extreme heat and cold and even EMP. It comes with a built in computer and advanced sensors that can scan for things not on the normal visible spectrum. It's capable of resizing not only itself but you as well! You can at will grow to the size of an Ogre or shrink to the size of an imp. When not worn, the armor can change to any size at all on your command. The armor also boosts all mind and mage powers considerably and will give you encyclopedic like knowledge. If you can find it on Wikipedia, you can recall it once per thread while wearing these robes. Also allows telepathic communication consisting of 25 words or less remarks. Finally, this suit is capable of unusual, paradoxical travel. You can travel absolutely anywhere in space so long as at some point in your timeline you've visited or WILL visit that planet. Considering that you're travelling there anyway, essentially it just teleports you to anywhere you want to go. May have some... unusual side effects if a Time player uses this to teleport.
Nano-disentigration emergency travel pendant - 1600b - This pendant allows the user to disentegrate into a goo of nanobots. While in this form, the person cannot effect anyone or anything around them in any form. They can still think via a sort of hive-mind of the nanobots. They are also immune to most forms of damage and attacks, although a sufficiently devestating wide-scale attack may still kill the user (such as a massive wave of lava or something equally unlikely.) Disentegration is painful and re-integration is uncomfortable as well making this undesirable. The pendant will automatically dissolve the user if their life is in critical danger and will reform them safely at their base back at full health (this will remove the user from the thread for the rest of the thread but it will save their life.) The pendant also allows instant teleportation in either normal form or nanobot-goo form.
Don't Touch Me - Grab Cauldron/Bag - A small personal forcefield. Useable once per thread.
Flinch - 50b - This vial contains a highly energy-infused substance. After drinking it, the first time you flinch, a protective energy shield will form around you good for one attack. Lasts until end of thread or your one shield has been used up.
x2 Scout Drone: This small, hovering spherical robot functions much like a miniature spy satellite with most of it's equipment dedicated to hovering, seeing things and transmitting information.
Nanobot Tardis - 1650B - Bigger on the inside, can collapse into a small, bug-sized nanobot within seconds. And no one on the inside will be affected. Maybe.
Molten Beam Cutter Gauntlet- 400b This heavy gauntlet has a hidden blade in it that functions as a bayonet with heat and flame attributes. The gauntlet can also shoot a steady jet of flames like a blowtorch, or a beam of heat that reaches a longer distance than the blowtorch setting but does less damage.
Player 2
So, Player 2 starts the fight by coating himself in stone, activating all the sight bonuses (Life Vision, TechnoSight, Thief's Sight) on his helmet and pulling his Lich's Bow from his strife deck to fire lots of literal death at his opponent. Player 2 will also fire Arcthunder from his ring as often as possible. Player 2 will heal slowly in sunlight as well. Player 2's fractured mind will help defend against Player 1's Telepathy. If the fight becomes close to becoming one of melee attacks, Player 2 will activate his portal summoning Classpect powers to confuse and/or move Player 2's opponent around. If Player 2's opponent is really dedicated to making it a close up fight Player 2 will use his Fraymotif. If both attempts to separate Player 2 from his opponent fails, Player 2 will swap his bow for his Dual Keyblades (Blackwater and Rift) which will be boosted by Player 2's Gloves of Giant's Strength. If Player 2's opponent has long ranged attacks, Player 2 will use his shoes to run around and otherwise evade while still firing death/light. Should Player 1 use his ultimate defensive maneuver, Player 2 will drop LORAT's Maelstrom directly into the nanobot swarm. Should Player 1's robots prove to much to handle, Player 2 will crash them with the Paradoges. Player 2 will abuse his multiple portal and rift creating items to separate Player 1 from his base if needs be. As a last resort, Player 2 will summon a red dragon with his shoes. As an even further resort Player 2 will use his Final Smash which summons a firing squad of revolutionaries for a single round of fire.
(As a side note: thematically appropriate Les Miserables songs will play constantly, so if Player 1 hates Les Mis or something, make a note of that.)
Applicable Powers and Items
Classpect Powers: Player 2 can open portals between two points that he A) can see, and B) isn't more than twenty feet away. This portal opening became accessible after god tier. An addition to his power is that Player 2 can resize an item he's holding with a limit that he has to still be able to hold it and see it.
Other powers: Fraymotif: This Fraymotif makes it so that enemies experience LORAT's Rubberbanding (Occasionally a player will 'snap back' to wherever they were upwards of a minute ago, forcing them to cover ground again.) glitch for five posts. Usable only once per thread.
Weapons
Lich's Bow - This bow looks like a pair of skeletal wings that you grasp in the middle. It comes with no ammo, for it can conjure arrows of necromantic energy that drains the life force of those it strikes. Heals rather than harms the undead. Requires bowkind.
Heaven's Bow - This bow looks like a pair of wings that you grasp in the middle. It comes with no ammo for it can conjure arrows of pure light. Requires bowkind to use as is.
Blackwater Keyblade - This keyblade seems to be made of mostly solidified, black water. No, not ice. Just hard, black water. It can fire ranged blasts of water, as well as pass harmlessly over solids at the will of the wielder. Otherwise, by default, it hits as hard as a normal keyblade. This item also gives a small amount of low level aqua-kinesis. You can't do too much with it, but you can do some small things.
Rift Keyblade - This keyblade functions as both a ranged weapon and a rift summoner. While on LORAT, the user is capable of summoning a rift to anywhere from anywhere. Warp glitches still apply.
Worn Items
Wind Dragon Shoes - These shoes are gold with a pattern of clouds and Eastern dragons. Stomp your foot, and a great red dragon will emerge from a swirling portal of wind to defend its summoner until the end of the thread. The dragon is large enough for two humans to ride, has a wind-based breath weapon and enhanced speed, and is capable of flight, though it has no wings. While the dragon is NOT summoned, the shoes grant the wearer flight and enhanced speed. Technomancer's Helm - This high-tech helm has a number of uses. Made of circuitry infused osmium, it is nigh indestructable. The viser has a HUD with several functions. At a touch, the helm can shift to whatever form of headgear is most comfortable for you as long as it maintains the viser or goggles or some other form of eye cover, including holographic projection. The HUD has the following functions: 1) Life vision. All living creatures give off a faint bioluminescent glow, not disimilar to the old glitching effect on LOGAS. 2) Thief Sight. Allows you to see the contents of a sylladex. Life vision applies here as well. 3) Planetary Data Feed. Feeds information about the planet, its glitches, and current quest status. Ruinists and Preservationists using this helm can get a direct-to-HUD scrolling feed of information that's normally found on their quest boards. Gives special functionality on LORAT, with the ability to detect rifts. 4) Farsight; the ability to clairvoyantly observe a location not in your immediate view. This works for any point on the current planet that you can picture or it can remotely view a location you have geographical coordinates for. 5) People App: Displays information about people with a Fame of 50+. Has increasing amounts of information scaling up with the amount of fame of the person. Also displays some information for people with 80+ faction rep if they are in the same faction as you. 6) TechnoSight: Similar to Life Vision, gives a faint blue outline to any electronic gadgets. 7) Thought Writer: Record your thoughts and display them on a scroller at the bottom. Purely illogical statements display in red. All of these functions can be activated or turned off at will. Gloves of Giant's Strength - These gloves make the user very very strong. They are made of metal with odd symbols carved into them. Regardless of the user's original strength with these on they will easily be able to lift boulders out of the ground, what was once a difficult or physically exhausting task is now easy. Terre Armure - This dense heavy armor in the shape of a coat can rebuff most physical attacks. It also allows you to open portals anywhere by touching stone or soil. The portal must also exit through this medium. This power is useable once per day but there is no limit to where it can go. Finally the coat can allow you to coat parts of your body in pure soil or stone if you so wish it with no limit. It is done in patriotic French colors. Vision+ Contacts - These contacts can change the color of your eyes to whatever you'd like. Furthermore, they enhance your vision; you'll see sharper and clearer than you ever have before. Comes with projection capabilities; replay your memories as holograms for you and others to enjoy! Osmium Arcthunder Ring - This silvery ring is made of densest stable element on the periodic table. It's a solid band edged on both sides with a delicate spiral design. It is capable of firing an x-shaped bolt of electricity to the target, paralyzing them. Photosynthesis Hair Implants - These gently glowing wires attach to your hair and your head, giving you a luminous look with any color that you could want, though they tend to trend towards shades of green. You can change the colors whenever you'd like! You'll steadily and slowly heal (and be nourished) so long as you're in sunlight. Les Mis Soundtrack Pin - This red, white, and blue fleur-de-lis lapel pin will play thematically appropriate songs from Les Mis wherever you go.
Other Sylladex stuff
LORAT's Maelstrom - This jar holds a tiny nebula. Opening it releases the nebula which spins around at random through the air attacking others. If struck by the nebula it's akin to rolling around in hundreds of sharp little stones and also VERY cold, doing cold-element damage as well. On your command, the nebula returns to the jar.
Paradoges - Is it non-Euclidean shape? Or is it a dead, dead meme? Is it both? Will we ever know? Open the cage to release an abomination of geometry and the internet age that, upon contact with an electronic device, will fill a screen with errors, confusion, and shibas before bricking it.
Smash Ball - When this apple sized ball is.. well smashed. It causes the one who smashed it to be filled with an energy that, depending on the person's personality and god tier, creates a super powered attack. When the attack is performed the smash ball reforms, in an inert state. Does not require user to be god tier. Alchemizing Item. Usable once per thread.
Player 1 will start the strife off by floating in midair and not moving any further to negate the possibility of Player 2 'rubberbanding' him while he deploys his Player 1bot and Robot Jeeves to engage Player 2 in combat and distract him. Player 1 will use his Resizable Tactical Force Armor to shrink down to imp size to reduce the odds of any stray or unaimed shots hitting him and will rely on his Don't Touch Me and Flinch items to help protect him from a couple of attacks. To further keep Player 2 distracted, he will use his armor's classpect boosting abilities to improve his mind reading abilities in an effort to compensate for Player 2's 'chaotic and fractured mind's ability to evade mind reading even as he uses his Troll power to direct his robots.
If Player 2 can be distracted from Player 1, he will then deploy two Scout Drones and direct them to go high into the sky and cover a wide area in case Player 2 uses any of his items/powers to move out of sight, as well he deploys his Nanobot Tardis before quickly using Technopathy to shrink it down to bug size and conceal it in his offhand. If his boosted classpect powers are still unable to reliably read Player 2's mind, he will use his armor's ability to begin sending mental messages TO Player 2 in an effort to influence his mind to more predictable trends, preferably anything that would negatively impact his ability to fight effectively as well.
Should Player 2 concentrate attacks on Player 1 directly, he will make use of his Nano-disentigration emergency travel pendant to break down into a pile of grey goo immediately after sending a mental scream of agony to help freak Player 2 out and distract him from the robots. Whether this ploy succeeds or fails, Player 1 will quickly use his pendant's ability to teleport even in goo form to fall back to a semi safe distance before turning back to normal and use his Molten Beam Cutter Gauntlet to fire beams of heat at Player 2 before teleporting again, trying to use his mind reading powers and armor's mental messages in tandem to keep Player 2 off balance as long as possible.
If Player 2 summons his dragon, then Player 1 will do his best to keep teleporting out of it's threat ranges/arcs as he switches his heat beams target to the dragon in an effort to whittle it down.
However, unless things go very very well for him, Player 1 may find himself at a disadvantage for significant portions of this strife. If that is the case, he will attempt to make his mental messages to Player 2 slowly make Player 1 seem more and more desperate and that Player 2 only needs to close in for one final finishing blow, which Player 1 will provide such an opening and allow Player 2 to get in close before tossing his shrunken Nanobot Tardis into his mouth and mentally commanding it to expand to full size.
If things are going well for Player 1, then he will instead continue to push the mental messages and prodding in a direction intent to push Player 2 into a mental state where Player 1 can deliver a coup de grace.
Powers
Technopathy - The power to telepathically connect and communicate with machines/computers.
Telepathy - The ability to read minds. (permission required to do more than know surface thoughts given in a typical post)
God Tier Flight
Items/Gear/Weapons
Player 1bot: Robot designed by and after Player 1. Equipped with internal computer, built in rocket pack on back, mundane/conventional blowtorch's hidden in palm's of both hands and vocalization systems. Note: Not built to house souls, it hasn't been tested.
Robot Jeeves - 1000b - A robot servant. The 500b variety will keep your house clean, cook you meals from a pre-programmed list, water your plants, and in general keep your house for you. The 1000b version does all this but can also engage intruders in combat and works with the alarm system.
Resizable Tactical Force Armor - 6450b - This power suit, while by no means invincible, does provide protection against many forms of damage ranging from physical attacks to extreme heat and cold and even EMP. It comes with a built in computer and advanced sensors that can scan for things not on the normal visible spectrum. It's capable of resizing not only itself but you as well! You can at will grow to the size of an Ogre or shrink to the size of an imp. When not worn, the armor can change to any size at all on your command. The armor also boosts all mind and mage powers considerably and will give you encyclopedic like knowledge. If you can find it on Wikipedia, you can recall it once per thread while wearing these robes. Also allows telepathic communication consisting of 25 words or less remarks. Finally, this suit is capable of unusual, paradoxical travel. You can travel absolutely anywhere in space so long as at some point in your timeline you've visited or WILL visit that planet. Considering that you're travelling there anyway, essentially it just teleports you to anywhere you want to go. May have some... unusual side effects if a Time player uses this to teleport.
Nano-disentigration emergency travel pendant - 1600b - This pendant allows the user to disentegrate into a goo of nanobots. While in this form, the person cannot effect anyone or anything around them in any form. They can still think via a sort of hive-mind of the nanobots. They are also immune to most forms of damage and attacks, although a sufficiently devestating wide-scale attack may still kill the user (such as a massive wave of lava or something equally unlikely.) Disentegration is painful and re-integration is uncomfortable as well making this undesirable. The pendant will automatically dissolve the user if their life is in critical danger and will reform them safely at their base back at full health (this will remove the user from the thread for the rest of the thread but it will save their life.) The pendant also allows instant teleportation in either normal form or nanobot-goo form.
Don't Touch Me - Grab Cauldron/Bag - A small personal forcefield. Useable once per thread.
Flinch - 50b - This vial contains a highly energy-infused substance. After drinking it, the first time you flinch, a protective energy shield will form around you good for one attack. Lasts until end of thread or your one shield has been used up.
x2 Scout Drone: This small, hovering spherical robot functions much like a miniature spy satellite with most of it's equipment dedicated to hovering, seeing things and transmitting information.
Nanobot Tardis - 1650B - Bigger on the inside, can collapse into a small, bug-sized nanobot within seconds. And no one on the inside will be affected. Maybe.
Molten Beam Cutter Gauntlet- 400b This heavy gauntlet has a hidden blade in it that functions as a bayonet with heat and flame attributes. The gauntlet can also shoot a steady jet of flames like a blowtorch, or a beam of heat that reaches a longer distance than the blowtorch setting but does less damage.
VS
Player 2
So, Player 2 starts the fight by coating himself in stone, activating all the sight bonuses (Life Vision, TechnoSight, Thief's Sight) on his helmet and pulling his Lich's Bow from his strife deck to fire lots of literal death at his opponent. Player 2 will also fire Arcthunder from his ring as often as possible. Player 2 will heal slowly in sunlight as well. Player 2's fractured mind will help defend against Player 1's Telepathy. If the fight becomes close to becoming one of melee attacks, Player 2 will activate his portal summoning Classpect powers to confuse and/or move Player 2's opponent around. If Player 2's opponent is really dedicated to making it a close up fight Player 2 will use his Fraymotif. If both attempts to separate Player 2 from his opponent fails, Player 2 will swap his bow for his Dual Keyblades (Blackwater and Rift) which will be boosted by Player 2's Gloves of Giant's Strength. If Player 2's opponent has long ranged attacks, Player 2 will use his shoes to run around and otherwise evade while still firing death/light. Should Player 1 use his ultimate defensive maneuver, Player 2 will drop LORAT's Maelstrom directly into the nanobot swarm. Should Player 1's robots prove to much to handle, Player 2 will crash them with the Paradoges. Player 2 will abuse his multiple portal and rift creating items to separate Player 1 from his base if needs be. As a last resort, Player 2 will summon a red dragon with his shoes. As an even further resort Player 2 will use his Final Smash which summons a firing squad of revolutionaries for a single round of fire.
(As a side note: thematically appropriate Les Miserables songs will play constantly, so if Player 1 hates Les Mis or something, make a note of that.)
Applicable Powers and Items
Classpect Powers: Player 2 can open portals between two points that he A) can see, and B) isn't more than twenty feet away. This portal opening became accessible after god tier. An addition to his power is that Player 2 can resize an item he's holding with a limit that he has to still be able to hold it and see it.
Other powers: Fraymotif: This Fraymotif makes it so that enemies experience LORAT's Rubberbanding (Occasionally a player will 'snap back' to wherever they were upwards of a minute ago, forcing them to cover ground again.) glitch for five posts. Usable only once per thread.
Weapons
Lich's Bow - This bow looks like a pair of skeletal wings that you grasp in the middle. It comes with no ammo, for it can conjure arrows of necromantic energy that drains the life force of those it strikes. Heals rather than harms the undead. Requires bowkind.
Heaven's Bow - This bow looks like a pair of wings that you grasp in the middle. It comes with no ammo for it can conjure arrows of pure light. Requires bowkind to use as is.
Blackwater Keyblade - This keyblade seems to be made of mostly solidified, black water. No, not ice. Just hard, black water. It can fire ranged blasts of water, as well as pass harmlessly over solids at the will of the wielder. Otherwise, by default, it hits as hard as a normal keyblade. This item also gives a small amount of low level aqua-kinesis. You can't do too much with it, but you can do some small things.
Rift Keyblade - This keyblade functions as both a ranged weapon and a rift summoner. While on LORAT, the user is capable of summoning a rift to anywhere from anywhere. Warp glitches still apply.
Worn Items
Wind Dragon Shoes - These shoes are gold with a pattern of clouds and Eastern dragons. Stomp your foot, and a great red dragon will emerge from a swirling portal of wind to defend its summoner until the end of the thread. The dragon is large enough for two humans to ride, has a wind-based breath weapon and enhanced speed, and is capable of flight, though it has no wings. While the dragon is NOT summoned, the shoes grant the wearer flight and enhanced speed. Technomancer's Helm - This high-tech helm has a number of uses. Made of circuitry infused osmium, it is nigh indestructable. The viser has a HUD with several functions. At a touch, the helm can shift to whatever form of headgear is most comfortable for you as long as it maintains the viser or goggles or some other form of eye cover, including holographic projection. The HUD has the following functions: 1) Life vision. All living creatures give off a faint bioluminescent glow, not disimilar to the old glitching effect on LOGAS. 2) Thief Sight. Allows you to see the contents of a sylladex. Life vision applies here as well. 3) Planetary Data Feed. Feeds information about the planet, its glitches, and current quest status. Ruinists and Preservationists using this helm can get a direct-to-HUD scrolling feed of information that's normally found on their quest boards. Gives special functionality on LORAT, with the ability to detect rifts. 4) Farsight; the ability to clairvoyantly observe a location not in your immediate view. This works for any point on the current planet that you can picture or it can remotely view a location you have geographical coordinates for. 5) People App: Displays information about people with a Fame of 50+. Has increasing amounts of information scaling up with the amount of fame of the person. Also displays some information for people with 80+ faction rep if they are in the same faction as you. 6) TechnoSight: Similar to Life Vision, gives a faint blue outline to any electronic gadgets. 7) Thought Writer: Record your thoughts and display them on a scroller at the bottom. Purely illogical statements display in red. All of these functions can be activated or turned off at will. Gloves of Giant's Strength - These gloves make the user very very strong. They are made of metal with odd symbols carved into them. Regardless of the user's original strength with these on they will easily be able to lift boulders out of the ground, what was once a difficult or physically exhausting task is now easy. Terre Armure - This dense heavy armor in the shape of a coat can rebuff most physical attacks. It also allows you to open portals anywhere by touching stone or soil. The portal must also exit through this medium. This power is useable once per day but there is no limit to where it can go. Finally the coat can allow you to coat parts of your body in pure soil or stone if you so wish it with no limit. It is done in patriotic French colors. Vision+ Contacts - These contacts can change the color of your eyes to whatever you'd like. Furthermore, they enhance your vision; you'll see sharper and clearer than you ever have before. Comes with projection capabilities; replay your memories as holograms for you and others to enjoy! Osmium Arcthunder Ring - This silvery ring is made of densest stable element on the periodic table. It's a solid band edged on both sides with a delicate spiral design. It is capable of firing an x-shaped bolt of electricity to the target, paralyzing them. Photosynthesis Hair Implants - These gently glowing wires attach to your hair and your head, giving you a luminous look with any color that you could want, though they tend to trend towards shades of green. You can change the colors whenever you'd like! You'll steadily and slowly heal (and be nourished) so long as you're in sunlight. Les Mis Soundtrack Pin - This red, white, and blue fleur-de-lis lapel pin will play thematically appropriate songs from Les Mis wherever you go.
Other Sylladex stuff
LORAT's Maelstrom - This jar holds a tiny nebula. Opening it releases the nebula which spins around at random through the air attacking others. If struck by the nebula it's akin to rolling around in hundreds of sharp little stones and also VERY cold, doing cold-element damage as well. On your command, the nebula returns to the jar.
Paradoges - Is it non-Euclidean shape? Or is it a dead, dead meme? Is it both? Will we ever know? Open the cage to release an abomination of geometry and the internet age that, upon contact with an electronic device, will fill a screen with errors, confusion, and shibas before bricking it.
Smash Ball - When this apple sized ball is.. well smashed. It causes the one who smashed it to be filled with an energy that, depending on the person's personality and god tier, creates a super powered attack. When the attack is performed the smash ball reforms, in an inert state. Does not require user to be god tier. Alchemizing Item. Usable once per thread.