Post by Lady on Apr 14, 2016 4:32:13 GMT
((Thread semi-open. You can join if your character knows any of the participating characters in this thread.))
Dreamwarp, though a Chaosite and technically somewhat beyond the faction divide, was, nonetheless, standing squarely in the Ruinist camp. Just not so close to the full battle. She came because of friends on both sides, but particularly because her Ruinist daughter would not be kept at home and Dream didn't like coming to the battle to watch things without knowing where she was. And of course that meant the rest of the family was there as well. Dreamwarp had one hand tangled in Kura's godhoodie.
"You don't need to hold me like I'm on a leash," Kura whined.
"Yes I do," Dreamwarp said with a half smile. "Now be good and stay here. You can do your part for your faction by holding down this crucial bit of real estate."
Kura rolled her eyes and crossed her arms. Eris, hovering nearby, giggled softly.
But hovering in the air a distance away, watching her hated rival, Fausta realized that now, more than ever, her time to strike back was ripe. It didn't matter if Dreamwarp no longer sided with the Ruinists, or anything involving the factions at all really. It was the prime time to finally exact revenge for the pain and humiliation inflicted upon her and her departed husband.
MASSIVE INVENTORY LISTS BELOW
--TEAM SUNUMBRA--
Dreamwarp:
Strife Decks: Weapon #1: Chaos Infused Tarot Deck
Draw a card and let fly. Each time Dreamwarp draws a card and rubs it, infusing it with a bit of her Witchy goodness, it 'activates' the magic of the card. What she does from there depends on the card drawn. (Contains only multiples of the major arcana.) Each card can only be used once. One card takes one slot in her sylladex. This means if she runs out while in a thread, she is out of luck. She must spend money on ink and paper to replenish cards or stock up. Deck can only be alchemized at quadruple cost. Individual cards cannot be alchemized.
Any 'used on others' card must touch the target. Usually these cards are tossed at the target and if they touch they activate. Some cards must be pressed and held to work.
1) The Fool - Use on self. Creates blind, reckless courage. Immune to fear and common sense.
2) The Magician - Use on self. Temporarily supercharges god tier powers.
3) The Empress - Card is used twice. First it is used on another player. Second time it is activated it summons that player to your location. Can retain charge for 30 days.
4) The Emperor - Area effect. Drop the card at your feet and it forces everyone to look at you for a moment.
5) The Hierophant - Used on another. Requires card to be pressed against the subject for a full minute to take effect. Once it does, they must do your bidding for 24 hours. Not terribly practical in fights unless your opponent is pinned down or otherwise helpless.
6) The Lovers - Used on another. Creates a lustful infatuation in target towards Dreamwarp. Lasts 24 hours. Does not otherwise effect actions or judgment of the target.
7) The Chariot - Temporary conjuration. Drop on ground to create a fiery chariot. Ride in style. Lasts 24 hours.
8) Justice - Used on self and another target. Rub on self and then fling at an enemy. Splits damage between the two evenly. (Heals self, damages others unless she misjudges how hurt her target is.)
9) The Hermit - Used on self. Teleports her to her base.
10) Wheel of Fortune - Used at the end of the thread. Can either double loot value or lose it all.
11) Strength - Used on self. Temporarily increases physical strength. Lasts 5 minutes.
12) The Hanged Man - Used on others. Conjures ropes around target.
13) Death - Used on others. Pressed on a dead player, will halt their revival sequence until removed or 1 hour passes. Must be held in place.
14) Temperance - Used on self or others. Heals a little bit of damage. (Light Healing.)
15) The Devil - Conjures a small devil to fight for you. Comparable strength to an imp. Cannot use other cards while in effect.
16) The Tower - Area effect. Drop card and it will rain rocks and stones in a small, localized area for 5 minutes.
17) The Star - Used on enemy. Flung card turns into a flaming fireball.
18) The Moon - Used on enemy. Creates visual or auditory hallucinations for 5 minutes.
19) The Sun - Creates a small ball of light that follows Dreamwarp around. Lasts 24 hours or until dismissed. Nondamaging. Kind of cute.
20) Judgment - Creates an illusion of Dreamwarp's choice. Illusion can do no harm but there is no limit to what she creates. Lasts 1 hour or until dismissed.
21) The World - Creates a map of the Glitch. Shows where you are. Zoomable.
Weapon #2: Vengeance of the Outer Ring - B5000 - This whip has a black leather handle with nine long and thin tentacles protruding from it. The tentacles are purple and sticky, and they have unsettling eyes running along their surface. At the tip of each tentacle is a small metal blade with a barb at the end for maximum pain (PL: Epic). It can do considerable cutting damage in skilled hands, striking both body and soul simultaneously (PL: Epic physical and Heart damage), and infects the wounds with Void. This infection steadily drains the victim of power and energy, preventing them from regaining any power they expend. These wounds do not heal with time, requiring the use of healing items or powers. Against enemies who have wronged the wielder, the tentacles are excruciatingly painful regardless of where on the body it strikes and requires twice as much healing (i.e. if one use of a potion would have healed someone normally, it will take two uses) (PL: Epic). For such targets, the pain may linger after healing for up to a week as a reminder. The wielder can control the tentacles with their mind to make them wrap around a target, when they do this, they drain the life from the victim until death (WPP) (PL: Epic Life attack.) It takes 3-5 posts to fully drain someone of their life, and if someone manages to break free, the counter resets after 2 posts. This whip also gives the wielder a pair of purple, unsettling wings. They appear to be made of some sort of energy, and if one looks closely enough they might see eyelids across the surface. While they are ripped and not suitable for flight, the wielder can command the eyes to open at will, then pick one target to either paralyze for one post (PL: Epic) or toggle their intangibility. The eyes need one post to recharge before they can open again.
Weapon #3: STRONG Noble Nightwand of Chaos - 3,333B - Is this a wand? Well, sort of. It's made of three slender petrified tentacles which entwine into a wand the length of your forearm. It gives a boost (PL: Strong) to the powers of witches and mages, who can unlock the true potential of this wand. It can be used on an opponent to put them into a fitful sleep, plagued by nightmares of the thing they fear most. If they fear nothing, the whispers of the horrorterrors will give them a lingering paranoia instead. This sleep lasts for three turns or until the user of the wand commands it to stop. (PL: Strong) When the victim wakes up, they will have a splitting headache and their vision will be temporarily obscured--as though they stared at a bright light for too long. This same obfuscation of vision can be achieved via the endless sparks and smoke the wand is capable of conjuring. (PL: Strong) At will, the wielder of this wand can summon three tentacles from the wielder's desired location (must be within sight), which will manifest and try to eradicate everything nearby. (PL: Strong) Mages or witches are capable of summoning an additional three tentacles. Most classes have only 6 uses of this ability, whereas witches and mages have 11. (11/11 charges)
Weapon #4: Bloodthirsty Blade of the Necromancer - 5000B - This long, ebony-handled dagger is inlaid with obsidian filigree channels. The blade appears to be made of some sort of bone, but is unbreakable and perpetually cold to the touch. When you stab an enemy, their blood drains into the channels and becomes stored in the handle. It can only hold one person's blood at a time. While there is blood in the handle, all attacks with the blade deal strong Blood aspect damage in addition to whatever physical damage they would otherwise deal. In addition, the blade deals damage one tier higher to the person whose blood is currently in the handle. Ejecting the blood from the handle allows you to summon an undead clone of the individual whose blood you stole to fight under your command. The clone is not sentient on its own but will do anything you command, though it is most useful in physical combat as its speech and social interactions are limited at best. Its physical capabilities in stride are limited to mundane attacks such as kicking, punching, biting, etc. The clone resembles the original in every way except for the eyes, which are a dull, blank white. The clone is possible to defeat, but all wounds and damage inflicted on the clone will be inflicted on the original individual as well (PL: light-epic; WPP), up to and including death. This power can be used up to three times in a thread. This item is an artifact and cannot be further traded, alchemized, duplicated, or destroyed.
Worn Items:
1) Robes of Hela - 5000b - Legends say these robes were worn by the norse goddess Hela herself. This robe is an artifact, the code cannot be traded or duplicated however they can be further alchemized. At their basic form the robes are flat black with a hood and a gold trim around the edges. The robes can take on two forms, the first one the robes shift and the gold trim goes away and demonic and corrupt sigils appear on it the sigils will be in dark blues, purples, and reds. In this form the robe can grow tentacles out of the sigils with a maximum number of ten tentacles. If destroyed or cut off they will regrow after five posts or at the end of the thread. In this form when the hood is up your face will be cloaked in entire darkness. Three times per thread in thie form the robes can cloak you in darkness. The other form of the robes the elder Fulthark Runic alphabet will appear in gold. The robes will get a bit tighter and accentuate the 'features' of the wearer, everything about the wearer will become more attractive and desirable. In this form the wearer has the ability to manipulate energy and light. They can increase the brightness of the light around them or even make it almost go away. They can create pure energy in their hands based on the classpect of the user. The user can create this energy four times a thread without any strain on them. In all forms they have almost complete protection from energy based attacks however enough energy will still break through. In all forms the robes are as resistant to physical attacks as plate armor.
2) Mindseye Circlet - This circlet contains an amethyst. It grows warm whenever someone is using an unseeable power, such as psychic power. (PL: Moderate)
3) Whispers of Daolhroth - An amulet imbued with the energy of the minor deity Daolhroth, which takes the form of a necklace of a dried tentacle. Not only does it protect the wearer from insanity and allow them to summon tendrils of darkness to hide them, but it allows them to see through illusions to view things as they truly are. With concentration, the wearer may contact Daolhroth himself and hear his words of wisdom, provided he is willing to share it at the time. (PL: Moderate)
4) Speedy Silver Anklet - 80b - This anklet is composed of two silver chains that meet where a small sapphire gem dangles, once per thread it can make you a little faster.
5) Imperfect Spidey Sense Necklace: this necklace allows you to use Spider-Man's natural danger senser! However it fails about 30% of the time. - 100b
6) Elegant Angel Crown- 260b- An angelic crown with intricate designs of flowers in silver and obsidian, with accents of amethyst and purple gems. It is light and comfortable on the head as if it isn't even there. Light and healing items aremore efficient when this is worn (PL: Light), as well as having more resistance to Dark based attacks (PL: Light). The wearer can at will glow with an angelic light.
7) I'd So Do Me - 550B - A small topaz-studded ring that when invoked summons a single, tangible opposite-gendered version of the user. You have no control over that summons actions, they are considered a separate being and there may be some minor differences due to hormonal changes and throughput. For example, they may be hotter than you and way out of your league. Scratch that, they are definitely that. Heart players cannot control this clone as it is marginally different enough from you.
8) Teleportation Gloves v2 - 165 B Point into the distance with these and you will be teleported to any point that you can see and that you point out. Must visualize the distance desired to travel. May take some getting used to for non-Space players; try not to accidentally 'jump' into solid rock.
9) Aquamancer's Tiger-Radiant Ring - 2000b - This ring is made of silver, contains a pointed tigerseye gem that looks like a drill, and is covered in wirled runes that glow a faint gold. This ring is filled with the healing knowledge of a thousand ancients. Hold it to gain their thoughts. When used selflessly the ring will generate a bubble shield around the one the holder is protecting and the holder himself (as long as they are relatively close to each other.) The ring will use a small portion of the holder's strength to accomplish this. It can also be used as a panacea for everything: poison, burns, cuts, sickness. Its glow can be magnified at will to create a bright, radiant, warm light. At the start of the thread, lasting until any of its powers are used, it provides a passive Mage and breath boost. It will cause the mind to have feeling of oneness and feel more direct in all thoughts. It will also protect you from outside interferences that try to obstruct your mind in any way shape or form. It makes you feel free from daily limitations, and gradually works to heal damage to your soul and body by default. The more motivated you are, the faster the healing process is. Also increases speed and strength gradually, but is not affected by motivation.
10) Scarf of Nightmares - 1500b - This scarf looks like it is made of silk, but is actually made up of thousands of small, thin, tentacles. This scarf makes the wearer twice as charming when talking to people, and gives them a mind like a steel trap. Whenever someone tries to enter the wearer's mind, they will receive moderate mental damage. When worn this scarf also gives the ability to conjure illusions in a twenty foot radius around them, and if the wearer already has the ability to create illusions, this scarf doubles the power of their illusions.
11) Lively Shadow Wings of the Horror Terrors - 1500B - These black wings, rather than being feathered, are formed of long, constantly writhing tentacles covered with small, durable scales. They seem to devour any light shed on them and cause the shadows in the area to deepen. The wings' tentacles will respond to your mental commands, making them useful for more than just flight. While equipped, if not being used to fly, they be used to reach out to grab and constrict around items or people, attack nearby enemies, deflect physical attacks, and wield any one-handed weapon that you are capable of using. They will guard your back without needing to be commanded to and alert you to potential enemies behind you. While not equipped, they can be used for just about anything, writhing and crawling toward their objective like a shapeless horror terror with a pair of skeletal wings, and will continue to act on your commands for about 500 feet, after which distance they will simply attack the nearest target. Once back in range, they can once again be controlled.
Sylladex 30 Items
1) Goggles of Truth - 300 B Wearing these goggles allows one to see through illusions.
2) All-cure Party Extensions - 100b - This item extends the life of the user, life of the user's hair, and life of the party. Scented and colored to match the user's taste, when these extensions are applied to the user's hair they are cleansed of all bodily toxins, sicknesses, and open wounds. The user and often the people around them will feel the urge to party. If there are at least five people who agree to start one, it summons the necessary supplies.
3) Rescue Me - This small gold ring has a heart on it and comes in a pair. When you and someone else each wears one, you can, once per thread, call on the aid of the other. They are not obligated to come to help you, but if they do, they will be instantly teleported to your side. (Second one given to Drake.)
4) Amulet of Oglite Blood - 300b - This chunk of pitch-black onyx is suspended on a chain of silver. Strange whorls and tentacle-like shapes are etched upon its surface. While this amulet is worn, your body sprouts two "permanent" tentacles as if you were an Oglite. The tentacles disappear when the amulet is removed.
5) Dark life crystal 100b - This dark purple crystal swirls with an ominous black aura. It'll heal you, but also fuel your chaotic and destructive tendencies. The more you use it, the more chaotic you become.
6) Reactive Potion: This potion, once consumed, improves the drinker's reaction time by 42%. One time use. - 100b
7) Emergency Back-Up Heart: Ew. This is a heart. Well, sort of. It's a fabricated heart (or life-sustaining energy source/organ for any other race.) The catch is it only beats so long as the one you love lives as well. You can also still be killed by ordinary means with this heart. Disappears and reforms within you upon perma-death.
8) Ghostly Tendrils of the Shadow Demon Trap - 1600b - The small, off-white orb gives off a sinister vibe. When thrown at someone, dark tendrils will spring from the runes carved along it's surface, wrapping themselves around the person who it hits. They make it near impossible to move, and will not release the victim until the thrower wants them to. The dark tendrils are gooey with ectoplasm and will effect even intangible and incorporeal things.
9) Stunt Double - Famous people just have so much to do! This small cellphone like device operates by flipping it open and pushing a button. Doing so will summon a duplicate you for one thread (non-strife) or 5 posts (strife). If you're a time player, it allows you to summon an extra 5 clones on top of your maximum.
10) x5 Lesser Healing Potion - Heals a small amount of injuries when drunk.
Kura:
Eris:
--TEAM ADAEZ--
Fausta:
Selene:
Dreamwarp, though a Chaosite and technically somewhat beyond the faction divide, was, nonetheless, standing squarely in the Ruinist camp. Just not so close to the full battle. She came because of friends on both sides, but particularly because her Ruinist daughter would not be kept at home and Dream didn't like coming to the battle to watch things without knowing where she was. And of course that meant the rest of the family was there as well. Dreamwarp had one hand tangled in Kura's godhoodie.
"You don't need to hold me like I'm on a leash," Kura whined.
"Yes I do," Dreamwarp said with a half smile. "Now be good and stay here. You can do your part for your faction by holding down this crucial bit of real estate."
Kura rolled her eyes and crossed her arms. Eris, hovering nearby, giggled softly.
But hovering in the air a distance away, watching her hated rival, Fausta realized that now, more than ever, her time to strike back was ripe. It didn't matter if Dreamwarp no longer sided with the Ruinists, or anything involving the factions at all really. It was the prime time to finally exact revenge for the pain and humiliation inflicted upon her and her departed husband.
MASSIVE INVENTORY LISTS BELOW
--TEAM SUNUMBRA--
Dreamwarp:
Strife Decks: Weapon #1: Chaos Infused Tarot Deck
Draw a card and let fly. Each time Dreamwarp draws a card and rubs it, infusing it with a bit of her Witchy goodness, it 'activates' the magic of the card. What she does from there depends on the card drawn. (Contains only multiples of the major arcana.) Each card can only be used once. One card takes one slot in her sylladex. This means if she runs out while in a thread, she is out of luck. She must spend money on ink and paper to replenish cards or stock up. Deck can only be alchemized at quadruple cost. Individual cards cannot be alchemized.
Any 'used on others' card must touch the target. Usually these cards are tossed at the target and if they touch they activate. Some cards must be pressed and held to work.
1) The Fool - Use on self. Creates blind, reckless courage. Immune to fear and common sense.
2) The Magician - Use on self. Temporarily supercharges god tier powers.
3) The Empress - Card is used twice. First it is used on another player. Second time it is activated it summons that player to your location. Can retain charge for 30 days.
4) The Emperor - Area effect. Drop the card at your feet and it forces everyone to look at you for a moment.
5) The Hierophant - Used on another. Requires card to be pressed against the subject for a full minute to take effect. Once it does, they must do your bidding for 24 hours. Not terribly practical in fights unless your opponent is pinned down or otherwise helpless.
6) The Lovers - Used on another. Creates a lustful infatuation in target towards Dreamwarp. Lasts 24 hours. Does not otherwise effect actions or judgment of the target.
7) The Chariot - Temporary conjuration. Drop on ground to create a fiery chariot. Ride in style. Lasts 24 hours.
8) Justice - Used on self and another target. Rub on self and then fling at an enemy. Splits damage between the two evenly. (Heals self, damages others unless she misjudges how hurt her target is.)
9) The Hermit - Used on self. Teleports her to her base.
10) Wheel of Fortune - Used at the end of the thread. Can either double loot value or lose it all.
11) Strength - Used on self. Temporarily increases physical strength. Lasts 5 minutes.
12) The Hanged Man - Used on others. Conjures ropes around target.
13) Death - Used on others. Pressed on a dead player, will halt their revival sequence until removed or 1 hour passes. Must be held in place.
14) Temperance - Used on self or others. Heals a little bit of damage. (Light Healing.)
15) The Devil - Conjures a small devil to fight for you. Comparable strength to an imp. Cannot use other cards while in effect.
16) The Tower - Area effect. Drop card and it will rain rocks and stones in a small, localized area for 5 minutes.
17) The Star - Used on enemy. Flung card turns into a flaming fireball.
18) The Moon - Used on enemy. Creates visual or auditory hallucinations for 5 minutes.
19) The Sun - Creates a small ball of light that follows Dreamwarp around. Lasts 24 hours or until dismissed. Nondamaging. Kind of cute.
20) Judgment - Creates an illusion of Dreamwarp's choice. Illusion can do no harm but there is no limit to what she creates. Lasts 1 hour or until dismissed.
21) The World - Creates a map of the Glitch. Shows where you are. Zoomable.
Weapon #2: Vengeance of the Outer Ring - B5000 - This whip has a black leather handle with nine long and thin tentacles protruding from it. The tentacles are purple and sticky, and they have unsettling eyes running along their surface. At the tip of each tentacle is a small metal blade with a barb at the end for maximum pain (PL: Epic). It can do considerable cutting damage in skilled hands, striking both body and soul simultaneously (PL: Epic physical and Heart damage), and infects the wounds with Void. This infection steadily drains the victim of power and energy, preventing them from regaining any power they expend. These wounds do not heal with time, requiring the use of healing items or powers. Against enemies who have wronged the wielder, the tentacles are excruciatingly painful regardless of where on the body it strikes and requires twice as much healing (i.e. if one use of a potion would have healed someone normally, it will take two uses) (PL: Epic). For such targets, the pain may linger after healing for up to a week as a reminder. The wielder can control the tentacles with their mind to make them wrap around a target, when they do this, they drain the life from the victim until death (WPP) (PL: Epic Life attack.) It takes 3-5 posts to fully drain someone of their life, and if someone manages to break free, the counter resets after 2 posts. This whip also gives the wielder a pair of purple, unsettling wings. They appear to be made of some sort of energy, and if one looks closely enough they might see eyelids across the surface. While they are ripped and not suitable for flight, the wielder can command the eyes to open at will, then pick one target to either paralyze for one post (PL: Epic) or toggle their intangibility. The eyes need one post to recharge before they can open again.
Weapon #3: STRONG Noble Nightwand of Chaos - 3,333B - Is this a wand? Well, sort of. It's made of three slender petrified tentacles which entwine into a wand the length of your forearm. It gives a boost (PL: Strong) to the powers of witches and mages, who can unlock the true potential of this wand. It can be used on an opponent to put them into a fitful sleep, plagued by nightmares of the thing they fear most. If they fear nothing, the whispers of the horrorterrors will give them a lingering paranoia instead. This sleep lasts for three turns or until the user of the wand commands it to stop. (PL: Strong) When the victim wakes up, they will have a splitting headache and their vision will be temporarily obscured--as though they stared at a bright light for too long. This same obfuscation of vision can be achieved via the endless sparks and smoke the wand is capable of conjuring. (PL: Strong) At will, the wielder of this wand can summon three tentacles from the wielder's desired location (must be within sight), which will manifest and try to eradicate everything nearby. (PL: Strong) Mages or witches are capable of summoning an additional three tentacles. Most classes have only 6 uses of this ability, whereas witches and mages have 11. (11/11 charges)
Weapon #4: Bloodthirsty Blade of the Necromancer - 5000B - This long, ebony-handled dagger is inlaid with obsidian filigree channels. The blade appears to be made of some sort of bone, but is unbreakable and perpetually cold to the touch. When you stab an enemy, their blood drains into the channels and becomes stored in the handle. It can only hold one person's blood at a time. While there is blood in the handle, all attacks with the blade deal strong Blood aspect damage in addition to whatever physical damage they would otherwise deal. In addition, the blade deals damage one tier higher to the person whose blood is currently in the handle. Ejecting the blood from the handle allows you to summon an undead clone of the individual whose blood you stole to fight under your command. The clone is not sentient on its own but will do anything you command, though it is most useful in physical combat as its speech and social interactions are limited at best. Its physical capabilities in stride are limited to mundane attacks such as kicking, punching, biting, etc. The clone resembles the original in every way except for the eyes, which are a dull, blank white. The clone is possible to defeat, but all wounds and damage inflicted on the clone will be inflicted on the original individual as well (PL: light-epic; WPP), up to and including death. This power can be used up to three times in a thread. This item is an artifact and cannot be further traded, alchemized, duplicated, or destroyed.
Worn Items:
1) Robes of Hela - 5000b - Legends say these robes were worn by the norse goddess Hela herself. This robe is an artifact, the code cannot be traded or duplicated however they can be further alchemized. At their basic form the robes are flat black with a hood and a gold trim around the edges. The robes can take on two forms, the first one the robes shift and the gold trim goes away and demonic and corrupt sigils appear on it the sigils will be in dark blues, purples, and reds. In this form the robe can grow tentacles out of the sigils with a maximum number of ten tentacles. If destroyed or cut off they will regrow after five posts or at the end of the thread. In this form when the hood is up your face will be cloaked in entire darkness. Three times per thread in thie form the robes can cloak you in darkness. The other form of the robes the elder Fulthark Runic alphabet will appear in gold. The robes will get a bit tighter and accentuate the 'features' of the wearer, everything about the wearer will become more attractive and desirable. In this form the wearer has the ability to manipulate energy and light. They can increase the brightness of the light around them or even make it almost go away. They can create pure energy in their hands based on the classpect of the user. The user can create this energy four times a thread without any strain on them. In all forms they have almost complete protection from energy based attacks however enough energy will still break through. In all forms the robes are as resistant to physical attacks as plate armor.
2) Mindseye Circlet - This circlet contains an amethyst. It grows warm whenever someone is using an unseeable power, such as psychic power. (PL: Moderate)
3) Whispers of Daolhroth - An amulet imbued with the energy of the minor deity Daolhroth, which takes the form of a necklace of a dried tentacle. Not only does it protect the wearer from insanity and allow them to summon tendrils of darkness to hide them, but it allows them to see through illusions to view things as they truly are. With concentration, the wearer may contact Daolhroth himself and hear his words of wisdom, provided he is willing to share it at the time. (PL: Moderate)
4) Speedy Silver Anklet - 80b - This anklet is composed of two silver chains that meet where a small sapphire gem dangles, once per thread it can make you a little faster.
5) Imperfect Spidey Sense Necklace: this necklace allows you to use Spider-Man's natural danger senser! However it fails about 30% of the time. - 100b
6) Elegant Angel Crown- 260b- An angelic crown with intricate designs of flowers in silver and obsidian, with accents of amethyst and purple gems. It is light and comfortable on the head as if it isn't even there. Light and healing items aremore efficient when this is worn (PL: Light), as well as having more resistance to Dark based attacks (PL: Light). The wearer can at will glow with an angelic light.
7) I'd So Do Me - 550B - A small topaz-studded ring that when invoked summons a single, tangible opposite-gendered version of the user. You have no control over that summons actions, they are considered a separate being and there may be some minor differences due to hormonal changes and throughput. For example, they may be hotter than you and way out of your league. Scratch that, they are definitely that. Heart players cannot control this clone as it is marginally different enough from you.
8) Teleportation Gloves v2 - 165 B Point into the distance with these and you will be teleported to any point that you can see and that you point out. Must visualize the distance desired to travel. May take some getting used to for non-Space players; try not to accidentally 'jump' into solid rock.
9) Aquamancer's Tiger-Radiant Ring - 2000b - This ring is made of silver, contains a pointed tigerseye gem that looks like a drill, and is covered in wirled runes that glow a faint gold. This ring is filled with the healing knowledge of a thousand ancients. Hold it to gain their thoughts. When used selflessly the ring will generate a bubble shield around the one the holder is protecting and the holder himself (as long as they are relatively close to each other.) The ring will use a small portion of the holder's strength to accomplish this. It can also be used as a panacea for everything: poison, burns, cuts, sickness. Its glow can be magnified at will to create a bright, radiant, warm light. At the start of the thread, lasting until any of its powers are used, it provides a passive Mage and breath boost. It will cause the mind to have feeling of oneness and feel more direct in all thoughts. It will also protect you from outside interferences that try to obstruct your mind in any way shape or form. It makes you feel free from daily limitations, and gradually works to heal damage to your soul and body by default. The more motivated you are, the faster the healing process is. Also increases speed and strength gradually, but is not affected by motivation.
10) Scarf of Nightmares - 1500b - This scarf looks like it is made of silk, but is actually made up of thousands of small, thin, tentacles. This scarf makes the wearer twice as charming when talking to people, and gives them a mind like a steel trap. Whenever someone tries to enter the wearer's mind, they will receive moderate mental damage. When worn this scarf also gives the ability to conjure illusions in a twenty foot radius around them, and if the wearer already has the ability to create illusions, this scarf doubles the power of their illusions.
11) Lively Shadow Wings of the Horror Terrors - 1500B - These black wings, rather than being feathered, are formed of long, constantly writhing tentacles covered with small, durable scales. They seem to devour any light shed on them and cause the shadows in the area to deepen. The wings' tentacles will respond to your mental commands, making them useful for more than just flight. While equipped, if not being used to fly, they be used to reach out to grab and constrict around items or people, attack nearby enemies, deflect physical attacks, and wield any one-handed weapon that you are capable of using. They will guard your back without needing to be commanded to and alert you to potential enemies behind you. While not equipped, they can be used for just about anything, writhing and crawling toward their objective like a shapeless horror terror with a pair of skeletal wings, and will continue to act on your commands for about 500 feet, after which distance they will simply attack the nearest target. Once back in range, they can once again be controlled.
Sylladex 30 Items
1) Goggles of Truth - 300 B Wearing these goggles allows one to see through illusions.
2) All-cure Party Extensions - 100b - This item extends the life of the user, life of the user's hair, and life of the party. Scented and colored to match the user's taste, when these extensions are applied to the user's hair they are cleansed of all bodily toxins, sicknesses, and open wounds. The user and often the people around them will feel the urge to party. If there are at least five people who agree to start one, it summons the necessary supplies.
3) Rescue Me - This small gold ring has a heart on it and comes in a pair. When you and someone else each wears one, you can, once per thread, call on the aid of the other. They are not obligated to come to help you, but if they do, they will be instantly teleported to your side. (Second one given to Drake.)
4) Amulet of Oglite Blood - 300b - This chunk of pitch-black onyx is suspended on a chain of silver. Strange whorls and tentacle-like shapes are etched upon its surface. While this amulet is worn, your body sprouts two "permanent" tentacles as if you were an Oglite. The tentacles disappear when the amulet is removed.
5) Dark life crystal 100b - This dark purple crystal swirls with an ominous black aura. It'll heal you, but also fuel your chaotic and destructive tendencies. The more you use it, the more chaotic you become.
6) Reactive Potion: This potion, once consumed, improves the drinker's reaction time by 42%. One time use. - 100b
7) Emergency Back-Up Heart: Ew. This is a heart. Well, sort of. It's a fabricated heart (or life-sustaining energy source/organ for any other race.) The catch is it only beats so long as the one you love lives as well. You can also still be killed by ordinary means with this heart. Disappears and reforms within you upon perma-death.
8) Ghostly Tendrils of the Shadow Demon Trap - 1600b - The small, off-white orb gives off a sinister vibe. When thrown at someone, dark tendrils will spring from the runes carved along it's surface, wrapping themselves around the person who it hits. They make it near impossible to move, and will not release the victim until the thrower wants them to. The dark tendrils are gooey with ectoplasm and will effect even intangible and incorporeal things.
9) Stunt Double - Famous people just have so much to do! This small cellphone like device operates by flipping it open and pushing a button. Doing so will summon a duplicate you for one thread (non-strife) or 5 posts (strife). If you're a time player, it allows you to summon an extra 5 clones on top of your maximum.
10) x5 Lesser Healing Potion - Heals a small amount of injuries when drunk.
Kura:
Strife Deck: Primary Weapon: Freezing Fire Gloves of Swift Fury - 5000b - These black, red-trimmed, fingerless gloves fit snugly onto anyone's hands. The user can choose if they will be hot or cold to the touch for anyone who is not the user, and are lined with tiny spikes both inside and out as well as having large spikes coming off from on top that are extremely sharp and good for digging. Wearing these gloves will triple your movement speed as well as give a constant regenerative effect that heals at a rate of two weak wounds per post. If you lose a body part, they will also begin to regenerate that part, though you will not completely regrow anything larger than a finger before the end of the thread. When you deal damage to a living thing, you will experience a large rush of euphoria, and if they feel pain, your own pain and hunger will lessen significantly. Once per thread, you can grow an extra mouth, eye, or a tentacle for two posts. If you touch anything flammable for longer than three seconds, it will catch on fire (strong). If you touch any liquid with a relatively high freezing point for longer than three seconds it will freeze (strong). The gloves are also able to melt most non-flammable objects, and punching at a target out of melee range allows you to shoot a fireball or ice lance at them (strong). With every post that these gloves are used, their base power will gradually increase by 25%, capping out and maintaining the boost when they hit double strength after 4 posts. Putting these gloves on will injure you moderately, but it will also slightly increase your overall damage for the rest of the thread. The gloves have to be put on during the thread for this effect to happen, though all other effects are active regardless. Once per thread the user can summon a skeletal monstrosity, it will be about 10 ft in height and half of its body will be aflame while the other half will be covered in ice (strong). The thing will last for 7 posts, until dismissed, or until destroyed. The thing will be rather strong and be able to shoot blasts of either side of it's body at will. It can only follow very simple directions and will have trouble differentiating between people. This item has Epic damage levels. This item is an artifact and cannot be traded, duplicated, upgraded, or alchemized.
Worn Items: 1) Midnight Hoodie of the Abyss: A black hoodie that is as strong as chainmail. The hoodie feels like the weight of a regular hoodie. 250b Provides Light protection.
2) Heir's Protective Cloak - 200b - This cloak is made of silk and velvet (in pink.) It's actually an armor, about as good as kevlar. Whenever the wearer is in a strife, the cloak wraps around their body, completely covering them in full 'armor.' The wearer has no control over this and the cloak will not let go until it feels its bearer is out of danger. Provides Light protection.
3) Pink Dragon Frilly Princess Assassin Outfit - 3100b - This, uh. This is going to be kind of hard to sneak around in. It's an outfit made of a stretchy synthetic material that is as durable as armor, able to absorb bullets like kevlar and as resistant to tearing and cutting as leather (Strong armor protection). The outfit comes with reinforcing hot pink metal accoutrements all done in stylized dragon motif. The belt curls around the waist like a dragon's tail. The arms are braced with rings of bejeweled metal with jagged-edged metal 'ruffles' for the elbows and metal wrist guards with soft, flexible gloves attached, though the gloves have spikes on the knuckles. A stylized dragon swirls up from the lower leg, up over the abdomen, and curls over a bright pink gem embedded over the heart. This gem seems to hold dancing fire and grants you the ability to completely absorb 1 fire attack and shoot it back through your palms (Strength dependent on fire attack absorbed). The pants come with layers of soft ruffles that are actually tough armor, though these can retract into the belt when needed to convert the dress back into a proper outfit. The legs contain pink metal greaves with prancing unicorns emblazoned on them and reinforcement for the feet that looks like metal slippers. Finally the entire outfit comes with an optional hood and optional princess veil. The entire thing is covered in a silencing enchantment to make sure the metal doesn't betray your position and, despite the weight, it's shockingly all very flexible. The gloves contain a dust that renews itself at the end of the thread; this dust can put someone to sleep if you clasp a hand over a person's nose or mouth (Strong). If you get it into their eyes it will burn and temporarily blind them (3 posts, Strong.) At will you can cause the fingertips to emit a soft glow that spreads to any held weapons allowing them (but not yourself) to become intangible in order to fight fellow intangible foes. Once per thread you can command the dragon to try and hypnotize your foe. If an enemy can see you, their eyes will be caught by the glowing gaze of the dragon on your chest unless they have some kind of protection against mental attacks (Strong). This hypnotism ends as soon as they are attacked but until then they will stand and stare at the dragon. Finally once per thread the dragon can be commanded to constrict around an enemy. The dragon will disappear off the outfit and become a slithering shadow on the ground that tries to curl around the ankles and legs of your enemy. It is tangible but takes at least two blows to completely destroy at which point it reforms on your outfit with cuts in the fabric. (It also reforms, whole, if you dismiss it and order it back to yourself.)
4) Heart-touch Bracelets - 450b - A set of three matching gold bracelets made for those who are close to one another. When you wear one of these bracelets, you are aware if any of the other bracelets are worn. If the wearers' hearts beat, you will feel it in your bracelet. You are also aware of any injuries those people are sustaining. This works all three ways, so the people wearing the other bracelets are aware of the same things in regard to you. (Attuned to Dominic and Chase's))
5) Diadem of Eternal Love - 1000b - This diadem is made of gold and pearl and stylized to look like a pair of swans facing each other, their wings outstretched to wrap around the head, their curved, stylized bodies curcling the softly luminescent pearls. // When you purchase this item, you receive two diadems. So long as you and a partner you hold dear are both wearing this item, neither of you can truly die so long as one of you lives. If you are slain, you will automatically revive at the end of the thread/strife as long as your partner is wearing the diadem and still alive. The partner does not have to be in the thread with you, though in this case the diadem must be listed as a worn item in their profile. If you and your partner are both slain before the thread/strife ends, neither of you will revive by means of this item. [[Attuned to Chase]]
6) Crystal of Command - 1000B - (PL: Moderate) - This gold and crystal brooch glows with a soft white light.
When you give an order to someone who can see the crystal, they are not controlled or compelled to obey. They're tortured into it instead. After you give them an order, they have the option to obey of their own free will with their next action. If they refuse, you then have the option to mete out punishment. For as long as they're in your presence, your very voice will cause them physical pain or discomfort of whatever type and intensity you choose.
Sylladex 10 items:
1) ACE bandage wraps
2) Malevolent Stallion of Severed Bonds - 1500B - "But I wanted a pony"
"Shut up you have a warhorse and goddammit you will LIKE IT."
This is an real, live warhorse. Its mane and tail are jet black, as is its hide, and but its eyes are Blood red. It is armored and will attack enemies with its teeth and hooves (Moderate). When you ride it, your anger and bloodlust increase, and you are quicker to give in to negative emotions. Whenever an opponent is struck by its attack, it drains away some of their optimism and vigor, weakening them physically and wearing away their resolve (Moderate). Once per thread, it can "kill" a Heart player's splinter self with a single hit. Also once per thread, it can let out a terrifying whinny and weaken (or in some cases, snap) the bond between those who hear it (opposing players determine success, Moderate effect).
3) Reusable Spiritball - B650 - This snowball is oddly smooth and round, but very aerodynamic. It is the perfect mix of fluffy snow and wet snow so it keeps together until contact. When it hits anything it will shatter into glasslike shards, then reform in your sylladex. It will also turn the user invisible on impact.
4) You're Grounded Mister -300B- This is great! Turn this item on and anyone within 50 feet of you will be unable to fly for up to ten posts! It can only be activated once per thread, so use it wisely. Affects the user too.
5) Rage Quit - 300B - This pin gives you the ability to piss people the fuck off. They might get so angry that they will want to stop associating with you. Alchemizing with this item removes the effects, but imbues the involved items with Moderate RAGE aspect damage. (LIght)
6) Strength pills: These make you 10x as strong for 10 posts! 3 uses... 350b
7) Rescue First Aid Kit(tens)- 300b | PL: Light | A first aid kit that opens to reveal a trio of golden kittens (sometimes they wander off but they always come back). They each have a heart shaped collar with a cross on it that allows you to contact someone via one of the other kitten's collar. They aren't obligated to help you, but if they press the button on the collar they will teleport to your aid instantly. The kittens have Light healing properties and when you show signs of affection (petting, licking, touching you with their small kitten hands) to them or vice versa they can heal minor wounds or a temporary patch up for later healing. ((1 kitten belongs to Kura)
8) Potion of Healing v2: Drink this shit and your healed of any injury short of death! Great Right? The stuff tastes like goblin piss. 1 use 750b (Strong healing)
9) Potion of Embracing Wrath- 500b- Drinking this thick, near-black-purple potion will boost your magic power and your rage. You will also be able to take this rage and concentrate it into a beam of pure destructive energy. You get 5 shots and can only drink one of these per thread or you will die after the effects of the second one wears off.
10) Zephyr Potion | 350B - A flask containing a swirly ochre substance and some lighter shades of blue. On your hands, it feels as though you could be carried away by the faintest of gales. Consuming it will grant the user twofold speed and better flexibility, plus the ability to turn intangible for one post. Potentially boosts Heroes of Breath's abilities, and can be used for alchemising Breath effects.
Worn Items: 1) Midnight Hoodie of the Abyss: A black hoodie that is as strong as chainmail. The hoodie feels like the weight of a regular hoodie. 250b Provides Light protection.
2) Heir's Protective Cloak - 200b - This cloak is made of silk and velvet (in pink.) It's actually an armor, about as good as kevlar. Whenever the wearer is in a strife, the cloak wraps around their body, completely covering them in full 'armor.' The wearer has no control over this and the cloak will not let go until it feels its bearer is out of danger. Provides Light protection.
3) Pink Dragon Frilly Princess Assassin Outfit - 3100b - This, uh. This is going to be kind of hard to sneak around in. It's an outfit made of a stretchy synthetic material that is as durable as armor, able to absorb bullets like kevlar and as resistant to tearing and cutting as leather (Strong armor protection). The outfit comes with reinforcing hot pink metal accoutrements all done in stylized dragon motif. The belt curls around the waist like a dragon's tail. The arms are braced with rings of bejeweled metal with jagged-edged metal 'ruffles' for the elbows and metal wrist guards with soft, flexible gloves attached, though the gloves have spikes on the knuckles. A stylized dragon swirls up from the lower leg, up over the abdomen, and curls over a bright pink gem embedded over the heart. This gem seems to hold dancing fire and grants you the ability to completely absorb 1 fire attack and shoot it back through your palms (Strength dependent on fire attack absorbed). The pants come with layers of soft ruffles that are actually tough armor, though these can retract into the belt when needed to convert the dress back into a proper outfit. The legs contain pink metal greaves with prancing unicorns emblazoned on them and reinforcement for the feet that looks like metal slippers. Finally the entire outfit comes with an optional hood and optional princess veil. The entire thing is covered in a silencing enchantment to make sure the metal doesn't betray your position and, despite the weight, it's shockingly all very flexible. The gloves contain a dust that renews itself at the end of the thread; this dust can put someone to sleep if you clasp a hand over a person's nose or mouth (Strong). If you get it into their eyes it will burn and temporarily blind them (3 posts, Strong.) At will you can cause the fingertips to emit a soft glow that spreads to any held weapons allowing them (but not yourself) to become intangible in order to fight fellow intangible foes. Once per thread you can command the dragon to try and hypnotize your foe. If an enemy can see you, their eyes will be caught by the glowing gaze of the dragon on your chest unless they have some kind of protection against mental attacks (Strong). This hypnotism ends as soon as they are attacked but until then they will stand and stare at the dragon. Finally once per thread the dragon can be commanded to constrict around an enemy. The dragon will disappear off the outfit and become a slithering shadow on the ground that tries to curl around the ankles and legs of your enemy. It is tangible but takes at least two blows to completely destroy at which point it reforms on your outfit with cuts in the fabric. (It also reforms, whole, if you dismiss it and order it back to yourself.)
4) Heart-touch Bracelets - 450b - A set of three matching gold bracelets made for those who are close to one another. When you wear one of these bracelets, you are aware if any of the other bracelets are worn. If the wearers' hearts beat, you will feel it in your bracelet. You are also aware of any injuries those people are sustaining. This works all three ways, so the people wearing the other bracelets are aware of the same things in regard to you. (Attuned to Dominic and Chase's))
5) Diadem of Eternal Love - 1000b - This diadem is made of gold and pearl and stylized to look like a pair of swans facing each other, their wings outstretched to wrap around the head, their curved, stylized bodies curcling the softly luminescent pearls. // When you purchase this item, you receive two diadems. So long as you and a partner you hold dear are both wearing this item, neither of you can truly die so long as one of you lives. If you are slain, you will automatically revive at the end of the thread/strife as long as your partner is wearing the diadem and still alive. The partner does not have to be in the thread with you, though in this case the diadem must be listed as a worn item in their profile. If you and your partner are both slain before the thread/strife ends, neither of you will revive by means of this item. [[Attuned to Chase]]
6) Crystal of Command - 1000B - (PL: Moderate) - This gold and crystal brooch glows with a soft white light.
When you give an order to someone who can see the crystal, they are not controlled or compelled to obey. They're tortured into it instead. After you give them an order, they have the option to obey of their own free will with their next action. If they refuse, you then have the option to mete out punishment. For as long as they're in your presence, your very voice will cause them physical pain or discomfort of whatever type and intensity you choose.
Sylladex 10 items:
1) ACE bandage wraps
2) Malevolent Stallion of Severed Bonds - 1500B - "But I wanted a pony"
"Shut up you have a warhorse and goddammit you will LIKE IT."
This is an real, live warhorse. Its mane and tail are jet black, as is its hide, and but its eyes are Blood red. It is armored and will attack enemies with its teeth and hooves (Moderate). When you ride it, your anger and bloodlust increase, and you are quicker to give in to negative emotions. Whenever an opponent is struck by its attack, it drains away some of their optimism and vigor, weakening them physically and wearing away their resolve (Moderate). Once per thread, it can "kill" a Heart player's splinter self with a single hit. Also once per thread, it can let out a terrifying whinny and weaken (or in some cases, snap) the bond between those who hear it (opposing players determine success, Moderate effect).
3) Reusable Spiritball - B650 - This snowball is oddly smooth and round, but very aerodynamic. It is the perfect mix of fluffy snow and wet snow so it keeps together until contact. When it hits anything it will shatter into glasslike shards, then reform in your sylladex. It will also turn the user invisible on impact.
4) You're Grounded Mister -300B- This is great! Turn this item on and anyone within 50 feet of you will be unable to fly for up to ten posts! It can only be activated once per thread, so use it wisely. Affects the user too.
5) Rage Quit - 300B - This pin gives you the ability to piss people the fuck off. They might get so angry that they will want to stop associating with you. Alchemizing with this item removes the effects, but imbues the involved items with Moderate RAGE aspect damage. (LIght)
6) Strength pills: These make you 10x as strong for 10 posts! 3 uses... 350b
7) Rescue First Aid Kit(tens)- 300b | PL: Light | A first aid kit that opens to reveal a trio of golden kittens (sometimes they wander off but they always come back). They each have a heart shaped collar with a cross on it that allows you to contact someone via one of the other kitten's collar. They aren't obligated to help you, but if they press the button on the collar they will teleport to your aid instantly. The kittens have Light healing properties and when you show signs of affection (petting, licking, touching you with their small kitten hands) to them or vice versa they can heal minor wounds or a temporary patch up for later healing. ((1 kitten belongs to Kura)
8) Potion of Healing v2: Drink this shit and your healed of any injury short of death! Great Right? The stuff tastes like goblin piss. 1 use 750b (Strong healing)
9) Potion of Embracing Wrath- 500b- Drinking this thick, near-black-purple potion will boost your magic power and your rage. You will also be able to take this rage and concentrate it into a beam of pure destructive energy. You get 5 shots and can only drink one of these per thread or you will die after the effects of the second one wears off.
10) Zephyr Potion | 350B - A flask containing a swirly ochre substance and some lighter shades of blue. On your hands, it feels as though you could be carried away by the faintest of gales. Consuming it will grant the user twofold speed and better flexibility, plus the ability to turn intangible for one post. Potentially boosts Heroes of Breath's abilities, and can be used for alchemising Breath effects.
Eris:
Strife Deck: Primary Weapon: Searing Ectoplasm Launcher - 575B - Just string this flame-patterned rubber band on your fingers, pull back, aim, and fire! Literally. It launches a small glob of flaming...something. Ectoplasm, that's it. It's searing hot and sticky, adhering to whatever it hits and potentially setting it on fire. Attempts to wipe it off will result in just spreading the burning adhesive around (as well as getting it on whatever was being used in the attempt). It doesn't do a lot of damage, but it's painful as hell and distracting to boot. The projectile can pass through solid objects (up to two) to ensure that it connects with it's target. It can also effect intangible/ghost players. No phasing out of this one. (Does Fire damage) (Moderate power)
Secondary Weapon: Shadow Slinger - 1000b - The shaft of this wand is made of a mysterious pure black metal. You can conjure shadow bolts that deal a low amount of dark damage if they strike a target, but completely phase through any armor that they're wearing. (Moderate) The following special attack can be activated once per thread if the other weapon in this pair is held by another person and both of you shout the name of the attack together:
- Shimmering Darkness: A shockwave of shadow erupts from the two of you, dealing a moderate amount of dark damage to nearby enemies if it hits. This attack completely phases through any armor that enemies are wearing. (Moderate)
Worn Items:
1) Midnight Hoodie of the Abyss: A black hoodie that is as strong as chainmail. The hoodie feels like the weight of a regular hoodie. 250b
3) Gender Identity ID Wristband - 15B - This wristband changes colours according to Eris' gender identity. Purple: female, Orange: male, White: agender.
4) Water Veil – 200B - A cape made of water, with tiny waves cresting at the base. It stops weak fire attacks if they hit it, and provides moderate defence against mid-level ones.
5) Rings of Empathic Feeling - 500b - These rings are a set that go together. When worn by different people it gives two effects. The first being that they will perfectly understand the emotions of the other and understand how they feel because they will feel it themselves. The two people wearing the rings will feel the emotions of the others as if they were experiencing it themselves. The second effect is that the two people will share all temporary bonuses. If one gains something that will protect them so will the other, the more in tune the two people are with each other the more powerful of benefits will be given to the other. (Paired with James)
7) Heart of the Doom Dragon - This dark emerald is pressed against the skin where it sinks into the body of someone, remaining inside of them. This gem gives the owner the power to shift into a dragon at will (dragon is about the size of a car.) The dragon form cannot use any items at all. Instead, it has a few powers:
1. Flight by wings.
2. Greatly increased strength. (PL: Epic Strength boost)
3. Tail capable of attacking and sharp claws and fangs. (PL: Strong damage)
4. Lightning breath weapon. (PL: Epic Lightning Damage)
5. Roar of Doom - This roar has a chance of paralyzing enemies who hear it. (WPP, PL: Strong)
6. Roar of Fear - This roar has a chance of frightening away enemies who hear it (WPP, PL: Strong emotional effect)
7. Karmic Aura - Those who attack Eris take half as much damage back to themselves. (Enemies receive damage = 2 tiers lower than damage dealt, minimum Weak)
8. Anti-Coagulant Saliva - Anyone Eris bites or licks has their wounds exacerbated. (Adds 1 Light wound as long as enemy is already wounded)
Death causes the gem to pop out of the body and the owner reverts to their natural form. Transformation takes 1 full post to shift forms. This item is an artifact. It cannot be traded, duplicated, or further alchemized.
8) Bracelet of Patience and Peace - This bracelet is made of delicate silver wires, when worn, causes hostile attacks to deflect away from you. The effect is broken the instant you engage in hostile actions with someone else, however, including insulting or yelling at them. As a secondary effect, you're now resistant to manipulations to your speed; if something speeds you up or slows you down against your will, its duration is halved. (Worth 600b)
9) Talent Headband - 100b - This headband allows you to duplicate one of the abilities of a Talent at Weak power level. It glows faintly while you use it so it's not exactly inconspicuous. Please specify which Talent ability the headband can produce upon purchase. TELEPATHY
10) Amethyst Angel Eye - 200B - This pretty pendant hangs on a leather cord around your neck. It's a small, flat disc made of amethyst, with a large hole in the center. When you hold it up to your eye and look through it, anyone with unseeable powers or buffs will glow with a radiant aura. The aura is brighter or dimmer relative to power level, but no other information about the ability is revealed.
Sylladex (10 Items):
1) Spirit Caller - This horn when blown will summon doomed timeline ghosts of the user. The ghosts will loyally fight by the user's side until the end of the thread. There will usually be between 3-5 of them. Only can be used once a thread. 1000b
2) Painful Ammo - 10B for a pack of 50 - These specially made needles, while harmless, hurt as if you had been shot/hit. Made to work with any ranged specibii.
3) Dragon's Undertow - 1000B - This dark purple gem oozes black water and is set in an oddly soft metallic ring that resembles a forked tongue. Having this item on your person allows you to breathe underwater and speak the language of dragons. About 25 percent of the time, you can successfully get off a fire breath attack (not underwater, though. That would be silly). You can try as often as you like, but it'll only succeed up to 3 times per thread.
Lucky for you, the breath weapon of icy cold, black water it also gives you is much more reliable. It doesn't deal direct damage, but it's strong enough to knock an adult human back several feet. Once per thread, you can unleash an 'explosion' of cold darkness, centered on you. Anyone within 20 feet will take a small amount of damage and be reduced to half speed for 3 posts.
4) Dark Green and Black Call Upon Cape - 500b - This long flowing cape is attached to a wide black leather strap with golden buckle. To affix the cape, strap the band over oneself from over one shoulder and under the opposite arm. This cape is made of a heavy and comforting satin material that swishes dramatically just at the right moments. It comes in any color requested but the default is a very dark maroon. // When you're in trouble, you can activate the cloak's hidden ability. A person that you feel is important to you (your choosing at time of activation) will instantly know that you need help and may choose to ride the cloak's power and teleport to your side from wherever they are. Useable once per thread, though Blood players may use it twice.
5) Angel Song - 1000b This item can take the form of any type of worn accessory or clothing. This item doubles the strength of the wearer. To activate it, the wearer must perform a dance with someone. During the dance, they must throw that someone into the air. While that someone is in the air, they will gain wings of light and will emit a song that will heal all allies who hear it. The person who threw them into the air must catch them, however, or the healing effect will be negated.
6) Rescue First Aid Kit(tens)- 300b | PL: Light | A first aid kit that opens to reveal a trio of golden kittens (sometimes they wander off but they always come back). They each have a heart shaped collar with a cross on it that allows you to contact someone via one of the other kitten's collar. They aren't obligated to help you, but if they press the button on the collar they will teleport to your aid instantly. The kittens have Light healing properties and when you show signs of affection (petting, licking, touching you with their small kitten hands) to them or vice versa they can heal minor wounds or a temporary patch up for later healing. ((1 kitten belongs to Eris))
7) Red Hot Fire Balls - 300B - You know the candy red hots well now you have a box of over two hundred of these, and when you throw them on the ground they catch fire. Depending on how hard you throw the candy will make the fire stronger. If you where to throw I really hard onto the ground than fire will catch everywhere, if you just lightly toss it the a small fire will form. (199/200 uses)
8) Deadshot Daiquiri - 38B - Perka-Cola, doubles the user's accuracy, effects last one thread. One time use. This item has been pawned.
9) Electric Cherry - 38B - Perka-Cola, an electric shield surrounds the drinker shocking anyone that comes in contact with it. The shield is two feet in diameter lasts ten posts. One time use. This item has been pawned.
10)
Secondary Weapon: Shadow Slinger - 1000b - The shaft of this wand is made of a mysterious pure black metal. You can conjure shadow bolts that deal a low amount of dark damage if they strike a target, but completely phase through any armor that they're wearing. (Moderate) The following special attack can be activated once per thread if the other weapon in this pair is held by another person and both of you shout the name of the attack together:
- Shimmering Darkness: A shockwave of shadow erupts from the two of you, dealing a moderate amount of dark damage to nearby enemies if it hits. This attack completely phases through any armor that enemies are wearing. (Moderate)
Worn Items:
1) Midnight Hoodie of the Abyss: A black hoodie that is as strong as chainmail. The hoodie feels like the weight of a regular hoodie. 250b
3) Gender Identity ID Wristband - 15B - This wristband changes colours according to Eris' gender identity. Purple: female, Orange: male, White: agender.
4) Water Veil – 200B - A cape made of water, with tiny waves cresting at the base. It stops weak fire attacks if they hit it, and provides moderate defence against mid-level ones.
5) Rings of Empathic Feeling - 500b - These rings are a set that go together. When worn by different people it gives two effects. The first being that they will perfectly understand the emotions of the other and understand how they feel because they will feel it themselves. The two people wearing the rings will feel the emotions of the others as if they were experiencing it themselves. The second effect is that the two people will share all temporary bonuses. If one gains something that will protect them so will the other, the more in tune the two people are with each other the more powerful of benefits will be given to the other. (Paired with James)
7) Heart of the Doom Dragon - This dark emerald is pressed against the skin where it sinks into the body of someone, remaining inside of them. This gem gives the owner the power to shift into a dragon at will (dragon is about the size of a car.) The dragon form cannot use any items at all. Instead, it has a few powers:
1. Flight by wings.
2. Greatly increased strength. (PL: Epic Strength boost)
3. Tail capable of attacking and sharp claws and fangs. (PL: Strong damage)
4. Lightning breath weapon. (PL: Epic Lightning Damage)
5. Roar of Doom - This roar has a chance of paralyzing enemies who hear it. (WPP, PL: Strong)
6. Roar of Fear - This roar has a chance of frightening away enemies who hear it (WPP, PL: Strong emotional effect)
7. Karmic Aura - Those who attack Eris take half as much damage back to themselves. (Enemies receive damage = 2 tiers lower than damage dealt, minimum Weak)
8. Anti-Coagulant Saliva - Anyone Eris bites or licks has their wounds exacerbated. (Adds 1 Light wound as long as enemy is already wounded)
Death causes the gem to pop out of the body and the owner reverts to their natural form. Transformation takes 1 full post to shift forms. This item is an artifact. It cannot be traded, duplicated, or further alchemized.
8) Bracelet of Patience and Peace - This bracelet is made of delicate silver wires, when worn, causes hostile attacks to deflect away from you. The effect is broken the instant you engage in hostile actions with someone else, however, including insulting or yelling at them. As a secondary effect, you're now resistant to manipulations to your speed; if something speeds you up or slows you down against your will, its duration is halved. (Worth 600b)
9) Talent Headband - 100b - This headband allows you to duplicate one of the abilities of a Talent at Weak power level. It glows faintly while you use it so it's not exactly inconspicuous. Please specify which Talent ability the headband can produce upon purchase. TELEPATHY
10) Amethyst Angel Eye - 200B - This pretty pendant hangs on a leather cord around your neck. It's a small, flat disc made of amethyst, with a large hole in the center. When you hold it up to your eye and look through it, anyone with unseeable powers or buffs will glow with a radiant aura. The aura is brighter or dimmer relative to power level, but no other information about the ability is revealed.
Sylladex (10 Items):
1) Spirit Caller - This horn when blown will summon doomed timeline ghosts of the user. The ghosts will loyally fight by the user's side until the end of the thread. There will usually be between 3-5 of them. Only can be used once a thread. 1000b
2) Painful Ammo - 10B for a pack of 50 - These specially made needles, while harmless, hurt as if you had been shot/hit. Made to work with any ranged specibii.
3) Dragon's Undertow - 1000B - This dark purple gem oozes black water and is set in an oddly soft metallic ring that resembles a forked tongue. Having this item on your person allows you to breathe underwater and speak the language of dragons. About 25 percent of the time, you can successfully get off a fire breath attack (not underwater, though. That would be silly). You can try as often as you like, but it'll only succeed up to 3 times per thread.
Lucky for you, the breath weapon of icy cold, black water it also gives you is much more reliable. It doesn't deal direct damage, but it's strong enough to knock an adult human back several feet. Once per thread, you can unleash an 'explosion' of cold darkness, centered on you. Anyone within 20 feet will take a small amount of damage and be reduced to half speed for 3 posts.
4) Dark Green and Black Call Upon Cape - 500b - This long flowing cape is attached to a wide black leather strap with golden buckle. To affix the cape, strap the band over oneself from over one shoulder and under the opposite arm. This cape is made of a heavy and comforting satin material that swishes dramatically just at the right moments. It comes in any color requested but the default is a very dark maroon. // When you're in trouble, you can activate the cloak's hidden ability. A person that you feel is important to you (your choosing at time of activation) will instantly know that you need help and may choose to ride the cloak's power and teleport to your side from wherever they are. Useable once per thread, though Blood players may use it twice.
5) Angel Song - 1000b This item can take the form of any type of worn accessory or clothing. This item doubles the strength of the wearer. To activate it, the wearer must perform a dance with someone. During the dance, they must throw that someone into the air. While that someone is in the air, they will gain wings of light and will emit a song that will heal all allies who hear it. The person who threw them into the air must catch them, however, or the healing effect will be negated.
6) Rescue First Aid Kit(tens)- 300b | PL: Light | A first aid kit that opens to reveal a trio of golden kittens (sometimes they wander off but they always come back). They each have a heart shaped collar with a cross on it that allows you to contact someone via one of the other kitten's collar. They aren't obligated to help you, but if they press the button on the collar they will teleport to your aid instantly. The kittens have Light healing properties and when you show signs of affection (petting, licking, touching you with their small kitten hands) to them or vice versa they can heal minor wounds or a temporary patch up for later healing. ((1 kitten belongs to Eris))
7) Red Hot Fire Balls - 300B - You know the candy red hots well now you have a box of over two hundred of these, and when you throw them on the ground they catch fire. Depending on how hard you throw the candy will make the fire stronger. If you where to throw I really hard onto the ground than fire will catch everywhere, if you just lightly toss it the a small fire will form. (199/200 uses)
8) Deadshot Daiquiri - 38B - Perka-Cola, doubles the user's accuracy, effects last one thread. One time use. This item has been pawned.
9) Electric Cherry - 38B - Perka-Cola, an electric shield surrounds the drinker shocking anyone that comes in contact with it. The shield is two feet in diameter lasts ten posts. One time use. This item has been pawned.
10)
--TEAM ADAEZ--
Fausta:
Strife Decks: Innocent Bane Dagger - 3100B - This dagger projects an illusion on itself: everyone but the wielder perceives it as something harmless (such as a rose). It reveals its true form when stuck into living material, and can steal a small amount of blood from the target to be stored inside to alchemize with later. Its black-blue blade is also permanently covered in a poison that sends the target into a deep and fitful sleep, plagued by nightmares, night terrors, and even sleep paralysis if they're unlucky (moderate). It also causes nausea, cramping, and potentially vomiting for up to two hours after they awaken, including the time they were still knocked out. Blow across the blade toward an inanimate object, and the item will disappear. Blow toward a person (or stab them with it), and it will blind them until they can be fixed by a hero of Time. This dagger also has a detrimental effect on the target's fortune, destroying their luck with every cut (strong). This weapon is capable of damaging 'aquatic' and 'wind'-formed creatures and players; aka if a player is reduced to a state similar to water or pure wind. Whenever it strikes, it sprays a small explosion of acid around and inside the wound, doing persistent damage until healed. Upon a successful hit, it blocks access to a Void player's aspect powers for 1-3 posts and causes Breath players to suffer a fast-acting paralysis effect that that lasts for the same duration. Light players are affected more strongly by this dagger's qualities, and it is twice as effective and has doubled durations against Icaru, Eon, and Joey specifically. Damage by this dagger is Strong.
Worn Items
1) Stealthy Cloak of Equality - 2000B - This phosphorescent blue cloak may not look like it's good for stealth, but it gives the user increased speed, silences their movements, and allows them to turn invisible. The increased speed is simply a side effect of wearing the cloak, though the invisibility needs five minutes of cooldown between uses. It's nigh impossible to sleep in it, and still difficult for two to three days after taking it off. In addition, the cloak confers a moderate amount of electrical resistance to the wearer. Small shocks can't get through at all, and anything that would stun or cause a moderate amount of damage only deals a small amount, and fatal electrical attacks are reduced to stunning/damaging. When the wearer is hurt in any way by another player, that other player gets the same injury, as long as it isn't fatal.
2) Shadowed Scarf of Blending - 500B - This grey scarf is thin enough to be wrapped around the eyes as a mask if need be, and will protect your eyes even in bright sunlight. In addition, it allows you to blend in with a crowd of people. It doesn't change your appearance aside from the obvious, but you won't stand out any more than anyone else to the casual observer. Your features will be just a vague impression in someone's memory. Still, don't be stupid about it. If you decide to walk into the palace wearing a chicken suit, this won't help you.
3) Wrist Mounted Invis Device 300B - A watchlike device that makes you turn invisible. Needs 5 minutes of cooldown between uses.
4) Sunrise Illusion Dress - 700b - This dress is long and flowing silk. It wraps around the chest and drops to the floor, sleeveless. Matching silken scarves connect to the front of the dress via silver chains, meant to be worn resting over the shoulders and connecting again to the wrists by ornate silver bracelets. The dress and scarves start off as a pale gold color that fades into a gradient ending in a deep purple color. The bust contains a supporting layer of decorative silver wires, from which tiny teardrop shaped amethysts hang. // This outfit conceals the use of your powers. Whenever you use an Aspect power, it hides the visibility of it beneath an illusion, making it difficult to detect who is using the power. (Moderate ability.)
5) Me's A Crowd - 750B - A small ruby-studded ring that when invoked summons up to three intangible (as in they cannot affect tangible objects) clones of yourself that you have no control over, they are completely sentient and act just like you but the user does not inherently control them. You will probably learn how much of a dick you are when using these, as a result. Unique interactions with Heart and Time players: Heart players CAN control the clones since they're very used to splinter self shit.
6) The Void's Shadow - 1000b - This bracelet is pure black. When worn it casts a shadow in the opposite direction of where their shadow would normally be. Any supernatural spying attempts on this person will turn out completely and entirely blank. This includes any items that would allow for scrying or knowledge gain, god tier powers with similiar effects. If someone were to see into the future where the person who was wearing this would be would instead be nothing as if they were not there.
7) Vibrant Thief's Contacts - 500B - These golden contacts will display the contents of someone's sylladex as a HUD when you look at them. If there's anything organic or living, it'll give off a faint glow.
8) God's Given Talent - 150B - "What is it? Speed." These cleats make the wearer always 1.5x faster than their opponent, but only the one you're locked on to. If another adversary is faster then you better be careful.
9) Armor of the Shadowlord - 5000b - This pure black silk outfit hugs the body snugly. While wearing this armor, you can go invisible at will and intangible in complete darkness. At the wearer's decision, it can completely mute all sound that they make, allowing them to move in complete stealth. Whenever managing to pull off a surprise or sneak attack on an enemy, shadows shoot out of the armor to stab the enemy as well, doubling the damage done. The wearer can also extend a single shadow similar to a tendril or a scarf-like appendage. Anyone touched by this loose piece of shadow will either become blinded, muted, or deafened (wearer's choice) (with player permission.) The armor is high quality as well, capable of completely negating light/weak attacks, strongly reducing medium hits, and halving powerful hits. This armor is an artifact; it cannot be traded, duplicated, or further alchemized.
10) Dark liquid sensor- 800b - This chip is made of a non-newtonian organic material that hovers between solid and liquid. At will, it can toggle between either form. It's actually made with the flesh of a strange, black eyeball. You implant it into your body and it replicates or enhances the Glitchborn ability to sense your parents. If you're not a Glitchborn and have it installed, you can instantly sense any ectoparents, ectokids, or glitchborn related to you. If you're a Glitchborn, you can sense anyone related to you: siblings, aunts, cousins, etc.
Sylladex (40 Items)
1) Prospit 'Porter - 100 B This item allows instant transport to Prospit. Useable once a day.
2) Knockout Poison (1 doses) - This poison puts someone to sleep but is otherwise harmless. It's a fast acting powder poison that can be delivered by inhalation.
3) Vial of gutrot poison x2 (causes nausea, cramping, potentially vomiting. Fast acting but short lived.) (First cloning, 75b)
4) Arsenic Poison (1 dose) - Causes headaches and confusion and drowsiness. Prolonged poisoning eventually leads to nasty death. Delivered by ingestion or injury.
5) Belladonna Poison (1 dose) - Causes light sensitivity, blurred vision, loss of balance. Multiple doses are lethal. Delivered by ingestion or injury.
6) Deathblade Poison (5 doses) - This poison causes nausea and chills. Multiple doses are lethal. Delivered by injury.
7) Synthesized Eurypterid Poison (1 dose) - Named after an extinct sea scorpion, this poison causes numbness in the extremities, made worse if the wound is delivered to a limb. If not treated, when the numbness wears off it causes a wracking pain in the area of the injury. Delivered by injury.
8) Vial of Void Powder - This small vial contains a powder so black, that you can't comprehend that you aren't looking straight into a black hole. Pour or blow this powder onto something and it will disappear. It has strange effects when it comes into contact with people, making them blind until it can be fixed by a hero of light or time. - 50b
9) Storm Stiletto - 800b - The blade of this dagger crackles with electricity. It deals pure electric damage when you strike someone with it, as well as having a slight chance to stun the target for 1 round of posting. The following special attack can be activated once per thread if the other weapon in this pair is held by another person and both of you shout the name of the attack together:
- Lightning Strike: A massive bolt of lightning shoots between the two of you, dealing a heavy amount of electric damage to enemies caught in the blast.
10) Void Tracker- 1000B - Void players pissing you off by doing stupid things, like making them untraceable? This nifty item will render all void powers useless against you. Useful for finding the pesky void player of your choice. It won't lead you to them, but you will be able to find them by normal means at least.
11) Life - B480 - Life hurts. This small knife resembles a wasp, with a striped handle and a slightly curved blade that resembles a stinger at the end. It was originally made as a survival tool, but someone with skill can use it in combat as well. Doing this has its advantages, because if something living is cut with this blade, the victim will suffer twice the pain, and all wounds will take twice as long to heal. As if that weren't enough, the blade is coated in potent venom. The initial injury will burn and sting but be bearable. Pain will spread and increase every 2 posts, ending with a full bodied wracking and debilitating pain after 10 posts or at end of thread if poison has not been healed/purged by then.
12) Cloak of Disguise - This dark blue, hooded cloak -when activated by mental command- can disguise you as anything you desire. However, if you disguise yourself as a tree and continue to walk, the cloak is not going to be able to help the onlooker's lack of gullibility. Only works once per thread. - 1500b
13) Wrist-Mounted Intangibility Detector - 800B - A watchlike device that warms slightly when an intangible entity comes within five feet. Watch face features a radar screen that displays the location of all intangible entities in relation to you for up to twenty feet out.
14) Gutrot Powder - This powder causes nausea, cramping, and potentially vomiting. It can be delivered by inhalation, and while it acts fast it doesn't last for very long.
15) Deathspiral Poison - Causes headaches, confusion, light sensitivity, blurred vision, and loss of balance. Over time the symptoms worsen and the victim begins to feel drowsy, and after two hours without treatment they will fall into a deep sleep. If they are not treated within eight hours, it will result in death. One dose. - 600b
16) Dread Poison - This poison is delivered by injury or ingestion. After it's made its way into the blood stream, it starts to cause nausea, headaches, and confusion. After thirty minutes, it adds chills, light sensitivity, blurred vision, and loss of balance to the mix. Two hours without treatment leaves the victim in a deep and fitful sleep, plagued by nightmares, night terrors, and even sleep paralysis if they're unlucky enough to wake up. All the while, they may experience cramps and vomiting. If it goes untreated for eight hours, it will result in death. One dose. - 1500b
17) Flush Poison - A poison that affects a person by weakening their body, killing their appetite, and clouding their mind (slower/harder thinking abilities) It also has the effect of making the person experience flushed feelings for anyone they see or come into contact with. Not lethal unless the target is dosed regularly over a period of several days. (2/3 doses)
18) White Acid Potion - 50b - This glass bottle contains a milky white substance that tastes sweet. It'll deaden your nerves and bring about a feeling of peace - all while slowly burning through your insides
19) Black Adder Venom - Causes increased bleeding. Fast acting, lasts 1-3 posts. Delivered by injury.
20) Black Fester - Nullifies healing items/abilities effectiveness on the victim. Fast acting, lasts 1-3 posts. Delivered by injury.
21) Bloodroot - Makes victim more susceptible to Mind and Heart powers. Fast acting, lasts 1-3 posts. Delivered by injury.
22) Cockatrice Spit - Causes short term paralysis, long term petrification. Medium acting, paralysis is fast acting and lasts 1-3 posts. Petrification is long term, slowly petrifying the victim. May take entire thread to reach full petrification. (Do not use without player permission.) Delivered by contact, ingestion, or injury.
23) Cytillesh Extract - Victim loses all memory of events that have taken place in the thread. (Do not use without player permission.) Long term use will begin destroying long term memories. Instantaneous. Delivered by injury or ingestion.
24) Dragon Spittle - A poison mixed with an acid compound. Causes acid burns around the injury that delivered the poison. Poison causes nausea. Acid burns are instantaneous, nausea is long term, taking 5-7 posts to kick in and then lasting 4-5. Delivered by injury.
25) Dark Reaver Powder - Increases the duration of any other poisons inflicted for the thread by 1-2 posts. Instantaneous. Inhaled.
26) Concentrated Wasp Poison - Causes increasing amounts of pain. Medium acting. Initial injury will burn and sting but be bearable. Pain will spread and increase every 2 posts, ending with a full bodied wracking and debilitating pain after 10 posts or at end of thread if poison has not been healed/purged by then. Delivered by injury.
27) Fiddleback Venom - Impairs motor function, making different limbs move than the one you intended (go to move your leg and you swing your arm, for example). Fast acting, lasts 1-3 posts. Delivered by injury.
28) Mage Bane - Blocks access to one's aspect powers. Fast acting, lasts 1-3 posts. Delivered by injury.
29) Oracle's Curse - Medium acting poison. First effect is instantaneous and makes the victim deaf. After 2-4 posts, the victim goes blind. After 2-4 more posts, the victim loses their sense of smell. This pattern continues until all senses have been lost. Poison and accumulated effects wear off at the end of the thread if they haven't been healed/purged. Delivered by injury.
30) Antidote of Waking - Give this to someone who's been knocked out via poisons or medicine, and they will wake up. One dose.
31) Harmonic Dagger of Barrier Breaking - 1750B - A dagger with emerald key-themed designs designed to be used with another weapon. Every time you hit a target with this weapon, it slightly increases the damage of the weapon in your other hand. This continues to stack with every hit until you put the dagger away or until the end of the thread. At peak damage (whenever the dagger is stored away after multiple use) it gains the potential to break shields. If something living is cut with this blade, the victim will suffer twice the pain, and all wounds will take twice as long to heal. The blade is hollow, capable of storing blood or poison, among other things. If this cavity is empty, it will steal what would best be called the target's energy, combining their classpect and blood color into a liquid while draining their vitality. At will, the wielder can cause the emerald designs on the blade's surface to activate and form an actual key on the end that will unlock all but the most complex locks on each planet. You can charge this weapon with your aspect to shoot a ray of destructive [aspect] energy three times per thread.
32) Suppression Field - 250B - Throw this bubble-esque form of raw glitch at a player and the player caught inside must break it before getting out. If left beforehand, the user suffers a bone breaking gravity like force for 4 posts. Takes 2 posts to break out and is useable twice per thread. Returns to the users inventory upon breaking.
33) Stunt Double - Famous people just have so much to do! This small cellphone like device operates by flipping it open and pushing a button. Doing so will summon a duplicate you for one thread (non-strife) or 5 posts (strife). If you're a time player, it allows you to summon an extra 5 clones on top of your maximum.
34) Bottled Moonlight - 560b - This glass bottle contains a dimly glowing blue liquid that tastes like blueberries. When poured out, the glow expands to dim any non-glitch light/brightness in the area (Light), as well as making it more difficult to see (Light). This is a 50 foot area that lasts until the end of the thread. You can also drink it, causing you to softly glow instead - this makes the effect center around you, but in a lower area (10 feet instead of 50). 3/3 uses left.
with a note around the bottles Neck.
35) 4/5x Dragon's Breath Mint - 30b - a mint that will give the player that consumes it both the ability to breathe fire and breathe acid. Effects last for 2 posts for each breathing effect.
36) Juggernog - 38B - Perka-Cola, increases pain tolerance for one thread. One time use. This item has been pawned.
37) Shield Rod - 600b - A blue metal rod filled to the brim with protecive magic. When holding both this weapon and a shield at the same time, the user's physical defense is increased moderately. Also, once per thread, the user can enchant their shield to reflect all protectiles tossed at them for 2 rounds of posting.
38) Cereal Killer Swag | 250B - This ridiculous cap of your colour of choice seems to be imprinted with JPEG images of... whatever you can make out of the bloody 'assassin action' mess. It might be stylish to showcase your undeniable and ironic swag, though it does much more than that. Twice a thread, the cap will activate during strife, gifting the user with a translucid cloak beaming with Void energy. During two posts, any attacks/weapons will go through the illusionary body as if they weren't even there.
Worn Items
1) Stealthy Cloak of Equality - 2000B - This phosphorescent blue cloak may not look like it's good for stealth, but it gives the user increased speed, silences their movements, and allows them to turn invisible. The increased speed is simply a side effect of wearing the cloak, though the invisibility needs five minutes of cooldown between uses. It's nigh impossible to sleep in it, and still difficult for two to three days after taking it off. In addition, the cloak confers a moderate amount of electrical resistance to the wearer. Small shocks can't get through at all, and anything that would stun or cause a moderate amount of damage only deals a small amount, and fatal electrical attacks are reduced to stunning/damaging. When the wearer is hurt in any way by another player, that other player gets the same injury, as long as it isn't fatal.
2) Shadowed Scarf of Blending - 500B - This grey scarf is thin enough to be wrapped around the eyes as a mask if need be, and will protect your eyes even in bright sunlight. In addition, it allows you to blend in with a crowd of people. It doesn't change your appearance aside from the obvious, but you won't stand out any more than anyone else to the casual observer. Your features will be just a vague impression in someone's memory. Still, don't be stupid about it. If you decide to walk into the palace wearing a chicken suit, this won't help you.
3) Wrist Mounted Invis Device 300B - A watchlike device that makes you turn invisible. Needs 5 minutes of cooldown between uses.
4) Sunrise Illusion Dress - 700b - This dress is long and flowing silk. It wraps around the chest and drops to the floor, sleeveless. Matching silken scarves connect to the front of the dress via silver chains, meant to be worn resting over the shoulders and connecting again to the wrists by ornate silver bracelets. The dress and scarves start off as a pale gold color that fades into a gradient ending in a deep purple color. The bust contains a supporting layer of decorative silver wires, from which tiny teardrop shaped amethysts hang. // This outfit conceals the use of your powers. Whenever you use an Aspect power, it hides the visibility of it beneath an illusion, making it difficult to detect who is using the power. (Moderate ability.)
5) Me's A Crowd - 750B - A small ruby-studded ring that when invoked summons up to three intangible (as in they cannot affect tangible objects) clones of yourself that you have no control over, they are completely sentient and act just like you but the user does not inherently control them. You will probably learn how much of a dick you are when using these, as a result. Unique interactions with Heart and Time players: Heart players CAN control the clones since they're very used to splinter self shit.
6) The Void's Shadow - 1000b - This bracelet is pure black. When worn it casts a shadow in the opposite direction of where their shadow would normally be. Any supernatural spying attempts on this person will turn out completely and entirely blank. This includes any items that would allow for scrying or knowledge gain, god tier powers with similiar effects. If someone were to see into the future where the person who was wearing this would be would instead be nothing as if they were not there.
7) Vibrant Thief's Contacts - 500B - These golden contacts will display the contents of someone's sylladex as a HUD when you look at them. If there's anything organic or living, it'll give off a faint glow.
8) God's Given Talent - 150B - "What is it? Speed." These cleats make the wearer always 1.5x faster than their opponent, but only the one you're locked on to. If another adversary is faster then you better be careful.
9) Armor of the Shadowlord - 5000b - This pure black silk outfit hugs the body snugly. While wearing this armor, you can go invisible at will and intangible in complete darkness. At the wearer's decision, it can completely mute all sound that they make, allowing them to move in complete stealth. Whenever managing to pull off a surprise or sneak attack on an enemy, shadows shoot out of the armor to stab the enemy as well, doubling the damage done. The wearer can also extend a single shadow similar to a tendril or a scarf-like appendage. Anyone touched by this loose piece of shadow will either become blinded, muted, or deafened (wearer's choice) (with player permission.) The armor is high quality as well, capable of completely negating light/weak attacks, strongly reducing medium hits, and halving powerful hits. This armor is an artifact; it cannot be traded, duplicated, or further alchemized.
10) Dark liquid sensor- 800b - This chip is made of a non-newtonian organic material that hovers between solid and liquid. At will, it can toggle between either form. It's actually made with the flesh of a strange, black eyeball. You implant it into your body and it replicates or enhances the Glitchborn ability to sense your parents. If you're not a Glitchborn and have it installed, you can instantly sense any ectoparents, ectokids, or glitchborn related to you. If you're a Glitchborn, you can sense anyone related to you: siblings, aunts, cousins, etc.
Sylladex (40 Items)
1) Prospit 'Porter - 100 B This item allows instant transport to Prospit. Useable once a day.
2) Knockout Poison (1 doses) - This poison puts someone to sleep but is otherwise harmless. It's a fast acting powder poison that can be delivered by inhalation.
3) Vial of gutrot poison x2 (causes nausea, cramping, potentially vomiting. Fast acting but short lived.) (First cloning, 75b)
4) Arsenic Poison (1 dose) - Causes headaches and confusion and drowsiness. Prolonged poisoning eventually leads to nasty death. Delivered by ingestion or injury.
5) Belladonna Poison (1 dose) - Causes light sensitivity, blurred vision, loss of balance. Multiple doses are lethal. Delivered by ingestion or injury.
6) Deathblade Poison (5 doses) - This poison causes nausea and chills. Multiple doses are lethal. Delivered by injury.
7) Synthesized Eurypterid Poison (1 dose) - Named after an extinct sea scorpion, this poison causes numbness in the extremities, made worse if the wound is delivered to a limb. If not treated, when the numbness wears off it causes a wracking pain in the area of the injury. Delivered by injury.
8) Vial of Void Powder - This small vial contains a powder so black, that you can't comprehend that you aren't looking straight into a black hole. Pour or blow this powder onto something and it will disappear. It has strange effects when it comes into contact with people, making them blind until it can be fixed by a hero of light or time. - 50b
9) Storm Stiletto - 800b - The blade of this dagger crackles with electricity. It deals pure electric damage when you strike someone with it, as well as having a slight chance to stun the target for 1 round of posting. The following special attack can be activated once per thread if the other weapon in this pair is held by another person and both of you shout the name of the attack together:
- Lightning Strike: A massive bolt of lightning shoots between the two of you, dealing a heavy amount of electric damage to enemies caught in the blast.
10) Void Tracker- 1000B - Void players pissing you off by doing stupid things, like making them untraceable? This nifty item will render all void powers useless against you. Useful for finding the pesky void player of your choice. It won't lead you to them, but you will be able to find them by normal means at least.
11) Life - B480 - Life hurts. This small knife resembles a wasp, with a striped handle and a slightly curved blade that resembles a stinger at the end. It was originally made as a survival tool, but someone with skill can use it in combat as well. Doing this has its advantages, because if something living is cut with this blade, the victim will suffer twice the pain, and all wounds will take twice as long to heal. As if that weren't enough, the blade is coated in potent venom. The initial injury will burn and sting but be bearable. Pain will spread and increase every 2 posts, ending with a full bodied wracking and debilitating pain after 10 posts or at end of thread if poison has not been healed/purged by then.
12) Cloak of Disguise - This dark blue, hooded cloak -when activated by mental command- can disguise you as anything you desire. However, if you disguise yourself as a tree and continue to walk, the cloak is not going to be able to help the onlooker's lack of gullibility. Only works once per thread. - 1500b
13) Wrist-Mounted Intangibility Detector - 800B - A watchlike device that warms slightly when an intangible entity comes within five feet. Watch face features a radar screen that displays the location of all intangible entities in relation to you for up to twenty feet out.
14) Gutrot Powder - This powder causes nausea, cramping, and potentially vomiting. It can be delivered by inhalation, and while it acts fast it doesn't last for very long.
15) Deathspiral Poison - Causes headaches, confusion, light sensitivity, blurred vision, and loss of balance. Over time the symptoms worsen and the victim begins to feel drowsy, and after two hours without treatment they will fall into a deep sleep. If they are not treated within eight hours, it will result in death. One dose. - 600b
16) Dread Poison - This poison is delivered by injury or ingestion. After it's made its way into the blood stream, it starts to cause nausea, headaches, and confusion. After thirty minutes, it adds chills, light sensitivity, blurred vision, and loss of balance to the mix. Two hours without treatment leaves the victim in a deep and fitful sleep, plagued by nightmares, night terrors, and even sleep paralysis if they're unlucky enough to wake up. All the while, they may experience cramps and vomiting. If it goes untreated for eight hours, it will result in death. One dose. - 1500b
17) Flush Poison - A poison that affects a person by weakening their body, killing their appetite, and clouding their mind (slower/harder thinking abilities) It also has the effect of making the person experience flushed feelings for anyone they see or come into contact with. Not lethal unless the target is dosed regularly over a period of several days. (2/3 doses)
18) White Acid Potion - 50b - This glass bottle contains a milky white substance that tastes sweet. It'll deaden your nerves and bring about a feeling of peace - all while slowly burning through your insides
19) Black Adder Venom - Causes increased bleeding. Fast acting, lasts 1-3 posts. Delivered by injury.
20) Black Fester - Nullifies healing items/abilities effectiveness on the victim. Fast acting, lasts 1-3 posts. Delivered by injury.
21) Bloodroot - Makes victim more susceptible to Mind and Heart powers. Fast acting, lasts 1-3 posts. Delivered by injury.
22) Cockatrice Spit - Causes short term paralysis, long term petrification. Medium acting, paralysis is fast acting and lasts 1-3 posts. Petrification is long term, slowly petrifying the victim. May take entire thread to reach full petrification. (Do not use without player permission.) Delivered by contact, ingestion, or injury.
23) Cytillesh Extract - Victim loses all memory of events that have taken place in the thread. (Do not use without player permission.) Long term use will begin destroying long term memories. Instantaneous. Delivered by injury or ingestion.
24) Dragon Spittle - A poison mixed with an acid compound. Causes acid burns around the injury that delivered the poison. Poison causes nausea. Acid burns are instantaneous, nausea is long term, taking 5-7 posts to kick in and then lasting 4-5. Delivered by injury.
25) Dark Reaver Powder - Increases the duration of any other poisons inflicted for the thread by 1-2 posts. Instantaneous. Inhaled.
26) Concentrated Wasp Poison - Causes increasing amounts of pain. Medium acting. Initial injury will burn and sting but be bearable. Pain will spread and increase every 2 posts, ending with a full bodied wracking and debilitating pain after 10 posts or at end of thread if poison has not been healed/purged by then. Delivered by injury.
27) Fiddleback Venom - Impairs motor function, making different limbs move than the one you intended (go to move your leg and you swing your arm, for example). Fast acting, lasts 1-3 posts. Delivered by injury.
28) Mage Bane - Blocks access to one's aspect powers. Fast acting, lasts 1-3 posts. Delivered by injury.
29) Oracle's Curse - Medium acting poison. First effect is instantaneous and makes the victim deaf. After 2-4 posts, the victim goes blind. After 2-4 more posts, the victim loses their sense of smell. This pattern continues until all senses have been lost. Poison and accumulated effects wear off at the end of the thread if they haven't been healed/purged. Delivered by injury.
30) Antidote of Waking - Give this to someone who's been knocked out via poisons or medicine, and they will wake up. One dose.
31) Harmonic Dagger of Barrier Breaking - 1750B - A dagger with emerald key-themed designs designed to be used with another weapon. Every time you hit a target with this weapon, it slightly increases the damage of the weapon in your other hand. This continues to stack with every hit until you put the dagger away or until the end of the thread. At peak damage (whenever the dagger is stored away after multiple use) it gains the potential to break shields. If something living is cut with this blade, the victim will suffer twice the pain, and all wounds will take twice as long to heal. The blade is hollow, capable of storing blood or poison, among other things. If this cavity is empty, it will steal what would best be called the target's energy, combining their classpect and blood color into a liquid while draining their vitality. At will, the wielder can cause the emerald designs on the blade's surface to activate and form an actual key on the end that will unlock all but the most complex locks on each planet. You can charge this weapon with your aspect to shoot a ray of destructive [aspect] energy three times per thread.
32) Suppression Field - 250B - Throw this bubble-esque form of raw glitch at a player and the player caught inside must break it before getting out. If left beforehand, the user suffers a bone breaking gravity like force for 4 posts. Takes 2 posts to break out and is useable twice per thread. Returns to the users inventory upon breaking.
33) Stunt Double - Famous people just have so much to do! This small cellphone like device operates by flipping it open and pushing a button. Doing so will summon a duplicate you for one thread (non-strife) or 5 posts (strife). If you're a time player, it allows you to summon an extra 5 clones on top of your maximum.
34) Bottled Moonlight - 560b - This glass bottle contains a dimly glowing blue liquid that tastes like blueberries. When poured out, the glow expands to dim any non-glitch light/brightness in the area (Light), as well as making it more difficult to see (Light). This is a 50 foot area that lasts until the end of the thread. You can also drink it, causing you to softly glow instead - this makes the effect center around you, but in a lower area (10 feet instead of 50). 3/3 uses left.
with a note around the bottles Neck.
35) 4/5x Dragon's Breath Mint - 30b - a mint that will give the player that consumes it both the ability to breathe fire and breathe acid. Effects last for 2 posts for each breathing effect.
36) Juggernog - 38B - Perka-Cola, increases pain tolerance for one thread. One time use. This item has been pawned.
37) Shield Rod - 600b - A blue metal rod filled to the brim with protecive magic. When holding both this weapon and a shield at the same time, the user's physical defense is increased moderately. Also, once per thread, the user can enchant their shield to reflect all protectiles tossed at them for 2 rounds of posting.
38) Cereal Killer Swag | 250B - This ridiculous cap of your colour of choice seems to be imprinted with JPEG images of... whatever you can make out of the bloody 'assassin action' mess. It might be stylish to showcase your undeniable and ironic swag, though it does much more than that. Twice a thread, the cap will activate during strife, gifting the user with a translucid cloak beaming with Void energy. During two posts, any attacks/weapons will go through the illusionary body as if they weren't even there.
Selene:
Strife Decks:
Primary Weapon: Midnight tracker marbles- 2500b- A weapon that feels attuned to your natural rhythm. With each successful attack against an opponent, this weapon grows slightly stronger. Resets on a miss. Accuracy is made easier though; when held these marbles create a red line of sight (visible only to the user) on whatever the user wants to hit, regardless of visibility of the target. These marbles are a bit eerie as they are pure black and seem to be watching everything. Occasionally the marbles give insight on things that would be useful to hit in the area (ig; pebble that would trigger a rockslide if knocked out of place).
--Mod applied: Kanji- '切る' (To Cut): When Applied to any object, it may act as if it has a blade. For things that already have a blade, it increases it’s sharpness. Be careful to not cut off anything important, like your fingers or head- You kind of need them. 250 B.
Secondary Weapon: The Dagger of Spring - 1500b - This dagger is steel with silver detailing showing pictures of lightning and storms. When this dagger is stabbed, slashed, or thrown a bolt of gust of wind shoots out of the blade. The gust of wind cannot be controlled by others. The dagger also can shoot a bolt of lightning out of the tip three timess per thread. The gust of wind will be powerful enough to knock someone off their feet.
Tertiary Weapon: Midnight Tracker Revolver - 2760B - This revolver feels attuned to your natural rhythm.
With each successful attack against an opponent, this weapon grows slightly stronger (Baseline damage: Strong). Resets on a miss. Accuracy is made easier though; when held, this gun creates a red line of sight (visible only to the user) on whatever the user wants to hit, regardless of visibility of the target. This revolver is a bit eerie, as it is pure black and seems to be watching everything. Occasionally, it gives insight on things that would be useful to hit in the area (ex. a pebble that would trigger a rockslide if knocked out of place).
--Mod applied: Kanji- '切る' (To Cut): When applied to any object, it may act as if it has a blade. For things that already have a blade, it increases its sharpness. Be careful to not cut off anything important, like your fingers or head - You kind of need them.
Worn Items:
1) Beat Boots - 200b - A set of brown boots with black laces. As long as you walk at a steady pace, you can ignore the effects of slippery or rough terrain.
2) Shadow Master's hoodie- 1250B - It's a dark gray hoodie, that's just a bit longer than it should be. It give the wearer the ability to change their skin to match their surroundings, but moving to something drastically different will break this effect. It's also as strong as chain mail, while being as light as a normal hoodie.
3) Aspect Egg - Doom - 500B - This dark green egg has faint vaguely disturbing shadows covering its surface. A small Doom symbol is outlined at the top. It opens to reveal a shadowy-looking earring that, when worn, whispers of pending misfortune specifically regarding the wearer in the wearer's ear. Will not warn about the impending Doom of the wearer's friends or allies, even if it would have a detrimental effect on the wearer. Doom players cannot gain this benefit. 1 in stock
4) UV Tracking Contacts - 1500B - These contact lenses allow their wearer to see through invisibility and illusion. At will, these contacts can glow violet and emit ultraviolet light. Aside from doing everything an ultraviolet light can do, it'll also reveal any hidden or invisible things to any observers. If the user focuses on a person or object for one post, the target will be surrounded with a violet glow that will persist even if concealed with an illusion or invisibility. This glow will remain visible to everyone for 3 posts, and until the end of the thread for the user. In addition, any target so tagged leaves an invisible trail behind that the user can follow to find them.
5) Divine Duets: War and Healz - 1500B - This Mp3 player comes pre-loaded with a selection of music that grants a strength, speed, and knowledge boost to the listener. In addition, it provides a continuous healing effect that instantly heals minor injuries (scrapes, cuts, and bruises) and works on more serious injuries over several posts - 3 post rounds for moderate wounds (deep cuts, minor breaks) to be fully healed, 5 rounds for serious wounds (wounds with heavy bleeding, compound fractures, ruptured organs), and 10 for healing from the brink of death. It also dulls pain, though it doesn't eliminate it completely.
6) Rave Necklace - This necklace is just a silver circle with a fuschia colored gem in the middle. When pressed, it begins to flash rapidly. In Strobe Mode, Selene can 'blink' going invisible and intangible at will for an indefinite amount of time. Pressing it again activates Lockdown Mode; the diode shoots out lights like a miniature dance floor. This mode causes a complete inability for anyone in the area to go intangible or invisible. In either mode, the necklace gives Selene protection against mental attacks and warns her if she's about to be sucker punched/sneak attacked. This item is an artifact. It cannot be traded, duplicated, or further alchemized.
Sylladex (10 items)
1) Team Celebration Party Popper - 300 - To commemorate Teh reaching 100 fame, whatever that means, when the party popper is popped at the end of a thread, everyone you deem an ally and yourself will get increased OOC rewards, whatever that means. Usable once per thread. Effects don't stack.
2) Blind the Innocent Shiners- 800b- This set of three knives reveals all hidden objects, invisible or otherwise. The blades are half white, half back with both light and ultraviolet light properties. Throwing one into the air will cause a barrage of light beams to blanket the area of your choice (10 feet across), dealing a moderate amount of damage. They do extra damage on hidden/invisible targets. The knives reappear in your sylladex at the end of the thread.
3) Potion of Reverse Poisoning- 150b- drink this dark purple and green potion and magically transfer the poisoning effects you've gotten back to the person responsible for poisoning you.
4) Mortal Pain MP3 Player - 2000B - When you turn this Mp3 player on and pop in the earbuds, you hear no music...but everyone within earshot does.
All who hear the music from this player begin to grow progressively weaker. Every post round, for 3 rounds, the listener loses some of their strength, speak, and knowledge. This process reverses only after they stop listening, and requires the same number of rounds for them to get back up to full strength. After the 3rd round, they grow no weaker, but longer listening requires an equally long recovery time.
In addition, all listeners suffer moderate sonic energy damage every round, which can be lessened with any items/powers that grant defense against sonic effects. This effect also damages crystal or glass items, and is excruciatingly painful to living creatures regardless of how much damage it actually causes.
5) Ring of Regulus - 500b This ring allows the wearer to coat their hand in a lion-head shaped aura. While it's coated in this aura, the wearer's strength is doubled. The aura can also be thrown for offensive purposes. It can also create bright lights.
6) Fairy Potion- 1500B - This potion tastes pretty bad, I'll admit, but it's effect is amazing. Drink it all and you won't take any damage for three whole posts! If you can stomach it, that is.
7) Potion of Minor Soul healing- 50b- This clear light blue potion will do some minor healing to soul damage, complete heals if the damage was minor to begin with.
8) Mirror of Reflection - 800b - This plain silver mirror seems to not have a single flaw upon it! People can use this mirror to create a temporary clone of themselves that lasts six posts. In order to do this the user must look in the mirror for one post then smash the mirror, shortly a billow of smoke will rise from the mirror and form a copy of the user! Anything the clone says is said in reverse and their main hand is switched (If you're right-handed your clone is left-handed).
9) Potion of Silence- 150b -Drinking this invisible, weightless liquid will silence everything about you - your voice, your breath, your movements, for 5 posts.
10) Devil’s Kiss - 500B - This Vigor, when drunk, allows the user to create and throw fiery balls of rock! Side effects include occasional spontaneous combustion and emotional spontaneous combustion (angry-at-everything mode).
Primary Weapon: Midnight tracker marbles- 2500b- A weapon that feels attuned to your natural rhythm. With each successful attack against an opponent, this weapon grows slightly stronger. Resets on a miss. Accuracy is made easier though; when held these marbles create a red line of sight (visible only to the user) on whatever the user wants to hit, regardless of visibility of the target. These marbles are a bit eerie as they are pure black and seem to be watching everything. Occasionally the marbles give insight on things that would be useful to hit in the area (ig; pebble that would trigger a rockslide if knocked out of place).
--Mod applied: Kanji- '切る' (To Cut): When Applied to any object, it may act as if it has a blade. For things that already have a blade, it increases it’s sharpness. Be careful to not cut off anything important, like your fingers or head- You kind of need them. 250 B.
Secondary Weapon: The Dagger of Spring - 1500b - This dagger is steel with silver detailing showing pictures of lightning and storms. When this dagger is stabbed, slashed, or thrown a bolt of gust of wind shoots out of the blade. The gust of wind cannot be controlled by others. The dagger also can shoot a bolt of lightning out of the tip three timess per thread. The gust of wind will be powerful enough to knock someone off their feet.
Tertiary Weapon: Midnight Tracker Revolver - 2760B - This revolver feels attuned to your natural rhythm.
With each successful attack against an opponent, this weapon grows slightly stronger (Baseline damage: Strong). Resets on a miss. Accuracy is made easier though; when held, this gun creates a red line of sight (visible only to the user) on whatever the user wants to hit, regardless of visibility of the target. This revolver is a bit eerie, as it is pure black and seems to be watching everything. Occasionally, it gives insight on things that would be useful to hit in the area (ex. a pebble that would trigger a rockslide if knocked out of place).
--Mod applied: Kanji- '切る' (To Cut): When applied to any object, it may act as if it has a blade. For things that already have a blade, it increases its sharpness. Be careful to not cut off anything important, like your fingers or head - You kind of need them.
Worn Items:
1) Beat Boots - 200b - A set of brown boots with black laces. As long as you walk at a steady pace, you can ignore the effects of slippery or rough terrain.
2) Shadow Master's hoodie- 1250B - It's a dark gray hoodie, that's just a bit longer than it should be. It give the wearer the ability to change their skin to match their surroundings, but moving to something drastically different will break this effect. It's also as strong as chain mail, while being as light as a normal hoodie.
3) Aspect Egg - Doom - 500B - This dark green egg has faint vaguely disturbing shadows covering its surface. A small Doom symbol is outlined at the top. It opens to reveal a shadowy-looking earring that, when worn, whispers of pending misfortune specifically regarding the wearer in the wearer's ear. Will not warn about the impending Doom of the wearer's friends or allies, even if it would have a detrimental effect on the wearer. Doom players cannot gain this benefit. 1 in stock
4) UV Tracking Contacts - 1500B - These contact lenses allow their wearer to see through invisibility and illusion. At will, these contacts can glow violet and emit ultraviolet light. Aside from doing everything an ultraviolet light can do, it'll also reveal any hidden or invisible things to any observers. If the user focuses on a person or object for one post, the target will be surrounded with a violet glow that will persist even if concealed with an illusion or invisibility. This glow will remain visible to everyone for 3 posts, and until the end of the thread for the user. In addition, any target so tagged leaves an invisible trail behind that the user can follow to find them.
5) Divine Duets: War and Healz - 1500B - This Mp3 player comes pre-loaded with a selection of music that grants a strength, speed, and knowledge boost to the listener. In addition, it provides a continuous healing effect that instantly heals minor injuries (scrapes, cuts, and bruises) and works on more serious injuries over several posts - 3 post rounds for moderate wounds (deep cuts, minor breaks) to be fully healed, 5 rounds for serious wounds (wounds with heavy bleeding, compound fractures, ruptured organs), and 10 for healing from the brink of death. It also dulls pain, though it doesn't eliminate it completely.
6) Rave Necklace - This necklace is just a silver circle with a fuschia colored gem in the middle. When pressed, it begins to flash rapidly. In Strobe Mode, Selene can 'blink' going invisible and intangible at will for an indefinite amount of time. Pressing it again activates Lockdown Mode; the diode shoots out lights like a miniature dance floor. This mode causes a complete inability for anyone in the area to go intangible or invisible. In either mode, the necklace gives Selene protection against mental attacks and warns her if she's about to be sucker punched/sneak attacked. This item is an artifact. It cannot be traded, duplicated, or further alchemized.
Sylladex (10 items)
1) Team Celebration Party Popper - 300 - To commemorate Teh reaching 100 fame, whatever that means, when the party popper is popped at the end of a thread, everyone you deem an ally and yourself will get increased OOC rewards, whatever that means. Usable once per thread. Effects don't stack.
2) Blind the Innocent Shiners- 800b- This set of three knives reveals all hidden objects, invisible or otherwise. The blades are half white, half back with both light and ultraviolet light properties. Throwing one into the air will cause a barrage of light beams to blanket the area of your choice (10 feet across), dealing a moderate amount of damage. They do extra damage on hidden/invisible targets. The knives reappear in your sylladex at the end of the thread.
3) Potion of Reverse Poisoning- 150b- drink this dark purple and green potion and magically transfer the poisoning effects you've gotten back to the person responsible for poisoning you.
4) Mortal Pain MP3 Player - 2000B - When you turn this Mp3 player on and pop in the earbuds, you hear no music...but everyone within earshot does.
All who hear the music from this player begin to grow progressively weaker. Every post round, for 3 rounds, the listener loses some of their strength, speak, and knowledge. This process reverses only after they stop listening, and requires the same number of rounds for them to get back up to full strength. After the 3rd round, they grow no weaker, but longer listening requires an equally long recovery time.
In addition, all listeners suffer moderate sonic energy damage every round, which can be lessened with any items/powers that grant defense against sonic effects. This effect also damages crystal or glass items, and is excruciatingly painful to living creatures regardless of how much damage it actually causes.
5) Ring of Regulus - 500b This ring allows the wearer to coat their hand in a lion-head shaped aura. While it's coated in this aura, the wearer's strength is doubled. The aura can also be thrown for offensive purposes. It can also create bright lights.
6) Fairy Potion- 1500B - This potion tastes pretty bad, I'll admit, but it's effect is amazing. Drink it all and you won't take any damage for three whole posts! If you can stomach it, that is.
7) Potion of Minor Soul healing- 50b- This clear light blue potion will do some minor healing to soul damage, complete heals if the damage was minor to begin with.
8) Mirror of Reflection - 800b - This plain silver mirror seems to not have a single flaw upon it! People can use this mirror to create a temporary clone of themselves that lasts six posts. In order to do this the user must look in the mirror for one post then smash the mirror, shortly a billow of smoke will rise from the mirror and form a copy of the user! Anything the clone says is said in reverse and their main hand is switched (If you're right-handed your clone is left-handed).
9) Potion of Silence- 150b -Drinking this invisible, weightless liquid will silence everything about you - your voice, your breath, your movements, for 5 posts.
10) Devil’s Kiss - 500B - This Vigor, when drunk, allows the user to create and throw fiery balls of rock! Side effects include occasional spontaneous combustion and emotional spontaneous combustion (angry-at-everything mode).