Post by Blair-Roark on Sept 3, 2015 15:03:00 GMT
What I have so far:
Summary:
A raid fireteam (6 Guardians) where chosen to play the game SLite. A mysterious game discovered by Toland the Shattered on an expedition to Mercury. The Darkness was closing in and the Vanguard council decided that their only hope was to send the team of 6 into the game in order to preserve the Light of the Traveller. The Darkness entered their session and took them out, casting them into the Void in which they slowly arrived into the Glitch.
Exos: (2 spots left)
None
Humans: (2 spots left)
None
Awoken: (1 spot left)
Llavis Ghislaine - Knight of Mind
No repeating classes or aspects.
Classes taken: Knight
Aspects taken: Mind
Current Guardian Custom Race Description And Must-Have Gear (which I will try to revise):
Guardians are a race made by an entity known as The Traveller. They can be one of three species: Exo, Awoken, and Human. There are no differences between these except for the fact that Awoken are are bluish-gray-skinned descendants of Humans. Exos are war-machines so complex that they are almost exactly like humans, but they do not have flesh, only metal. They live for about 300 years and if they die as GodTier (only if it is Just/Heroic) then they can revived -only once- by their Ghost.
The Ghost - Can revive a Just/Heroic death of a Guardian, but only once. It expands then collapses on itself, shining a blast of light before the Guardian revives. The Ghost does not die/break down from this, however. It also has Ghost hacking technology which disarms mid-grade or lower security systems.
Sparrow - Sparrows are lightweight, fast-moving craft designed to provide Guardians with a way to quickly get around on a planetary surface. Little more than a drive engine, antigrav system, steering system, and seat, the Sparrow is lightweight, fast, maneuverable, and capable of getting a Guardian into or out of danger.Sparrows come in a dizzying array of colors and styles, ranging from simple versions favored by Guardian neophytes to powerful, custom-built versions with unique drive engines and options such as rotational thrusters or strafing engines. Steering is managed via the pedals, whilst the hand grips control thrust and braking mechanisms. A comms system and sensor suite is located right in front of the driver's seat.
Jumpship - Jumpships are the main source of Gurdian inter-planetary travel. Complete, with a warp-drive, they can move from planet to planet in minutes. There are many designs and styles, but they all work just as well as the next.
Summary:
A raid fireteam (6 Guardians) where chosen to play the game SLite. A mysterious game discovered by Toland the Shattered on an expedition to Mercury. The Darkness was closing in and the Vanguard council decided that their only hope was to send the team of 6 into the game in order to preserve the Light of the Traveller. The Darkness entered their session and took them out, casting them into the Void in which they slowly arrived into the Glitch.
Exos: (2 spots left)
None
Humans: (2 spots left)
None
Awoken: (1 spot left)
Llavis Ghislaine - Knight of Mind
No repeating classes or aspects.
Classes taken: Knight
Aspects taken: Mind
Current Guardian Custom Race Description And Must-Have Gear (which I will try to revise):
Guardians are a race made by an entity known as The Traveller. They can be one of three species: Exo, Awoken, and Human. There are no differences between these except for the fact that Awoken are are bluish-gray-skinned descendants of Humans. Exos are war-machines so complex that they are almost exactly like humans, but they do not have flesh, only metal. They live for about 300 years and if they die as GodTier (only if it is Just/Heroic) then they can revived -only once- by their Ghost.
The Ghost - Can revive a Just/Heroic death of a Guardian, but only once. It expands then collapses on itself, shining a blast of light before the Guardian revives. The Ghost does not die/break down from this, however. It also has Ghost hacking technology which disarms mid-grade or lower security systems.
Sparrow - Sparrows are lightweight, fast-moving craft designed to provide Guardians with a way to quickly get around on a planetary surface. Little more than a drive engine, antigrav system, steering system, and seat, the Sparrow is lightweight, fast, maneuverable, and capable of getting a Guardian into or out of danger.Sparrows come in a dizzying array of colors and styles, ranging from simple versions favored by Guardian neophytes to powerful, custom-built versions with unique drive engines and options such as rotational thrusters or strafing engines. Steering is managed via the pedals, whilst the hand grips control thrust and braking mechanisms. A comms system and sensor suite is located right in front of the driver's seat.
Jumpship - Jumpships are the main source of Gurdian inter-planetary travel. Complete, with a warp-drive, they can move from planet to planet in minutes. There are many designs and styles, but they all work just as well as the next.