Post by Lady on Jun 1, 2015 5:06:36 GMT
Upon entry of the planet, each player gains an element to replace their aspect powers (even if they didn't previously have any powers.) Non-godtier players gain a single element. God tier players may double the power of one element or have two different elements. Each element generally pertains to a certain personality type though you may select any element you desire. Once chosen, however, that element remains persistent for future visits unless an item (forthcoming) is used to change it. Elements are chosen OOCly.
((Elemental personalities written up by Darastrix.))
Wind: You may be flighty and fun-loving. You may also be given to whims and wanderlust, wishing to follow the wind wherever it may take you.
Powers: The ability to fly, create and control wind, manipulate the volume of sound, sense weather patterns, and increase your speed.
Ice: You may be somewhat aloof and distant from those around you. This detachment may make socializing difficult, but it can give you an edge by allowing you to better focus in intense or dangerous situations.
Powers: Create and control snow and ice, strong cold resistance, walk on snow without falling through or on ice without slipping.
Water: You may be laid-back and somewhat passive, preferring to go with the flow than fighting against the tide (okay, so that pun was intended ). You may also be nurturing and compassionate, as your Element is the one with the ability to heal.
Powers: Create and manipulate water, Walk on water, hold breath for up to 30 minutes, create a 'healing water' which can cure wounds, poisons, and diseases
Beast: You may relate to animals better than people and feel more comfortable in natural surroundings, though there are city-dwelling Beasts as well as forest-dwellers. Aside from that, Beasts tend to share personality traits with their animal affinity.
Powers: Unique, a Beast element becomes something of a were-person, partially human and partially the designated animal. This animal-type persists with every visit to the planet just like your element does. Beasts have enhanced speed and strength as well a sense corresponding to whatever animal you choose. Beasts also have the ability to speak with and command animals of your chosen type and close relatives.
Earth: Your kind tends to be friendly and free-spirited, with a deep respect for all life. Like Beasts, you might prefer nature over other people, though unlike most Beasts, you may lean more toward the pacifistic end of the spectrum.
Powers: The ability to create and control plants and soil/rock, the ability to 'talk' to plants in order to assess their health and needs, sense items in the soil, ground self against lightning.
Fire: You may have a tendency to be passionate, quick to rouse to anger or any other strong emotion, and may allow that passion to fuel your fire (pun not intended).
Powers: Create and manipulate fire, smoke, and heat, strong resistance to heat and fire, burn out toxins and illness from your own body.
Storm: You may be short-tempered and quick to react with violence. You may also be snobbish and controlling. Your kind is known to look down on those of other Elements, viewing them as inferior.
Powers: Create and manipulate lightning, create a small magnetic field, generate light, create thunder.
Mind: You may be of a more scholastic bent than most other Elemental types, or you might have a more sympathetic nature due to your ability to sense what others are feeling.
Powers: Psychic abilities. Generally includes telepathy, teleportation, some telekinesis, and mental shielding as well as the ability to attack others mentally.
Clear: You may hunger for power over others or you may be someone who maintains a sense of balance and order.
Powers: None, inherently. Clears are, however, resistant to all elemental powers (though not immune.) They also have the ability to 'ensnare' other elements to submit to their will and control (with player permission.) If you are a Clear, you cannot have an elemental power as they are the antithesis to elementals.
((Elemental personalities written up by Darastrix.))
Wind: You may be flighty and fun-loving. You may also be given to whims and wanderlust, wishing to follow the wind wherever it may take you.
Powers: The ability to fly, create and control wind, manipulate the volume of sound, sense weather patterns, and increase your speed.
Ice: You may be somewhat aloof and distant from those around you. This detachment may make socializing difficult, but it can give you an edge by allowing you to better focus in intense or dangerous situations.
Powers: Create and control snow and ice, strong cold resistance, walk on snow without falling through or on ice without slipping.
Water: You may be laid-back and somewhat passive, preferring to go with the flow than fighting against the tide (okay, so that pun was intended ). You may also be nurturing and compassionate, as your Element is the one with the ability to heal.
Powers: Create and manipulate water, Walk on water, hold breath for up to 30 minutes, create a 'healing water' which can cure wounds, poisons, and diseases
Beast: You may relate to animals better than people and feel more comfortable in natural surroundings, though there are city-dwelling Beasts as well as forest-dwellers. Aside from that, Beasts tend to share personality traits with their animal affinity.
Powers: Unique, a Beast element becomes something of a were-person, partially human and partially the designated animal. This animal-type persists with every visit to the planet just like your element does. Beasts have enhanced speed and strength as well a sense corresponding to whatever animal you choose. Beasts also have the ability to speak with and command animals of your chosen type and close relatives.
Earth: Your kind tends to be friendly and free-spirited, with a deep respect for all life. Like Beasts, you might prefer nature over other people, though unlike most Beasts, you may lean more toward the pacifistic end of the spectrum.
Powers: The ability to create and control plants and soil/rock, the ability to 'talk' to plants in order to assess their health and needs, sense items in the soil, ground self against lightning.
Fire: You may have a tendency to be passionate, quick to rouse to anger or any other strong emotion, and may allow that passion to fuel your fire (pun not intended).
Powers: Create and manipulate fire, smoke, and heat, strong resistance to heat and fire, burn out toxins and illness from your own body.
Storm: You may be short-tempered and quick to react with violence. You may also be snobbish and controlling. Your kind is known to look down on those of other Elements, viewing them as inferior.
Powers: Create and manipulate lightning, create a small magnetic field, generate light, create thunder.
Mind: You may be of a more scholastic bent than most other Elemental types, or you might have a more sympathetic nature due to your ability to sense what others are feeling.
Powers: Psychic abilities. Generally includes telepathy, teleportation, some telekinesis, and mental shielding as well as the ability to attack others mentally.
Clear: You may hunger for power over others or you may be someone who maintains a sense of balance and order.
Powers: None, inherently. Clears are, however, resistant to all elemental powers (though not immune.) They also have the ability to 'ensnare' other elements to submit to their will and control (with player permission.) If you are a Clear, you cannot have an elemental power as they are the antithesis to elementals.